Consume the Meek

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Consume the Meek

Instant

Destroy each creature with converted mana cost 3 or less. They can't be regenerated.

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DDP

ROE

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Consume the Meek Discussion

MasterTaco on Anafenza V2

1 day ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

hkhssweiss on SECRETS

1 week ago

You can consider cards like Damnation, Toxic Deluge, Consume the Meek, Black Sun's Zenith, Bontu's Last Reckoning, Evacuation, Cyclonic Rift as well as a Windfall or Dark Deal to get rid of it from their hands.

shadow63 on Further Draconic Domination

1 month ago

Consume the Meek and Ritual of Soot are both good board wipes in here to keep your guys alive you could also try Earthquake Magmaquake and Pyroclasm

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

2 months ago

lickitypikity: The issue was that it wasn't pulling its weight outside of those circumstances, TBH. Not to mention that, as a 4-drop, it conflicts with my commander's spot on the mana curve. It was between cutting that and Hero of Bladehold, but 1) I like the Battle Cry on that, to push some extra damage and 2) Hero of Bladehold is a pet card of mine ;)

KingZamiel: Almost exactly my thoughts on the matter! :) Divine Visitation and Plaguecrafter got added, but I've been considering Dawn of Hope and the two conditional board wipes. I think I'd rather run Retribution of the Meek over Citywide Bust as a general thing, and I'm not running that because it hits too many of my cards. I could see the argument for Ritual of Soot, but Consume the Meek is only okay because it's an instant so I'm not really convinced here. And I agree, I'm really hoping for some good Orzhov stuff from Ravnica Allegiances!! :) Can't wait...

K00lDudE1 on Cruel and Mystical Grixis Fun

4 months ago

Aether Hub and Tendo Ice Bridge both seem bad in a control deck, as they only make 1 colored mana each, and you can't really afford to have colourless sources in a deck with Cruel Ultimatum, you just won't be able to cast your spells.

Blackmail and Duress are just worse Inquisition of Kozilek and Thoughtseizes in general.

Disallow, Dissolve and Electrickery all seem mediocre in modern, the counters have more efficient/better options like more Mana Leak/Remand/Logic Knot and more Cryptic Commands, and Electrickery is just a bad board wipe, something like Damnation or Languish is likely to be much better.

23 lands is almost always too few for a control deck, you tend to want at least 25/26 to make sure you hit your land drops consistently

A lot of cards in the sideboard have better alternatives too, like Consume the Meek, Electrickery and Yahenni's Expertise could all become Damnation or Languish which kill the more common creatures in modern, the Duress and Harsh Scrutiny could become Collective Brutality as additional discard which is more flexible, and better in more matchups and Tragic Slip should probably just be more Fatal Pushes.

Vlasiax on Ur-Dragon's Multiverse Onslaught | *PRIMER*

5 months ago

Really like this version of the deck! You've included cards that I thought would be amazing here (maybe there are too much planeswalkers now, however).
As a suggestion - what are your thoughts on Consume the Meek? It devoures every small utility creature that other decks run and brings token decks down, while Dragon Army is intact :D

mmonede on Acid Destruction

6 months ago

Big change to creatures to make the deck more consistent. All main drops are now 3-ofs.

Deck starts now dropping creatures only at 4-mana.

Ramp and number of lands increased to cover for that, and 2 Treetop Village added for initial turns survival.

This allows us to use Consume the Meek as an instant one-sided boardwipe.

Mana base moved again towards scry, to help getting our lands and ramp. We don't have 1-drops and we may be short of lives when we get to 4-mana.

mahbucket on Attack of Baby Legs

10 months ago

Back again. Update:

Recent additions and deck changes due to available metas (change at your own volition).

Dross Harvester- soul sister type decks
Ritual of the Machine- obvious voltron decks

Other minor changes include:

  1. -Dark Ritual
  2. -Consume the Meek
  3. +Hedron Crawler
  4. +Phyrexian Arena
  5. +Mana Vault
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