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Creature — Zombie Troll
Discard a creature card: Put a +1/+1 counter on Loleth Troll
: Regenerate Loleth Troll
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Lotleth Troll Discussion
1 week ago
actually reyhan and tymna only have foil versions.
1 week ago
Truthfully you could drop Corpse Churn altogether. Liliana is great here, every ability is relevant. Only downfall being that she isn't a creature with a flayer ability. She pitches cards into yard to fuel flayer, or return a flayer from your gy to your hand. 2 would be a good number. Mindwrack demon is also nice due to the abilities and being an alternate wincon to flayer.
For your spells I would go:
4 vessel of nascency
4 faithless looting
2 cathartic reunion
2 abrupt decay
1 to the slaughter
1 collective brutality
Or something similar
Boost that creature count. Lotleth Troll, Ishkanah is definitely worth playing.
2 weeks ago
Hey! Thanks for your input!
Bayou is a definite inclusion, but will probably be what I add last. $$$
I've been tossing over Demon of Dark Schemes for awhile and his interaction with Aetherworks Marvel seems fantastic. Recently I was looking for reanimation effects on creatures such as Artisan of Kozilek, the cast trigger annoyed me so I opt'd for Demon of Dark Schemes which had been right infront of me all along! He'll be added as soon as I can get my hands on one.
With regards to Survival of the Fittest and Fauna Shaman. Fauna Shaman was going to be my budget version of Survival of the Fittest until I could afford it. Previously I was using Lotleth Troll as a way in which to fill my graveyard with cards i needed. It was always frustrating sitting on 5 mana and having 15+ experience counters and a high costed cmc card such as Terastodon in hand. I'd use Lotleth Troll to throw these cards to the yard to be reanimated end of turn. Fauna Shaman and Survival of the Fittest do this but so much better. It's just $$$ currently holding me back.
Verdant Force will be getting removed as soon as possible, probably to a Sheoldred or a Mikaeus. The Tokens are amazing but I could do better at that cmc tier. I've also got a healthy supply of Token generators already and Verdant Force ends up being icing on the cake. Love the card but I can agree that it needs to be cut.
Void Winnower is an interesting one. She's part of my stax package that helps me lock down the game. I tossed up for awhile if I should include her in the list and eventually gave in to including her. The disruption she brings to the table is amazing. I don't feel safe with cutting her yet.
Swamp nice, I'll get around to fixing my mana base shortly :P
Eldritch Evolution is a card I tossed up for a while too. I was considering replacing it with Birthing Pod but my mana curve creature wise didn't 100% support this change. Birthing Pod also ended up restricting me going up in cmc. Eldritch Evolution, while being a one use hit, allowed me to jump cmc tiers that were lacking (Such as cmc 6) as it's cmc +2. Eldritch Evolution also allows me to drop down tiers. At some stages of the game I want to sac high cmc creatures to recur them for their ETB triggers (Terastodon), while also fetching for cards like Fleshbag Marauder or Spore Frog.
Again, thankyou for your input. Your suggestions have made me reflect on the decisions I've made in regards to this deck.
2 weeks ago
-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)
MANA BASE SUGGESTIONS-Golgari Guildgate
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.
GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)
WIN CON+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win
TUTOR+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)
RAMP (besides eldrazi)+Solemn Simulacrum
+Kodama's Reach or Cultivate
DRAW ENGINES+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)
BACK FROM THE GRAVE+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)
OTHER CARDS+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)
2 weeks ago
I might consider cutting Lotleth Troll and/or Boneyard Wurm, because most of the time you want to spend your second turn filling your grave with something like Grisly Salvage anyways. Cutting some two drops for more powerful threes could benefit you.
2 weeks ago
Another few possibilities: Noosegraf Mob, Zombie Master, From Under the Floorboards (if its not too much work), Ever After, Dark Salvation (also may be too much work), Undead Alchemist, Lotleth Troll, Endless Ranks of the Dead, Diregraf Colossus, and Drakestown Forgotten.
2 weeks ago
Thanks for the suggestions! I'll probably go down two Diregraf Ghoul and two Scullers for another Abrupt Decay, another Relentless Dead, and two more lands. Most of the wins I've gotten have come from playing around Diregraf Colossus/Lotleth Troll or Lingering Souls, so while ghouls aren't that great the extra bodies are nice. Fitting Thoughtseize in is something I'll probably work on, though a 2-2 split with Inquisition might work?
2 weeks ago
I like this deck, my only suggestion is Lotleth Troll. It is cheap, can get stuff that is supposed to be in your graveyard there if it gets in your hand and gets big very quickly.