Sunken Citadel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a colour.

: Add one mana of the chosen colour.

: Add two mana of the chosen colour. Spend this mana only to activate abilities of land sources.

capwner on "Master of Cruelties" - Budget but Strong?

9 months ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

capwner on MBC: Classic 8-Rack

9 months ago

It's sweet how budget this list is! I have no idea how good 8 rack is in modern right now but I could see it being rough without access to some of the big haymakers that Coffers has, are you finding that you can get under decks like Yawg and Titan? Would love to see some matchup specific info in your description. Sudden Spoiling is a sweet card btw. Have you considered running Field of Ruin, Demolition Field, Sunken Citadel? These cards are affordable and can be pretty effective vs some greedy decks. And of course Urza's Saga tutoring for your rack is pretty banger. Also here's an idea, Aether Vial for Augur of Skulls during upkeep? Probably not the best thing for this deck but in another build maybe!

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

11 months ago

So after some playtesting, I found the new set actually offered a lot of value to this archetype, and some of it from cards I didn't even consider initially.

Sunken Citadel adds some extra value, particularly alongside Castle Garenbrig. Spelunking is another card that adds some great value to the archetype. These all have some downsides to be weary of though, with that land being a tapped source, and Spelunking essentially turning off Amulet of Vigor. They all synergize well with each other, although they have some anti-synergy with some of the other cards in the deck. I'm still tweaking numbers for some of them in my "tuned-up" deck, but they definitely make some great budget options.

Sentinel of the Nameless City and Hulking Raptor are also some filler creature options. Once again, probably not the most ideal options, but definitely worthy of consideration.

Expect to see some updates to both this and the budget version of this deck shortly.

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