Legendary Creature — Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Grothama, All-Devouring Discussion
1 day ago
I would caution against making anything so close to a new commander set coming out. With that out of the way here are my thoughts.
In His Belly is a deck I built recently that seems to be rather explosive. It doesn't do much early game but set up a large creature to eat Grothama, All-Devouring like Mossbridge Troll and you draw a quarter of your deck. Lay down Myojin of Life's Web and then half your hand and you should win there. If not that 10/8 is ready to come back and with a slight buff will 2 shot players out of the game.
Divine Decree I'm suggesting this one simply because it is my favorite deck and I designed it to work slowly while protecting itself. It doesn't really matter what my opponents bring to the field because Her Highness, Queen Marchesa, is bringing an answer. The variety of pillows in this deck seems to be able to hold off most strategies plus lifegain makes it really hard on the decks that do get around the pillows. Usually wins by a combo or by Revel in Riches but Manabarbs and Painful Quandary and friends sure do put a hurt on everyone. I get a lot of joy out of playing this deck because I don't have to answer every threat, "you played Phage the Untouchable?, that's cool. can you pay 8 mana to attack me?" is a scenario that comes up often.
Mistress of Poisons is likely the most competitive deck I've built which is why I stopped playing it. With some more tutors you could consistently combo off rather early. I had several games where I won turn 4. If anyone stops the combos they better hope they don't rely on creatures, even the indestructible ones will wither away rather quickly.
1 week ago
2 weeks ago
Give Grothama lifelink and you gain 10 life for every fight! Really dumb if you give your stuff indestructible with something like Eldrazi Monument.
Perhaps even scarier is that Grothama bursts out of the ground on turn 5 as a 10/8. Just a little pump and he two shots anyone out of the game.
Some other silly tricks exist too, if you are interested check out my deck :) Yes I'm doing this mostly to plug my deck but I also think it is odd how little popularity something with so many ways to mess with the game has.
On that final note feel free to bring up your own commanders that you think should be more popular and some of the dirty tricks you can do with them.
2 weeks ago
1 month ago
elgosu1337 Thanks for the input, much obliged! I went ahead and added some 1-drop elves, speeds things up a ton (not sure why I didn't do it sooner). Is Temur Sabertooth in case someone kills her? I'm not sure why I'd want her in my hand otherwise to be honest, and I've put Sylvan Safekeeper to protect her from targeted removal. Traverse the Outlands, Skullclamp, Grothama, All-Devouring and Traverse the Outlands all go in! I'm still hesitant about Greater Good, I feel like it's great if I have the mana floating but tricky if I'm digging and have a bunch of used pump spells... Thoughts? Also, my concern with creature pumps is that they cost more than they produce mana - the pump spells allow mana advantage, but again very open to hearing why you think they could be better! Take it easy
1 month ago
What are your thoughts on adding Grothama, All-Devouring to the deck?
1 month ago
Really like the deck idea. From testing, you have too many Forests, and you probably need more card draw to storm off. Cut some of the Forests for 1-mana Elves, since those can accelerate the deck while also putting a +1/+1 counter on Marwyn. They would also give you the option of using Skullclamp for card draw. Adding a Traverse the Outlands should also thin the deck a lot. Grothama, All-Devouring lets you draw lots of cards by attacking with Marwyn, as long as you have something to untap her. Greater Good also works well if you can float mana first. Temur Sabertooth is great as well especially with Paradox Engine.
Swiftfoot Boots is a great way to protect Marwyn and give her haste so you can recast her, though you do need enablers like Greater Good or Temur Sabertooth. Concordant Crossroads is another great haste enabler if you only play it when you want to storm off. Akroma's Memorial is worth a shot.
You could try Primeval Bounty as a way to pump Marwyn even more. Also, creatures that pump on ETB, like Wolfir Silverheart, Verdurous Gearhulk, Yeva's Forcemage, and Briarhorn. With enough creatures, Soul of the Harvest, Primordial Sage, and Regal Force can also provide card draw.
1 month ago
I was trying to figure out if it was possible to build up a funny list with this fat Grothama, All-Devouring and then I fell there on your deck... and dude, it's just awesome! And it's even fully flavorful, as Grothama devours other players boards.
Here are some ideas I had in mind looking at your built. Some of them are not budget, so I'll put them in 3 different categories.
1) Budget :
Brawn / Primal Rage: giving Grothama trample seems pretty essential if you want to be able to push enough pressure, especially against token decks. I really like the Mossbridge Troll you put in there, and this will just make it even more effective!
Roar of Challenge: basically cleans most of the time one of your opponent's board with Grothama.
Vow of Wildness: not so sure about this one but, on the paper, it could give Grothama trample, it could ''nullify'' a bit thief spells, and used on an opponent creature it could push someone into fighting Grothama with a creature he doesn't want to die.
Revenge of the Hunted: brutal.
2) Medium budget (still affordable):
Heroic Intervention: basically does everything you're seeking for there.
Asceticism: same as Heroic Intervention, but just even better as it's an enchantment.
Nylea, God of the Hunt: provides combat's tricks and trample to Grothama. She's certainly a staple in this kind of deck if your budget allows you to play her.
3) High budget (still affordable, but a bit more expensive):
Vigor: as someone already mentioned it before, he has to be a blast there. Definitely, a card you should keep in mind for the future if you can't buy it now.
Garruk Wildspeaker: does really nice here. He curves perfectly with Grothama and untaps two lands so you can play your instants. Both other options are still good.
Triumph of the Hordes: unfun card, for sure, but damn... it's just too good not to be played.