Glimmer of Genius

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get {E}{E}.

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KLD

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Glimmer of Genius Discussion

Asder on Smug Bastard (Niv-Mizzet, Parun)

1 week ago

why is Cerebral Vortex in there? surely Divination Glimmer of Genius Hieroglyphic Illumination and Think Twice are all better options. maybe its a meta thing and there's a Jhoira, Weatherlight Captain in the playgroup or something but outside of that I'm not sure why it is there.

TrueTribal on White/Blue Control *2048 Format*

3 weeks ago

Looks solid! Maybe Glimmer of Genius? The energy is pointless, but it is still A+ card draw. It combos with Rewind as well. Also Dispel can be great in a control mirror match.

Feltrix on Revelations

4 weeks ago

I'm wondering if I should cut Jace, Unraveler of Secrets and maybe a copy of Sphinx's Revelation for additional copies of Glimmer of Genius.

Poaralion on Mono Blue Control Standard

1 month ago

As Foretold is really slow, I think you don't get enough value.

Omniscience is not really helpfull here. You have to hardcast it and if you can then you should have enough mana to do whatever you want anyway, or you cheat in with Tezzeret's ult, but it's really hard and not a good plan. Else, without any draw effect, you will maybe empty your hand one turn and then dead card on board.

Pull from Tomorrow could be an easy way to refill your hand late game. Since you're playing hard control, Glimmer of Genius is really powerfull here.

I really like the Metallurgic Summonings btw !

multimedia on Jeskai Artifacts

1 month ago

Hey, there's some good cards here, but if you're playing this deck at FNM then unfortunately the historic theme is not the direction you want to go, it's too slow and the synergies are honestly not very good.

Jeskai is fine and my advice is turn this deck into Jeskai artifacts with Sai, Tezzeret and Zahid with many low cost artifacts like Mox, Fountain of Renewal and Treasure Map  Flip. I see Sia and Zahid in the main deck and Tezzeret in the sideboard; I suggest building the deck around them. Play red and white for removal Seal Away to keep you alive while you set-up the artifact strategies.

Until rotation you could play an energy theme with Whirler Virtuoso, Glimmer of Genius, Aether Hub and Harnessed Lightning. These cards are all budget. Whirler can make artifact Thopters. Hub with energy is great for a three color manabase. Until rotation you can also add Prophetic Prism and the very powerful with Thopters Inspiring Statuary with Banefire as a ramp finisher spell.


If you're playing at FNM then ignore trying to make your deck ready for post rotation right now especially if you can add a bunch of good budget cards each less than $1. Even if you only get two months of play they're worth it.

Here's an example until rotation:

  • 4x Sai
  • 3x Whirler
  • 1x Zahid (more in the sideboard)

  • 2x Tezzeret

  • 4x Fountain
  • 4x Prism
  • 2x Map
  • 2x Mox
  • 3x Statuary

  • 4x Harnessed
  • 2x Seal (more in the sideboard)
  • 3x Glimmer
  • 2x Banefire

I suggest getting your hands on a playset of Sai he's less than $2 right now. Post rotation he's a big reason to continue to play artifacts.


multimedia on Jeskai Approach Control [Standard]

1 month ago

Hey, consider Glimmer of Genius and 2x Aether Hub main deck? Since Kaladesh Glimmer has been the go to draw spell for control. Without it I think the way this deck is currently constructed there will be consistency issues. Consider cutting 3x Opt and 1x Invoke for 4x Glimmer? Opt is fine, but Glimmer is much more powerful draw spell especially with Gearhulk. Hub helps a lot for a three color manabase and Glimmer powers Hub. Until rotation the exile of Forsake is more important than the life gain of Invoke. Exile is for Scrapheap Scrounger and most of all God-Pharaoh's Gift. These cards are difficult for control to beat if you can't permanently exile them.

With only eight sources of red in the manabase Chandra is not worth it. Consistently it will be too difficult to cast her. I suggest cutting Chandra for 2x more Teferi. Competitively he's the reason to play Azorius control and the manabase can support him. Consider 1x Commit main deck and 1x more in the sideboard for red matchups? Commit is the only way blue control can stop a lethal Banefire and it doesn't actually stop it, it delays it. Banefire is a thorn in control's side and I think it will be even more a problem post rotation because Commit is rotating. Post rotation white has Shalai, Voice of Plenty who is protection against Banefire, you have hexproof, your opponent can't target you.


Some options for post rotation, I think Blink of an Eye can be a go to spell for control. Currently it's already being played as 1 of and 2 ofs. Blink gives control instant unconditional nonland permanent bounce with draw, works well with Teferi. Anticipate or Opt can replace Glimmer post rotation, both work well with Teferi. Currently Syncopate and more Essence Scatter can replace Disallow. I expect there to be a good a counterspell in Guilds of Ravnica because both Izzet and Dimir are guilds in the set. These guilds are traditionally control guilds and Wizards is going to push Grixis colors because of their new Dragon money maker Nicol Bolas, the Ravager  Flip.

The mana situation post rotation is going to be interesting for control decks playing white. I think white is going to be difficult to play as a dominate color for control. Azorius and Orzhov are not in Guilds of Ravnica. Boros and Selesnya are in the set. You've done some real good thinking ahead here because as it currently looks like post rotation Jeskai can be one of the best colors to play white for control. Due to the post rotation mana situation, Esper only has playable Glacial Fortress and Isolated Chapel and some Plains. This is only enough white to splash Teferi and a few other single white cards, but not enough to play Settle the Wreckage, Cleansing Nova and Lyra Dawnbringer.

Jeskai is different because you'll have Fortress, Clifftop Retreat and the new Boros dual land hopefully Sacred Foundry in Guilds of Ravnica. This is enough white dual lands along with Plains to play Settle, Nova and Lyra. With Gearhulks rotating, control needs a new finisher. Which ever way control will go post rotation can be determined by what color has the better control finisher. Esper already has one in Chromium, the Mutable lets hope Jeskai gets one in Guilds of Ravnica.

If this advice is helpful I can give more advice about the sideboard. Would you like more advice?

Good luck with your deck.


punkrawkmonkey on Dimir Nezahal Control

1 month ago

Hey snoozle. Fellow control player here. Since you are only running two colors, you could probably afford to include a couple copies of Zhalfirin Void and maybe one of Arch of Orazca. These are excellent utility lands that help you to to hit the cards you need at any given time in a game. I run them in my Second Sun control deck and they've been a huge help to me so far.

I really don't like Sift with the discard and sorcery speed. An obvious replacement for that would be Glimmer of Genius, but it looks like you want the deck to be legal once we hit the rotation in the fall. Hopefully we will get some better draw spells. That being said Blink of an Eye has been really good for me as both removal and draw. I feel like Moment of Craving isn't very good but then again, I've never played it. Maybe swap those out for the blinks?

I also like to run Negate as a sideboard rather than main because it is almost useless against creature heavy decks like mono red and green stompy. Maybe throw in some Cancels instead?

Just a few suggestions I have. I hope that helped somewhat. Good luck out there! :)

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