When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consulate Crackdown Discussion
3 weeks ago
first you might want to put Consulate Crackdown to the side board, its a good card just if they don't have artifacts its kinda bad. if you are going to use the two dwarves i said earlier you are going to need to cast them with some red mana so i would recommend most of all Aether Hub with all the energy it is great and maybe put in a few mountains and if you want Inspiring Vantage.
1 month ago
Went to standard constructed the other day, one of my opponents was playing a similar build. I have been toying with different color combinations for super friends to different levels of success. This past week was bant super friends and one of my sideboard cards is Consulate Crackdown. I brought it in game 2 to shut down his strategy and had a terrible surprise. He turns his deck into jeskai spells game 2. The deck swaps out a lot of the improvise cards for things like Enigma Drake and things like Fateful Showdown. Might be worth tinkering around with for a sideboard surprise. Standard constructed is monday at my lgs if I can get the full sideboard list I will put it up.
3 months ago
"Destroy all artifacts" is a thing I do face, and I have two options: either outrace them so they're within lethal range without my buffs, or prioritize tutoring for Sunforger so that I can access Boros Charm at will.
Thank you for your interest in my deck! ;)
3 months ago
First thing you should do is add four lands to the deck to make it EDH legal.
Descend upon the Sinful: don't see how this helps you with 30 creatures in the mainboard.
Consulate Crackdown: I find it too narrow. It doesn't have flash, so when you need it most, it could be too late. Spot removal is typical better.
Captain Sisay: You only have 10 total legend cards in the deck. I think you can find better cards for the theme you are going for.
Before I suggest cards and/or replacements, what is your budget for the deck?
3 months ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
4 months ago
4 months ago
Thanks HOPMONSTER, card draw is indeed not too much in here...there's scroll rack, divining top, windfall. I've thought about Pull from Tomorrow, because it draws X and can turn the late game (if it gets so far).
Ivory mask is too expensive for that effect.
Karmic justice has been moved in and out of the deck several times, it mistly did next to nothing...at best someone lost one permanent to it, at worst the opponents played around it anyway, for example by exiling everything important with Consulate Crackdown. Padeem is better protection imo, because he also draws cards, maybe Hanna's Custody would be an option too
Open the vaults is too expensive for a two sided effect, I think Sun Titan is a much better recovery tool
Linvala...good, but there is Cursed Totem which is an artifact (and I'd like to use artifacts over coloured spells here to avoid mana problems and to be able to cast as much as possible with workshop, tomb and city and the mana artifacts), it costs only 2 and I don't need the one sided effect of Linvala because I play no creature with an activated ability myself ;)
What I might remove is Strionic Resonator because it is too situational. Pointing out the little card draw will probably make me cut this card.
5 months ago
I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.
Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax
Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.