|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Sundering Growth Discussion
4 weeks ago
No one-of Sacred Foundry for charbelcher?
4 weeks ago
Looks good! Betrothed of Fire and Evolutionary Leap are other sac outlets to consider. A Lotus Petal could help you get there even faster. Also I'm thinking low-cost populate cards like Druid's Deliverance , Sundering Growth , Wake the Reflections , and Rootborn Defenses are useful for getting the second egg quickly, and are better than Bracers, Parallel Lives, Anointed Procession, and Doubling Season given the populate cards have secondary effects and cost less.
1 month ago
Made some changes to achieve better ramp and some more chaotic fun:
1 month ago
Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .
You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.
Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .
I also suggest at least 1-3x Harmonize .
You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.
I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.
I've found Immortal Servitude pretty useful.
1 month ago
I had a question about Kiki-Jiki, Mirror Breaker and the effect of it saying "Sacrifice it at the end step." When it comes to making copies of the token you made with his tap ability. If I had, Doubling Season out, would I still sacrifice both tokens? Or just the first made by Kiki-Jiki. Would the same be true for populate on cards such as Sundering Growth ? Would you still sacrifice the token that was populated? Or would you only sacrifice the first copy and not the populated copy?
Possibly related question, how would this work for Giant Adephage in the scenario: 1. I copy it with Kiki Jijki's effect 2. Swing with Copy into an opponent and damage gets through. 3. Giant Adephage's effect goes off and copies itself.
Do both of the Adephage's get sacrificed that are not the original one?
I hope I formatted this all correctly and it wasn't too confusing but if I can offer clarity, let me know! Thank you for your time!
1 month ago
Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.
Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .
Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.
I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .
2 months ago
3 months ago
- I find Narset, Enlightened Master and Nikya of the Old Ways a bit questionable.
- Decks like this require a lot of ramp. I would opt in for a Burgeoning and Azusa, Lost but Seeking .
- I would ditch God-Pharaoh's Statue and replace Disenchant with Nature's Chant or Sundering Growth as they are hybrids and therefore easier to cast.
- I can't tell if you're going for Zoo, Control, or just Legendary flavored EDH.
- I have my own build I'm trying to work out the kinks for as well.
Sundering Growth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.94%