Tenth District Legionnaire

Tenth District Legionnaire

Creature — Human Soldier


Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Tenth District Legionnaire Discussion

Titus7007 on Historic Feather - Mystical Archive Cantrips

1 year ago

I got side tracked over the weekend putting Vorinclex, Monstrous Raider in my The Ozolith deck. Real strange interaction there. Vorinclex doubles the counter that come off the Ozolith but not the one's that go on. I have no idea why.

Anyhow, Tenth District Legionnaire works really well in here. I prefer Sprite Dragon but if I can't get that out early then it's the next best thing. Also the don't clash with Feather mana-wise, so that works. Reckless Rage works when it works, but is annoying when I don't have a creature out.

Either way, this deck is very streaky. It's capable of popping off for an early win, but Historic is explosive and I get my ass kicked a lot too. Elvish Archdruid is absurd btw, and together with Elvish Warmaster it's just a lot to handle.

Sorin_Markov_1947 on Historic Feather - Mystical Archive Cantrips

1 year ago

Fast lands are Spirebluff Canal and Inspiring Vantage and their fellows. The U/W one isn't Historic-legal, it was printed in a much older set. They're called fast lands because you should play them first (ergo, they are fast).

Check lands are Glacial Fortress , Sulfur Falls , and Clifftop Retreat in your colors. They're called check lands because as they ETB they "check" if you have the right types of lands. They work really well with shock lands because shock lands are also technically the basic land types (triomes too, but you don't want those in this deck, probably).

Bonecrusher certainly is one of the best red cards in the format, but I just think he has negative synergy in the deck. Giving trample/first strike to a Tenth District Legionnaire with a few counters is just as good.

Sorin_Markov_1947 on Historic Feather - Mystical Archive Cantrips

1 year ago

Good list! Have you thought about Reckless Rage over your current burn? The two damage doesn't matter very often in my experience and it targets your own creature. I also think some better payoffs like Tenth District Legionnaire or even the new Leonin Lightscribe would work. Bonecrusher Giant isn't good solely as burn and you really never want to be targeting him with your spells.

Why The Royal Scions , btw? It doesn't seem to have much synergistic value except with Dreadhorde Arcanist .

In the manabase, it seems like you're going with a pathway/shock manabase, but check/shock is better, or fastland/check/shock. Snarl/Fabled Passage/basics/shock could also work, but that's a lot of opportunity for tapped lands. If you're just using the lands you have though, that's understandable. I would take out some blue/white lands for more red though, as the color pie in the top right of the page is pretty off atm.

MollyMab on VERY Competitive Red/White Heroic

1 year ago

So honestly. This deck isnt very good for Modern. Modern is a faster more powerful format and heroic lines up poorly because you are investing 2 cards to have a card that is a slightly above curve where as the cards that see play in modern are individually above the curve.

If you are fine with that I can offer some advice.

First up. You need a better mana base. The ideal manabase in modern would be fetchlands, shocks and Sunbaked Canyon to help mitigate flood.

With that better manabase you can swap Hero of Iroas for Tenth District Legionnaire as it buffs and has haste and a scry.

Auramancy and Heroic is a nobo as shroud stops heroic and with 2 enchantments its pretty crap. Cut that and inferno fists.

Cut Palm and Silence. Palm helps you not lose, not win and is at best sideboard. Silence doesnt protect you cause stuff dies in response to it. Cut Firecraft too.

Lightning Bolt is a staple. It kills and enables some weird plays in heroic. Feather shifts you a bit more midrange but opens up some intresting options. There is also sentinal eyes which is good because it is cheap and has 2 relevant bonuses and escape but generally auras are a bust because you get 2 for 1ed and they play poorly with protection.

Fleda on Aurelia's Angels

1 year ago

What is this deck trying to be? Is it an aggro deck? A control deck? Do you want to focus on the more expensive creatures or the cheaper creatures? Most importantly, how has the deck played? Do you struggle to keep up with the rest of your group, or are you able to hold your own?

These are important questions to ask because they inform how to proceed with changing the deck. Currently, it is sorta playing like a few different decks. Reya Dawnbringer and Tenth District Legionnaire want to be doing different thing, either playing a longer game focusing on getting value out of your big creatures or a faster game relying on building a critical mass of small creatures. Both are great and valid ways to build a deck, but they want different cards to be in the deck.

How do you want this deck to play, and what have you felt have been the weak points?

Omniscience_is_life on Card creation challenge

1 year ago

Mileva, Overtaken by the Simic

Legendary Creature: Frog Human Soldier

Whenever you cast a spell that targets ~, draw a card and put two +1+1 counters on it.


make another Mileva (A.K.A Tenth District Legionnaire) card, but make it an actual regular human

BaneOfLordran on Chance For Glory Aggro Historic

2 years ago

nvm, hero is ore jank than I thought xD. I put in Tenth District Legionnaire instead!

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