Creature — Zombie TrollTrampleDiscard a card: Put a +1/+1 counter on Loleth TrollB: Regenerate Loleth Troll
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Lotleth Troll Discussion
22 hours ago
I'm actually not so familiar with skeletons, but sacrificing your own creatures to Kjeldoran Dead actually seems lackluster. Letting them die and come back bigger is good, but then here's the issue. Your opponent didn't have to deal with the fact that your creatures have undying. Before they've died and came back stronger, your opponent has to think about how they're going to defeat a bunch of creatures that don't really die the first time. As soon as you sacrifice them yourself just to have a 3/1 Kjeldoran Dead, you're freeing your opponent from that struggle. Now if you sacrifice your creatures to Mind Slash, then while you're freeing your opponent from the struggles of fighting against undying, you're also attacking their hand. That's okay. That balances out in your favor. Also, if you have Gravecrawler in the graveyard and a zombie in play, Mind Slash basically reads:
- : Discard a card from your opponent's hand.
Then you just keep doing it to them until they have no cards left. That's a winning strategy.
Try not to sacrifice your creatures unless you're getting card advantage from it with a card like Altar's Reap or Greater Good, or your opponent is discarding from it with something like Mind Slash or flashback Cabal Therapy, or you threaten to sacrifice all of your creatures while you have a Blood Artist in play which threatens to kill your opponent right there on the spot. The act of sacrificing in those ways are strong. The act of sacrificing just to have a creature with good power and toughness is not very good and I would consider that a poor use of resources.
I like including red for the noncreature spells. That's actually a pretty good idea, as red/black gives you access to Terminate, Dreadbore, Lightning Bolt, Kolaghan's Command, and Rakdos Charm (for the sideboard against decks that make infinite creature tokens, you just deal 1 damage to them for each creature they have for infinite damage. It can also exile their graveyard). Also, Olivia Voldaren is just a really damn good card. Splashing any color will have its advantages. Blue, for example, gives you access to Diregraf Captain, Countersquall, Grimgrin, Corpse-Born, and plenty of draw power. Green opens the door to Abrupt Decay, Deathrite Shaman, Maelstrom Pulse, Lotleth Troll, Putrefy, and generally just lots and lots of removal including the ability to destroy both artifacts and enchantments. While red has no problem taking care of artifacts, and white has no problem taking care of enchantments while being okay at dealing with artifacts, green has the best removal for both artifacts and enchantments, for example, Nature's Claim, Naturalize, Krosan Grip etc, and Abrupt Decay usually gets anything anyway and has proven itself as an all-star removal spell in all of magic history. Splashing white gives you access to removal that isn't always "destroy", and good field control in general. Firstly, you get Vindicate, then you get to play Council's Judgment, which is absolutely absurd. You could also play Utter End if you wanted. Of course, you also get Wrath of God and various similar cards to that. You'll notice that while white allows you to have answers to anything, it comes at the cost of a little bit more mana.
Every color offers something significant, and red probably offers the fastest deck because Lightning Bolt can be both removal and lethal damage. Like I said, my card knowledge is limited in terms of skeletons, so I can't help you there. Keep in mind that Death Baron is the same as good in your deck without skeletons as it is with skeletons.
4 days ago
Honestly think your manland of choice should be Mutavault. Doesnt matter though, especially if yeh feel trample helps push through dmg in your particular meta.
Banana King, in 'my opinion' only, isnt as useful as a 2 of as you will often have more spells than will force your opponent to give you something good in your yard.. and should be a Gurmag Angler.. along with Hooting Mandrills being replaced by a 2nd angler for psynergy... :P
Yeh might consider some sort of utility 1 cmc creatures for Vengevine trigger consistency without dredge-able casts.
Otherwise It looks pretty set to me. =n.n=
6 days ago
Want to try it out anyways, so I swapped Nezumi Graverobber for Reaper of the Wilds. Somehow I never really benefit from having Nezumi, and after he flips it's just too much mana to spend every time. Let's see how scrying works out.
Also took out Lotleth Troll in favor of Deathrite Shaman. I never player the shaman before, and with all the stuff lying around in some graveyards, especially in multiplayer games, I have to give it a try.
6 days ago
I suggest Ground Assault,Branching Bolt, Atarka's Command, Maelstrom Pulse, Bituminous Blast, Putrefy,Dreadbore,Boggart Ram-Gang,Burning-Tree Emissary... lol I can go on..Putrid Leech ,Lotleth Troll there are so many good ways, I like the Spike Jester and Rip-Clan Crasher with Dreg Mangler beating heads in lol,I hope this helps.
1 week ago
Turn 3, dredge six critters, discard gravetroll, cycle Street Wraith, dredge gravetroll again... Fun stuff.
1 week ago
I've done a bit of digging, and found a few extra cards you might want to consider:
1 week ago
Hey man. I am sorry to see the results. I know you did a lot of deck tuning prior to the GP. I have tried to keep up with your deck because I love Smallpox. I play an alternate version of Obliterock so I am in the same color combo and I absolutely love Golgari. Some experience I can share is that with bloom being so popular right now I had to plan a main deck core counter to it. In doing so, I found that just running an extremely disruptive main deck works against almost any deck. I like the 7x hand disruptors in your main. I would totally move to 4 Thoughtseize and just have 8 hand disruptors in the main because that is your main defense in modern against combo and turbo/burn(since none of your creatures block).
I also kept falling victim to the bloom turn 2 10/6 D/S titan swing for game so I put in 3 Geth's Verdict. In the bloom match you can play a swamp and pass then when they swing out you can force the sacrifice at instant speed and hope they aren't holding the Pact of Negation(which hopefully you ripped on turn 1). My personal opinion would be find some room for these and maybe 1 or 2 more instant removals like Dismember in the main in place of Lotleth Troll and Sorin, Solemn Visitor. I wouldn't cut Lotleth Troll completely but make him like a 3 or 2 of and maybe move the 1x Golgari Charm over to the side.
As I said just some generalized ideas from my own struggles in Golgari but I haven't kept up with this deck as much as I would have liked to so obviously defer to your best judgments on the tuning. Let what you think. I love the deck and keep up the good work man!
|Power / Toughness||2/1|
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Rare|
- Dance of the Dead + Lotleth Troll
- Corpsejack Menace + Lotleth Troll + Varolz, the Scar-Striped
- Lotleth Troll + Nighthowler
- Golgari Thug + Lotleth Troll
- Corpsejack Menace + Dreg Mangler + Lotleth Troll
- Death's Shadow + Lotleth Troll + Varolz, the Scar-Striped
- Lotleth Troll + Slitherhead
- Deadbridge Goliath + Jarad's Orders + Lotleth Troll
- Bonehoard + Lotleth Troll
- Corpsejack Menace + Lotleth Troll
- Golgari Grave-Troll + Lotleth Troll
- Angel of Serenity + Lotleth Troll + Whip of Erebos
- Bloodghast + Lotleth Troll
- Animate Dead + Lotleth Troll
- Gravecrawler + Lotleth Troll
- Lotleth Troll + Varolz, the Scar-Striped
- Jarad, Golgari Lich Lord + Lotleth Troll
- Lotleth Troll + Vengevine