Reach Through Mists

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Reach Through Mists

Instant — Arcane

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Reach Through Mists Discussion

ruler_of_mtg on Izzet Magistorm

1 month ago

Why use Reach Through Mists? That card is only worth it when you have Peer Through Depths and Sift Through Sands as well, so that you can free-cast The Unspeakable. Use a more competitive spell, like Opt, which is strictly better.

cdkime on Niv-Miz draw

3 months ago

There are a couple things I would change about this deck:

  1. I think you run too many spells that just draw you cards. Rather than Reach Through Mists, consider Opt, Preordain, Slip Through Space, or any number of strictly better cards. Jace's Ingenuity is pretty inefficient, and is probably worth replacing as well.

  2. I think you are too heavily focused on expensive-to-cast counterspells. Consider some more efficient replacements such as Counterspell and Arcane Denial.

  3. You have a brutal curve, with far too many cards at the 5-12 mana mark. You should add more early game interaction, cutting some of the larger, more flashy cards.

  4. Related to the above, you should run more more ramp. Sol Ring is a must in any commander deck, and Izzet Charm will help you greatly. You should also run Command Tower.

  5. You don't really have enough mill effects for Archive Trap to be efficient. You could consider adding Sphinx's Tutelage for more mill, but I do not recommend this. Based on my experience with the similar Nekusar, the Mindrazer, the added mill effects don't add much and generally do not lead to a victory.

Kjartan on

7 months ago

A couple of cards I don't really enjoy in this deck are:

Groundskeeper since 1/1 for 1 with no ability tends to be bad, and his ability very really does something useful.

Shielded Aether Thief since you don't have an Energy build, it really almost reads like a flash 0/4 wall, which, if you face a lot of aggro decks, may not be the worst thing to be doing, but otherwise is very underwhelming.

Fork in the Road, even though it has the potential to interact with Groundskeeper, 2 mana for getting a bisic in your hand, is just what what you want to be doing.

Lifespring Druid is not the worst thing in the world, but it's definately underpowered, even compared to the rest of your list. The thing that makes me resent it however, is that your best cards are your 4 drops. But it does fix your mana, so maybe it's worth it for now.

Reach Through Mists. You should really cut your deck down to 60, but for as long as you're playing with more than 60, this card is completely dead, since it's only purpose is to increase the deck's consistancy. Something you could do naturally, without spending mana on by just removing it from your deck completely.

toastySmorc on Budget Gifts Storm

8 months ago

Mcabe

Yeah storm is one of those decks where it's super hard to find the perfect balance of a set group of cards. Tormenting Voice is definitely worth trying as a replacement for Reach Through Mists, and I agree Past in Flames should be a 3-of. I think I should work on a balance for this.

ZorrosRage on Ghost Dad - (Budget Friendly)

8 months ago

Wel5 Reach Through Mists combos with Tallowisp.

Ravioli2003I started with a mainSpirit Mantle ended up moving to the side. It might go back in the main at a later time. Rancor kind of took it's place for now and goes in instead of a control card some games.

Magic_Aids thanks it's been really fun to play. Made a few changes. You should try it out. So far it's working good.

ZorrosRage on Ghost Dad - (Budget Friendly)

8 months ago

from_concentrateTron matchup probably does need work on it side. Other than that it feels very solid.

Reach Through Mists although only good with Tallowisp it's too good to not pass up a occasional. Draw 1 get whatever card you need.

As for protection there is a lot of counters I think Kira, disrupting shoul, queller, and a lot of hexproof.

rancor has proven to be better than most think. Most of my creatures are still flying and does +2 and trample anytime.

Being 3 colors and 15 spells I didn't include Cavern of Souls it's a great card but I guess relying Mausoleum Wanderer Spell Queller and Disrupting Shoal in the side vs more controlling matchups.

What would you suggest overKataki, War's Wage?

from_concentrate on Ghost Dad - (Budget Friendly)

8 months ago

Sweet list! I like the interactions Tallowisp has with Steel of the Godhead and Geist of Saint Traft, and it also works with your other multicolored creatures. I don't know the context in which you will be playing this deck, but I noticed you do not have many answers for some of the common tier 1 modern decks at the moment (Tron and Jeskai/UW Control come to mind). Spreading Seas, Ghost Quarter, or Field of Ruin are good offense cards to check out as well as a Cavern of Souls to protect your win conditions (Geist of Saint Traft and Tallowisp) which both happen to be spirits.

I like the idea of putting green in the deck for Mausoleum Wanderer + Rancor but outside of that interaction, I don't know how much rancor will benefit the other creatures. It is similar to the interaction between Reach Through Mists and Tallowisp; it is decent value if you can get it to work but every time you have Reach Through Mists in hand with no Tallowisp, a Serum Visions or Opt would be much better. However, green has lots of great cards that could go in the deck such as Collected Company and Natural State (even though you have the Kataki, War's Wage, it does not do much against Tron decks).

Overall, this deck looks like some 10/10 spice, +1!

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