Rescue

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rescue

Instant

Return target permanent you control to its owner's hand.

Azoth2099 on Chun - li countless tokens

4 months ago

DreadKhan

Ohh yeah man, Crystal Shard is great here for sure. As many economically feasible ways to reset Chun-Li as possible is a must here, certainly. Unsummon, Vapor Snag, Fading Hope, Rescue, Curfew, Chain of Vapor, Alchemist's Retrieval, Unsubstantiate, Familiar's Ruse, Geistwave, Call to Heel, Snapback & of course Capsize (so much utility here) are all worth a thought here imo, seeing as how they are also instants that can easily be recurred via the Commander's ability.

Other less synergistic synergies like Vedalken Mastermind, Waterfront Bouncer, Trusted advisors, Shrieking Drake, Faerie Impostor, Seal of Removal, Turbulent Dreams, Aether Spellbomb, Otawara, Soaring City & Sanctum of Eternity could potentially help the deck push through to victory as well!

And then there's Intuition, which is obviously just insane lol.

Balaam__ on You can't spell control with out the trol(l)

2 years ago

Rescue also will not work on cards already in your graveyard. To target a specific card in a given graveyard, the spell you wish to use must specifically reference a card in a graveyard, such as Exhume , Reanimate or Animate Dead . There are also mass graveyard sweepers like Bojuka Bog as well. But cards like Rescue / Turn to Mist can only target a permanent that’s on the battlefield.

Gruul_Ultimatum on You can't spell control with out the trol(l)

2 years ago

Thebestnoob neither Rescue nor Turn to Mist can target creatures in a grave.

Thebestnoob on You can't spell control with out the trol(l)

2 years ago

Balaam__ Why not Turn to Mist doesn't say that you can only exile the creature on the battlefield it only said the the creature ends up on the battlefield why can't you take it from the graveyard then to the battlefield?

Why doesn't Turn to Mist work just like Rescue because Rescue can affect's the graveyard, why can't Turn to Mist do the same thing but instead of the card coming back to your have it goes to the battlefield?

Gattison on Rube Goldberg's Tesla Coil

2 years ago

BruhYouFarted: Not a bad idea, especially Rescue . Thanks! I will look into that soon... and I do still need to make a decent Bant deck to complete my collection.

tsewall on Orvar CEDH

3 years ago

Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...

Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)

Swarmyard can provide some incidental protection for Orvar

Things I'm considering that aren't on your list Creatures:

Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into

Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...

Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?

Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful

Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.

Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...

Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.

Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.

Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.

Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.

Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing

Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.

Run Away Together considering this as a way to deal with a threat and copy one of my creatures.

Cards I love:

Energy Tap this is great. didn't even consider it. solid inclusion.

Time Spiral and transmute artifact... mentioning these just because I'm jealous...

Treachery Ditto ^

Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.

Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!

Cards I'm "meh" on:

Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.

Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.

Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?

Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?

Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.

I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...

I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...

Thanks for posting the list!

ZendikariWol on Card creation challenge

4 years ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

ZendikariWol on Card creation challenge

4 years ago

BTW Mox Iridium is surprisingly not that relevant, because it's an artifact. Not that many spells care about artifacts. The only things I thought of that could be breakable with it are

Nature's Claim (which becomes a ritual plus 4 life),

Brought Back, Rescue, Steel Sabotage, and other such effects (which go infinite with a free sac outlet and a Archaeomancer effect),

I guess Ghostly Flicker plus any creature that generates mana on ETB,

And finally, this adds infinite mana to the Jeskai Ascendancy combo.

Enough about that. Time for more fragile cards ig.

Breakable Behemoth

Artifact Creature- Beast Construct

Fragile (whenever this creature is targeted or dealt damage, put a wear counter on it, then sacrifice it if it has three or more wear counters on it.)

6/5


You guys, this mechanic had issues.

1- it's a downside mechanic, and those are famously not liked by... anyone except sometimes Spike and the occasional oddball Johnny.

2- it's not a very steep downside. I can't think of a time that any opponent was ever casting two or more spells to target one of my creatures. Ever. It creates a downside for something that doesn't actually happen in the game. That leads new players to turn away from it (because new players are very turned off by downside cards- even good strong ones like Sign in Blood) and experienced players to ignore it. Not a good look for a mechanic.

How do you change that? Fragile implies easy to damage... why not make it respond negatively to damage?? Now, it's still a downside mechanic and downside mechanics are not sexy or usually much fun to play, but this version kind of makes sense and it's much more conceivable that a creature is targeted or damaged three times over the course of a game than targeted twice in one turn.


Anyway, that was a bit of a tangent. How about a card that's fine in terms of power level, but drips with flavor. It could be a character, a plane, a plane yet undiscovered, or a character whose story is yet unwritten. Go wild!

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