Eye of Ramos
Tap: Add (Blue) to your mana pool.
Sacrifice Eye of Ramos: Add (Blue) to your mana pool.
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Eye of Ramos Discussion
1 month ago
I may be one of the few that actually remember playing Mercadian Masque in the Type 2 (Standard for you whippersnappers.) format. My favorite card of the set, outside of
. It was only a 6/6 unblockable for eight mana, which is way overpriced by today's current Standards. A little surprised you didn't mention
the card. It was the first of it's kind with the most recent "reprint" being
. Or my favorite/annoying combo consisting of
There were five artifacts, one land and a handful of white rebels that created lore of a creature that would eventually end up being printed for Commander 2017, Ramos, Dragon Engine . The first iterations of the artifact dragon came from Henge of Ramos , Eye of Ramos , Heart of Ramos , Horn of Ramos , Skull of Ramos and Tooth of Ramos .
2 months ago
You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.
Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.
I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .
Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)
The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.
I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.
Thanks for your suggestions! I'll get looking at what I can slot in and where :D
This deck to sort of be my love-child. It's everything I love in Magic:
- Big-ass stupid plays
- Ramp / Reduction
- Massive amounts of damage
- Archenemy style gameplay
- Giant boardstates
- And did I mention MOTHER F***ING DRAGONS?!
I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!
5 months ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
6 months ago
@ vasarto77 Nifty tid bit about the Mystic Top combo lines: there are a number of easy ways to generate infinite mana with them after drawing the whole deck that are relatively compact and/or include other cards that can be independently useful.
After assembling the Mystic Forge, Top, Random Cost Reducer part of the engine and drawing the whole deck, for example. Elixir of Immortality + Dark Ritual + Lotus Petal generates infinite mana of any color when looping the Elixir with those cards and using the Mystic Top engine to redraw them. Provided the cost reduction card actually is Helm of Awakening the red Rituals can also manage the same loop. If you can get to artifact cost reduction totaling at least 3 then the Ramos mana rocks ( Eye of Ramos , etc) can also manage the same infinite mana loop. Any of these types of methods are usually able to begin from a very small amount of available mana or even without any mana available aside from what those pieces themselves can provide. The engine, when constructed in that type of way, also offers an easy win condition as the engine loops to generate infinite mana and draw also infinitely replenish the deck allowing infinite castings of any particular card that might be able to kill opponents, such as an unassuming Lightning Bolt .
1 year ago
What are your wincons? No offense, but it looks like this deck was thrown together randomly. It seems like you have too many counterspells, so getting rid of those for a Solemn Simulacrum, Gilded Lotus, Wayfarer's Bauble, Walking Atlas Expedition Map, Sol Ring, Sky Diamond, Eye of Ramos, Commander's Sphere, Darksteel Ingot, Coldsteel Heart, and other artifact ramp cards could be useful. You might need to ditch some islands for ramp, so only get rid of a few. If you put in that much ramp, you could use your commander's ability to draw everyone cards as an excuse for no one to target you, draw a ton of cards, (Spellbook and Thought Vessel will keep you from discarding) then cast an eldrazi titan Emrakul, the Promised End, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Void Winnower, Desolation Twin, or some others of your choice. Other good creatures include Darksteel Colossus and Blightsteel Colossus. You don't have to run all of them but the more you run the more consistent your deck is. You could also put in infinite mana combos such as Rings of Brighthearth and Basalt Monolith (the combo can be confusing check out Infinite Colorless Mana Turn 1 for an explanation) or Isochron Scepter imprinted with Dramatic Reversal + any combinations of mana rocks that produce a total of 3 mana.
1 year ago
Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers
i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.
- Commander's Sphere
- Obelisk of Grixis
- Astral Cornucopia
- Star Compass
- Coldsteel Heart
- Izzet Cluestone
- Jeskai Banner or Sultai Banner
- Eye of Ramos and/or Heart of Ramos
or even multi mana lands,
or artifact tutors card:
or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).
Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)
Board wipe artifact:
Hope it helps,
1 year ago
Been testing a competitive build of Niv-Mizzet, Parun lately - Here are a few thoughts.
Could be playing more rituals. They cast Niv earlier, combo with Niv, and are good with PiF/Engine.
Personally am still unsure on what the correct build for Niv is - I could easily be wrong on most of these thoughts. The list I'm working on also needs a lot of tuning and a few expensive pieces like Candelabra and Twister.
2 years ago
Spectral Searchlight love this card it's great in 2-headed giant
Paradise Plume I gained so much life from this card
Jeweled Amulet super underrated