Creature — Zombie Troll
Discard a creature card: Put a +1/+1 counter on Loleth Troll
: Regenerate Loleth Troll
|Want (4)||Malban , halluz , jordoncl , double051|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lotleth Troll occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Lotleth Troll Discussion
3 days ago
1 month ago
Hi! Fist of all I must say I'm not a Pioneer player but this list makes me want to, it looks super cool. But there's a card that it would fit perfectly in this deck, and that is Lotleth Troll! That card is super good, with all certainty better than Barkhide Troll
1 month ago
I would add Castle Locthwain, if you feel like you need more card draw.
While Polukranos, Unchained synergizes well with the graveyard theme, it is a non-bo with Undergrowth and Fiend Artisan. It does provide removal and card advantage though, so maybe a copy would be okay to try out.
Clackbridge Troll, in my experience, is never quite good enough. Giving the opponent options is rarely a good thing. Having your big beater do nothing for 3 turns doesn't bode well against neither control nor aggro.
I also feel like you want more Lotleth Troll in this deck, as it sort of acts like your Zenith Flare - you can focus on doing what you gotta do, trade away creatures without much care and then BAM a giant zombie to the knee. Artisan does help finding it, but I don't think two copies is too farfetched.
How about Cavalier of Thorns?
After the companion rule change, I think you can safely get rid of Umori, the Collector without losing too much.
2 months ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
2 months ago
So I've done a little more testing and I found a couple of potentially useful cards for you. Final Payment is removal without any drawbacks if you sacrifice Stitcher's Supplier and you can use it to fill your graveyard. Paying five life is not the worst either depending on how much you can gain off of Wayward Servant. Mire Triton might be negligible considering the copies of Liliana, but for those on a budget it could have a home. In addition, including these could possibly help make room for cards that boost all of you zombies considering the large amount you can get from Diregraf Colossus. I probably jumped the gun a little bit with recommending the Rotting Regisaur earlier, but it inspired me to test out a green/black zombies deck with Lotleth Troll, Slitherhead, Dread Wanderer, etc. It seemed to work out alright.
2 months ago
Nice list! I'm brewing on my own Kathril list as well. What do you think about more discard options like Lotleth Troll ?
2 months ago
If there's a single weakness I see with the strategy, it's that the keyword soup just isn't thick enough. Gotta get some roux up in there. When I build an EDH deck, I like to break my 99 into 36 lands and 7 groups of 9 cards. The math is very clean, in that, by turn 4, you have a 2/3 chance of naturally drawing one of a group of 9 cards and ~1/4 to hit two or more from a group. If you apply that same principle to your creatures, you'll probably find that the odds of binning or casting and having any given keyword soup creature die are pretty low. For example, you only have 3 creatures with Menace, so you're only 27% to see one by turn 4. You have to see 21 cards out of your deck before you're greater than 50% to find a menacing creature. Obviously, if you take the 9x7 method above, that means that you need to cram 2-3 keywords together on every card to reach good odds of having a creature with 4 or more keywords. Creatures like Lotleth Troll and Sunblast Angel that convey a single, commonly found keyword would be better off as something like Banehound and more self-mill.
2 months ago
You confirmed my thoughts about Fauna Shaman. I felt that I needed another discard outlet besides Lotleth Troll. On your suggestion, I’ll add Stinkweed Imp and Hermit Druid. This is my first graveyard-centric deck that I plan on building, so I really appreciate the advice. It’s funny that I have most of the painlands just sitting in a binder and I’d think to add them. Thanks again!