Sedge Scorpion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sedge Scorpion

Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

AmoeboidChangeling on WG Aggro

2 years ago

BruhYouFarted well, I did end up taking out Lapse of Certainty and Fog (the other preventing card remained) before today's game. I added 2 creatures, Sedge Scorpions instead, with these my deck might be more succesful today. Thanks for your advice again!

wallisface on Poison Hurts

2 years ago

Some thoughts:

  • It looks like you need to have Fynn, the Fangbearer in play in order to be posing any sort of threat. To that end, I would suggest running the full playset of him, as well as running a playset of Neoform (probably in place of Double Major, which feels a little clumsy) to guarantee you can get him out reliably.

  • 22 lands feels like a lot when you're highest CMC is 2. The only reason you currently need more than 2 lands in play is for the beforementioned Double Major, so by ditching that card I would think you could get down to around 18 lands easily (a good replacement for those removed lands would be Sedge Scorpion, as it's another early play that works with Neoform to get Fynn out asap)

  • I'm not sure how useful Counterspell is here as it feels like you'll be tapping-out to cast creatures or spells during every one of your own turns.

multimedia on

2 years ago

Hey, I'm sorry, but I don't see many changes that reflect why you're using Aesi as Commander. Path of Discovery is the right idea since little creatures can potentially reveal a land with explore. It looks like you've added a +1/+1 counter strategy to make all the little creatures better which is fine, but why this theme with Aesi? The main strategies here don't benefit Aesi or get enough benefits from other cards for Aesi to be Commander.

Currently your strategy is to develop a creature board presence early with little creatures, but with Aesi instead of creatures early you want lands or other mana sources. This is called ramp and ramp will help to cast six mana Aesi faster. Then after you control Aesi the more lands you get onto the battlefield during a turn the more draw you get. Once you control Aesi little creatures aren't doing enough instead you want to cast spells that get you more lands or higher power creatures/spells that cost more mana to utilize all the lands you have and mana you can make. Your main goal should to be to get Aesi onto the battlefield which little unblockable and deathtouch creatures aren't helping with.


Sol Ring is an example of a one drop that's going to do more with Aesi as Commander than Sedge Scorpion . Sol is ramp, is considered the best card in Commander and it's excellent when your Commander has a higher mana cost.

You can get lands from little creatures who have more interaction with Aesi: Sakura-Tribe Elder and Coiling Oracle . Who can be cast early for ramp or later in the game and still have interaction with Aesi because they can or potentially can put a land onto the battlefield. Sakura-Tribe Scout and Llanowar Scout are little creatures who let you put a land from your hand onto the battlefield. This effect can be repeatable and done at any point of the game at instant speed to trigger Aesi during an opponent's turn.

Tireless Provisioner is an example of ramp that's a creature who has interaction with lands to create treasures which can be saced to make mana. As a three drop it would do more with Aesi then Vedalken Infiltrator . The nice thing about treasures as ramp is they don't go away until you use them letting you store up a lot of mana for a big turn.

Rampaging Baloths is an example of a higher power creature to spend mana from ramp on that can do more with Aesi as Commander than Oko, the Trickster . When you control Rampaging then it can create an army just by playing lands which has good interaction with Aesi by getting lands onto the battlefield.


In multiplayer Commander where each opponent starts with 40 life then it's difficult to do much damage early game with attacking little creatures. This is why I suggested Edric, Spymaster of Trest because then attacking has another purpose then just doing damage and that other purpose is drawing cards. You see with Edric you don't care about how much damage you do early game with little creatures all you want is to have your creatures do damage to opponents to draw cards.

Unblockable and deathtouch really help since these creatures are not going to be blocked by an opponent because they're not enough of a threat for an opponent to worry about, but this is what you want since then you're drawing cards. The drawing of cards because of little creatures positions you to have a lead in the game which makes it worth it to play many little creatures especially one drops to attack.

osiczym on Engulfing Destruction

2 years ago

You can pick better versions of some cards: Kalonian Tusker => Barkhide Troll Sedge Scorpion => Wasteland Viper

Additionally I would put here: Khalni Hydra , Ghalta, Primal Hunger and maybe Aspect of Hydra

TheVectornaut on Can't touch this - please help

2 years ago

If you were dropping lure, then Sedge Scorpion and Deadly Recluse would probably go with. Otherwise, Brawn seems unnecessary with enough trample auras like Unflinching Courage or Rancor in the deck. Also, Traproot Kami is too defensive for a deck that wants to play a bogle on turn one. As for Spearbreaker Behemoth , it is a great card, but it would be very out of place in this deck in particular. Just getting enough mana to cast it would be a struggle and its activated ability can't target any of the creatures in the main without first buffing them with an aura or two. Ramp and bogles aren't all that compatible as strategies so I'd stick to only one.

When it comes to exile vs. elves, I think you should build whatever sounds fun. You can always just build both in the editor and then make trades and purchases for the one you enjoy goldfishing with the most. I build a lot of decks online and only end up purchasing about 20% of them in paper.

Hedron-titan on Can't touch this - please help

2 years ago

Would I switch out a lot of the small creatures for little ones with hexproof TheVectornaut? I was thinking of putting in a couple more creatures that could do more, like as opposed to Sedge Scorpion Do you think Spearbreaker Behemoth could also really help me with this deck. I was also thinking of either making an exile deck or an elf deck. Which do you think would be better?

TempestArmor on Grave Tidings

3 years ago

It almost looks like you want to play some Battlecruiser magic! Battlecruiser is a strategy where your first half of the game is spent ramping and playing tight threat removal. Cards like Plaguecrafter , Mire in Misery , and Tribute to the Wild , or even Sedge Scorpion or Foulmire Knight play into this strategy super well... as long as you're ramping, too.

The second half of a Battlecruiser strategy is preparing for an alpha strike: that means waiting until the moment is right to play Muldrotha and not allowing her to be killed or countered before you're ready (she's expensive enough that you can ramp past her cmc and wait it out). You've got a couple effective synergies that become insanely powerful if you can do them the same turn you drop your commander, which is totally possible with cards like Daring Apprentice . Preparing for that alpha strike becomes a game of setup: you gotta be ramping, self-milling, getting those combo pieces into your graveyard while taking out the most dangerous threats. It's fun if you do it right! Just ramp ramp ramp!

Consider Renegade Map , Traveler's Amulet , Horizon Spellbomb , or similar!

Tyrant-Thanatos on Fighting target creature

3 years ago

702.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action.

701.12a A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

Deathtouch will cause any damage inflicted by its source to be lethal to creatures. Fight causes the creatures to damage one another, making each creature the source of the damage dealt to the other.

As an example, if an Apex Altisaur fights a Sedge Scorpion, both will be destroyed.

In the example you listed, a 3/4 fighting a 2/3 Deathtouch, both will die. Regardless of when the fight occurs.

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