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|Magic 2015 (M15)||Rare|
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Enchantment — Aura
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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|Want (23)||hyrulian , mini_tb , joshw335 , adb_slayer , Brodolf , TheMagicReturns , Ariumlegion , arthurxisde , Kleptozaniac , P13 , Dk1997 , volcomstone2892 , king0fclubs , olivebagel , Totaemuegerli , PopeJonIII , Swagrajag , snowmaster55555atgmaildotcom , beckhr , bsorner3 , WORD_559 , IBWolfKnight , PoisonSamurai|
Spectra Ward Discussion
3 days ago
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!
3 days ago
How about some stuff to keep Narset around like Gift of Immortality and despite being a bit expensive Sword of Feast and Famine and the other swords would be good for giving her protection, but Spectra Ward will make her nearly untouchable unless someone has a All Is Dust or Oblivion Stone . Then also go for some of the extra turn spells like Beacon of Tomorrows , Time Warp , and Time Stretch because if you hit them with her ability then you can go another round and attack again. Also a cheaper turn adding spell would be Stitch in Time despite only working on a coin flip.
3 weeks ago
Sovereigns of Lost Alara is really good. Also, I love a good Rancor . Your opponents will have a hard time getting rid of it. Hammer of Nazahn , Darksteel Plate , and Bastion Protector let you attack without fear. Shalai, Voice of Plenty is a great card for EDH. If you want commander damage, Whispersilk Cloak , Rogue's Passage , Spirit Mantle , Aqueous Form , Aether Tunnel , Unquestioned Authority , and Holy Mantle are options. Also Spectra Ward . These are good options for voltron if you go that way.
1 month ago
This is a good collection of cards! If I were you, I would either go for a more midrange deck built around non-auras like Sigil of the Empty Throne and Sphere of Safety or focus on a more aggressive aura-based deck that is built around Hero of Iroas and other heroic creatures. If you take the latter option, you can curve from Favored Hoplite or Lagonna-Band Trailblazer into Phalanx Leader and Blessed Spirits. Then start targeting Phalanx Leader with cheap auras and Blessed Spirits will get huge fast. If you go this route you need protection since creatures with auras have a huge target on them. You already have Emerge Unscathed, which is great, but you might also consider Gods Willing, Center Soul, or an umbra like Hyena Umbra. Those are a lot cheaper to cast than Spectra Ward and, unlike Selfless Spirit, they'll re-trigger the heroic mechanic.
2 months ago
You don't have much in the way of recursion. Maybe cards like Sun Titan, Eternal Witness, Noxious Revival, Greenwarden of Murasa, Recollect, Nature's Spiral, Wildest Dreams, Regrowth, and Nissa, Vital Force? You already have Naya Charm so you'd probably only need one or two more. It's also probably worth running one or two board wipes, sometimes an opponent's board is going to be scarier than yours and you'll want to make it go away. Fumigate and Hour of Revelation are both solid. Besides that CoolMemesBro already suggested all the cards I was going to suggest, however it should be noted that Spectra Ward doesn't protect against board wipes.
3 months ago
Some cards I find very valuable in my Uril build are:
Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.
Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).
Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).
Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.
Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.
I recommend removing:
Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.
Serra's Embrace is pretty much worse than Tilonalli's Crown.
Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).
Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.
Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.
Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.
Anyway, hope this helps. Uril's one of my favorites.
Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti
3 months ago
Hey, LoaTheWolf. From what I've read of the comments (only the first few) it seems like you are familiar with mtg already, and budget isn't too much of a concern. If you have already played other formats before, then starting out at 5 colors can be fine. Otherwise, I would also advise against it. If you really want to go 5-colors, I think Jodah, Archmage Eternal would be better than Ramos, Dragon Engine. Ramos can be tricky to build and pilot well, whereas I think Jodah will give you more room to learn and even evolve your deck as you decide what you like and don't like. Some fun Commanders I have played/played against are Muldrotha, the Gravetide, Yasova Dragonclaw, Samut, Voice of Dissent, and Nekusar, the Mindrazer. Muldrotha decks want to build up their graveyards full of cheap permanents that can easily be brought back and sacrificed for value, here's the version I'm currently playing: Tidal Graves. Yasova is pretty straightforward, make her bigger than all the other creatures and then steal the best one each turn, if you can then sacrifice it to Fauna Shaman or something, that's just a bonus. The Samut I play against is a voltron build that uses enchantments like Spectra Ward to deal 21 commander damage really quickly. Nekusar is also pretty straightforward, I'm sure you can find much better lists than mine, but the idea is use lots of Windfall type cards. Be careful with him though, he tends to make everyone at the table target you first. Hope this is helpful and good luck with whoever you chose.
3 months ago
Painter's Servant changes all cards not in play and all permanents, so effectively everything. Only way around it would be things that give protection without targeting, like Brave the Elements or Akroma's Memorial. Some cards specifically give protection without removing themselves as well, like Spectra Ward or Pentarch Ward
Spectra Ward occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
W/U (Azorius): 0.1%
GWU (Bant): 0.06%
RUW (Jeskai, America): 0.15%