Temporal Fissure

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Common
Vintage Masters (VMA) Common
Scourge (SCG) Common

Combos Browse all

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Temporal Fissure Discussion

Reverie42 on Melek, the Copy Fiend

1 week ago

I wrote a bit comment and it got eaten by TappedOut. So, apologies for the brevity on this rewrite. These are a few suggestions based on a similar deck of mine.

Possible adds:

Potential Cuts:

  • I think the 1-shot token producers are probably not that great. They're reasonably good with Purphoros, but I don't think that's worth 6 slots in the deck. Don't worry about creature count in Melek. A lot of Melek decks actually go creatureless for the Proteus Staff combo.
  • Phyrexian Altar is probably really borderline unless you're running something like Fall of the Titans to just win without having to go an extra turn by saccing out all of your Empty the Warrens tokens.
  • Strionic Resonator is at best a very situational fork in Melek. It's probably better to spend your mana on a cheap cantrip / draw spell like Gitaxian Probe or Treasure Cruise.
  • Echo Mage is really expensive and vulnerable for its effect. You have to pump 7 mana and wait a turn to copy 1 spell. At that point, you're probably better off casting Eye of the Storm.

Shane on Chain Lightning in Paper Pauper

1 month ago

Yes you can.

From the wiki:

As off November 16, 2016, ten cards are banned in Pauper tournaments:

Cloud of Faeries, Cloudpost, Cranial Plating, Empty the Warrens, Frantic Search, Grapeshot, Invigorate, Peregrine Drake, Temporal Fissure, Treasure Cruise

No cards are restricted in Pauper tournaments.

Reverie42 on Melek, Izzet Paragon (Storm)

1 month ago

Some cool options in this list. Mana Severance and Ideas Unbound are pretty neat.

  • Brainstorm is great for setting up Melek.
  • Temporal Fissure probably belongs in main. If you're not running extra turns, bouncing all the lands is a good way to protect your board if you intend to win with Empty the Warrens.
  • If you're setting up to protect an Empty the Warrens board, Rise from the Tides may be a worthwhile include.
  • How do you stave off early aggression? The lack of mana rocks seems to indicate that your earliest viable combo turn is 5-7, which is plenty of time for an aggressive deck to kill you.
  • I agree with the previous commenter that Curious Homunculus  Flip is probably better than Deranged Assistant in this list.
  • They may be too expensive to cast with this design, but other fun payoff options are Sphinx-Bone Wand and Eye of the Storm.

jason31502 on Ignite your Planeswalker spark

1 month ago

i really like this deck. +1 from me. i dont play EDH, but i want to, how fun is it? do you know any GOOD budget builds that incorporate my favorite colors, Blue, red, and black, in that order are my favorite to play. I was thinking about narset or nekusar for a while but narsets expensive for what i want to do, and i dont like the idea of sitting there playing wheel spells and draw cards all day, i dont care if it ALWAYS wins or not, but i want to have fun... and maybe crush a few souls along the way. anyways, i love how you put the card quotes, it actually made your deck interesting to look at. have you thought of any storm cards like Mind's Desire or Temporal Fissure or even the classical Empty the Warrens and Grapeshot. since you have thngs to net you a ton of plays, whether by mana or the broken epic expiriment.

Reverie42 on Melek Commander

1 month ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

Reverie42 on Teferi Big Blue Stasis

2 months ago

I gave it some more thought. I'm thinking of adding Peregrine Drake and/or Great Whale in addition to Paradox Engine. They can generate infinite mana with various combinations of Time Elemental, Capsize, High Tide and Caged Sun, which can bounce all enemy permanents.

Two other possible additional payoff cards might be Whispers of the Muse and Blue Sun's Zenith. Whisper is pretty low opportunity cost and can draw my entire deck when going infinite. Blue Sun's Zenith can mill out at least one opponent.

I also still like Aura Thief and Guile.

This would require a bunch of cuts. Some possible cuts: Ulamog's Crusher, Mulldrifter, Windfall, Sphinx of Uthuun, Deep-Sea Kraken, Recall and something else (maybe Artisan of Kozilek or Aether Gale... or maybe both and add Temporal Adept or Temporal Fissure.

I wonder if Empress Galina is worth it...

DarkJunderMaster on Durterling Ad Nauseum Maelstrom Storm

2 months ago

bushido_man96 The over all goal to my storm deck is to get your storm count high enough and them cast Tendrils of Agony to do a bunch of damage to my opponents. Or go with Temporal Fissure to reset the game for my opponents. By bouncing all of their permanents.

Gammer001 on DELETED

3 months ago

I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.

I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.

I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.

I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.

Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.

Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.

This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.

I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.

I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.

For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.

Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.

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