Sorin, Lord of Innistrad

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sorin, Lord of Innistrad

Planeswalker — Sorin

+1: Creata a 1/1 black Vampire creature token with lifelink.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

wallisface on Modern Vampire/lifelink

10 months ago

Specifically building around Sorin, I would suggest something like the following:

wallisface on Modern Vampire/lifelink

10 months ago

MotelWifi just to explain why these cards you've mentioned aren't particularly good choices:

  • Merciless Eviction costs a LOT of mana, but as you're a creature deck, isn't good at-all for removing creatures (as it also removes your own). As your opponent won't ever have more than one planeswalker in play (its rare to ever see two), so mana-wise it's much worse than just using Vindicate.

  • White Sun's Twilight again requires a LOT of mana to do anything. With 22 lands you can't rely on drawing more than 4 over the course of a game - which would mean only being able to cast this where X=2, making it do almost nothing. Generally any combos you try pulling-off need to have the vast majority of the cards costing very-low mana, so that you can assemble the pieces easily - requiring both Rhox Faithmender and Sanguine Bond is going to be using a lot of late-game turns, and will likely mean the game is over before you can combine these cards.

  • Sorin, Lord of Innistrad is a good card, but you're only running a single copy, so there is no chance at all of reliably playing it in any given game (if most games last until turn 5-6, which is common for modern, you're only seeing it once in every 5ish games).

If you're planning on building the deck around Sorin, Lord of Innistrad, then I think you want to go down the heavy-interaction route. Sorin has the ability to win the game on his own if given enough time, so you just want your deck to be packed with spells that kill-off your opponents board and waste time, so that Sorin can get as much time to gain incremental value. But also, if you're building a deck around a card, you really need 4-of that card in the deck.

MotelWifi on Modern Vampire/lifelink

10 months ago

wallisface So I would like to try and explain my thought process between these cards in the deck. I had Merciless Eviction as a destroy creature planes walker obviously burt as I was looking there are better options. White Sun's Twilight was in there because I was going to combo that with Rhox Faithmender and Sanguine Bond. The whole deck was pretty much just built on pulling the 1/1 from Sorin, Lord of Innistrad as small attacks for health and defense and then use the other three cards as the win condition. I hope that makes sense though I understand what youre saying with the whole better creatures and cheaper mana which yea Merciless Evictionis a pretty pricey card when there is better destroy creatures cards out there.

StopShot on I still don't understand why …

1 year ago

Caerwyn, technically speaking there is a way to remove emblems that every color has access to and it's through Karn Liberated's ultimate.

Personally, I'm okay with emblems only because the format has a lot of other effects that are just as impossible or impractical (Karn) to get rid of. Take for example Edgar Markov or Oloro, Ageless Ascetic which give you free effects just by existing in your command zone. You also have Theros gods who can exist soley as indestructible enchantments which aren't impossible to remove, but may require very inefficient forms of removal to get rid of them for many decks. Honestly, the fact this format can allow you to have an infinite combo piece as a commander such as The Gitrog Monster can be another gross example as the threat still remains no matter how much removal you throw at them.

Obviously non-interactable effects are very easy to make unbalanced, but I don't see Sorin, Lord of Innistrad as busted. In any game of EDH the sum of removal spells in all decks will be less than the sum of nonland permanents in all decks. There are always going to be nonland permanents that no one will ever get around to removing, because many other nonland permanents will take greater precedence to use removal spells on. Non-interactable effects should match the power level of these spared nonland permanents in my opinion. An Orcish Oriflamme is probably the last anthem effect you'd delete anyway if you're up against an anthem-tribal deck.

Caerwyn on I still don't understand why …

1 year ago

StopShot reminded me of another thing I dislike about Planeswalkers - Emblems. Emblems fundamentally break a core principle of this game - that everything should have an answer. By virtue of being impossible to remove or otherwise interact with, Wizards has placed Emblems in a uniquely problematic are of game design.

This is particularly unacceptable with cards like Sorin, Lord of Innistrad. With ultimates, there is an argument to be made that, because you put in the effort to ultimate, you deserve to receive a permanent boon (an argument I do not buy, and which gets worse every time a new synergistic card for gaining loyalty is printed). But cards that give you something no one can interact with immediately? Yuck.

StopShot on I still don't understand why …

1 year ago

I joined MTG after planeswalkers were a thing. I mostly ever play Commander and some Pauper, but for EDH I never use them. My philosophy is planeswalkers only live for one turn, so if a planeswalker can generate enough value off of the first turn it comes in to justify its inclusion I'll run it, otherwise I don't consider it.

Maybe with powercreep I might change my mind. I would love to see more Planeswalkers that given you emblems right away like Sorin, Lord of Innistrad.

Quicksilver2785 on 56: Orzhov Afterlife

3 years ago

No problem with the questions. Both Lingering Souls and Sorin, Lord of Innistrad are good cards and would work with the deck. I think they both work more on the token aspect of the deck, rather then the afterlife/death trigger. If you wanted to go that route, I would probably switch out Athreos or Liesa.

Drellino on 56: Orzhov Afterlife

3 years ago

Ok i understand. I was having the same thoughts about Dramatic Finale. However what about Lingering Souls? And Sorin, Lord of Innistrad? Sorry for so many questions but i'm really curious about

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