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616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
616.1e Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply.
The damaged player, or controller of the damaged permanent, chooses what order to apply replacement effects in. Assuming you are damaging your opponent or their permanent(s), they choose the order to apply the replacement effects in. Thus each instance of 3 damage becomes 3(3)+1 or 10 damage. Each helix deals 10 damage, gains 3 from its own effect, lifelinks for 10, gaining 13 life total and triggering 2 instances of 3 (or rather 10) damage from firesong. So that's 30 damage and 13 lifegain per helix, for a total of 60 damage and 26 lifegain after Reverberate.
July 18, 2021 9:52 p.m.
Just as a reminder, the first place to look whenever you have questions about a specific card's function is that card's rulings. These can be found on the Gatherer and most card database websites. One of Dismantle 's four rulings states:
If the target artifact is an illegal target by the time Dismantle tries to resolve, the spell won’t resolve. You won’t put any counters on an artifact. If the target is legal but not destroyed (most likely because it has indestructible), you do put counters on an artifact.
So yes, in the proposed situation, you would be able to put 10 charge counters on the Reactor.
July 18, 2021 9:35 p.m.
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|Playing since||Eighth Edition|
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