Glimmer of Genius


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Glimmer of Genius


Scry 2, then draw two cards. You get EE.

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Glimmer of Genius Discussion

kamelyan on 3DH 4C Energy

2 hours ago

Whir of Invention, Glimmer of Genius, Cyclonic Rift, and Trophy Mage. I don't know how heavy you want to go on the energy theme, but I made an Energy check if you'd like to compare lists. Just keep in mind that it is not at all budget, though very fun.

Cinnabar Island

Commander / EDH kamelyan


Argy on Breaking hearts and standard

2 hours ago

I finally got around to playing a Sideboarded game.

I added 4x Gonti, Lord of Luxury, and 4x Lost Legacy to my deck, and took out 4x Magma Spray.

You were lucky to get 2x Torment of Scarabs on the field early on, and soon after a Raiders' Wake.

I got an Angrath, the Flame-Chained to stick, and later on a Twilight Prophet.

We both played Gonti, Lord of Luxury. You grabbed my Glorybringer, and I got a Torment of Scarabs. The game was over before I got a chance to cast the Enchantment.

You got me down to 3 life with all the discard effects. I discarded 2x Cut / Ribbons fairly early in the game.

I got you down to 10 by hitting you with Angrath's +1 ability, and Twilight Prophet. You had no Creatures on the field to block.

The Turn after you got Gonti on the field I borrowed it with Angrath's -3 ability, and got rid of it the moment it interacted with the Legendary rule on mine.

I hit with my Gonti, and Twilight Prophet, putting you on 6.

I had drawn a Vraska's Contempt.

Next turn you cast Glorybringer, and attacked with it. I Exiled it with Vraska's Contempt, and gained 2 life up to 5.

I had no cards in hand to discard when Raiders' Wake triggered.

On my upkeep I chose to sac Gonti, Lord of Luxury, and lose 3 life.

I used Angrath's +1 to deal 2 damage to you, hit you for 2 with Twilight Prophet, then played Cut / Ribbons for X=2.

That was game.

Cut / Ribbons is problematic for you.

I often look for ways to get it into my Graveyard, and your deck makes that very easy.

I think if you added a couple of Scavenger Grounds to your deck they would remove that threat.

You do get colour screwed quite a bit. I would think about adding some Evolving Wilds to the mix. Your deck is quite slow, so I don't think they would impact it negatively.

Angrath is another problem. He kept making you have to toss cards that would have been handy, like Negate, and Glimmer of Genius.

In a deck you should really have some copies of Vraska's Contempt. In the Sideboard, perhaps?

Early Creatures are a problem. I've not played this against a Creature heavy deck, but I think that Merfolk, and Dinosaurs might both cause problems for it. I'll try to find some time to test against them.

Have you played this deck at something like FNM? I'd be interested to know how it has gone in real time, with its creator pilotting it.

TrueTribal on Perfected Swarm

4 days ago

Hi, not sure if youre looking for suggestions, but I have a few thoughts.

Using both Rewind and Glimmer of Genius is a killer combo. Both cards are great on their own, but together they work really well in a deck like this.

Also, Grip of the Roil is strictly better than Crippling Chill, so you should probably make that switch.

UpperDeckerTaco on Grixis Midrange

1 week ago

Also, I see another issue with your have a TON of 4 mana spells. I don't think with the raw power of each spell, that it is completely necessary for the Glimmer of Genius's. Might I suggest adding more Champion of Wits to the main. Also, Glint-Sleeve Siphoner is a good sideboard card against control decks.

Chasmolinker on Grixis Eternal Undeath

1 week ago

Does Glimmer of Genius have a spot in Grixis Energy?

multimedia on U/B Control

1 week ago

Hey, you have a good starting build here, but the numbers on some spells are off as well as not enough lands in the manabase. The main thing you recognize that's good for Control is Torrential Gearhulk. Gearhulk only works with instants meaning sorceries are not part of the plan. If you can build a main deck of completely instants than it will be better with Gearhulk.

Lots of main deck discard with Gearhulk is not good. In fact the only discard I suggest you play is 3-4x Duress, but only in the sideboard. Speaking of sideboard if you want to play this deck at FNM and do well you'll need a sideboard. You currently don't have one.

First lets look the manabase. 20x lands is not enough land for Control; 26x lands is the normal for Control decks. The reason for this much land is Control thrives on making a land drop each turn because the more land you have the more opportunities you have to cast spells. Being able to cast two spells or more in a single turn is a goal that a Control player is going for. Glimmer of Genius is the jumping off point for blue Control you want to cast it turn four because this gives you a huge advantage in a game. The only way to consistently cast it turn four is to play a lot of land. You want to make a land drop each turn for the first four turns minimum. In some instances if you miss a land drop in the first four turns then that's it, you'll fall too far behind in the game and lose. It's better to have more lands, draw more lands than not having enough.

Lands I suggest you add depend on the budget. What is the budget you're going for? High or low? For instance Fetid Pools is the other good dual land to add, but it's for a high budget. An alternative to this is Submerged Boneyard which is bad compared to Pools, but is low budget. Either way I suggest adding 4x Pools or 4x Boneyard.

Before I continue here's a list of cards to consider adding:

Obviously if you have a lower budget then you will not being able to add all these cards such as Scarab, Azcanta and Contempt. This list is meant to give you an idea of how to improve the deck with a higher budget, but I've also added some low budget alternatives.

Cards to consider cutting:

  • 4x Duress move it to the sideboard
  • 4x Scrutiny possibly move it to the sideboard
  • 3x Rot
  • 4x Pierce
  • 4x Opt
  • 2x Gonti move it to the sideboard

On the basis that you should consider adding 6x more lands you need to cut 6x spells from the deck. I suggest beginning with cutting the discard spells.

Good Gearhulk Control main deck core:

  • 4x Push
  • 4x Censor
  • 4x Disallow
  • 4x Glimmer
  • 3-4x Gearhulk

The core are cards that are played as 4ofs and the only cards other than lands in the main deck that I recommend be played as 4ofs. You want to draw multiplies of them in a game and in some instances you want some of them in the early game such as Push and Censor therefore it's best that they're 4ofs to consistently draw them in the early game. Disallow is the best mid to late game counterspell and Glimmer is the cornerstone, the draw engine of the deck.

Support removal to consider adding:

Vraska's Contempt is a very good instant spell right now in Standard. It's unconditional creature or Planeswalker exile with adding lifegain. A spell like this is currently unmatched in power in Standard especially when you can flash it back for free with Gearhulk. Contempt or it's budget alternative Hour of Glory are very much wanted with Control because of the domination of the Gods: Hazoret the Fervent and The Scarab God. These creatures can only consistently be killed if they're exiled. The Gods are not the only reason to play Contempt there's a lot of just very annoying powerful creatures and Planeswalkers that are better exiled then put in the graveyard.

Hour of Glory is the best low budget Contempt because it's also four mana, instant and unconditional exile. It can't however exile a Planeswalker only a creature and it doesn't gain you life, but these are the reasons that it's low budget.

The fact of the matter is creatures dominate Standard, more specifically red creatures. Red creatures usually means aggro and preparing the main deck to combat aggro is the build direction I suggest. Craving not only can potentially kill something, but also gain you life which is what you want in aggro matchups especially red where you have to also deal with burn spells to the face. Commit is a fun card as a 1of with Gearhulk. You can flash it back and cast Memory for free refilling your hand at instant speed because you're casting it from the graveyard this interaction works even though Memory is technically a sorcery, but Commit is an instant.

Support counterspells to consider adding:

Censor and Disallow are the two most important main deck counterpells third is Essence Scatter and fourth is Supreme Will. You're already playing 3x Scatter that's good it's a good number. I suggest adding a couple Will because the card is never really dead because of it's modes. It can counter something in the mid to late game or if you don't need that you can use to to dig for an answer, Glimmer or Gearhulk. I don't think Spell Pierce is a good main deck card for Control because it can't in anyway interact with creatures and creatures much more than spells are the problem cards for Control for game ones. 3x Negate however should go in the sideboard because it's amazing in Control matchups or matchups where you know that a certain noncreature card is going to be a problem such as a Planeswalker, artifact, enchantment or Approach of the Second Sun, etc.

If this advice was helpful I have more suggestions and advice about the sideboard. Let me know if you like me to continue.

Good luck with your deck.

Orion93 on Bye Bye Library

1 week ago

I like it. I wanted to make a black and blue version with cards like Doomfall as well.

Have you tried Glimmer of Genius instead of Hieroglyphic Illumination? I appreciate the ability to cycle and actually use both cards in my grixis deck for standard, but you could be doing a little more that just drawing. The scry on glimmer really is worth it. And that would build energy for your Dynavolt towers.

You may also consider 2 copies of Field of Ruin and 2 copies of Arch of Orazca as well. Field of ruin destroys non basic lands, including things like Azcanta, the Sunken Ruin and Primal Wellspring  Flip or Adanto, the First Fort. Its a very very well rounded card for standard. The Arch of Orazca just helps regain card advantage if you hit a stalling point.

12JBrown on Becoming a better Grixis player ...

1 week ago

Grixis control with The Scarab God is a really good deck right now, I agree with Hyperalgialysis that Nicol Bolas, God-Pharoah is also an essential card for Grixis control. Splashing blue will be for countering and also for card draw with something like Glimmer of Genius.

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