Sigarda Enchantment EDH

Commander / EDH* TeraInferno

SCORE: 22 | 46 COMMENTS | 3727 VIEWS | IN 9 FOLDERS


Updates From FNM —Nov. 6, 2015

**Played in 4 games/pods tonight **

I not going to go into as specific details on each pod as I have done previously today. Instead, I am going to discuss the things I learned and the decks performance.

The deck did overall pretty well. However, one thing I noticed is that I often became a priority target early on. As I started to lay down the defensive enchantment shell, I started to draw more attention. This really kicked in once I played one of my bigger beaters. I would then be getting hit with enchantment wipes (Merciless Eviction seems to be one of the worst). I am interested in hearing if anyone as any advice on how to this kind of metagame politics at the game table. It would be nice to hear any suggestions on how to avoid rapidly turning the game in and EDH Archenemy variant.

Another thing I have noticed is that I seem to whiff on Ajani, Mentor of Heroes second ability at least somewhat often. At the past couple FNM's. It has been somewhat hit or miss. I have generally used primarily the second ability for the card advantage, but if I hit nothing, then it was a waste. Do you folks think I have enough ajani targets in the deck that this is still normal? Or should I be using ajani differently?

This deck also seems like it could use some more ways of stopping combos. I lost one of the pods when an opponent used an effect that made opponents lose life equal to target creatures power. He was able to essentially use it to one-shot everyone at the table with the combo. I was interested in hearing any suggestions on how to include combo disruption into the deck. I am already running Torpor Orb and Hushwing Gryff for there anti-ETB effects. Any thoughts?

I would also be interested in hearing some recommendations of graveyard hate I could include in this deck. Reanimation effects can be very annoying to deal with and I have little of it in my deck as is. There are a significant amount of graveyard shenanigans at the Game store I go to and it might be nice to try to prevent that. They consist of dedicated black reanimator decks to Sun Titan. The consistent recursion of cards by opponents in annoying to deal with and it would be nice to hate it out.

Also, with the spoiling of the new commander cards, does anyone have any suggetions on which, if any, of them I should be adding to this deck.

THANKS A BUNCH

If you want to do the squirrel thing, I'd put in a wee bit more tutors, so you can actually make infinite squirrels.

October 30, 2015 2:04 p.m.

GenesisWave says... #2

After looking over your deck and reading about the problems you encountered, I think you need to consider running some spot removal and recursion.

That you're not running Wheel of Sun and Moon is rather surprising considering you're in the colors for it. It circumvents most field wipes and gets under the Gaddock Teeg barrier at G/W G/W, so I don't know why you aren't running it.

You should also consider running something like Planar Guide. It may not save your enchantments, but it easily saves your creatures after a field wipe, and at only 1 mana, it's a surprisingly effective lil reset button.

Nevermore is a good card if you're looking to stay in the realm of enchantments. a 3 drop warding card that keeps those nasty spells at bay (which you can help keep alive with sterling grove's shroud ability) means you should be able to keep the nasty stuff away.

Mangara of Corondor is a beastly creature card that makes for great spot removal. should you ever be in need of preventing a threat, it is a great sniper bullet against those nasty things swinging your way.

Lastly, as far as big beaters go, consider running Angelic Arbiter

Lastly, I'd suggest Holistic Wisdom. If you're ever in a spot where you need to recur a better aura to win (ie Eldrazi Conscription is in the graveyard and you have Hyena Umbra in hand), you can easily drop one card for another more suitable for the situation and take control of the game again.

Hope this helps.

October 31, 2015 9:49 a.m.

Penthoplayer says... #3

Karmic Guide would help recur or play for cheap expensive creatures like Avacyn.

October 31, 2015 1:04 p.m.

Silverpandaria says... #4

In terms of enchantments: Wheel of Sun and Moon as mentioned before, really nice. Greater Auramancy is also an addition, makes your enchantments even harder to get rid of.

Heliod, God of the Sun: Is another nice fella, gives vigilance, and an option to dump any extra mana. The fact that Heliod himself and his tokens are enchantment makes great synergy with your enchantment-based effects, also indestructible.

The new green guy is also an option grants you some life and cheaper spells. Herald of the PantheonAnd the kitty Ajani's Chosen (extra fun together with Heliod).

October 31, 2015 1:20 p.m. Edited.

Marenkai says... #5

So, I ran Sigarda as a commander for some time before switching to Jenara, Asura of War.

My build was pretty similiar to yours and I think you could use some of these cards:

Silent Arbiter and Dueling Grounds: prevents tokens/aggro decks from getting out of hand too soon.

Magus of the Moat (or Moat if you are rich): All your fatties have Flying !

Kor Spiritdancer: That thing is an auto-include. No arguing possible here. It just wins by itself AND makes card advantage, it's just too good.

Abundance: No more drawing lands when you need gas.

Torpor Orb and Hushwing Gryff: Will make your life easier.

Grand Abolisher: A way to make people use their turn to kill a creature instead of destroying your enchantments.

Containment Priest: Reanimator's doom. Tutor's doom. Blink's doom. Basically, every deck's doom.

Retether and Creeping Renaissance: Recursion is key in this kind of decks.

I don't think you need a way out of Gaddock Teeg since nearly all your enchantments have a CMC under 4. In fact, my Sigarda list had a Gaddock in it.

Ugin seems to be a random slot in your list...

Stony Silence, Null Rod, Damping Matrix: You don't need artifacts anyway and Sol Ring is only relevant early in the game.

October 31, 2015 2:52 p.m. Edited.

TeraInferno says... #6

Thanks for the feedback. The decklist has been updated to reflect some of your suggestions. Thanks for the input!!!

November 2, 2015 1:13 a.m.