|Commander / EDH||Legal|
Printings View all
|Urza's Destiny (UDS)||Common|
Combos Browse all
Return target permanent you control to its owner's hand.
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6 days ago
Counterspell and Sejiri Refuge aren't legal in this deck, as one was never printed in a standard set, and the other hasn't been printed in a standard set since 2009. Unsummon will be leaving standard in a couple weeks, so you might want to use Rescue instead. Counterspell can be replaced by Essence Scatter or Syncopate. Sejiri Refuge can be replaced with Glacial Fortress or Meandering River.
2 weeks ago
I feel like Guttersnipe and Enigma Drake are somewhat at odds with one another. Guttersnipe is considerably worse if drawn late and you have spent most spells trying to keep your opponent at bay. Enigma Drake is nothing but a big (big-ish I guess) blocker until you get enough spells in your graveyard for it to really start swinging out, and that whole time it is a prime target for removal. Given the other spells in your deck, I think you are better off running Enigma Drake and Mirror Image to give you extra copies of the drake. I think Guttersnipe is more at home in a deck running 1 cost spells like Warlord's Fury, Crash Through, Rescue, etc where 5 mana can be 10 damage (plus any damage the spells might do). If you are trying to go for a more controlling route, Enigma Drake rewards you for countering your opponent and filling up your graveyard will spells, but every spell you cast without a Guttersnipe on the field is one less trigger. In the case of Ral, I think his first two abilities work much better with Enigma Drake, and it isn't until the third ability (very difficult to actually get to) that you have synergy with Guttersnipe, and the emblem plus Enigma Drake will win you the game too. Just a few thoughts.
2 weeks ago
3 weeks ago
I would recommend using as many one-drop spells as you can if you are building around Guttersnipe. Consider some of the following:
Warlord's Fury and Crash Through both will let you draw a card, and they cost less than Chart a Course, and you don't have to swing in with creatures (this is especially important when Guttersnipe is your only creature out).
Rescue allows you to protect your Guttersnipe without having to use space for Siren Stormtamer, and it will also allow you to bounce a land you have already used and play it and use it again (if you haven't played a land for turn.
In my build, I found myself holding onto Doublecast for a long time, hoping to set up a crazy big damage play, but I switched to Primal Amulet Flip, I found I played it out as soon as I drew it, and within a turn or two it was flipped, doubling my spells every turn after
4 weeks ago
I play two Izzet decks, one is built around Guttersnipe and the other is a wizards deck very similar to this. For both decks, I have found Rescue to be a very (and surprisingly) useful card. My deck focuses a bit more on red than blue spells, so being able to bounce a Mountain back to hand and then use it again is great for things like Warlord's Fury, Crash Through, and Wizard's Lightning. Even with just Island, Mountain, Mountain, you could play Wizard's Lightning + Warlord's Fury + Rescue, return a mountain, play land for turn (the mountain you just returned) then drop another spell that costs just R. You can also use it to return one of your creatures if they try and target it.
1 month ago
Hello some possible changes to reduce the manacost some creatures that trigger Ezuri: Quickling instead of Rescue +Bramblewood Paragon Sage of Fables Abzan Beastmasterinstead of Tuskguard Captain enchantment:+Awakening Zone-From Beyond and more ramp maybe: Cultivate orFertilid(triggers Ezuri) I see that you use Kaseto, Orochi Archmage maybe you can trySnake Basket for snake tokens, another advise, reduce the cost of your counterspells:add Stubborn Denial Swan Song etc in general try to avoid creatures that surpass the 5 manacost :D
3 months ago
Tatyova is a very good choice for merfolk tribal right now.
3 months ago
I'm surprised you're not running any counters... Spell Pierce, Admiral's Order (it's as good as cancel, but with a situational betterment)Unwind, Syncopate, and ESPECIALLY Disallow arguably the best counterspell ever printed.
Ghitu Lavarunner is a must, surprised you're not running him.
Seismic Shift is a great sideboard card against agro, slowing their tempo.