|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Reach Through Mists
Instant — Arcane
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Reach Through Mists Discussion
1 week ago
There are a couple things I would change about this deck:
I think you run too many spells that just draw you cards. Rather than Reach Through Mists, consider Opt, Preordain, Slip Through Space, or any number of strictly better cards. Jace's Ingenuity is pretty inefficient, and is probably worth replacing as well.
You have a brutal curve, with far too many cards at the 5-12 mana mark. You should add more early game interaction, cutting some of the larger, more flashy cards.
You don't really have enough mill effects for Archive Trap to be efficient. You could consider adding Sphinx's Tutelage for more mill, but I do not recommend this. Based on my experience with the similar Nekusar, the Mindrazer, the added mill effects don't add much and generally do not lead to a victory.
1 month ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
4 months ago
A couple of cards I don't really enjoy in this deck are:
Groundskeeper since 1/1 for 1 with no ability tends to be bad, and his ability very really does something useful.
Shielded Aether Thief since you don't have an Energy build, it really almost reads like a flash 0/4 wall, which, if you face a lot of aggro decks, may not be the worst thing to be doing, but otherwise is very underwhelming.
Lifespring Druid is not the worst thing in the world, but it's definately underpowered, even compared to the rest of your list. The thing that makes me resent it however, is that your best cards are your 4 drops. But it does fix your mana, so maybe it's worth it for now.
Reach Through Mists. You should really cut your deck down to 60, but for as long as you're playing with more than 60, this card is completely dead, since it's only purpose is to increase the deck's consistancy. Something you could do naturally, without spending mana on by just removing it from your deck completely.
5 months ago
Yeah storm is one of those decks where it's super hard to find the perfect balance of a set group of cards. Tormenting Voice is definitely worth trying as a replacement for Reach Through Mists, and I agree Past in Flames should be a 3-of. I think I should work on a balance for this.
5 months ago
Ravioli2003I started with a mainSpirit Mantle ended up moving to the side. It might go back in the main at a later time. Rancor kind of took it's place for now and goes in instead of a control card some games.
Magic_Aids thanks it's been really fun to play. Made a few changes. You should try it out. So far it's working good.
5 months ago
from_concentrateTron matchup probably does need work on it side. Other than that it feels very solid.
Reach Through Mists although only good with Tallowisp it's too good to not pass up a occasional. Draw 1 get whatever card you need.
As for protection there is a lot of counters I think Kira, disrupting shoul, queller, and a lot of hexproof.
rancor has proven to be better than most think. Most of my creatures are still flying and does +2 and trample anytime.
What would you suggest overKataki, War's Wage?
5 months ago
Sweet list! I like the interactions Tallowisp has with Steel of the Godhead and Geist of Saint Traft, and it also works with your other multicolored creatures. I don't know the context in which you will be playing this deck, but I noticed you do not have many answers for some of the common tier 1 modern decks at the moment (Tron and Jeskai/UW Control come to mind). Spreading Seas, Ghost Quarter, or Field of Ruin are good offense cards to check out as well as a Cavern of Souls to protect your win conditions (Geist of Saint Traft and Tallowisp) which both happen to be spirits.
I like the idea of putting green in the deck for Mausoleum Wanderer + Rancor but outside of that interaction, I don't know how much rancor will benefit the other creatures. It is similar to the interaction between Reach Through Mists and Tallowisp; it is decent value if you can get it to work but every time you have Reach Through Mists in hand with no Tallowisp, a Serum Visions or Opt would be much better. However, green has lots of great cards that could go in the deck such as Collected Company and Natural State (even though you have the Kataki, War's Wage, it does not do much against Tron decks).
Overall, this deck looks like some 10/10 spice, +1!
5 months ago
ChaosJester Um I feel like it has less utility than Reach Through Mists and Opt because you can use the former to splice your rituals, while Opt lets you scry/ The buyback could be relevant but for 5 extra mana I could have cast Past in Flames instead.
Thanks for your time though, and all the best for your deck too :).