Counter target spell unless its controller pays for each card in your graveyard.
Printings View all
|Fate Reforged (FRF)||Common|
Combos Browse all
|Commander / EDH||Legal|
Rakshasa's Disdain Discussion
5 months ago
Nava will show you the cards I recommended removing. Some good keywords to look for if these don't tickle your fancy are Delirium, Flashback, and Threshold. Here are some cards you could add to it instead: Chill of Foreboding , Circular Logic , Countervailing Winds , Cryptic Serpent , Dakra Mystic , Detritivore , Diluvian Primordial , Dreamborn Muse , Fascination , Fraying Sanity , Gibbering Fiend , Magnivore , Manic Scribe , Ore-Scale Guardian , Rakshasa's Disdain , Rise from the Tides , Runehorn Hellkite , Stitcher Geralf , Stream of Thought , Treasure Cruise , Howling Golem , Millstone
1 year ago
You're kinda light on Ramp and card draw. I tend to want something like 6-9 pieces ramp and 4-7 pieces card draw. Kodama's Reach, Cultivate and all on the on color signets I'd recommend for ramp. And Treasure Cruise; Fact or Fiction, and it's cousin Sphinx of Uthuun; and Read the Bones I would consider for card advantage. Maybe something like Regrowth too.
I feel like Rise from the Grave and Rakshasa's Disdain are subpar versions of better cards. Like why not run Counterspell or Logic Knot or Delay or Disallow or... you get the idea. Yawgmoth's Vile Offering could be a spicy edition to this deck over rise. I'll also agree with the comment above and say Diabolic Servitude is great.
Seasons Past could be really really good but it depends on your meta. The deck indicates that you probably want one but if you have a faster meta, probably pass on it.
If it were me, I'd probably cut Grimoire of the Dead (Very slow), Ghoultree (Not really synergistic), Sultai Ascendancy, (It's not a great card advantage engine or graveyard filler), Boneyard Wurm, (Chumped all day long) Altar of the Brood, (My guess would be you'll never win by milling your opponents out), Witchbane Orb, (I doubt it's gonna come up, all that often), and Rise and distain as I mentioned above.
Cool deck. Hopefully any of that was useful.
1 year ago
Don't think you need 28 lands. 24-25 should be fine.
I feel like you might have some better counter-magic than Rakshasa's Disdain and Unwind lying around. Mana Leak and Negate perhaps? And if you don't, you might find a person at your local game store that will at least give you some Negates for free. Or at least Cancel, which is still better than Rakshasa's Disdain, if not both of them.
1 year ago
Don't you have a better counterspell than Rakshasa's Disdain lying around?
1 year ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
2 years ago
Just a bit of input for you: Why run Rakshasa's Disdain over Counterspell? It costs more and is conditional.Sidisi, Undead Vizier is amazing for a deck like this. A creature that grabs any card in your deck that can be easily brought back is pure value. Consider Reclamation Sage for recurrable artifact/enchantment removal (with as much self milling as you plan to be doing you want as many effects as you can stapled onto creatures). Living Death can act as a major wincon for this strategy and seems like a must include however it is around $6. Monastery Siege can let you pitch things from your hand into the grave and provides you with some draw. Ashnod's Altar could turn your less relevant late game zombie tokens into mana for a big spell like Villainous Wealth. I'm still working on my own list if you want to check it out: http://tappedout.net/mtg-decks/10-04-17-sidisi-reanimator/
2 years ago
The counterspells are not too heavy no matter what situation I am put in. This is mostly what my deck was back when Magic Origins was out, and I had Rakshasa's Disdain as a playset (I'll give you my previous decklist at a later time). Other than that, I can't afford Collective brutality right now, but I'll be sure to add that on my list of cards when I upgrade.
3 years ago
Alright, i'm here. I'm going to assume that this is a budget build so ill try keep it low. This deck is decent but it could be better and that's what i'm here to do. My word is not law and its your decision whether or not you want to add the cards I recommend. I have not made a Geist deck myself but I do have experience with Voltron from Rafiq and Uril.
Ok, from definition Voltron is a deck archetype with the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. (definition comes from mtgsalvation). The problem is, your deck isn't Voltron enough to justify it being a Voltron EDH. So we need to fix that.
Problems:-Instants: Too many instants. You don't need this many instants, yes a couple of counter spells are needed but in a Voltron you should be winning before they have any serious threats on the board._ Everything should help you win. No shenanigans, straight value. _
Instant Cut List
-Creatures: Creatures in a Voltron deck really need to help you win fast, otherwise why would you run them?. Avacyn, Angel of Hope and Angelic Arbiter are too slow because, by turn 7/8, you should have already won. Ethercaste Knight and Ojutai Exemplars just don't do enough in EDH. Odric, Lunarch Marshal doesn't help you.
Creature Cut List
-Enchantments: Enchantments and artifacts on Geist are how you win the game and your enchantment section is missing some key pieces. Citadel Siege and Monastery Siege do not do enough to justify their places in the deck. Ordeal of Heliod and Ordeal of Thassa were cards made for standard. They aren't powerful enough to be in EDH. There are cards that offer more than Aqueous Form and Stasis Snare.
Enchantments Cut List
-Artifacts: You could do so much more with your kit in terms of Voltron. You're missing key pieces and are running cards that are sub optimal. There are better swords than Hero's Blade. Spear of Heliod is bad. The +1/+1 isn't really relevant and you want to be playing stuff rather than paying 3 to get rid of their stuff. Sword of the Animist just escaped being cut. Really, Worn Powerstone?.
Artifact Cut List
Sorceries: There are so many good sorceries to help you, especially in White and Blue. Talent of the Telepath seems fun but is gimmicky and can end up revealing nothing game changing.
Sorcery Cut List
Planeswalkers: Voltron needs planeswalkers that help you win the game faster. They change the game by saying "deal with me or you lose". Jace, Unraveler of Secrets is not a good card in this deck. It does nothing to help you win the game faster. Elspeth, Sun's Champion is only slightly better than Jace, Unraveler of Secrets, but she's too slow.
Planeswalker Cut List