Glimmer of Genius

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get {E}{E}.

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KLD

Ebay

Recent Decks

Glimmer of Genius Discussion

multimedia on Standard U Mill

22 hours ago

Hey, Patient Rebuilding has been suggested already, but I'm going to suggest it again. It's the kind of payoff you want when you're milling your opponent's library because of it's interaction with your best milling card Psychic Corrosion. These two together are an engine and a two card engine is pretty good for a combo deck.

You want more draw with Corrosion as well as ways to find Corrosion and Rebuilding. Consider Glimmer of Genius and Anticipate? Glimmer acts as both find and draw. It's also a nice follow up play after a turn three Corrosion. Anticipate can be a turn two play to help you find Corrosion. Negate will be your best sideboard card option might even want one or two main deck to protect Corrosion.

The mill strategy requires some set-up I think early game plays that can interact and slow down your opponent can be beneficial. Consider Essence Scatter and Blink of an Eye? Memory is powerful with Corrosion and Commit is a fine four drop spell that helps to buy more time to mill. It also puts something important from your opponent on top of their library which you can mill away.

Many creatures from your opponent can be really hard to overcome since you realistically need quite a bit of time/turns to mill your opponent out. Consider Azorius adding white for Settle the Wreckage and Fumigate? These cards buy you time by stopping a lot of creatures to set-up the mill strategy.


Feltrix on U/W Approach

5 days ago

For a Second Sun control deck, you definitely don't need that many creatures in the main deck. I'd also cut at least one Essence Scatter and one copy of Approach of the Second Sun. You don't need that many copies of Approach because you can almost always draw two by the time you get to seven mana. Speaking of, I often find it useful to have 25 or 26 lands in control decks like this and I run Ipnu Rivulet, because then you can use it to mill yourself after you've cast Approach the first time and get it four turns quicker. I'd also add a few more copies of Glimmer of Genius and cut 1x Opt so you don't end up drawing duplicates.

multimedia on WUB Chromium

5 days ago

Hey, nice first deck, you have good card sense, you have the right ideas with Teferi, Chromium, Search, Contempt, Syncopate and Scatter for post rotation Esper control.

Unfortunately, if you're making this deck for post rotation then you need to cut both Irrigated Farmland and Glimmer of Genius they're rotating out. The loss of Farmland will really hurt an Esper or Azorius control manabase. Most likely in Guilds of Ravnica there will be a new Dimir dual land because Dimir is a guild in the set--Azorius or Orzhov are not in the set. Because of this then thinking ahead and playing more black than white is a good direction.

With a new Dimir dual land, but no new Azorius or Orzhov options then white will be best as a splash for only Teferi, Chromium and some sideboard artifact hate such as Invoke the Divine. White can be splashed very much like you're doing here with 4x Fortress, 4x Chapel and 2x Plains. 10 sources of white is enough to only splash some single white cards, but that's it and only single white and only a few.

Walk the Plank is very lackluster especially with Teferi since you want a two drop removal spell that can be cast at instant speed to take advantage of Teferi's ability of untapping two lands. Consider Blink of an Eye? I think it will become a staple removal spell for control post rotation because of it's interaction with Teferi. Most importantly for four mana you can bounce any nonland permanent and draw a card which is very good for control. I see Blink taking Gimmer's spot main deck.

Anticipate or Opt are good cards for control. They're not played in Standard simply because there's no deck space for them, but post rotation they may be needed to help the land situation. Anticipate in my opinion is better than Opt it can search more cards and gives you the option of choosing what card to put into your hand. It's another option to possibly replace Glimmer post rotation. I like the interaction with Anticipate and Teferi because it's only two mana.

Cancel is very lackluster; I presume you're using it as a replacement of Disallow? Disallow is only playable because of the different unique effects it can counter. As a counterspell if it couldn't counter abilities then it wouldn't be playable at three mana. For now I think more Scatter and Negate is better than Cancel. One Cancel is fine as a catch-all counter, but I wouldn't play 4 of them. Hopefully, in Guilds of Ravnica blue gets a new two mana counterspell to better replace Disallow.

Consider this spell base:

  • 3x Anticipate
  • 4x Syncopate
  • 3x Scatter
  • 2x Negate
  • 1x Cancel
  • 4x Blink
  • 2x Cast Down
  • 4x Contempt

Consider 3x Teferi and 2x Chromium? Teferi is more important for control than Chromium. Chromium is the seven mana finisher where as Teferi is the five mana engine that controls the game for you until you cast Chromium. Teferi and Azcanta, the Sunken Ruin are broken together. The interaction is already proven in Standard to be nuts, post rotation it will most likely stay just as powerful or may even be the best option for control.

Good luck with your deck.


timmyt1000 on Tribal Chairs for real this time

1 week ago

Thanks cleandeceit it Scourge of the Throne has been replaced with Glimmer of Genius

NotControlPlater on Esper Control (M19)

1 week ago

Great ideas, I ran an almost identical build and took 1st in constructed the night of the prerelease. Consider cutting Search for Azcanta  Flip as it doesn’t do much in terms of being an answer. Chromium, the Mutable should be a 1 of and hulks a 3 of. I would throw in 1-2 The Scarab God in as the format is very Aggro heavy with Goblin Chainwhirler going around. I personally don’t think Anticipate should be used if your using Search for Azcanta  Flip as well as Glimmer of Genius. Control relies very heavily on how skilled a player is in strategizing so if this build works that’s great! Love to see people who love to watch people suffer...

Legendary_penguin_of_death on Approach of the Friendless

1 week ago

Hello Fellow control player! Currently i run a variant of UW control. Here are some stuff I have picked up.

Glimmer of Genius is generally better than Hieroglyphic Illumination especially if you are running any number of Opt. I would run

4 glimmer 1 illuminations

Investing in Search for Azcanta  Flip would be a fine idea since A) it is played in multiple formats B) doesn’t rotate So it won’t lose value

DistortionSlayer on Approach

1 week ago

So far in play testing your deck I see that until you have 4 mana you will be using it for cycling, Seal Away, and Search for azcanta . I suggest 3 Glimmer of Genius and 1 Hieroglyphic Illumination.

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