When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
Price & Acquistion Set Price Alerts
|Have (12)||acbooster , Regulus1010 , Kiortio , gildan_bladeborn , jhTheMan99 , KillDatBUG , KB2187 , , BladeMasta220 , ToolmasterOfBrainerd , firemind12 , tspearing|
Consulate Crackdown Discussion
4 days ago
If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.
Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.
I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.
To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.
Hope that helps :]
2 weeks ago
OOMJasonDavis: Thank you for your suggestions. I do believe, however, that many of the things you mentioned are not exactly true. I did forget to add/sideboard, which may have been the tipping point.
Gonti's Machinations: I think this card fits as a turn 1 play. It gives me a drain source later in the game if I need it, and gives me a small boost for energyAuthority of the Consuls: I could see how this could be sideboard, however it slows down any other aggro deck besides red vehicles. It gives that small life bonus and is all around a fantastic one drop.
As for land count, I believe that there are enough at 19. Having 4 Plains and Crumbling Vestige allows you to flicker lands for more mana if you need it. Flicker Aether Hub for energy, which allows any color.
Card draw has always been a problem for Orzhov colored decks, which this is primarily. Aside from the 4 mana Diabolic Tutor and Aetherworks Marvel, there is Combustible Gearhulk at 6 mana, Expedite at 1 mana which gives haste (good catch), Cathartic Reunion for 2 mana which is a good spell. I could see Glint-Sleeve Siphoner working as well.
While these are all good options, they leave me stuck for what to remove. This means I could a) Scratch one of the win conditions (Either Gonti or Lightning Runner) or b)cutting one card of a few "less winnish" cards.
2 weeks ago
Eidolon of Rhetoric, Krosan Verge, Aura Shards, Rhystic Circle, Absolute Law, Council's Judgment, Containment Priest, Heroic Intervention, Consulate Crackdown, Greenwarden of Murasa, Fiend Hunter, Angel of Serenity
3 weeks ago
Hi Steelforger, you're right, and it's saved me a number of times so far. They try to Consulate Crackdown or somehow steal them, I just implode them and use the mana if I can, the same goes for a kill spell on the Marionette Master. Perhaps my explanation of the strategy wasn't the clearest for the complexities that can be had, but it was namely trying to work up to the point of being able to use everything to maximum effect.
B47m4n2015, that's actually a rather good fit. Anything that's going to target Scrapheap Scrounger would also kill Hope of Ghirapur, but I can get some consistent flying hits in and sac it if it's going to get killed anyway. I might proxy test it to see how it goes some time soon. It would certainly combo into me doing my lethal combo.
3 weeks ago
A few thoughts:
If you are starting out with a board state and allowed to attack, I don't know that there is much your opponent can do against an Emrakul, the Aeons Torn. Why not start with just her? Game's over in two turns and every attack she'll blow up their entire board.
With the board you've lain out, does Narset Transcendent start at her ultimate already? If she doesn't, then she doesn't do much for the first few turns and there are several options that would break you:
- Consulate Crackdown or Merciless Eviction can exile your whole field (there are other exile choices like. Final Judgment, Descend upon the Sinful etc can exile all your creatures.
- Black Sun's Zenith can mass reduce toughness of your creatures
Even if you're already starting with a Narset Transcendent emblem from her ultimate, there are still some options:
3 weeks ago
Only 22 lands? I would recommend going to at least 24, but probably closer to 26. Thing in the Ice Flip is a fine card, but you need to be playing cheap spells to trigger it, very notably Attune with Aether/Traverse the Ulvenwald in case you decide to add a color, although the 4 color versions are generally less spell heavy. I don't think you need so many counterspells either. Maybe cut back on 2 Void Shatters to open up space for more lands?
Another note is that the Copycat decks I've seen do well generally go on tangents like other colors, superfriends, or delerium with cards like Traverse the Ulvenwald, Ishkanah, Grafwidow, etc. This seems like it could be good because it has Thing in the Ice Flip to help people waste their 4 damage spells and protect your combo while requiring almost no real changes in your deck.
3 weeks ago
You might want Summary Dismissal somewhere in there. Sphinx of the Final Word would be a good card to have in the sideboard against control. Maybe Quarantine Field for utility. Maybe a Consulate Crackdown if you think you'll face down artifact decks.
3 weeks ago
Hey, 18 lands is not enough if you want to be running anything that costs 3 or more mana. Cut some things like Ornithopter, as it is useless in the deck and will not give you anything of benefit except maybe another source for improvise, though the deck doesn't seem too focused on that. Taking out some mic. spells would work as well, as you should be running around 24 lands. Failed Inspection could be taken out for more Metallic Rebukes if you can find them. I am not a fan of Consulate Crackdown in the mainboard, it is a dead card against anything not running artifacts and only useful if you run into a mass artifact strategy. Sideboard it for sure. Take out some of your larger creatures for fabricate things such as Glint-Sleeve Artisan, Propeller Pioneer, Visionary Augmenter, etc.