Banshee of the Dread Choir
Creature — Spirit
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
Combos Browse all
|Commander / EDH||Legal|
Banshee of the Dread Choir occurrence in decks from the last year
Latest Decks as Commander
Banshee of the Dread Choir Discussion
1 week ago
Lol. OK, Encore something huge or with a ETB or even leaves the battlefield effect. Then equip Blade of Selves.
Keiga, the Tide Star will automatically murder all but one copy, giving you one creature per opponent.
1 month ago
Mindcrank + Bloodchief Ascension / Leyline of the Void + Helm of Obedience / Mikaeus, the Unhallowed + Cinderhaze Wretch These are some solid combos for discard tribal, and usually a quick closeout for a game.
I'd leave the Painful Quandary in and opt out Oppression. Every time I've played Oppression, its fucked me in the long run. Library of Leng is better than Anvil of Bogardan in my opinion, since it only applies to you. Definitely include that Sangromancer, crazy value in a discard deck. Mind Rake > Mind Rot just cause of the overload cost. Some cards to think about adding in Imp's Mischief, Rankle, Master of Pranks, Syphon Mind, Mind Twist, Archfiend of Ifnir, Banshee of the Dread Choir. Good lookin deck though! Hope these suggestions can help you out
3 months ago
Any black ninjas would enter the field then you could recast the creature they ninjitsu'd off of.
Maybe Breeding Pit?
4 months ago
I'm surprised no Cabal Coffers to really burst up the mana.
Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)
On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).
Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)
Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.
I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.
One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.
6 months ago
Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.
Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.
The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.
So, first, there are some things I would remove.
- Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
- Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
- Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
- Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
- Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
- I have the same reason for Tasigur's Cruelty.
- Cabal Conditioning has an identical reason.
- I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
- Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
- Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
- Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.
Alright. With that out of the way, I may suggest other cards.
Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.
Lightning Greaves just seem great.
Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.
Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.
That shall be all from me. Do enjoy your day!
9 months ago
1 year ago
Personally, I'd probably drop that one sub-theme from the deck and devote the slots either to my own self-discard strategy or shore up any other sub-themes you may want to foster. If you go that route, look at Glint-Horn Buccaneer because he was basically made for this deck.
That being said, I really do enjoy some individuality and personal flavor/spin on decks.
So if you do wish to continue with the strategy you might want to open a card slot or two (since you're currently sitting at 9ish pieces). Some cards you may want to consider to add: Pain Magnification if you see yourself reliably dealing 3+ damage, Hypnotic Specter for a 3cmc attack discard engine or Liliana's Specter if you prefer ETBs, Banshee of the Dread Choir for a 5cmc discard monstrosity (lets face it Myriad is cool).
You just have to decide how much flavor you want out of your deck at the cost of efficiency.
2 years ago
@multimedia: Alright; temporarily updated the description for this deck, but I have several things to note:
I'm trying to find an Intuition combo w either Phage the Untouchable & 2 other cards, or Vector Asp/Blighted Agent + Phyrexian Dreadnought & one other card. What would you suggest for either? This is actually for a quick wincon, but Myriad effects (Banshee of the Dread Choir for instance.) are considered "Useless" even though I initially thought The Legend Rule allowed multiple Perms of the same name (Creatures & others.), & Planeswalkers with the same Types. What changed as of Pre-Ravnica Allegence?
Don't fret. I'll update the descriptions later. I just have to finish an Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom Chaos Deck, & update a Melek, Izzet Paragon Storm/Instant & Sorcery Copy Deck. I'll update the descriptions from there; given Ravnica Allegiance has Superfriends Support, Creatureless or not.