Leonin Lightscribe

Leonin Lightscribe

Creature — Cat Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

Latest Decks as Commander

Leonin Lightscribe Discussion

DrManhattan747 on Pattern Recognition #204 - Killian, …

1 month ago

https://tappedout.net/mtg-decks/killian-softly/?cb=1627427867

Here's my crack at some deck edits. After playing some games with version 1.0, beefing up Killian voltron style proved inconsistent and some of the card advantage options were awkward.

Based on that I chose to go a tad wider with Clarion Spirit and Leonin Lightscribe to increase the threat density and added some targeted discard with Humiliate and Pelakka Predation  Flip over traditional card advantage.

Overall I have found this leaner version to run a bit more consistently. I recognize that should the game go long enough the lack of card advantage would be a downside.

DadHumanPraetor on Feather Redeems Boros in EDH [Primer]

3 months ago

With the addition of strixhaven's "cast OR COPY" creatures such as Leonin Lightscribe and Lorehold Pledgemage I have slotted several copy spells and a Double Vision The dream is to create a loop by copying a copy spell to make infinitely large creatures and then Soul's Fire or Chandra's Ignition them at my opponent's faces. Wish me luck lol.

Kukkakaali on Tuhmeliinit Cube

4 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

Sorin_Markov_1947 on Historic Feather - Mystical Archive Cantrips

4 months ago

Good list! Have you thought about Reckless Rage over your current burn? The two damage doesn't matter very often in my experience and it targets your own creature. I also think some better payoffs like Tenth District Legionnaire or even the new Leonin Lightscribe would work. Bonecrusher Giant isn't good solely as burn and you really never want to be targeting him with your spells.

Why The Royal Scions , btw? It doesn't seem to have much synergistic value except with Dreadhorde Arcanist .

In the manabase, it seems like you're going with a pathway/shock manabase, but check/shock is better, or fastland/check/shock. Snarl/Fabled Passage/basics/shock could also work, but that's a lot of opportunity for tapped lands. If you're just using the lands you have though, that's understandable. I would take out some blue/white lands for more red though, as the color pie in the top right of the page is pretty off atm.

Sorin_Markov_1947 on Recycle, Copy, Paste

4 months ago

I've typically seen Orvar decks in U/R. This build is interesting, but there are some flaws both on the macro and micro level.

In the bigger picture, you don't really have a way to win the game. Ideally in an Orvar deck, you have a few creatures that work well when copied (in U/R this would be your Goldspan Dragon s and Sprite Dragon s), but there's not really anything like that here. At least, nothing that ends the game. I think the best possibility for that would be Elder Gargaroth , because if that gets copied it's basically game over.

On the smaller level, let's look at individual card choices. Selfless Savior can easily be replaced with protection spells like Shell Shield or Sejiri Shelter  Flip, which also fit the theme of targeting spells. Sea Gate Stormcaller doesn't actually work particularly well with the deck. Orvar won't trigger from the copy it makes, and you're copying pretty low-value spells in general. You have Professor of Symbology here, but no sideboard to learn from. Even if you do get some lessons, she's still not the greatest value and has little/no synergy with the deck. Charming Prince is generally a decent value card, but again, there's not really much synergy here. You don't want to be copying things with Orvar just for minor ETB value.

I think some better cards to copy with Orvar are big creatures like the aforementioned Elder Gargaroth or something that also benefits from being targeted/buffed. Maybe the new magecraft mechanic can help. Clever Lumimancer , Leonin Lightscribe , or especially Quandrix Pledgemage are all good creatures for that reason. All of these are also good independent of Orvar, though he does make them much better.

Control_Train on Feather Redeems Boros in EDH [Primer]

5 months ago

carlmoores - Thanks for the comment firstly, and I'm glad you like the deck/idea! I can definitely tell you have a more stax-y theme going on in yours, but the list looks good and your changes seem good too. It's harder for me to give advice on individual lists because I don't know your meta and playstyle as well, but it looks like you've got sufficient protection, ramp, and draw, which I think are the important things I would immediately look for. I'm looking at cutting Krark for one of the Strixhaven cards, but he's definitely still a strong card, I just don't think my build is quite where he belongs.

To address your questions, I find myself mulliganing a lot with Feather, because you're right in that your opening hand is ideally built a certain way, similar to what you said with protection and draw. I normally won't play Feather until I have 4 mana to prevent her from being targeted early, but sometimes you just have to hope she sticks for a while. I find that if I'm not doing anything crazy, Feather herself will stick, though I think my playgroup has almost entirely given up on trying to remove Feather because if I untap with her, I leave enough mana open for protection on each opponent's turn too, so it is -usually- moot to try and get rid of her. If you're having serious problems with Feather getting removed, my suggestion would be something like Swiftfoot Boots, Veilstone Amulet, or just adding more protection spells. Sevinne's definitely seems like a good add though, especially since it can hit more than just Feather.

I can only count on one hand the number of times I have untapped with Aria and lost, because that card alone is such a powerful closer. If you're having trouble with your win condition permanents getting removed, I have a couple of possible solutions. One would be to run more ways to protect them, even if they aren't necessarily thematic to the deck, like Cliffside Rescuer . Another option is to lean more into a token theme, as once enough tokens get into play, something like Anax and Cymede, Leonin Lightscribe , or Show of Confidence can push them through to a win where something like Aria might get shot down by one removal spell. The third option would be to save the win condition pieces like Aria until you're sure you can at least eliminate the player with the most removal, like any green or white player who's likely to have a disenchant effect. It also could just be that your meta is even more removal heavy than mine, or your playgroup is vicious about your win conditions. Let me know if/what you try and if any of it helps!

I'm personally not a fan of cards like Flame Sweep in general, especially because I'm leaning into the token theme, but those cards are definitely effective and can be a good meta pick if you're struggling against swarm decks. You could also try something like Weaver of Lightning which is a thematic way to remove creatures, and while it isn't strictly good at dealing with swarms, you can easily kill 2-3 small creatures per turn cycle, which might be just enough to save you from dying or kill off creatures that are buffing or producing the tokens to begin with. Really hope all of this helps and good luck in your games!

Richtspruch - that's definitely a swap I'm making, I just haven't had time to sit down with the list yet and make the changes. Both lands are okay, Furycalm definitely works better the more basics you have (which I have very few of), and Hall of Oracles seems effective, if slow, but it isn't bad by any means. I thought about Sudden Breakthrough, but at best it's mana neutral, and while you can save the treasures up, I never find myself banking that much mana, though this card is definitely better in more Voltron based builds for sure. Beaming Defiance is also fine at the two mana slot, though I also think this one is better in a more Voltron based build because for my build, the +2/+2 that comes with the extra 1 mana cost doesn't bring much value. Thanks for your comment!

Richtspruch on Feather Redeems Boros in EDH [Primer]

5 months ago

I am thinking about swapping Hero of the Nyxborn for a Leonin Lightscribe . Furycalm Snarl or Hall of Oracles could also be included? I am thinking if Sudden Breakthrough and Beaming Defiance could be useful?

wallisface on WUR blitz

5 months ago

You prolly want to drop the Leonin Lightscribe - cause otherwise you’re running too many creatures and not enough spells. Blitz works best with 15-16 creatures.

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