On Serra's Wings
Legendary Enchantment — Aura
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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|Commander / EDH||Legal|
Latest Decks as Commander
On Serra's Wings Discussion
5 months ago
Seeing that a good deal of your creature base is heavily leaning on Legendary humans(like my Jirina deck I posted here yesterday), you might want to take advantage of that and swap either Citywide Bust or Cleansing Nova for one Urza's Ruinous Blast as it keeps some of your board alive if you're controlling at least a few legends(and assuming your opponent's doesn't). To add to the subtheme, Heroes' Podium, On Serra's Wings and Outlaws' Merriment might be good adds. Also, 5 spot removals is a bit on the low side, but it's all a matter of preference. My EDH decks run 10-12 and 2 wraths. But it all depends on taste and the meta you play in... If you want to check my deck out and compare, here's a link ^^ http://tappedout.net/mtg-decks/fellowship-of-the-first-men/
5 months ago
You can do a lot better with the auras you have for Narset.
Battle Mastery is a cheap one that gives double strike to her.
Steel of the Godhead gives her a +2/+2 boost as well as making her unblockable with lifelink.
Eldrazi Conscription will just decimate people if you free cast it with Narset.
Aqueous Form gives her unblockable and lets you scry.
On Serra's Wings can give her a bunch of keyword abilities and a boost.
Corrupted Conscience you can put on Narset for infect wins or use it to steal a good creature.
Scourge of the Nobilis gives +2/+2 , lifelink , and a way to drain extra mana during combat to go for a kill.
Response / Resurgence is another extra combat spell you could use in the deck.
6 months ago
Serra, Holy Patron
Legendary Planeswalker - Serra
+2 Target creature gets +1/+1 and gains flying, vigilance and lifelink until end of turn
+1 Until your next upkeep, white creatures get +1/+2, and nonwhite creatures get -2/-1
-X Choose any number of artifacts and/or enchantments equal to half X, rounded down. Destroy each of the chosen permanents
-8 You get an emblem with "creatures you control with base power and toughness 1/1 get +5/+5 and have flying"
It can't be a commander itself, but useful in general for commander format. Especially decks with Elspeth, or Superfriends decks with a lot of 1/1 token production. Or just any token production decks with a lot of white.
Make a land with suspend. Unless that's a ninja I see on the notification beacon. In which case, do the challenge above.
8 months ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
1 year ago
I'm liking the idea but I think there are a couple things that don't flow well with the deck.
doesn't really have a place as a 3 drop in a deck like this.
For similar reasons, On Serra's Wings could also be hard to use. The best case scenario would be a Warden or a Guardmage, but even then you aren't really going to make a big difference. I'd invest more on control and add other wincons with a sideboard.
1 year ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
1 year ago
1 year ago
Hell yeah! Another heroics deck! I have one too but Daxos the Returned commands mine, same idea tho.
Some creatures that I don't see here that could benefit the deck are Celestial Ancient , Danitha Capashen, Paragon Dawnbringer Charioteers , Graceblade Artisan , Lagonna-Band Trailblazer , Sram, Senior Edificer , Wingsteed Rider , Umbra Mystic and my personal favorite Thran Golem .
Some enchantments I really like in my deck are Celestial Mantle , Daybreak Coronet , Divine Favor , Face of Divinity , Griffin Guide , Hope Against Hope , On Serra's Wings Angelic Destiny and Bonds of Faith can go offensive or defensive. You should look into some umbras like Felidar Umbra and Hyena Umbra .
I realize I've only suggested white cards but that's the only overlapping color our decks share.
Sorry to spam this comment with so much but I got excited. I love the heroic mechanic and I'm glad to see other people utilizing it. A big enchanted +1 from me!