Voltron EDH deck with Enchantment theme

I am looking for comments and thoughts on how to improve this deck.

This EDH deck's primary win condition is by playing Sigarda and buffing her with enchantments and going for 21 commander damage. Alternativly, this deck can win by hitting with big creatures like Akroma, Angel of Wrath and Avacyn, Angel of Hope, spawning an army of angels with Sigil of the Empty Throne, or beating face with a creature turned eldrazi with Eldrazi Conscription.

This deck also has a defensive enchantment shell as well using cards like Sphere of Safety, Asceticism, and City of Solitude.

Beyond this, the deck uses enchantresses like Argothian Enchantress and Mesa Enchantress as card draw engines. It can also use Skullclamp on the tokens to draw as well. The Eldrazi spawn are very useful for this effect as you can chain there sac effect to power skullclamps equip cost.

This deck also has the ability to generate a decent number of tokens. This allows the deck to still have a decent creature presence even through I am currently only running 13 creatures.

The planeswalkers in the deck also give the deck some additional utility as well. The emblem from Elspeth, Knight-Errant is great and nearly impossible to get rid of/ Ajani, Mentor of Heroes allows me to buff by dudes as well as dig for answers.


Played in 4 games/pods tonight

I not going to go into as specific details on each pod as I have done previously today. Instead, I am going to discuss the things I learned and the decks performance.

The deck did overall pretty well. However, one thing I noticed is that I often became a priority target early on. As I started to lay down the defensive enchantment shell, I started to draw more attention. This really kicked in once I played one of my bigger beaters. I would then be getting hit with enchantment wipes (Merciless Eviction seems to be one of the worst). I am interested in hearing if anyone as any advice on how to this kind of metagame politics at the game table. It would be nice to hear any suggestions on how to avoid rapidly turning the game in and EDH Archenemy variant.

Another thing I have noticed is that I seem to whiff on Ajani, Mentor of Heroes second ability at least somewhat often. At the past couple FNM's. It has been somewhat hit or miss. I have generally used primarily the second ability for the card advantage, but if I hit nothing, then it was a waste. Do you folks think I have enough ajani targets in the deck that this is still normal? Or should I be using ajani differently?

This deck also seems like it could use some more ways of stopping combos. I lost one of the pods when an opponent used an effect that made opponents lose life equal to target creatures power. He was able to essentially use it to one-shot everyone at the table with the combo. I was interested in hearing any suggestions on how to include combo disruption into the deck. I am already running Torpor Orb and Hushwing Gryff for there anti-ETB effects. Any thoughts?

I would also be interested in hearing some recommendations of graveyard hate I could include in this deck. Reanimation effects can be very annoying to deal with and I have little of it in my deck as is. There are a significant amount of graveyard shenanigans at the Game store I go to and it might be nice to try to prevent that. They consist of dedicated black reanimator decks to Sun Titan. The consistent recursion of cards by opponents in annoying to deal with and it would be nice to hate it out.

Also, with the spoiling of the new commander cards, does anyone have any suggetions on which, if any, of them I should be adding to this deck.


Comments View Archive

GenesisWave says... #1

After looking over your deck and reading about the problems you encountered, I think you need to consider running some spot removal and recursion.

That you're not running Wheel of Sun and Moon is rather surprising considering you're in the colors for it. It circumvents most field wipes and gets under the Gaddock Teeg barrier at G/W G/W, so I don't know why you aren't running it.

You should also consider running something like Planar Guide. It may not save your enchantments, but it easily saves your creatures after a field wipe, and at only 1 mana, it's a surprisingly effective lil reset button.

Nevermore is a good card if you're looking to stay in the realm of enchantments. a 3 drop warding card that keeps those nasty spells at bay (which you can help keep alive with sterling grove's shroud ability) means you should be able to keep the nasty stuff away.

Mangara of Corondor is a beastly creature card that makes for great spot removal. should you ever be in need of preventing a threat, it is a great sniper bullet against those nasty things swinging your way.

Lastly, as far as big beaters go, consider running Angelic Arbiter

Lastly, I'd suggest Holistic Wisdom. If you're ever in a spot where you need to recur a better aura to win (ie Eldrazi Conscription is in the graveyard and you have Hyena Umbra in hand), you can easily drop one card for another more suitable for the situation and take control of the game again.

Hope this helps.

October 31, 2015 9:49 a.m.

Penthoplayer says... #2

Karmic Guide would help recur or play for cheap expensive creatures like Avacyn.

October 31, 2015 1:04 p.m.

Silverpandaria says... #3

In terms of enchantments: Wheel of Sun and Moon as mentioned before, really nice. Greater Auramancy is also an addition, makes your enchantments even harder to get rid of.

Heliod, God of the Sun: Is another nice fella, gives vigilance, and an option to dump any extra mana. The fact that Heliod himself and his tokens are enchantment makes great synergy with your enchantment-based effects, also indestructible.

The new green guy is also an option grants you some life and cheaper spells. Herald of the PantheonAnd the kitty Ajani's Chosen (extra fun together with Heliod).

October 31, 2015 1:20 p.m.

Marenkai says... #4

So, I ran Sigarda as a commander for some time before switching to Jenara, Asura of War.

My build was pretty similiar to yours and I think you could use some of these cards:

Silent Arbiter and Dueling Grounds: prevents tokens/aggro decks from getting out of hand too soon.

Magus of the Moat (or Moat if you are rich): All your fatties have Flying !

Kor Spiritdancer: That thing is an auto-include. No arguing possible here. It just wins by itself AND makes card advantage, it's just too good.

Abundance: No more drawing lands when you need gas.

Torpor Orb and Hushwing Gryff: Will make your life easier.

Grand Abolisher: A way to make people use their turn to kill a creature instead of destroying your enchantments.

Containment Priest: Reanimator's doom. Tutor's doom. Blink's doom. Basically, every deck's doom.

Retether and Creeping Renaissance: Recursion is key in this kind of decks.

I don't think you need a way out of Gaddock Teeg since nearly all your enchantments have a CMC under 4. In fact, my Sigarda list had a Gaddock in it.

Ugin seems to be a random slot in your list...

Stony Silence, Null Rod, Damping Matrix: You don't need artifacts anyway and Sol Ring is only relevant early in the game.

October 31, 2015 2:52 p.m.

TeraInferno says... #5

Thanks for the feedback. The decklist has been updated to reflect some of your suggestions. Thanks for the input!!!

November 2, 2015 1:13 a.m.

TeraInferno says... #6

Decklist updated and Analysis from FNM posted. Please provide comments and feedback. Thanks!

November 7, 2015 12:10 p.m.

shermanido37 says... #7

Dude, where's your green ramp?! You're running 8 and 10 CMC spells without Cultivate and Skyshroud Claim, something feels very wrong here.

Also, I would run Sigarda as an ADDITIONAL wincon instead of as a MAIN wincon. Run a bit more scary small creatures, like Mirran Crusader, and some more scary in general like Krond the Dawn-Clad, then spring her as a way to secure a kill.

Replace Skullclamp with Swiftfoot Boots. Clamp is for token and graveyard decks, and boots will get you to be scarier.

One last thing. If your meta doesn't mind LD, try casting Armageddon after you've buffed Sigarda. It will make for much harder opposition, surely.

November 7, 2015 1:08 p.m.
November 7, 2015 8 p.m.

Spectra Ward!! Rest in Peace is best white anti-recursion. Also good is Tormod's Crypt. True Conviction nice buff, Song of the Dryads good for opposing generals. Valorous Stance good for non-targeted removal and sweepers.

November 7, 2015 8:13 p.m.

Oh nm on Thalia.

November 7, 2015 8:14 p.m.

Berenike says... #11

rest in peace Starfield of nyx

November 7, 2015 9:03 p.m.

alovingzombie says... #12

I would put in Abundance because when paired with Sylvan Library you put the cards in your hand with Abundance as a replacement effect so no paying life for Sylvan Library. You choose land or nonland three times, draw three cards, and pay no life. Can't get much better than that.

December 2, 2015 2:19 p.m.

TeraInferno says... #13

Thanks alovingzombie, I didn't realize they worked that way. That makes it better than I initially thought.

December 2, 2015 3:28 p.m.

Malek_Deneith says... #14

Regarding enchantment wipes, while it won't prevent them Karmic Justice will sure as hell make enemies regret doing them.

November 28, 2016 11:44 a.m.

illumfolly says... #15

Gaddock Teeg landing after Sigarda is suited up would probably do wonders for you

November 28, 2016 2:52 p.m.

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Compare to inventory
Date added 2 years
Last updated 1 year

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.41
Tokens 1/1 Eldrazi Scion, 3/3 Beast, 1/1 Soldier, 4/4 Angel, Elspeth
Folders EDH, Aura, good stuff, EDH - Selesnya , The Good Stuff, Enchantress Ideas
Top rank #14 on 2015-11-01
Views 3411

Revision 16 See all

1 year ago)

+1 Karmic Guide main
+1 Abundance main
-1 Skullclamp main
-1 Ulamog, the Infinite Gyre main
-1 Femeref Enchantress side
-1 Dueling Grounds side
-1 Armageddon side
-1 Mobilization side
-1 Earthcraft side
-1 Heliod, God of the Sun side
-1 Utopia Sprawl side
-1 Selesnya Signet side
-1 Karmic Guide side
-1 Squirrel Nest side
-1 Awakening Zone side
-1 Kor Spiritdancer side
-1 Bear Umbra side
-1 Angelic Destiny side
-1 Archangel of Tithes side
-1 Sensei's Divining Top side
and 59 other change(s)