Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Common

Combos Browse all

Related Questions



Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Regenerate Discussion

Icbrgr on Regenerate vs. protection vs. ....

1 week ago

Oh Regenerate ... the mechanic that was supposed to be evergreen but created way too much confusion and therefore done away with... its really effective though and typically is repeatable but I think is outclassed by indestructible.

Fog is probably the worst choice because its limited to combat damage and the creature will still die to basically all removal.

Indestructibility makes for a much tougher/creature to be killed/dealt with with essentially only being able to die via being forced to be sacrificed from somthing like Smallpox or exiled from somthing like Path to Exile or wither/-1/-1 effects like Mutilate .

Protection from somthing like Progenitus is incredible for a lot of things especially when it comes to removal/evasion... but if you are looking to attack and the opponent cant block may not be what you want...but after blockers are declared and instant speed protection... eh if you can pull it off go for it.

Zike93 on

1 month ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

ZendikariWol on Zacama, Elder DinoSTORM

1 year ago

But like... if someone finds a way to... I dunno... disrupt your combo with... I dunno... removal or a counterspell or like, anything... you just sorta lay down and die. Your deck becomes a normal naya beatdown deck, but with a much worse mana curve.

For stopping counterspells: Prowling Serpopard is great, Gaea's Herald is acceptable, maybe Cavern of Souls but ya know, $$$$. Leyline of Lifeforce, Not of This World, possibly Nullstone Gargoyle. There's that.

Regarding removal, Not of This World is good, Swiftfoot Boots and Lightning Greaves are iffy at sorcery speed, Blossoming Defense, Archetype of Endurance, Asceticism, Sheltering Word, Heal the Scars, Heal the Scars, Molting Skin is amazing, Regenerate, Seedling Charm, Vagrant Plowbeasts.

So yeah that's what I got: a lot of the choices here are not very good, but for redundancy I though some may be useful.

Hankmc on Angel of condemnation rulings

1 year ago

I have Angel of Condemnation with Regenerate opposition plays destroy creature spell. Can I still exile a creature before angel is destroyed? Does angel leave play when its regenerated? Can the angel be regenerated? Can I exert the angel? And if so is it still exerted when it is regenerated?

LeaPlath on Protect and Rule

2 years ago

So if you want to protect and lock the opponent down, that is a Prison deck.

Like, all the cards you are putting in like Regenerate are bad. Wrap in Vigor is better, but even that is awful, because the removal is Path to Exile type stuff.

The combo you have shuts off combat damage, but not for long. Lots of decks pack burn spells, generic removal that hits scepter, or don't attack on a combat damage axis is the issue.

When the premier dumb beater in the format is Tarmogoyf, you are outclassed in creature terms. If you want to lock people with Scepter, there are better spells like Silence or removal. If you want to be a lock deck, there are better lock pieces etc

fwka92 on Protect and Rule

2 years ago

Sorry I dont really understand what GW beats mean? Does it stand for a green-white powered deck?

First I wanted to do a pure life gainer but thought that is boring since there are so many good decks out there already doing that. Then I found this combo with Isochron Scepter and Fog and thought that might be great to integrate. But your advice because of exile effects made me think again so i also included Regenerate and Boon Satyr now. But I'm pretty sure people would still laugh at me when playing with this deck :D

So the strategy i would like to use would be Life Gainer + Protection/Control so that the enemy cant just exile my cards (too easily). Because now I played once with a friend to test a pure life gainer deck from me (not this one) but i was loosing because i couldnt protect myself from his swamp monsters which I couldnt block (could only be blocked by swamp monsters or artifact creatures).

First question do you think Isochron Scepter and Fog makes sense anyway? Its a cheap combo if you can play it (4 mana) but as long as isochron scepter lives the enemy wouldnt be able to make damage to me the conventional way i(i believe i could win with that combo against my friend and having found that combo myself makes me proud)

FTWinchester on Budget Modern Naya aggro

3 years ago

Some good cards for Naya: Woolly Thoctar, Ghor-Clan Rampager, Wild Nacatl, Qasali Pridemage, Fleecemane Lion, Lightning Bolt

Mending Touch is better than Regenerate

I would get Evolving Wilds over Transguild Promenade. Evolving Wilds gets you the basic you need and doesn't cost you a mana. Plus if you play Wild Nacatl then you make him bigger.

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