Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
2U: Scry 1.
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5 days ago
Well if no one else mentions it i will...
Scry effects tend to only reach the shallow top of the deck in modern, while cards that don't allow you to "put on the bottom of your library" di a lot deeper.
Cards like Index, Sage of Epityr are both pretty good cards.
They are as good as scrying, if you have a good number of fetch lands in the deck since you will get what you need from your stacked deck, then shuffle away the rest - the drawback is that too much fetch lands will make you trade between shuffling away wanted cards or playing lands on curve.
Is there a reason why no one mentions Counterbalance?
We have SOME pseudo Sensei's Divining Tops, like Crystal Ball, Hedron Alignment, Riddleform, Darksteel Pendant, Seer's Lantern, Descendant of Soramaro.Its worth it if we are able to float a 1 and a 2 cmc card on the top 3. that allows countering most removal and hate cards (not to mention dealing with stuff like affinity) - and wins counter wars by countering the cheap counters the opponent plays.
In my humble opinion Crystal Ball > Nissa, Steward of Elements, since it allows tinkering with the library at instant speed, thus facilitates Counterbalance.
And any and all instant speed scry AND DRAW effects are really potent with miracles - cards like Condescend are worth casting for X=0
1 week ago
I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).
I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).
Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.
The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.
For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.
The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.
Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.
In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.
I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.
1 week ago
I'm not sure I want to muddy up the mana pool with another color, but I do have my eyes on Dowsing Dagger and Spell Swindle for ramp.
The Dagger isn't as slow as it would be in other decks because everything on my side has flying including the Riddleform which would be activated and ready to attack when playing the dagger. Your opponent gets two useless plants that can't attack and don't have Reach to block you. This means on turn 4 you can play it, attach it, attack for 5 in the air with Riddleform, then transform it for a bonus 3 mana tapping land. Ridiculous. It's not legendary on either side so I won't even hesitate to add 4 of these.
Swindle is a sweet counter spell for this deck that basically drains mana for incredibly useful and tangible ramp that doesn't just empty with your next main phase like Mana Drain. Obviously it's not a threat until turn 5 or later, but this deck should typically make it that far. I can see a pair of these easily fitting the deck.
I am hoping to see a new Sphinx since at least one seems to make it into every block, but Ixalan might be too Tribal around Dinosaurs, Pirates, Merfolk, and Vampires for that. We'll see. I will have 4 creature slots to fill and I don't really want to use Ominous Sphinx if I don't have to. Nimble Obstructionist is a good candidate for aerial shenanigans.
1 week ago
Nice deck +1 for sure.
I am running something like this but I am wondering if you have considered using Duress? Since Ixalan is coming out soon, there seems to be good hand disruption. Harsh Scrutiny seems also very good against most creature heavy decks. I am also considering slipping in a few Riddleforms to get a decent evasive creature on the field.
Some of your card choices seems like good picks, we just have different card amounts in the deck. Please have a look at my version of the deck. Perhaps it will inspire you to make a few changed to yours.
4 weeks ago
Sadly Fumigate with Riddleforms doesn't work the way you've described. Fumigate goes on the stack, then Riddleform's trigger goes on the stack. Since the stack is a last in/first out system, Riddleform's trigger will resolve, then Fumigate will boardwipe the Riddleforms away
4 weeks ago
You should probably begin toying with ideas for post rotation. Riddleform is pretty solid in a deck like this. I know that losing Anticipate is going to be rough but either Hieroglyphic Illumination or Strategic Planning might be the best replacements. I agree with the person above as well, Supreme Will is pretty much an auto include. Horribly Awry can be replaced with Essence Scatter. Unsummon might be worth while as well, I do not care for Select for Inspection in the mainboard only because it always be dead when you draw it. I shouldn't say that, everytime I top deck it my opponent has a single vigilance creature out. 1 or 2 Pull from Tomorrow should be considered as well.
4 weeks ago
Thormonger Thanks! I'm definitely enjoying piloting it!
Riddleform is interesting. To be honest I haven't given it much thought. At glance it's one mana difference and requires some sequencing. In comparison Myth is less of a setup, but takes longer to get going.
I think there's merit in testing it as the flying and scry adds some power. My biggest concern is that you have to cast a spell for it to animate, and I think that might result in some awkward situations.
4 weeks ago
It isn't that milling 26 is bad, it is the hoops you have to jump through to get it there. The last mill deck in standard ran both Sphinx's Tutelage and Fevered Visions. The time it takes for you to get up and running means you are basically dead against gb counters and ramanup red. I imagine those Riddleform Enigma Drake decks probably pose a hard match up too. The format is very fast right now, and until we get some more support for the archetype it is going to be difficult to make the strategy viable. No you aren't missing any mill or discard effects in either color. The advantage to adding black, red, or white is that they open you up to sweepers like Bontu's Last Reckoning Fumigate and Hour of Devastation. With red deck wins and some of the other quick decks around right now bouncing creatures isn't enough right now. They need removed for good and that isn't something blue does well unless it counters the spell.