The idea here is to get some sacrifice fodder going to feed your hungry creatures, while at the same time using your commander to remove any creatures your opponent has. Nothing protects them from sacrifice, and generally after all their blockers are put on the altar you get to walk in with a massive creature unopposed.

THE DINERS

Gobbling Ooze, Bloodthrone Vampire, Bloodflow Connoisseur, Blood Bairn, Yahenni, Undying Partisan,Carrion Feeder, Ravenous Squirrel: These are the creatures you are going to inflict your damage with most of the time. They all get stronger when they eat other creatures, and most of them cost nothing to use their ability. Viscera Seer is another free sac outlet that allows you to scry with every creature you put on the block. Use Jarad's Orders to put Carrion Feeder into your hand and Reassembling Skeleton into the graveyard to set yourself up with an endless sac loop. Westvale Abbey  /Ormendahl, Profane Prince gets an honorable mention in this category as it can wreak some havoc if played right.

MAIN COURSE

These are the cards you are going to feed to your other creatures.

  • Slitherhead and Dreg Mangler: Both are dual coloured so they allow you to remove your opponents creatures without hurting your life total. Both of them can add some extra beef to your creatures from the graveyard.
  • Acolyte of Affliction, Golgari Findbroker, Pharika's Mender: Dual coloured creatures that allow you to return something from your graveyard when it ETB. These are the "one and done" creatures, meaning it does its thing when it enters, then is only good for saccing.
  • Acidic Slime: Another one and done creature, this one allowing you to do some spot removal.
  • Corpse Hauler: One of the few creatures capable of activating your commanders ability without another sac outlet, which also allows you to return an important creature from your graveyard.
  • Plaguecrafter: This guy can get rid of two creatures at once with your commander out. Play him and sac him to his own ability.
  • Polluted Dead: Makes for a surprisingly good blocker as many people won't want to attack you if it will cost them a land. Then sac him and they lose a land and a creature. Straight dirt.
  • Tenacious Dead and Reassembling Skeleton: Even though they have no meat on their bones, your creatures can eat them again and again for a small price to return them to the table. You'd be surprised how often these two get overlooked until you start abusing them in front of someone.
  • Rendclaw Trow: A dual coloured creature that allows you to sac it twice. Thumbs up.

THE CHEFS

These are cards that will put out creature tokens for you to sacrifice to make your opponents suffer.

  • Arasta of the Endless Web: This spider provides some much needed air defense, but also spawns spider tokens for you to block or sac to gain life.
  • Izoni, Thousand-Eyed: Another token spawning card, this one making dual coloured creatures which are the best sac options.
  • Army of the Damned: This card is rough, if you pull it off your opponent will need 14 creatures just to be able to block because you are going to make them sac one for every zombie.
  • Fungal Sprouting: Much like Izoni but only makes green creatures.
  • Gutter Grime: The only thing better than saccing your creatures in this deck is getting free creatures to sac whenever you do it. Keep the pain coming.
  • Garruk, Primal Hunter and Garruk Relentless  /Garruk, the Veil-Cursed: Free tokens every turn, as well as removal, card draw, and game ending ultimates.

KITCHEN APPLIANCES

These are all cards that act as utility doing various things to make your feast even more painful for your opponents, or keep you alive long enough to sit at the table.

  • Parallel Lives: Double token production means twice the sac targets.
  • Death's Presence and Corpsejack Menace: Now your creatures get even stronger when you feed them other creatures.
  • Silklash Spider: As mentioned, this deck doesn't have any flying creatures and that can be a big problem sometimes. This spider will solve most of your problems in the air, and if it can't you can just make your opponent sac the other problems
  • Rescue from the Underworld: Allows you to sac a creature if you don't have an outlet in play, and then you get two more creatures to sac at the start of the next turn. Has the potential to make your opponent sac 3 or 4 creatures or more.
  • Killing Wave: You can play this spell and make X cost 1. Sure, maybe your opponent won't lose any creatures from this card, but it now allows you to sac any number of creatures you want for free, so odds are they are going to lose those creatures anyway. A damned if you do, damned if you don't card.

The rest of the deck is cards to do some spot removal, bring things back from the yard, and ramp your mana a little to keep you ahead of the game at the start.

Actual things that have happened while playing this deck

On multiple different occasions, I've gotten Carrion Feeder up over 60/60 in one turn. The best time was when my friend Sir_tnargsalot had me beat, I was going to lose on his very next turn. I had Savra, Queen of the Golgari, Parallel Lives, Corpsejack Menace and Carrion Feeder already in play at the start of my turn and I top decked Army of the Damned. I played it, and my friend didn't realize that he had just lost. I made 26 zombies, and sacced them all to pump up Carrion Feeder, which got twice as strong thanks to Corpsejack Menace, obliterated anything that could have possibly stood in my way and wiped him out in one attack. I still don't think he has forgiven me for that loss lol.

I've had Gutter Grime and Death's Presence out at the same time and used that to make some horrible creatures as well.

Having Westvale Abbey   enter the battlefield, transform into Ormendahl, Profane Prince immediately and attack your opponent after they sacrifice some creatures. To quote my friend "Why does that card even exist?"

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Date added 2 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 0 Rares

22 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens 1/2 Spider, Zombie 2/2 B, 1/1 Saproling, 1/1 B Token Creature Wolf, 2/2 G Token Creature Wolf, Wurm 6/6 G, 3/3 G Token Creature Beast, */* G Token Creature Ooze, Insect 1/1 BG, 1/1 B Token Creature Assassin, 1/1 BW Token Creature Human Cleric
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