|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consulate Crackdown Discussion
1 month ago
Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,
put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves
I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.
1 month ago
Going to try removing the tokens + mass death package because it's clumsy and unfun. No more:
Substituting in some more interactive cards:
Search for azcanta for Quest for Ancient Secrets
2 months ago
Feel free to call me cruel for even making this suggestion, but since you have a Mycosynth Lattice, two things I would recommend are Vandalblast and Consulate Crackdown. I know its a pretty cheap move but I use them both in my Breya deck along with Mycosynth Lattice. It's just such an amazing artifact combo piece.
4 months ago
Thanks for the upvote Anbu!
I run Grixis control also, but I've been working on the list for Esper for awhile now.I feel that white is in a good spot with the removal and other tools we got in Ixalan that it could be viable.
I did decide to put in Consulate Crackdown in the sideboard, just a one of but the meta I play in tends to have a ton of artifacts and artifact tokens. So who knows, it might be useful.
4 months ago
Thank you for posting this, and thank you to everyone who's provided good advise for helping this type of deck develop. With the release of Ixalan I'll be plunging into standard for the first time, and this deck has made me the most excited to get started right away!
Now, I'm currently leaning heavily towards the three-color splash for my own build, as Esper is one of my favorite combinations. I want to make it work really badly, but I don't want to sacrifice viability to do so. I'll try to compare running WUB over just UB, since Grixis isn't the current direction I want to take. (Though, I'm certain someone else could make a compelling argument for it.)
Debates to Support:
Excellent pool of SB options which include better answers against artifacts/enchantments, plus Authority of the Consuls/Kinjalli's Sunwing to provide further stabilization against aggro, and Consulate Crackdown/Hour of Revelation to check against mirror matches/similar decks.
Debates to Oppose
Three colors instead of two. Color balancing will be necessary. (Treasure and Etherium help to rectify this con.)
Greater risk of inconsistency.
UB already provides everything needed to control the board (except for when enchantments/artifacts manage to get past counterspells and resolve).
Too many options to choose from and not enough space to squeeze into 75.
Tldr; am I hyping myself up too much for esper when I shouldn't try to change what isn't broken, or do you truly believe it could still make for a viable build?
Additionally, I'm all for Mechanized Production being included at least in SB for faster and more consistent wins. I was thinking a 2:3 split between it and RiR somewhere in the 75; especially if any Gearhulks are being used.
Further Thoughts on Specific Cards
It would shut down several land-fetching spells/abilities. (Which if I'm understanding correctly, many ramp decks in standard run).
Flash. You are able to keep mana for counterspells available if needed, and can cast it in response to relevant spells/triggers on opponent's turn.
Fairly sizeable CMC to consider, with counterspell slots it has to compete with.
Another card I'm interested in is Merchant's Dockhand.
A turn 1 drop if you've got nothing else in hand. Chump blocker that trumps 1/1's and trades with any other X/1's.
Ability which provides utility for Treasures, Etherium cells, excess Dockhands, and Gearhulks to dig through library for win-cons, and can be used during opponent's end step if counterspells weren't necessary.
Cheap artifact for artifact matters.
Another creature in a control deck.
Dead draw late into the game when nearly any other card would make for a better draw.
Ability costs 4 CMC and tapping to activate, so it can't be used the turn it's drawn.
Again, thank you for posting this and thank you for your time! I plan on buying cards within the next couple of days, so if you get any updates let me know! I'll also post my deck when it's created and keep updates with it.
Let me know if you'd like any advise on specific cards you're debating over! I'll give my (admittedly naive) input if requested. Cheers, and good luck!
5 months ago
first you might want to put Consulate Crackdown to the side board, its a good card just if they don't have artifacts its kinda bad. if you are going to use the two dwarves i said earlier you are going to need to cast them with some red mana so i would recommend most of all Aether Hub with all the energy it is great and maybe put in a few mountains and if you want Inspiring Vantage.
6 months ago
Went to standard constructed the other day, one of my opponents was playing a similar build. I have been toying with different color combinations for super friends to different levels of success. This past week was bant super friends and one of my sideboard cards is Consulate Crackdown. I brought it in game 2 to shut down his strategy and had a terrible surprise. He turns his deck into jeskai spells game 2. The deck swaps out a lot of the improvise cards for things like Enigma Drake and things like Fateful Showdown. Might be worth tinkering around with for a sideboard surprise. Standard constructed is monday at my lgs if I can get the full sideboard list I will put it up.
8 months ago
"Destroy all artifacts" is a thing I do face, and I have two options: either outrace them so they're within lethal range without my buffs, or prioritize tutoring for Sunforger so that I can access Boros Charm at will.
Thank you for your interest in my deck! ;)