|Commander / EDH||Legal|
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Consume the Meek
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
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|Have (17)||ironax , GoldGhost012 , Vasbear1 , Fineontheoutside , Wolfebladeelite , Ashy , , duff87 , geazykagar , mziter501 , Va1mar , Slowbro23 , Kleptozaniac , metljoe , rakdos24 , switchkill65 , CAPT.Shock|
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Consume the Meek Discussion
4 days ago
Aether Hub and Tendo Ice Bridge both seem bad in a control deck, as they only make 1 colored mana each, and you can't really afford to have colourless sources in a deck with Cruel Ultimatum, you just won't be able to cast your spells.
Disallow, Dissolve and Electrickery all seem mediocre in modern, the counters have more efficient/better options like more Mana Leak/Remand/Logic Knot and more Cryptic Commands, and Electrickery is just a bad board wipe, something like Damnation or Languish is likely to be much better.
23 lands is almost always too few for a control deck, you tend to want at least 25/26 to make sure you hit your land drops consistently
A lot of cards in the sideboard have better alternatives too, like Consume the Meek, Electrickery and Yahenni's Expertise could all become Damnation or Languish which kill the more common creatures in modern, the Duress and Harsh Scrutiny could become Collective Brutality as additional discard which is more flexible, and better in more matchups and Tragic Slip should probably just be more Fatal Pushes.
1 month ago
Really like this version of the deck! You've included cards that I thought would be amazing here (maybe there are too much planeswalkers now, however).
As a suggestion - what are your thoughts on Consume the Meek? It devoures every small utility creature that other decks run and brings token decks down, while Dragon Army is intact :D
2 months ago
Big change to creatures to make the deck more consistent. All main drops are now 3-ofs.
Deck starts now dropping creatures only at 4-mana.
Ramp and number of lands increased to cover for that, and 2 Treetop Village added for initial turns survival.
This allows us to use Consume the Meek as an instant one-sided boardwipe.
Mana base moved again towards scry, to help getting our lands and ramp. We don't have 1-drops and we may be short of lives when we get to 4-mana.
6 months ago
Back again. Update:
Recent additions and deck changes due to available metas (change at your own volition).
Other minor changes include:
7 months ago
Basically. For draw go consistanty is key. 26 lands. Manlands. 2 colours. Spreading Seas. Think Twice. You win by getting to a point you can go "activate one of my manlands, swing for 4, rinse repeat".
For teachings, I would go for a similar sort of deck but with the 3 colour and then you can run like 5 or so spicy one ofs such as White Sun's Zenith, Teferi, Mage of Zhalfir, Consume the Meek and similar. Cast Out is a great intresting catch all type card that teachings is great for.
Pyramid is bad because 1, it is an awful top deck. 2, it requires an investment of 7 mana over 4 turns before, on turn 5, it becomes decent. 3, getting 3 mana isn't actually that great compared to going "land, go". You aren't turning that mana into pressure or much advantage? A lot of your current spells are also pretty eh to bad.
If you want to keep stuff budget, I would be going for pure UW as the core is actually pretty cheap? 4 Mana Leak. 4 Spreading Seas. 4 Path. 4 think twice. etc
9 months ago
Far out Mandalorian! Thank you so much! This is a huge help, I was struggling but with this i should be able to get this deck flowing magnificently. I was kind of just expecting a sentence or two of advice and a few card recommendations but you really put in to help me get this deck running. Cheers!
Some of the cards you mentioned I already have (such as Mutilate, Grey Merchant of Asphodel, Duress, and Nightmares pouring out of my ears) but I dis-included them here just because I was using this list to decide what cards to buy.
Some others like Liliana's Caress, Hymn to Tourach, and Shrieking Affliction (I do have one of these but wanted more), I kept out either because the seller didn't have them or I left out to cut costs a bit. (Liliana's Caress is $8 ea! Why I went for Raiders' Wake instead, though it's CMC is higher)
And then there's those cards like Zombie Infestation, The Rack, Waste Not (far out that card is good) and Faith of the Devoted that I somehow never found when researching discard cards and now I feel I must hunt down these cards right away.
I also now totally see what you mean with Brain in a Jar, Tempt with Immortality, and Blood Tribute. Especially Tempt with Immortality I never even realised I was giving their discards back facepalm. Though I've already ordered those cards they'll fit fine in other decks I own so no issue being rid of them.
I was also wondering what's your opinion on adding some cards I already own such as Consume the Meek, Pestilence Demon (Mono-black can work wonders with him, tho it can also obviously be a detriment), Liliana's Reaver, Jar of Eyeballs, Wight of Precinct Six, and Crypt Incursion. Although Crypt Incursion could result in lofty amount of life, it also kind of ruins the synergy of cards like Guiltfeeder but in the other hand denies possibilities of opponent's getting their cards back and could even make Tempt with Immortality more viable.
Another thing I was worried about was that besides Creeping Dread I don't have much consistent opponent discard sources. I did originally consider Cao Cao, Lord of Wei but my seller didn't have it and I do prefer to avoid spending $5 on one card (there are exceptions of course). Other than that I just thought of adding more discard spells like more Mind Shatters, and now, adding a few Unnerves. I do own heaps of Mind Rots but they down seem very CMC efficient. Also adding some of these cards (which I plan to do) will return my issue of deck size. What do you think I could replace? What's worth keeping? What doesn't contribute enough to warrant keeping?
Sorry I feel like I almost just wrote an essay question for you to answer, but I feel as though you probably enjoy this stuff ;P
Again, thanks soo much for your assistance, this is the first deck I've made that I'm trying to make perfect so I really appreciate the help in getting it there. Cheers!!
9 months ago
10 months ago
Modern is known for being a very fast format. Playing cards that cost upwards of 5 mana means that you'll probably never be able to cast them in a competitive environment. This is a good deck idea, but playing cards like Butcher of Malakir, It That Betrays, and Consume the Meek cause your deck to not be as effective as it could be. Though a bit pricey, because you are sacrificing so many things, Fatal Push will work as excellent removal. Even an un-revolted fatal push can kill quite a few popular modern cards (i.e Tarmogoyf, Dark Confidant, Baral, Chief of Compliance, etc.). In terms of your lands, I would suggest things like Hissing Quagmire, Llanowar Wastes, and Woodland Cemetery. If you are able to spend more money on your lands, I would suggest Overgrown Tomb. This deck has potential and I am excited to see where you take it.