Consume the Meek


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Rare
Rise of the Eldrazi Rare

Combos Browse all

Consume the Meek


Destroy each creature with converted mana cost 3 or less. They can't be regenerated.

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Cardhoarder (MTGO)

0.02 TIX $0.04 Foil


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Consume the Meek Discussion

Ballzanya on Dimir control

1 month ago

Drowned Catacomb is around 3 bucks if I'm not mistaken, having at least a couple of those will help. Go for the Throat isn't too expensive either. Logic Knot is under a dollar and it can be pretty good as a one-of in control decks in modern. For boardwipes you have some budget options like Yahenni's Expertise, Consume the Meek, Drown in Sorrow, Languish, AEtherize, and AEtherspouts.

Thegreengod on Esper Teachings

2 months ago

Big fan of Consume the Meek in the board somewhere

Firebones675 on Green/Black Hydra Heavy Hitter

2 months ago

Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation. Here's some of the cards i'd try to cut.

2x Fog: Fog is one of those cards that looks good on paper but oftentimes not ideal in game. What fog does is that it buys you a turn, but only one. Chances are the reason you need to cast fog is that your opponents are casting big creatures. If that's the case it would be better to have a card that kills the creature outright as that stops the damage permanently rather than just for a turn. Black is conveniently the color that is the best at killing creatures outright. If you don't want to splurge for the more pricey removal spells there are still a lot of budget options like Murder that do a good job of mopping up. If the issue is a lot of little guys things like Consume the Meek (tokens have cmc 0) or Infest can keep the board clear leaving behind the bigger things.

2x Commencement of Festivities: while a bit better than fog as you can still eat some of their creatures, most of my earlier reasoning also applies here

2x Druid's Deliverance: you don't have many ways to make tokens

4(ish)x Lands: Once you drop down to 60 cards you can afford to drop your land count as well. For a deck like yours i thing somewhere in the ballpark of 22 or 23 lands would be reasonable. If you were to drop 4 lands that would put you down to 60 cards.

While you might need to re adjust once the maybe board cards arrive but that's what i would do based on the cards you have at present.

graybones on Black/Red Eldrazi Burn

3 months ago

You have quite a few illegal cards in your deck at the moment. Emrakul, the Promised End has been banned from Standard play. And Akoum Refuge, Eldrazi Temple, Rocky Tar Pit, Consume the Meek and Forked Bolt are all not allowed in Standard. Overall, I like your deck idea. But cards like Ulamog, the Ceaseless Hunger and Kozilek, the Great Distortion are probably a bit too slow in this type of shell as you don't have much ramp going on. I would suggest either adding in more ramp spells or scion creators so you can reliably get to 10+ mana in a game, or I would take out the fatties and go for a more aggressive gameplan with a card like Dust Stalker (or something comparable) being your top end spell. Adding more Fiery Tempers will help out your burn plan, and a card like Shock could be a great way to interact early and also burn the opponent out of the game late. I would also suggest going up on Incendiary Flow as well, because it's a great way to burn the opponent, but also gets rid of Scrapheap Scrounger and other really annoying recursive creatures your deck will otherwise have a lot of trouble with. Good luck with your deck, hope it gets to where you want it to be!


3 months ago

@Chandrian- Those seem like good ideas, and the Rebel HAS been under-performing. I am a little worried about those guys putting my curve higher, though all the ramp should help there.

@Opifex- I have always found that Butcher costs too much for his effect and is more fragile than either of his enchantment incarnations. The Traitor is a good idea, though I don't think I need to double down on any more sac fodder, I seem to be at a good number there. Maybe I'll switch out a different piece of sac fodder for it.

Daedalus19876- Excellent list, my friend, I like some of the techs you have here. Crypt Rats and Coffin Queen in particular are spicy. How has Consume the Meek been working out for you; I've never actually seen this card before. I'm curious what the intent with Walking Ballista is, since it can't remove counters from Yahenni as fuel.

GobboE on The Hungry, Hungry Aetherborn: Yahenni EDH

3 months ago

@ Daedalus19876 : You are welcome. Yes, I see how Tombstone Stairwell fits your deck. As you wrote, with Eldrazi Monument, it is very powerful. And you run Consume the Meek to get rid of opponent's tokens.

Oh I really love this deck :)

One last thing, if I may because I am really interested in why you have , and have not, considered certain cards, such as Languish. Additional creature destruction (particularly one that gives -4/-4) weakens your opponents while it strenghtens you. Why have you decided not to run it?

Daedalus19876 on Ya-HEY NOW, HEEEEY NO-OW

3 months ago

I think we should exchange notes on our Yahenni lists ;) Yours looks fun, and I think we could each pick up some good cards to add.

The Hungry, Hungry Aetherborn: Yahenni EDH

Commander / EDH Daedalus19876


We have similar strategies: let people develop a board, then MANIACALLY CACKLE AS WE BURN IT TO THE GROUND...ahem I mean, cast a board wipe to clear the board and swing for lethal. Sorry, my inner supervillain is showing through.

A few quick suggestions: Malicious Affliction, Dismember, Coffin Queen, Crypt Rats, Consume the Meek, Extraplanar Lens, Decree of Pain, and Skullclamp are all doing incredible work in my list.

You definitely get a +1 from me - happy deckbuilding! :)

ChargingSnail on Grixis cruel control

4 months ago

BLEATH, i really like Consume the Meek for its instant speed. it plays a huge role in my meta and almost always wipes the board. The added bonus is the fact almost all my creatures are 4cmc or higher. Meaning i get to keep my stuff and they dont. Again, my meta allows me that kind of card choice.

I do not understand the thought process behind the -2 Thing in the Ice  Flip and +2 lands doe. Is that because Cruel Ultimatum ? With all the self mill/card draw i have, i litteraly never get mana screwed and can drop Cruel Ultimatum on T7 if needed. My land drop is consistent, and by having lower land count, i keep the gas coming.

Thank you for commenting :)

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