|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Temporal Fissure Discussion
2 months ago
3 months ago
While those are basically pauper decks that have some more expensive cards taken out of them, I think they will work.
The most powerful card that is banned in several formats, yet cheap are Cloudpost and Glimmerpost . Take a look at pauper decks when those cards were not banned and try to update them within the budget.
Curiously enough, storm should be pretty easy to assemble in this format - sure, you do not get to play Manamorphose , but most anything else is fair game. Sacland or depletion land storm ( Dwarven Ruins and friends or Sandstone Needle and friends) and Temporal Fissure storm should be both easy to make and obnoxious.
3 months ago
Heyo! So it looks pretty good. I'm going to assume the win condition here is mostly through an Enter the Infinite and Omniscience . I'm worried however that some of the big X mana spells are going to get lost. I can't see a way to generate infinite mana, so you can put a bunch into them, but they are not going to be game winners. If you want to go for the Narset turns kind of build, I would learn much more heavily into extra turn cards, and get rid of things that aren't that.
I would also keep Ponder and Serum Visions in your deck. They are powerhouses. Cantrips in Narset are just really really good. You essentially are wanting to hit a land drop for 3-4 turns and play rocks on t1-t3. So you can t3-t4 out a narset and then start getting stuff for free.
Aetherflux Reservoir is also probably an auto include because of how fantastic Narset can storm off. You already have one of the good storm cards, but I'd look into Empty the Warrens and Temporal Fissure all of these can be great wincons for storming out.
Hopefully this helps!
3 months ago
+1 for an interesting take on PDH mill.
1) If you're a fan of Infinite Combos, here's one for you:
- Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
- With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
- Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
- Next blink the Wizard and your Commander as many times as needed to win the game.
You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.
There's also Mnemonic Wall if you need more recursion.
2) Banishing Knack - Redundancy for Retraction Helix.
4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.
5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:
4 months ago
Update 19.02.08: Played about seven or eight games now with this deck, and it has won around four times.
Cuts & Additions after play -
5 months ago
Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:
- Djinn Illuminatus
- Dualcaster Mage
- Swarm Intelligence
- Eye of the Storm
- The Mirari Conjecture
- Volcanic Awakening
- Temporal Fissure
- Temporal Mastery
- Star of Extinction
- Lava Spike
- Empty the Warrens
- Devastation Tide
- Chart a Course
- Call to Mind
- Polymorphist's Jest
- Gilded Lotus
- Sphinx-Bone Wand
- Brain Freeze
- Hindering Touch
- Mystic Confluence
- Wild Ricochet
- Desolate Lighthouse
- Izzet Boilerworks
You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.
6 months ago
Indeed we do not know you and we also can't know what you would consider to be fun or whether you'd care whether others had fun; which is why we didn't state these things, we just asked some questions. We were a bit puzzled because the deck's style differs a lot from what we come across on a regular basis, so we were just curious.
We saw your revisions just now and we think they'd fit very well. We were wondering why you would cut the Flail though, since you have few offensive spells/permanents we would think that other players not being able to counter those would be a good thing (although you do also already have City of Solitude, we thought this was a nice bit of redundancy) :) And as long as you're adding Tendrils, would you also consider adding stuff like Empty the Warrens, Grapeshot, Ignite Memories and Temporal Fissure?
Mrs. and Mr. NV_1980
7 months ago
Day's Undoing seems bad beacause you just want one super sick turn so ending it not ideal. The extra turn cards are not actually super good because storm count doesn't carry over across extra turns. Turnabout and Palinchron are like free storm count that make high tide insane, palinchron gives you infinite storm count with lands and a mana doubler. Mana Flare is basically another high tide. Seething Song is the best red ritual. Sentinel Tower is another wincon, so are Grapeshot, Empty the Warrens, and Temporal Fissure.
Temporal Fissure occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%