Riddleform

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Riddleform

Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

2U: Scry 1.

Riddleform Discussion

theshadow2250 on gods

5 months ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

Nina26 on Narset

8 months ago

@ mythologyman22:

Thanks for the advice!

I removed Riddleform and replaced it with Sphinx's Revelation and Mission Briefing which is very versatile in play. If I do remove the creatures, what would you suggest for replacements? I only have 6 creatures at present, and it doesn't feel like a reliable win con. I'm not good at deck building, but I really wanted to experiment with Narset Transcendent .

mythologyman22 on Narset

9 months ago

This looks like a pretty cool budget deck, however, you may want to take out the Pteramander and Thing in the Ice  Flip as well as Riddleform , as most control decks don't want to cast spells during their main phase. For new cards, maybe one Sphinx's Revelation ? I know it's expensive, but it's a great card.

draaien on

1 year ago

I would seriously recommend playing a bit more land as 16 is really low (you need to draw 1/3 of all the land in you deck to play your 5 drop). Besides that you might want to cut some counterspells in the mainboard and run Siren Stormtamer it is a wizard so nice and harder to counter the counter for control decks as this is an ability not a spell. This should also allow you to cut some of your worst wizards, i would cut the Ghitu Journeymage. Another cool card is Riddleform although not triggering Adeliz, the Cinder Wind it does trigger prowess and allows you to make sure you don't over draw land cards. Besides suddenly having an extra 3/3 flyer that is way harder to remove by sorcery speed removal is great. One last underrated card in this deck is Warlord’s Fury it replaces itself in your hand and triggers prowess and adeliz and makes your opponent either sacrifice their board or give you a ton of damage allowing you to finish of with one of the burn spells. Lastly i would suggest cutting at least a couple of the counters from your mainboard (i dont know your LGS meta so you do you) usually counters are played on the opponents turn not giving you the prowess triggers when you actually want them. And against UW control you want to outburst them not out control cause that aint gonna happen anyway.

scott.bomberg on Izzet Wizards

1 year ago

draaien

1st off, Riddleform is dope and i can't wait to try it.

i personally really like Delver of Secrets  Flip, because a 3/2 flyer is always good. He's not really in the deck to be a wizard, but you can choose to not reveal to keep him a wizard. Often times i use him just to cast a discounted Wizard's Lightning, which can be good enough to win.

Basically, either side is useful. Play delver!!

draaien on Izzet Wizards

1 year ago

i personally really like Riddleform very cheap and a mana outlet. Are you finding any succes with Delver of Secrets  Flip, as his main form is not a wizard?

rupertmarquez on Wizard's Aggro Burn v. 2.0

1 year ago

Hi tjjonny2000, thanks for the suggestions and the feedback!! Now, to answer your questions:

  1. I don't include Siren Stormtamer in my deck mostly because I can't see what card to replace with it. I have considered it many times, but find myself not liking how the deck looks and feels with it. I can't cut cantrips like Opt, Warlord’s Fury and Crash Through (I'm running Crash Through in place of the Renegade Tactics that appear on the list), because my deck is constructed to use a low land count, low curve. The cantrips help give the deck consistency and enable prowess on their own. The only creature I could cut in favor of the Siren Stormtamer is the Ghitu Lavarunner, and I can't do it since it is a far more aggro card that can help me get some damage in early while not being susceptible to Goblin Chainwhirler. I can't cut burn spells for obvious reasons and Riddleform has won me many a game because of the fact that he dodges sorcery speed removal, and is a really good beater in this deck, closing out games by itself if left unchecked. The scrying has also won me games by itself when in a top-deck war. I completely understand why you think that Siren Stormtamer would be a great fit for a Wizards deck, and you might be right, just not for this iteration.

  2. When speaking about Nimble Obstructionist , the reason this card did not make the cut for my deck is because the deck wants a really low curve to function properly. To give you an example, whenever I board in my copies of Enigma Drake to have a bigger threat that can win on its own, I tend to cut all 3 of my copies of Adeliz, the Cinder Wind to not mess up the curve; and it works really well. The point I'm trying to make is that Nimble Obstructionist is a good wizard with useful applications, but it is just too high up the curve for what my deck is trying to do.

  3. Fiery Cannonade sounds awesome with a Soul-Scar Mage on the battlefield, but otherwise, I don't love the idea, especially since when I am sideboarding, one of the first cards to always come out is Adeliz, the Cinder Wind. If I have a card on my board that really works well with one other card on the battlefield, it takes away from the consistency of the deck in general.

I would invite you to playtest a bit with the deck so you can see for yourself what I mean with all of what I said here.

Again, Thanks for the feedback! (And I would really like if you would give a link to your deck in the comments, I do not mind that at all!)

ANemoAcids on Wizardy draw with some infinite combos

1 year ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

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