Description

Rashmi offers card advantage simply from casting spells. The deck relies heavily on tempo control with multiple bounce and tap down effects. Flash enablers and lots of instants allow Rashmi triggers on each opponent's turn. This is a toolbox deck with lots of removal. The deck wins through slowly amassing a large board state and then using a massive Overwhelming Stampede effect for the win. Dropdown menus provide more information. Please provide feedback and upvote! Please note Cyclonic Rift, Deadeye Navigator, and Sol Ring are banned in my regular playgroup. You will not see them in any of my decks

Simic is such a powerful combination for ramp and card draw. Rashmi herself acts as the main card advantage engine. High CMC card draw spells like Tatyova, Benthic Druid, Soul of the Harvest, Tishana, Voice of Thunder, and Mulldrifter increase the probability of getting a free spell cast with Rashmi on top of drawing extra cards.

Most of the ramp in the deck has a CMC of 3 or less (with the exception of Oracle of Mul Daya. I've done this on purpose so that Rashmi can come out as quickly as possible. Ramp includes Birds of Paradise, Sakura-Tribe Elder, Simic Signet, Thought Vessel, etc. to help power out Rashmi quicker and get the engine going.

Seedborn Muse is just busted in this deck, especially when combined with flash enablers: Vedalken Orrery, Leyline of Anticipation, Yeva, Nature's Herald or Alchemist's Refuge. She allows you to have enough mana to keep on getting Rashmi triggers on your opponents' turns.

The deck contains several ways to set up the top of the deck ensure free spell casts with Rashmi. Also, as a toolbox deck there are multiple tutors to ensure we get what we need.

Green Sun's Zenith + Chord of Calling: Both tutor directly to the battlefield. I am typically tutoring for Seedborn Muse, Oracle of Mul Daya, a win con creature, or a removal creature in a pinch.

Worldly Tutor + Mystical Tutor: These tutors can be cast in response to Rashmi's trigger, ensuring you draw/cast the searched for spell right away.

Spellseeker:

Fierce Empath: Can grab Craterhoof Behemoth, Pathbreaker Ibex, Tishana, Voice of Thunder, Bane of Progress, Draining Whelk, or Hornet Queen

Brutalizer Exarch: Expensive to cast but good flexibility in being able to "tuck" a noncreature permanent or worldly tutor.

Sensei's Divining Top, Sylvan Library and Mirri's Guile: Let you rearrange the top of the deck every turn to best make use of Rashmi's ability.

Oracle of Mul Daya: Not only great for ramping, but helps filter away lands to decrease the chance that Rashmi "whiffs" by revealing a land.

Brainstorm + Halimar Depths are one-shot effects to manipulate the top deck.

This deck plays as a tempo and "permission" deck until a large board state has been achieved. Instants and creatures with flash are important to help get Rashmi's trigger on opponents' turns and bury them with card advantage. In order to control the tempo of the deck, there are many bounce spells, counterspells, and removal spells.

Torrential Gearhulk I typically count as a control spell as the most common targets for him are either counterspells or instant-speed removal. However, he can also be used to flashback a tutor as well.

Counterspells: Counterspell, Disallow, Dissipate, Mystic Snake, Draining Whelk, Arcane Denial, Mystic Confluence and Cryptic Command.

Removal: Krosan Grip, Acidic Slime, Rapid Hybridization, Beast Within, Pongify, Reclamation Sage, Brutalizer Exarch and Bane of Progress.

Tempo Bounce: Cryptic Command, Mystic Confluence, Baral's Expertise, River's Rebuke, Venser, Shaper Savant, Man-o'-War, Evacuation, and AEtherize.

The deck wins in a more controlly fashion than a typical green deck. This deck isn't about spewing out tokens or elves. It wins via controlling the board with removal and counterspells while slowly amassing a board state. Protecting your board state from boardwipes with counterspells is key. Here are some cards that typically put the nail in the coffin:

Craterhoof Behemoth: common green win condition. The deck runs a lot of small ETB creatures. It's pretty easy to have enough critical mass for a kill.

Overwhelming Stampede: Wait until a bigger creature is out and then give your team a massive +X/+X and trample buff.

Pathbreaker Ibex: Another solid beater who buffs the entire team to swing in for the kill.

Managorger Hydra: efficiently costed big beater. Synergizes with Rashmi as the free spell cast with Rashmi will also cause him to grow. Can buff the team massively with either Pathbreaker Ibex or Overwhelming Stampede.

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Updates Add

Here are some changes I've made over the past few weeks including one new card from Battlebond:

Woodfall Primus ---> Spellseeker: I wanted to bring down the curve on my creatures a bit. The deck has a lot of noncreature removal so I don't think Woodfall Primus was all that necessary. Spellseeker can search for so many important spells in the deck: Mystical Tutor, Worldly Tutor, Counterspell, Green Sun's Zenith, Pongify, etc. I think she'll be a great inclusion.

Karn's Temporal Sundering ---> River's Rebuke: Karn's Temporal Sundering performed well and I may put it back in. However, I felt like the deck needed another mass bounce spell that can hose that one player who really gets ahead of the rest of the table. River's Rebuke is a "fair" Cyclonic Rift being sorcery speed and only hitting one opponent. It's not banned in my playgroup as it is far less toxic to play against.

Conjurer's Closet ---> Nissa, Steward of Elements: My addition of "flicker" cards didn't really pan out that well (with the exception of Panharmonicon. I had previously cut out Nissa because my creature count was lower so she was too high variance with her 0 loyalty ability. My creature count is higher, with cheaper creatures too, and she's now performing very well.

Ghostly Flicker ---> Green Sun's Zenith: There are just so many important green creatures - Oracle of Mul Daya and Seedborn Muse for ramp, Craterhoof Behemoth and Pathbreaker Ibex for finishers, Acidic Slime and Reclamation Sage for removal, Tishana, Voice of Thunder and Prime Speaker Zegana for card draw. Green Sun's Zenith is just such a valuable tutor in the deck.

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