Amphin Mutineer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Amphin Mutineer

Creature — Salamander Pirate

When this enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore (. Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate this ability only as a sorcery.)

Rhadamanthus on Do token copies of permanent …

6 months ago

The tokens created by Amphin Mutineer's Encore ability will be named "Amphin Mutineer".

A token will only end up with the name "[something] Token" if the effect that created it doesn't specifically give it a name, in which case the name will be the subtype of the object (Saproling, Goblin, Food etc.) plus the word "Token". Copy effects copy names, as you noted in your second example, so the Amphin Mutineer tokens will have regular names.

Yesterday on Do token copies of permanent …

6 months ago

Just realised I don't actually know this for sure.

"Create a 1/1 green Saproling creature token" -> a token named "Saproling token". Cool.

"Create a token that's a copy of target Scornful Egotist" -> a token named "Scornful Egotist". Cool.

Amphin Mutineer's encore ability -> tokens named "mphin Mutineer"? Not "mphin Mutineer token", right?

GrimlockVIII on Simic Primal Surge Eldrazi. Help, please!

2 years ago

I can list some good pieces of removal in the form of permanents if you wish.

Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.

Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.

Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.

Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.

The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.

Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.

Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.

There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.

Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.

There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.

That's all I got for now, but good luck upgrading your deck!

RiotRunner789 on Obeka Clones

2 years ago

Land count looks fine, didn't look at specific lands.

Looking at creatures:

Amphin Mutineer is too expensive for what he does.

It That Betrays is a bit more on the noncasual side, plus it's expensive.

Astral Dragon: You're doing plenty of silly things that you don't need this 8 cmc silly thing.

Manaform Hellkite: Not as much bang for your buck as with your Myriad guys. Cut unless you need flyers for meta.

Nulldrifter: You can to cast to get the draw effect and you mostly copy.

Coward_Token on People's Thoughts on Mommy Norn?

3 years ago

Yeah I'm kinda surprised about the controversy

What Caerwyn said about her supposedly being "Too generically good". I don't see myself including her in many of my decks, if any. She is not Smothering Tithe. I don't think comparing her to Hullbreacher or Drannith Magistrate is appropriate, as they're going to come out and shut down the board much quicker due to their low cost.

What aholder7 said about ETBs needing more answers.

Yarok is a three-color commander, while Mommmy Norn is mono-white, which still lacks good draw (yes, BRO tried). As a commander she'll have problems keeping up with having enough protective cards available. To be fair though, while she lacks an explicit self-protection ability like hexproof, she is immune to a lot of creature- and enchantment-based removal, e.g. Amphin Mutineer and Grasp of Fate.

Pedrodamus on Obeka Stack Interactions

4 years ago

Lanzo493 That makes sense. So let's say I end my turn during combat and I had some Amphin Mutineer encore tokens. Since I skipped that end of turn that will then trigger on the next turn's end step and I'll have to sac them unless I find a way to end the turn then?

mjcurry2 on Thassa Blinks

4 years ago

Hey! So Amphin Mutineer is such a powerful card in this deck. On ETB, it exiles a target creature (it does create a 4/3 for the opponent who loses their creature, but you can exile their best thing!). Also, it’s only a four drop, which I love about it.

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