Consume the Meek
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
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Consume the Meek Discussion
1 week ago
1 week ago
lilgiantrobot Thanks for the suggestions!
I hadn't realized Consume the Meek had gotten so low! I don't mind barter/innocent blood, but I'd rather run targeted removal like Murder or Tragic Slip. However, you got me thinking about Drown in Sorrow which might get cycled in.
I don't really see Rise from the Tides being win-con, even if I replaced all the auras with instants/sorcies, since EDH always feels so mass-removal heavy. Same with the pike That's down to taste though.
A lot of the aura choices are based around doubling-up on saving Wydwen, to make her really annoying to remove(because either they pop one of the totems, or something like Shade's Form, or you just dump the mana and bounce her to hand.)-and remember, those 'return to play' enchantments can be layered on to opponents creatures, then killed with Tragic Slip or Extinguish All Hope to bring them back under the player's control.
Artful Dodge is amazing and I can't believe I forgot it though, so it's getting put in for Vampiric Link. Dropping Dismiss into Dream for Drown in Sorrow since I realized I don't have too much that targets anyway(it's from when I was fooling around with the build to decide what to do).
1 week ago
I'm not sure I like the amount of auras included. They work counter to Wydwen's biggest strength, her return to hand ability. Cards like Open Into Wonder, Artful Dodge, Slip Through Space, Taigam’s Strike, & Shadow Rift don't have the lasting impact, but can also fuel the addition wincon of Rise from the Tides or Runechanter's Pike.
Consume the Meek is another good, cheap sweeper, and an instant. Its listed at nearly .$50 here but I'm seeing a lot of $.20 copies on tcgplayer. Barter in Blood/Innocent Blood doesn't hurt the player either, b/c there's so few creatures and Wydwen can save herself.
3 weeks ago
I'm not sure how useful those pinpoint discard spells will be late game. Once the opponent's hand is empty, most of your cards are dead. Some discard cards like Brain Pry can replace themselves once the opponent has an empty hand. Or, something like Call the Bloodline or Pack Rat can make your discard spells do something else once the opponent is empty handed.
Since you're using Liliana's Caress and Abyssal Nocturnus, you might consider Dark Deal to deliver some damage, while still leaving them with cards in hand for a followup Mind Sludge. Don't forget to Dream Salvage or Geth's Grimoire if you do.
Replace your Mind Rot with Stupor, if you can. I'd play Megrim over Liliana's caress, since Megrim can damage opponents' planeswalkers if needed, but that's just personal preference. For removal, I'm a big fan of Devour in Shadow.
Anyway...for your sideboard, Relic of Progenitus or the cheaper Scrabbling Claws to stop those graveyard hijinks. Either Pithing Needle or the cheaper Damping Matrix can stop some activated abilities. I'd put in some Poor Man's Damnation Barter in Blood, Languish or Consume the Meek to stop critter strategies. To break combos, a card like Memoricide or Cranial Extraction.
3 months ago
Drowned Catacomb is around 3 bucks if I'm not mistaken, having at least a couple of those will help. Go for the Throat isn't too expensive either. Logic Knot is under a dollar and it can be pretty good as a one-of in control decks in modern. For boardwipes you have some budget options like Yahenni's Expertise, Consume the Meek, Drown in Sorrow, Languish, AEtherize, and AEtherspouts.
4 months ago
Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation. Here's some of the cards i'd try to cut.
2x Fog: Fog is one of those cards that looks good on paper but oftentimes not ideal in game. What fog does is that it buys you a turn, but only one. Chances are the reason you need to cast fog is that your opponents are casting big creatures. If that's the case it would be better to have a card that kills the creature outright as that stops the damage permanently rather than just for a turn. Black is conveniently the color that is the best at killing creatures outright. If you don't want to splurge for the more pricey removal spells there are still a lot of budget options like Murder that do a good job of mopping up. If the issue is a lot of little guys things like Consume the Meek (tokens have cmc 0) or Infest can keep the board clear leaving behind the bigger things.
2x Commencement of Festivities: while a bit better than fog as you can still eat some of their creatures, most of my earlier reasoning also applies here
2x Druid's Deliverance: you don't have many ways to make tokens
4(ish)x Lands: Once you drop down to 60 cards you can afford to drop your land count as well. For a deck like yours i thing somewhere in the ballpark of 22 or 23 lands would be reasonable. If you were to drop 4 lands that would put you down to 60 cards.
While you might need to re adjust once the maybe board cards arrive but that's what i would do based on the cards you have at present.
5 months ago
You have quite a few illegal cards in your deck at the moment. Emrakul, the Promised End has been banned from Standard play. And Akoum Refuge, Eldrazi Temple, Rocky Tar Pit, Consume the Meek and Forked Bolt are all not allowed in Standard. Overall, I like your deck idea. But cards like Ulamog, the Ceaseless Hunger and Kozilek, the Great Distortion are probably a bit too slow in this type of shell as you don't have much ramp going on. I would suggest either adding in more ramp spells or scion creators so you can reliably get to 10+ mana in a game, or I would take out the fatties and go for a more aggressive gameplan with a card like Dust Stalker (or something comparable) being your top end spell. Adding more Fiery Tempers will help out your burn plan, and a card like Shock could be a great way to interact early and also burn the opponent out of the game late. I would also suggest going up on Incendiary Flow as well, because it's a great way to burn the opponent, but also gets rid of Scrapheap Scrounger and other really annoying recursive creatures your deck will otherwise have a lot of trouble with. Good luck with your deck, hope it gets to where you want it to be!