Grothama, All-Devouring

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare

Combos Browse all

Grothama, All-Devouring

Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Grothama, All-Devouring Discussion

Heisenburr on The Big Bad Wurm

3 months ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

DrukenReaps on How bad is a commander ...

3 months ago

Grothama, All-Devouring is pretty underrated. He has the potential to really work in favor of your opponents but since you built the deck around him you should be able to take better advantage of him. In His Belly is my own build, the card draw is enough that I need ways to recycle my graveyard into my library...

As for bad commanders I would say if you can find the ability on a more efficient or more resilient commander or if the ability doesn't come up in every game it is probably bad.

The only other commanders you might be able to say are bad are ones with downsides or ones with no abilities but Yargle, Glutton of Urborg is actually rather efficient and so makes for a fine voltron commander. Phage the Untouchable has a terrible downside but if you play around it you can kill target player... These do depend on your meta, a competitive table will obviously just say these are bad.

brownwaterboys on Grothama and fighting multiple creatures

5 months ago

Grothama, All-Devouring If multiple creatures like say 3 3/3's fight grothama, I know that each creature fights alone but does the damage add up on grothama so the last 3/3 that fought Grothama would kill it?

_Delta_ on The Queen's Egg

5 months ago

I meant to add that a few weeks back LVL_666 I opened a pack of battlebond and I got a foil mythic, however it turned out to be just a Grothama, All-Devouring :(. Can you imagine if it was rather a True-Name Nemesis?

mstoeckel17 on Eldrazi Annihilation

5 months ago

Also maybe Grothama, All-Devouring to deter attacking.

Phaetion on Guilds of Ravnica: Spoilers and ...

6 months ago

landofMordor: You just made Marit Lage (Dark Depths) cry. :P

There would be two reasons I'd play this card: Grothama, All-Devouring in a wurm tribal deck, or Xenagos, God of Revels.

RazortoothMtg on Pulled *F* True Name, Battlebond ...

7 months ago

When Battlebond released, MTGGoldfish made an Estimated Value article like usual, but keep in mind this was right after set release. The important thing to remember from this article is that the reprints hit a floor ~3-6 months after release and then rebound in price. Currently, its been about 2 months since release, meaning cards have the opportunity to drop further, but still rebound in price. The important bit for your pull is that True-Name Nemesis will only go up, as reprinting is VERY unlikely and it is near the low point for price. That said, if you wanna buy a couple boxes of Guilds of Ravnica when it comes out, selling it is still a fine idea as the price increase will probably be pretty slow since its an extremely expensive foil already.

Anyway, the part I'm more interested here is the current Estimated Value of a box, as I mostly forgot how valueable this set is and I bet you can pick up boxes for pretty cheap. According to MTGStocks, the EV of a pack is $4.28 on average and the EV of a box of Battlebond is $154.08 on Average, meaning if you can get a box at (or likely below) MSRP you'll probably get your money back unless you are extremely unlucky like me and pull 3 Grothama, All-Devouring and all your rares are Goblin Razerunners. This is just the average EV (when based on Market price it drops a little btw), but remember that most of these cards have nowhere to go but up, especially the mythics, and then you've got the crazy lottery cards like True-Name Nemesis. Not only is True-Name an absurd amount of money, but Based on this 7 foil mythics are worth $60 or more, and after that, even the cheapest one, Grothama, All-Devouring is a $15 foil. There are also a few in the $50 range, a few in the $40s, etc. 6 rares have foils worth over $45, and after that there are a few more surprisingly expensive foil rares such as Archon of Valor's Reach at $25. And dont forget that Partners come in pairs, and foil partners are in foil pairs! That means if you pull the $44 foil Rowan Kenrith you also got the $48 foil Will Kenrith. If you pull the $13 foil Pir, Imaginative Rascal, you also got the $10 foil Toothy, Imaginary Friend.

Overall, I think buying a box of Battlebond is probably worth it just for value, and even more if you can convince enough people to come draft it with you (with you of course taking all the cards if you bought the box yourself). And Battelbond boxes are still easily available for under $100 with little effort, and if you want to fight a bidding war on eBay, there are currently auctions for way under $100, but obviously those prices are going up before the auction ends.

_Delta_ on Pulled *F* True Name, Battlebond ...

7 months ago

Lucky! I was pretty salty when I about 2 weeks ago opened a foil mythic as well, but mine rather was Grothama, All-Devouring :(

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Grothama, All-Devouring occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%