When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consulate Crackdown Discussion
1 day ago
- 1x Courser of Kruphix
- 1x Explore
- 2x Forest
- 1x Harmonize
- 1x Horn of Greed
- 1x Ruin Ghost
- 1x Seer's Sundial
- 1x Summer Bloom
- 1x Titania, Protector of Argoth
2 days ago
Thanks for commenting! I do appreciate when people leave meaningful comments on my decks!
I don't think that Teysa could really be the commander for this deck for a few of reasons,
Kambal is a 3 drop, which means he can interact with players while they are still playing ramp cards and setting up, giving us a huge advantage right from the get go, and continues to be a thorn throughout the entire game. Also, since he is a 3 drop, he is not as hard to replay once he is removed from the field.
The vast majority of cards in the deck are geared towards gaining life and using that life to trigger abilities while at the same time draining our opponents. Teysa doesn't enable us to have a significant source of lifegain early in the game that would allow us to start playing out our cards very quickly.
While Teysa is outstanding at making sure you don't get attacked, she does nothing to stop combo/ramp decks and is as big of a target as Kambal (If not bigger) since people get that you can play card effects while hiding behind your own Teysa.
I thank you for your suggestions though!
3 days ago
Fantastic decklist. My only recommendations would be to swap Teysa, Envoy of Ghosts in as the commander. As expensive as she is to cast, she becomes an absolute wall, and if you have Whip of Erebos on the field she becomes unblockable life gain. Her or Ayli, Eternal Pilgrim.
I'd also say that the deck would benefit from Diabolic Tutor as well.
4 days ago
A few changes to main and sideboard. I tend to run mainboard Authority of the Consuls to get the lifegain and swing over new blockers, taps down those pesky red haste decks and I have no hesitation with losing 3 life to Anguished Unmaking which is a strong card at all times. The sideboard is ridiculous in shutting down artifact heavy decks and I've had a few ragequit's after a Consulate Crackdown snared 3 freshly minted Metalwork Colussus and all his artifacts.
Any thoughts appreciated.
1 week ago
dlamars: Hmmm. Really depends what you're trying to hate on.
Manabarbs hits ramp players.
Rest in Peace hits GY players.
Et cetera :)
3 weeks ago
1 month ago
the "crack down on immigration" should have a link to Consulate Crackdown
1 month ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]