|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consulate Crackdown Discussion
1 week ago
So, for the pillow fort:
Consulate Crackdown is too situational. I would recommend taking it out for Merciless Eviction, because it is more versatile, and less susceptible to removal. Also, fun things happen with Copy Enchantment+Sphere of Safety...
1 month ago
1 month ago
Have you considered Consulate Crackdown as a one sided mass artifact removal?
1 month ago
Have you tried Consulate Crackdown? It is a one side mass artifact removal.
1 month ago
If you are planning to play group Brawl, you may want to look into board wipes. If you cast your embalm creatures early, a board wipe puts you in a good position while slowing your opponents down. You have options like Dusk / Dawn, Hour of Revelation and/or Fumigate. Oketra's Monument could be good here as well. If you want all the hate, or are playing 1v1, Authority of the Consuls and Consulate Crackdown could help a lot... Or draw a lot of hate in a group game.
2 months ago
I would write a better description of what you're trying to achieve. It is kind of hard to offer advice when all you have to go on is "win by flying." Other than that I would suggest cards that help reduce the cost. Cloud Key, Foundry Inspector, Mycosynth Golem, and Semblance Anvil. Skeleton Shard is a nice graveyard retrieval. Energy Chamber is nice for a counter. I know you said you're on a budget, but consider Mycosynth Lattice and Darksteel Forge (a destroy all artifacts would easily shut this deck down). I use Consulate Crackdown and Mycosynth Lattice as an alternate win condition.
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2 months ago
To clarify a bit Artifacts also follow the rules of colour identity. Godsend or Blinding Souleater would be legal with your commander--the former has a White color identity as a component of its mana cost, and the latter as a component of its activated ability. Contrarily Courier's Capsule and Evolution Vat would not be legal, as they do not have White colour identities.
I run Sigil of the Empty Throne in a deck that is 43% enchantments--it has been a powerful finisher in that deck, but the deck's construction is absurdly skewed toward enchantments. I am not sure it would work well in most other decks, but wanted to mention it as you wanted an angelic theme.
Paradox Engine + Isochron Scepter allows for some infinite combos if you are running a large number of mana rocks. You can use it for casting Holy Day on each opponents' turn in the early game, and eventually use to pump out infinite mana, for cards such as Entreat the Angels (which fits the angel host theme you said you wanted).
Some other cards to consider:
- Mesa Enchantress - card advantage
- Lightmine Field - strong pillowfort card, particularly against wide decks. However, if your win condition involves attacking with lots of creatures, you might want to forgo this one.
- Darksteel Mutation - removes an enemy commander without giving the opponent an option to return the target to the command zone.
- Consulate Crackdown - remove their mana rocks, and any remaining threat your opponents might be.
4 months ago
Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,
put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves
I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.