Creature — Dragon
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
Price & Acquistion Set Price Alerts
Voracious Dragon Discussion
1 month ago
I play a krenko deck myself and love it! Hate that Worldfire is banned haha but there are so many win cons here it's rediculous. I noticed you don't have a Voracious Dragon, which is honestly a great dragon to play in these infinite goblin decks. Burn at the Stake has saved me more than a few times late game as well. Thousand-Year Elixir is great so you aren't waiting that extra turn to use Krenko and running a Goblin King pairs well with Blood Moon
2 months ago
Few changes to tighten up the deck some more.
Goblin Offensive out for Kiki-Jiki, Mirror Breaker: Offensive was great when I had a huge proc of Mana Echoes, but when I didn't have then (almost always) it was just a very inefficient token spell that I never used. Kiki-Jiki will be able to clone all those token generating creatures, and the powerful creatures with ETB effects like Goblin Matron. Only 6 of my creatures can't be copied by him, and most of those would be less useful with a copy anyway.
Slate of Ancestry out for Farsight Mask: This is an experimental change, but should result in more consistent draw without making me discard a lot like slate is currently doing. I just don't have enough red mana to keep with it. At worst it discourages players from attacking me, which also helps.
Altar of the Brood out for Illusionist's Bracers: Although Altar is very, very strong in this deck, it also got me an huge amount of hate. If I had more mill mechanics I might keep it, but until then it is sideboarded. I never thought to add the Bracers to this deck because I mistakenly thought that Rings of Brighthearth was strictly better. Once I finally read Bracers I couldn't believe I was missing out on double procs on both of Ib's abilities, or being able to throw them on Burnished Hart, Goblin Chirurgeon, Goblin Welder, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, Mogg Catcher, Purphoros, God of the Forge, Sensation Gorger (althought I'm not sure if it would net you 8 cards for one discarded hand?), or Slobad, Goblin Tinkerer. Put Bracers on all the things!
Hoarding Dragon out for Sensation Gorger: While I would love to be able to consistently tutor out Crucible of Worlds or another powerful artifact, this dragon is just too expensive and too slow. I also can't guarantee that I would be able to get rid of him to get the artifact in hand, and then I still have to cast it. Instead, I am going to go with Sensation Gorger to increase the already improving card draw.
Goblin Warrens out for Goblin Matron: This was a hard card, and maybe not a permanent one, but now that I am replacing some effects with their "On A Stick" goblin variant, I need to better be able to tutor them. I also have multiple ways to copy this ETB effect, which is great.
Voracious Dragon out for Expedition Map: Not a straight trade in any regard, I just realized that the dragon better be used as a finisher, or else it can be pretty counter-intuitive to the rest of the deck. My meta is also very flyer heavy, so it was easy for that huge flyer to be chump blocked by my opponents. Being able to fetch a Valakut, the Molten Pinnacle, Cavern of Souls for a Krenko cast, a Nykthos, Shrine to Nyx for more ramp, or a Strip Mine is really nice. Plus I can recur the Map fairly easily.
I am still trying to find space, or determine the necessity of, the cards in the sideboard.
As always, looking for any comments, criticisms, or unique card interactions that I may not have considered!
3 months ago
Cut bump for more grenade if you can, although it is a cheaper Lava Spike. Running no black spells like Terminate in the sideboard mean the colour is pretty much not needed- spike jester is super fun, and I'd love to see lorwyn stlye Frogtosser Banneret/Boggart Mob/Scout's Warning type shenanigans but I feel like the concept needs some work- what are the key interactions and cards that make those colours neccesary? Fatal Push? Disenchant? Rise of the Hobgoblins/Mardu Ascendancy? It just feels a little thrown together, untested. Some of this is purely dedicated to rushing an opponent, and others to a more midrange strategy, but those parts haven't been chosen to work together. The card draw from a Phyrexian Arena would likely let you last better into the midgame than 3-4 turns spent protecting krenko from Path to Exile, especially running a little more lifegain from helix. Siege-Gang Commander would provide some spot removal for affinity and similar, and Voracious Dragon would let you close out a game if you can protect a board of goblins.
If you have failed to close out a game with a burn deck, that usually means you need a 'boom, I win' type card rather than one that grows over time, and anything that plans on growing over time needs to be removal-resistant. Cards reliant on your opponent not having wiped you are inadvisable, as are cards that trade 1-for-1 in these higher slots.
5 months ago
so i'll try and go card by card.
Goblin Gaveleer is bad if you only have 1 equipment. so you should either put more equipment in or take him out. since goblins are good because they are cheap and replaceable, you probably don't want to spend more a lot of mana on trying to pump them up with lots of equipment.
Mudbutton Torchrunner: a 1/1 for 3 that casts Lightning Bolt when it dies. Lightning Bolt is a 1 drop. so if you subtract that from this card, you are essentially paying 2 mana for a vanilla 1/1. which is very bad value. you'll want to switch this out sooner rather than later.
Siege-Gang Commander: this is actually a really good card. but it's a 5 drop. however if you removed it, your entire curve drops. goblins specialize in being cheap and fast. the cheaper your cards, the less land you need to play. the less lands you play, the more goblins you can play.
Voracious Dragon: this seems like a great card, but its actually a trap. it's like the commander. it's a decent high drop but you don't really want a high drop. this card wants you to flood the board with goblins, but if youre doing that cards like Trumpet Blast will do better because it will end up doing the same effect (two extra damage per goblin), for less mana.
Claws of Valakut: pumps up just their attack but provides no way of actually getting the damage through. a simple 1/1 will block whatever this is attached to. also Doom Blade targeting your creature is a 2 for 1.
Bonesplitter: is a better version of claws because its still there after the equiped creature dies but it's still not that great.
Mountain: good card.
5 months ago
Urgh, I'm really a bad person but... Better late than never, I guess?
@Uri the with your suggestion is that Where Ancients Tread can't be tutored by Dragonstorm... Also, Voracious Dragon is hard to use well here and won't do as much damage as it could in a more dedicated shell. Even with Dragon Fodder. Thanks for the input!
@GreenFuzzyNinja Yyidris isn't a dragon, won't benefit a lot from casting dragons since I do not cast them, isn't in the right colors and isn't even modern legal so that's going to be kinda hard to play him here. Thanks though! x)
5 months ago
Hey, it's your friendly neighborhood apartment complex buddy. Some cards to consider: Voracious Dragon, Wort, Boggart Auntie, Goblin Assault, Goblin Grenade, Auntie's Hovel, Blackcleave Cliffs, Dragonskull Summit, Lavaclaw Reaches.
7 months ago
No Fervor , Mass Hysteria , Flamekin Village , Lightning Greaves/Swiftfoot Boots , or Ogre Battledriver ? Haste is the best thing mono red does. I have a Krenko, Mob Boss EDh deck so here are a few more suggestions, ultimately these will be better the more goblins you run:
Note my Krenko, Mob Boss EDH deck is designed to take out several players at once before turn 7, depending on how spikey you want to make the deck, customize it accordingly.
Skirk Fire Marshal : Chances are you will have highest life at the table.. this finishes it. Also can just be a board clear as most things die to 10 damage. He also keeps himself alive xD
Vandalblast :Red sucks at getting rid of things, except artifacts. Man do they hate artifacts.
Goblin Shenanigans: It's a goblin, so Goblin Matron can go find it. If you have a big field of goblins and this, no one will board wipe until it's gone because of fear of getting one shot by the damage. So a win win for you (only viable if you vut more of the non-goblins really, but still an all-star in my deck).
Outpost Siege : Both modes are great; Dragons for when you're ahead, Khans when you're behind.
Goblin Sledder : When you swing wih 20 1/1's and 5 are blocked.. yeah those 5 go to feeding the ones that got through. Can act lke a combat trick or making sure all the damage does through. Also activaters Goblin Shenanigans and Outpost Siege
Mizzium Mortars : one of reds best board wipes as it doesn't kill all your stuff...
Sensation Gorger : Red sucks at drawing cards and usually relies on cards like Staff of Nin to keep their hand from disapearing. This mini-wheel in a goblin focused deck really allows for some explosive plays.
Sulfuric Vortex : If 40 points of damage is your goal, make sure it's never more than 40..
Zo-Zu the Punisher : My favoutie goblin of all time. you know all those pesky green decks with their big dumb creatures that squash goblins? Yeah, lets make sure they pay extra for all the mana required to cast those.
Five-Alarm Fire : More damage, can go right to their face or snipe off creatures. With a small army you can easily rack up 5 counters on it.
Skirk Prospector : Simply the best goblin ever printed. What do you want to do with all those goblins that you puked out for Purpheros to hurt others? Why turn them into mana to pump out even more goblins!
Goblin War Strike : It's quite satisfying to kill an unsuspecting player with a 1 mana Sorcery... :3
Voracious Dragon : Once again, the more goblins, the more hurt. I've killed several player by just dropping him without swinging, and then if he has haste, he can usually take out another player at the same time.
Eldrazi Monument : Keep all your dudes alive, give 'em a small boost and evasion and you're having a party.
Empty the Warrens : personally I've never liked the card unless you're running ALL of the ritual spells to make it poop out game on the spot, in my opinion it's winmore. That and I'm not a fan of combo kills.
Goblin Rally : Too high CMC in my opinion, you can win before needing to waste a turn casting it.
Goblin Scouts : It's worse than the above...
Molten Birth : Good mana sink if you win the flip, if you loose the flip on the first try it's useless.
Dragon Mantle : Not sure what this is doing in the deck... I'd rather draw a land than this..
Prophetic Prism : Just a bad cantrip that doesn't produce any mana, I'd cut it.
Embermaw Hellion : It's good when you're ahead, but when you're behind it sits there and doesn't do much. It does act like a lightning rod for removal but there are cheaper lightning rods that can get you back into the game if you're behind, or help you close out a game just as fast.
Warping Wail : I don't think you have enough colourless sources to warrant the use of the card, although countering all those sorcery speed board wipes is tantalizing.
Sorry for the book.
7 months ago
Only two Thunderbreak Regent and no Stormbreath Dragon? I'm confused. Those are the best red dragons in modern other than Scourge of Valkas. I would suggest cutting the Voracious Dragons and a Descent of the Dragons for a playset of Stormbreath Dragon, and two of the Skyship Stalkers for two Thunderbreak Regents. Then cut the fodders and the last Descent of the Dragons for 2 more Draconic Roars, a Thunderous Wrath, and 2 Roasts for removing big dumb ground things. Hope that helps. ;)