Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Dominaria (DOM) None
Urza's Destiny (UDS) Common

Combos Browse all



Return target permanent you control to its owner's hand.

Price & Acquistion Set Price Alerts




Rescue Discussion

TheNocholas on Yasova - Jack yo stuff!

1 month ago

Isochron Scepter is a tough card to cut in. If you had ten instants cmc 2 or less that work with the deck it would be worth an include. You could go for a they cast, you steal and hit, then bounce the creature strategy Blink of an Eye, Rescue that would allow for the fling and scepter combo to be viable.

GabeBurch on Bouncing Etrata

1 month ago

I may give Unsummon a try, although I actually cut Rescue for Siren's Ruse because it’s nuts with Etrata

CaptainGalvanic on Bouncing Etrata

1 month ago

I suggest you replace Rescue with Unsummon, since Unsummon gives you more options.

Bokamoso on Pauper EDH MonoBlue Control

1 month ago

Hmm... Rescue is a serious suggestion. The reason why I am not automatically adding it is because I've tried to include unsummon spells that do more than just return the creature/permanent. Dream Stalker is a good example of this. Most of the time I would rather pay an extra mana at sorcery speed in order to get a 1/5 creature out of the unsummon spell. It is a good, versatile, suggestion though. After playing more with my group, I may find that the kicker cost of Into the Roil is usually too high and I may want to opt for Rescue as a cheaper alternative. Thank you!

HomelandsRares on Pauper EDH MonoBlue Control

1 month ago

I think you have all the pauper-legal blink effects, but is there a reason you aren't running Rescue? It hits all permanents you control, so it could come in handy.

SmashPortal on Infinite Paladin

1 month ago

Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.

Suggestions Search for Azcanta  Flip, On Serra's Wings, Triumph of Gerrard, Seal Away, Fountain of Renewal, Shalai, Voice of Plenty, Dive Down, History of Benalia.

FastIsFaster on Ral’s Controlled Burn

2 months ago

I feel like Guttersnipe and Enigma Drake are somewhat at odds with one another. Guttersnipe is considerably worse if drawn late and you have spent most spells trying to keep your opponent at bay. Enigma Drake is nothing but a big (big-ish I guess) blocker until you get enough spells in your graveyard for it to really start swinging out, and that whole time it is a prime target for removal. Given the other spells in your deck, I think you are better off running Enigma Drake and Mirror Image to give you extra copies of the drake. I think Guttersnipe is more at home in a deck running 1 cost spells like Warlord's Fury, Crash Through, Rescue, etc where 5 mana can be 10 damage (plus any damage the spells might do). If you are trying to go for a more controlling route, Enigma Drake rewards you for countering your opponent and filling up your graveyard will spells, but every spell you cast without a Guttersnipe on the field is one less trigger. In the case of Ral, I think his first two abilities work much better with Enigma Drake, and it isn't until the third ability (very difficult to actually get to) that you have synergy with Guttersnipe, and the emblem plus Enigma Drake will win you the game too. Just a few thoughts.

FastIsFaster on Adeliz Wizards

2 months ago

I think Rescue should take Spell Pierce's spot, as it allows you to protect your creatures better and opens up the option to use a land twice if you haven't played a land for turn.

Load more