Grothama, All-Devouring


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare

Combos Browse all

Grothama, All-Devouring

Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Grothama, All-Devouring Discussion

Whitehamma on Wurm Tribal-Mono Green cEDH

3 weeks ago

LVL_666 its been a while, i mainly use mtgsalvation. I should check up on this one more often. I like the advice and the cuts. I actually have changed the deck around quite a bit since the comments. I will change it on here, never got around to that primer, probably because i was lazy as hell and didn't do it. Although it does seem like a necessity because i have enjoyed reading other peoples and it is very informative.

side note Temur Sabertooth was for Grothama, All-Devouring for the card draw. Its been taken out since then.

gavriel1136 on You Mad Bro?

3 weeks ago

Some possible damage cards: Reckless Rage , Incendiary Command , Subterranean Tremors , Brawl , Arcbond , Chandra's Ignition , Zealot il-Vec , and Channel Harm . Cards that are good to hit: Apex Altisaur , Grothama, All-Devouring , Boros Reckoner , Spitemare . Also, add more Fight mechanics. Super synergistic with Enrage.

Whitehamma on Wurm Tribal-Mono Green cEDH

3 months ago

LVL_666 absolutely the best feedback anyone has ever given. Its not only feedback but ways to fix it, and help telling me how to go about setting the page up to help other people also.

I do want to stick to mono green I do like the idea of white green. I have a modern deck that's novablast wurm, and Engulfing Slagwurm . You cant see the facial expressions as I am typing this but it has no removal also ha. Just ramp and wurms like this.

So I used this commander for multi purpose ramp, removal, and card draw. However it can be changed. I did have Grothama, All-Devouring I just ended up not liking the strategy.

For draw there is a few options Greater Good , Grothama, All-Devouring , the commander... Yea thats about it ha. I did have Abundance I could put it back in. I have a few tutors to set things up but they aren't top picks that's for sure. One strat for card draw was tutor Praetor's Counsel and Altar of Dementia mill myself and return everything from the graveyard to my hand. Something that could probably go in the primer like you said. I will set one up. Thank you for the links.

Sylvan Library man.. I know im saving up. Its a beast of a card. So question I guess... The suggestions you made with the mono green cards... Without the deck primer, what would you swap? I will get on and study about deck primers and how to make them. That being said

Without the deck primer, what would you swap just seeing what you do?

Chhris on And The Wurms Ate Into His Brain (Atla)

4 months ago

I think Grothama, All-Devouring needs to be built around to properly work, just throwing it in here because it's a wurm and has 10 power I don't think it meshes with the battle plan of the deck.

eatmygender on And The Wurms Ate Into His Brain (Atla)

4 months ago

Sorry for not commenting before, I was focusing on the person who didn't get a comment at all and omitted to put a comment on here as well. So, I think you're missing out on two top-notch wurmbos, and those are Grothama, All-Devouring and Enlisted Wurm . Grothama is a bit funky, and kinda clunky, but it's kinda surprisingly good when you are sure what you're planning on using it for. Enlisted Wurm is already in the maybeboard, but I can't reccommend it enough for your gameplan. Hypergenesis is a bit crazy, but the payoff might be big enough to justify the advantage it gives everyone else. I don't have too much else to add.

Heisenburr on The Big Bad Wurm

8 months ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton .

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler . (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good .

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime .

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard , Grothama is my favorite EDH deck.

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Grothama, All-Devouring occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%