|Commander / EDH||Legal|
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Creature — Horror
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Greater Harvester Discussion
9 months ago
1 year ago
Cards I'd cut:
Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.
Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.
Deadeye Plunderers - You only have two artifacts in the deck.
Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.
Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.
Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.
Labyrinth Guardian - This critter adds nothing to your strategy.
Marrow Chomper - Too slow.
Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.
Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.
Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.
Utopia Mycon - Too slow.
I'll add more comments when I get more time to look over the next few categories.
1 year ago
How to play:
On the bench, ready to sub in!:
Phage the Untouchable: I feel like I should explain this one first. I know that it looks like you should be grabbing Phage every time, but I encourage you to think again. First off, by the time any of you who are inspired to make this deck actually do so, unstable will no longer be legal in commander (unless you're ultra-quick and super-cool). Therefore, the only way you'd be able to play this within your playgroup is by Rule 13, which essentially states that you can use banned cards in a casual setting only if all members of your playgroup agree to it. And if you slam down Phage every time, they're gonna start to not like you. Sorry if this section went on too long, but it had to be said.
Ashling, the Extinguisher: This is mostly for if your opponents have a troublesome indestructible creature. Or also if you think that the art looks great.
Avatar of Slaughter: This one is for if you need straight damage, as it deals the most of any creature at 16. Maybe you're low on life and it has Loxodon Warhammer. Maybe you want to deal a ton of damage without killing them. I'm not judging.
Blightsteel Colossus: This one follows the same rules as Phage the Untouchable, only this one also protects against milling. Using this product may put at risk of winning, overzealous gloating and being banned. Administer at own risk.
Dragon Mage: Maybe you're secretly a group hug player. Maybe you're just low on cards in hand. Either way, this is a great all-around option.
Greater Harvester: It's like eldrazi, only you don't have to actually attack with it to trigger annihilator, meaning you also get some damage through.
Hellcarver Demon: An opponent is comboing out and you need to make one last defiant stand without actually winning. That's when you break out this boy.
Lightning Reaver: Why on earth did you sub in this! It's just in here because I like the art!
Lord of the Void: This is my go to benchwarmer. It makes you highly likely to win the game without actually guaranteeing it. My kind of card.
Necropolis Regent: This one actually works because +1/+1 counters stay between switches.
Rakdos the Defiler: Be sure to sub him in after declare attackers and blockers so that his attacking trigger won't activate, but his damage trigger will.
Raving Dead: If you want to do something but you don't want the game to end yet, this is a good choice.
Enemy forces and how to ignore them!
Now, subbing out is most effective if whatever you're replacing can get past the declare blockers step. Unfortunately, this is rakdos colors, so we don't have much in that respect. What little that's available is below.
Whispersilk Cloak: Definitely the best option we have. With evasion in both aspects, and the fact that equipment stays equipped makes this a favorable option.
Trailblazer's Boots: In commander, you can scribble out the existing text and say, unblockable. It saves time.
Prowler's Helm: If any of you frequenly go toe-to-toe with a wall tribal deck, please let me know, that sounds awesome. And if you want to make them happy, play this. They will be so proud of their soulless, empty defenders. They need the pick-me-up.
Panic Spellbomb: Yeah, it's not the greatest. Moving on.
Key to the City: Card filtering and unblockable? Please tell me the downside.
Hot Soup: Do not, I repeat, Not play this against a ping deck. It'll be like christmas came early for them.
Glaring Spotlight: I would tell you how great and good this option is, only I can't see the text from all this brightness.
Last random notes:
Planar Portal: This is the one case where it's superior to Planar Bridge. You see, Mary switches things in your hand, not on the battlefield, so with the bridge, they get affected by summoning sickness.
2 years ago
Cole6000 No worries. Yes, it's an actual deck that I've built. And it's actually somewhat playable in a casual group. Reaper King can actually be pretty oppressive if tuned up a lot, as his second ability can turn into multiple free Vindicates a turn. But I loved the card, and I wanted to build around it. So I used the farming theme was as mostly a deck-building limitation to keep his power in level with other decks in my playgroup as well as for fun.
Basically, the deck focuses on making creatures (through token production or graveyard recursion) that trigger Reaper King's second ability (through actual scarecrows, mimic scarecrows like Adaptive Automaton or Metallic Mimic, or using Conspiracy and Xenograft naming scarecrow to turn all your creatures into scarecrows that will then all be buffed by Reaper King and the mimic scarecrows) to wipe out your opponents' boards. As a bonus, you have a lot of things that can trigger upon the death of a creature -- Deathreap Ritual, Harvester of Souls, Compost, Reaper from the Abyss, Reaper of the Wilds -- or that can benefit from having things in your opponent's graveyard -- Scavenging Ooze, Night Soil, Teneb, the Harvester. There's a few sac outlets (High Market, Trading Post, Scarecrone, Greater Harvester, Mycoloth) to sac your own tokens or creatures when beneficial. And then there's ramp, support, and graveyard recursion cards to fill in the rest.
It's not very tuned at all, as that's kinda the point. There's several cards that could be swapped out for better or more powerful ones (for example, a kicked Rite of Replication on Reaper King results in 25 vindicates). But it's a fun casual deck. Hopefully that explanation makes sense. I'm happy to clarify anything--this deck has been a fun project of mine for a while.
2 years ago
This is a bit of a complex one that is probably better asked with an example:
I have a Greater Harvester on the field attacking an opponent, and it has been given first strike (via Archetype of Courage or similar.) My opponent declares no blockers and, as a result of the first strike damage step, sacrifices two permanents. One of the permanents he or she sacrifices is a Banishing Light that had exiled my True Conviction. My Harvester then gains double strike before the normal combat damage step. Would that allow it to hit my opponent during that step as well?
2 years ago
@ amh62993 - This deck is horrific!
...bad puns aside, allow me to suggest a few things for your consideration.
Consuming Aberration is a card I think has a place in any Dimir build. Many think it is only relevant in mill decks, but really this beast just minds its own business. Sure, you won't win the game with this as your only mill engine. But you will definitely put your opponents at a disadvantage while you get a huge beater.
The following creatures are part of the Consuming Aberration Fan Club: Sewer Nemesis is the president; Nemesis of Reason is the treasurer; Nighthowler hypes up the group; Guiltfeeder is the jerk that makes fun of people outside the club; Geralf's Mindcrusher is the guy that only comes like twice, never to be seen again.
Phyrexian Revoker is wonderful commander hate (or any creature with an activated ability too good to let happen)
Mindleech Mass is expensive to put down, but that ability...
Void Maw can be a finisher late-game.
Greater Harvester (which honestly feels more like a Demon than a Horror)
And, of course, Phyrexian Librarian
Good luck, and happy deck-teching!
3 years ago
I mean Thing in the ice just got spoiled and horrors are just way to cool. I was thinking of making a tribal deck with a discard/mill subtheme.
cards i consider are:
-Despoiler of Souls
-Nemesis of Reason
One of the biggest problems with this deck is, of course, mana cost. Horrors are so expensive. But maybe i will find a way around it.
Also this is supposed to more of a casual deck so i don#t really care how it puts up against tron and stuff.
With that said what do you guys think?
3 years ago
Having to use <> to cast it is the drawback that makes it fall in line with every other demon because mono wants to be using Devotion with Gray Merchant of Asphodel and to cast tripple or quad symbol cards such as:
and many more.
A 5/5 flying Vigilance is pretty vanilla. The only part that might "break" the color pie there is the actual Vigilance.
The real concern isn't a color getting something from outside it's color pie. The real concern is colors having their key defining attributes taken so that they aren't the only color that does it. (White isn't the only color with Vigilance. Vigilance is not a special snowflake.)
Colorless Counterspell = bad. On the other hand colorless Islandwalk = who cares?
Colorless Lightning Bolt that really doesn't require any to cast is bad. Colorless haste = meh?
Colorless discard for cheap = OH GOD NO! On the other hand colorless menace = who cares? (They already have colorless menace anyways).
The point I'm trying to make is moving something that's already got secondary and tertiary colors into colorless isn't that big a deal as far as color identity goes especially if it's Evergreen. Moving effects that are still highly specialized into colorless is a big deal.
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