Lotleth Troll

Creature — Zombie Troll


Discard a creature card: Put a +1/+1 counter on Loleth Troll

mana symbol b: Regenerate Loleth Troll

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Lotleth Troll Discussion

Raging_Squiggle on Equipment and regeneration

3 days ago

Lotleth Troll, Swiftfoot Boots for reference.

Being equipped or not doesn't affect regeneration. Regeneration stops a creature from dying to lethal damage or destroy effects, taps it, and removes it from combat if applicable.

If you're asking if a mass board wipe like Planar Cleansing would save the Swiftfoot Boots if you regenerated the Troll, then no, it wouldn't.

sunawa on Counters on ALL the Things! (Golgari version)

4 days ago

Like the deck idea! I've always loved BG counter decks. But I've got 2 words for you: Lotleth Troll.

The_Ninjurai on BUGershrike

2 weeks ago

Thanks for the suggestions!

Took out the Aqueous Form for Alpha Authority.

Like the idea of Lotleth Troll, so swapping it out for one Wharf Infiltrator and one Mana Leak.

Not sure about removing blue completely though, but will keep it in mind.

lagotripha on BUGershrike

2 weeks ago

I actually really like this idea- but I'd do two things. Cut blue entirely, removing Prized Amalgam, Wharf Infiltrator, Mana Leak and allowing for a far more stable budget manabase, and run Alpha Authority, Lotleth Troll and Satyr Wayfinder. Something like this. BUGershrike copy

If you do want to run blue, you could do worse than running Corpse Churn and pointing Breaking/Glimpse the Unthinkable at yourself.Good luck and happy brewing. SB wise, it depends what you're playing with, I'd consider Ancient Grudge or Krosan Grip to play around Tormod's Crypt- List of Modern Sideboard Staples is usually helpful.

lagotripha on The Gitrog Monster (Delirium) under the Moon

2 weeks ago

OK, so modern.

This deck feels a little slow, even for midrange and somewhat lacking in the earlygame 'everyone seems to be playing 8-whack'- I'm seeing not much going on pre turn three other than manafixing and card tutoring, so you are going to have a hard time against any aggro matchup.

With the dominance of midrange abzan 'sac all your creatures' 'I have infinite life/damage' shenanigans, I feel like the midrange matchup is gonna be somewhat tricky, and thats before we start worrying about players who try to combo out.

So lets look at your first three turns. This is when modern games are decided. Out of 29 cards you can cast in those turns, only seven disrupt the opponent, most of these in the higher mana costs. You are going to spend a lot of the time praying for Languish even though it kills your creatures, and be stuck with a hand that only lets you look for cards without creatures that have a significant impact on the board the turn they are played. You run decent creatures, but will find yourself trading down with them.

Lets look at what can be done to address this- You can run Heartless Summoning to try and power out creatures as quickly as possible, relying on cards like Obstinate Baloth to stabilise and force your opponent into a topdeck match where your delirium cards become super efficient.

You can run more efficient discard effects (Lotleth Troll, Zombie Infestation and more Collective Brutality), ditching the latergame cards to the graveyard to fuel delerium, then retrieving them with Corpse Churn,Crop Sigil and Eternal Witness, relying on Grim Flayer for the earlygame beatdown. This could be made super efficient by the inclusion of dredge like Life from the Loam.

You could also run a Thrun, the Last Troll/Troll Ascetic/Autumnal Gloom  Flip setup with a lot of kill spells and Duress,Blackmail, to hit hard in the midrange and deny your opponent involvement in the game.

But all told, to thrive at competitive modern the main thing you need to decide is 'what cards do I want to play what turns' and 'what do I have to do to make sure they do what I want them to'. The deck at the moment lacks focus- if you want to cast the gitrog, you'll need to accelerate or reach turn without missing landrops and playing control. If you want to beatdown with Grim Flayer, You'll need to fill your graveyard quickly. If you want toolbox hate and searching cards that happen to fuel delerium, dedicate your deck to it. Make the decisions about what is important to your game, suits your style then go all in.And a word of advice- everyone will be siding Tormod's Crypt, Rest in Peace and Grafdigger's Cage for reanimator and taisugir decks. Plan for it.

Best of luck

Baconfish on B/G Turn 3 Grave Return

3 weeks ago

The thing is that Lotleth Troll discards, and for doing that I have Greenseeker, which is just as fast and ramps at the same time. Stinkweed Imp is also too expensive, and removing 5 cards without a care in the world does not work with this deck. It has too many spells, and only 8 return spells.

Satyr Wayfinder used to have a place in this deck, but was thrown away simply because I threw too many cards in the graveyard. Yes, this deck wants cards down there, but only specific cards.

Grisly Salvage is already in the deck as one of the initiaters as I can either get a land or an Eternal Witness on my hand is i hit some unlucky cards with it. The question is whether or not Grim Flayer would be able to take its place. It doesn't dig as deep, but allows me to keep cards that I don't want thrown away.

dlaxw7 on The Horde is Emerging

3 weeks ago

I like it, but I don't love it; you do need some board presence to make it work, but you can toss it down turn 3 while leaving mana open for Lotleth Troll or Relentless Dead which I certainly like. It is nice instant speed removal, so sliding out 2 Dark Salvation or even 1 Salvation and 1 Abrupt Decay may be worth it.

That sort of brings me to another idea, have you considered Putrid Leech for a 2 drop slot? One of the things I dislike about both Relentless Dead and Lotleth Troll is that they need you to leave a mana open to keep them around, which really hurts their viability as a turn 2 creature. The Leech gives you a solid turn 2 blocker without having to worry about getting bolted or electrolyzed as soon as you play it. Maybe I'm overestimating how much you see grixis, but my meta is freaking infested by it currently and this always gives me issues with creature based strategies. Another option (if you find yourself getting creamed by Path to Exile) is Stromgald Crusader.

If you don't mind my asking, can you explain your rationale behind sideboard choices? I'm thinking (as I've stated before) that some sort of discard element is crucial, particularly as it relates to getting rid of Anger of the Gods, whether through exile (Transgress the Mind) or straight discard effects (Collective Brutality, Inquisition of Kozilek, Thoughtseize). Since grixis seems to be my bane atm, I am leaning towards Transgress the Mind so I don't have to worry about Snapcaster Mage shenanigans.

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