|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Zombie Troll
Discard a creature card: Put a +1/+1 counter on Loleth Troll
: Regenerate Loleth Troll
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|Have (45)||bakunet , sombrevivo , , killstars , lolpatrol , Reliva , corys , , duff87 , Mortiferus_Rosa , bakeraj4 , xpsychovampx , GoldGhost012 , electrolynx , marcus638 , Fineontheoutside , TThors , mcstang1986 , webdokkeren , buildingadeck , bradyofportdetroit , redlegs_17 , tragic_slip , ZombieFood , NOGzFTW , YossarianLives , LoneCrusader399 , Friedrice24 , frederiklw , TheDuggernaught , thetechzombie , Pylioz , dizzierabit , Tmanator , Epidilius , The_Munchkin , mziter501 , FuneralofGod , XxCataclysmiCxX , teslacoil7992 , itheoryz , Kleptozaniac , FALLEN-X-ANGEL , philktoken8998 , rockleemyhero|
|Want (19)||LotusPhi , pattybenpatty , LuckMisesack , Lazysaurus , ferretgr , RoninH3RO , Blue_Otaku_No.1 , shadowsrisen , SlickWizard , Chebermech , CaptianClueless , spacemonaut , sleepy104 , kvfd1719 , sirvezathebrave , McHootz , Nino_Cambo , Zaiteria , rudekaiser|
Lotleth Troll Discussion
3 weeks ago
Lotleth Troll seems like another good option in this deck! A sticky threat with trample plus counters.
4 weeks ago
So the deck focuses on using Lotleth Troll and Cryptbreaker to discard cards like Gravecrawler, Bloodsoaked Champion, and Bloodghast for value and then keeps a swarm of undead 2/1s attacking your face.
I really like how the deck runs right now but the main thing I'm curious about is if I can find better replacements for Stinkweed Imp or Gurmag Angler. Stinkweed is great for filling my grave with my undead swarm, and having a flying deathtouch blocker has been relevant in many situations. However I was curious if there is anything better value-wise for this spot. I was looking at something like Emrakul's Evangel since it can give me a way to recycle my swarm once they are out of my hand and on the board. I don't have any sac outlets so I was leaning towards this guy.
Anybody have any thoughts or tips on this particular slot in the deck? Any particular utility lands I should be running?
EDIT: For some reason when I post the hyperlink it takes you to an older version of the deck... try the link instead and it should take you to the version with Tasigur rather than Jarad - http://tappedout.net/mtg-decks/lotleth-value/?cb=1537798897
1 month ago
As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!
The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.
1 month ago
Maybe in a budget Dredge/re-animator build. It's a niche card that requires a lot of support to be consistent. I'll toy around with it some today/tomorrow and see if I can come up with a budget build for it. My first thoughts are Lotleth Troll, Grim Flayer, and Grisly Salvage to fill the yard.
1 month ago
1 month ago
So first a few things. I know that common consensus is that Inquisition of Kozilek is better than Thoughtseize but that thinking is out dated in the current meta which has a lot more focus on Combo and bigger threats that dodge Fatal Push and Abrupt Decay. I'd advise a 3/3 split but a 4 Seize/2-3 Iok split is also valid. 7 seems to be the sweet spot for discard spells anyway. Next 23-24 lands is what this deck wants. Ideally 24 but dependent on options 23 is acceptable, especially with a full Bob (Dark Confidant) play set. I'd strongly recommend Treetop Village over Hissing Quagmire with 3-4 Twilight Mire to balance mana out. Being dual color, you can afford a few colorless slots. Rock decks of yesteryear used to run 4x Tectonic Edge. I would say you could fit in 2-3 Ghost Quarter or Field of Ruin, whatever is your preference but I wouldn't go without either. You should also cut Lotleth Troll, Rock is not the right deck for it. You don't want to dump your threats and 2/1 is underwhelming. A better flex spot option is Bitterblossom, Tireless Tracker, Thrun, the Last Troll, Phyrexian Obliterator, Tasigur, the Golden Fang or Kalitas, Traitor of Ghet.
After making your adjustments the last tweak would be to fill some of your extra slots with a bit more removal. Everything you have is good but I'd suggest 2 more pieces. Cast Down or Go for the Throat or Victim of Night.
It's certainly not the only way possible but here is how I currently build the deck Rock 2018 & 3/4
1 month ago
She saw some play in RTR + THS standard mainly in Golgari decks that ran stuff like Grisly Salvage, Satyr Wayfinder, Lotleth Troll, Nyx Weaver, Jarad, Golgari Lich Lord, Nighthowler, etc. Some sultai stuff was also around that used her.
People mostly remember that Standard rotation as containing lots of UWx control that absolutely abused Sphinx's Revelation and Supreme Verdict as well as mono B and BW decks centered around Gray Merchant of Asphodel. Cards like Nightveil Specter, Pack Rat, Underworld Connections, and so on proved to be easy ways to increase devotion counts. Mono blue devotion was also a thing around then, as was GR monsters lists that abused ramping with Voyaging Satyr and Nykthos, Shrine to Nyx.
Lastly, that standard era was defined by the insane power of Elspeth, Sun's Champion. Midrange decks that weren't Elspeth decks needed other ways to close games to stay relevant as long as she stayed around.
As far as removal was concerned, no, there wasn't an overabundance of great options. For example, Hero's Downfall was a $15 card when it came out. It's pretty good, but that's the best outside of Verdict. The biggest graveyard abuse that took place during this era came from Whip of Erebos. Still, remember that Rest in Peace debuted in Ravnica and did very little work in the format. It was a junk rare for a long time.
Hope that helps. If you have other questions, I can answer them.
1 month ago
I did some playtesting against jund, and determined a few things:
Tireless Tracker isn't good enough in this deck. With no fetches, and a fairly low amount of lands, it doesn't feel like something I want to play on turn 3. It dies to lightning bolt, and pretty much every other removal spell without being much of a threat.
Sorin, Solemn Visitor is really good in this deck, even against something like Jund where I'm not as concerned with the life gain as much. The 2/2 fliers turned out to be very useful when their deck kept eating my creatures 1 for 1, and I could race them with a few of the fliers and life link. I also had scenarios where it was ticking up behind a big experiment one and strangeroot geist, and got to the ultimate quickly, which is very good against Jund. I suspect that it will have a similar power level against most matchups.
Walking Ballista isn't all that amazing compared to the hype. Even with a few ways to get more counters on it, it felt clunky. It did get some good value most of the time, eating removal and killing dark confidant and Liliana on 1. But it didn't feel aggressive. Of course with a citadel siege it becomes nasty, but other than that it's just fine.
Ulvenwald Tracker was fine, even in a matchup with tons of removal like Jund. Generally if it got hit by a kill spell we weren't hurt too bad because we only paid 1 mana for it. And it was really good in response to kill spells, to get value out of our creatures. So if they are constantly removing your creatures and leaving ulvenwald alone, you could use it to 2 for 1 them against their own creature. It was also cool to use with strangleroot geist, because you could eliminate a blocker and pump the geist at the same time. In matchups with less removal, they are basically forced to kill it, which is good for us. If they don't, it will just keep killing their threats.