|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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Enchantment — Aura
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Spectra Ward Discussion
3 months ago
Okay, this list will probably be long so I'll see if I can break it up.
Eldrazi Conscription - expensive, but powerful aura
Spectra Ward - usually makes bruna unblockable
Spirit Mantle - usually makes bruna unblockable
Temple of the False God - land ramp, usually nice
Hedron Archive - ramp that turns into card draw if needed
Tons of tons of cards tutor enchantments, so consider those as well.
3 months ago
I suggested two cuts already. Cut them. And cut your tutors. You should have enough redundancy in the deck that the tutors shouldn't be that necessary. And I don't see any one piece in the deck that is an "absolutely must have to go to tutor after." So, my suggested cuts:
Idyllic Tutor , Enlightened Tutor , Three Dreams , Unexpected Results , Greater Auramancy , Spectra Ward . I'd cut the Signets and keep the Talismans; I think they're better, and you've got plenty of ramp in your land enchantments.
That's 9 cuts right there. I'd probably switch a few of your counterspells with some removal, like Generous Gift and Beast Within . Fertile Ground , Wild Growth , and Overgrowth are other solid ramp enchantments, and might be better than some of your other land enchantments.
3 months ago
Greater Auramancy is going to cause you more problems than it will help, and Spectra Ward is going to prevent you from adding more enchantments to a creature once you cast it. Privileged Position and Sterling Grove will be better.
4 months ago
Instead of tackling the enemy with stacks of auras bolstering Uril, I have opted for a flavoring of complementary PAIRS of enactments and auras.
Or, for pure beatdown power, I could search for the aura Spectra Ward which gives uril protection from all colors, and in doing so would restrict me from being able to enchant him any further... except from colorless auras. Enter the perfect dance partner Eldrazi Conscription the powerful colorless aura that, together with Spectra, brings Uril to 21/21.
And, where I could have given my deck a one sided board wipe, I instead opted for the more sportsmen sorcery of Single Combat . Where ALL players choose one creature they own... and sacrifices the rest. Leaving my champion Uril a little one-on-one time to show his prowess, and prove that even the strongest creatures stand no chance against an enchanted beast.
Along with other complimentary tricks my version of Uril is a fun waltz of choices. An elegant way to have fun with strategy over slapping on cheap, vapid auras.
This is my Uril.
6 months ago
Np and ty for the upvotes.
Spectra Ward is typically iffy in Narset lists. It prevents you from getting more auras on her (granted you have a more reliable token supply for valid targets).
Does this list make enough tokens to alpha strike multiple players at once? If so, consider Mass Hysteria and/or Ashling's Prerogative . These may be a bit too ballsy outside of an extra turns/combat Narset because they haste your opponents stuff too though.
7 months ago
I would also probably cut some of the higher CMC creatures. Usually these decks run 3-4x each of Soul Warden and Soul's Attendant . Those are much better than Impassioned Orator since they're cheaper and trigger on opponent's creatures as well.
8 months ago
Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.
Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.
I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.
Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.
Thanks for the help!
8 months ago
How about some stuff to keep Narset around like Gift of Immortality and despite being a bit expensive Sword of Feast and Famine and the other swords would be good for giving her protection, but Spectra Ward will make her nearly untouchable unless someone has a All Is Dust or Oblivion Stone . Then also go for some of the extra turn spells like Beacon of Tomorrows , Time Warp , and Time Stretch because if you hit them with her ability then you can go another round and attack again. Also a cheaper turn adding spell would be Stitch in Time despite only working on a coin flip.
Spectra Ward occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%