Glimmer of Genius

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get EE.

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Glimmer of Genius Discussion

Mad_Dad_316 on grixis improvise

20 hours ago

Have you thought about Glimmer of Genius instead of Reverse Engineer pair it with Aether Hub and its just gets better.

sac_cb on STANDARD ENERGY DECK

1 day ago

Hi, let's try to help starting this discussion!

First, I'm having a difficult time understanding your payoffs here. Aethersquall Ancient may give you lots of headaches, like returning gearhulks to their owners hands. Possibly, you should think about two interesting payoffs: Dynavolt Tower and Torrential Gearhulk are staples in Temur and UR builds, should be on the list too.

I would go full set on Attune with Aether. It's a one drop, a filter and an energy source, can't go wrong with it.

Servant of the Conduit and Greenbelt Rampager are versatile options. Servant helps fixing the mana and crew Aethersphere Harvester. The Nellie the elephant is a very strong one drop, but demands you to pay for him to stay on board. But you can use it for crewing Aethersphere (or Heart of Kiran, if this sounds ok to you) crew a vehicle with it's trigger on the stack.

Since you have Greenbelt and Servant and you may play Dynavolt too, why not play Rishkar, Peema Renegade, Consulate Turret and Paradox Engine too? You may hit an infinite combo that could generate mana and energy! Fabrication Module could be interesting, but we are talking about a long, long game, something not so common in this meta. Even those 5 or 6th turn combos have very low probability...

Then, you need to dig this deck as fast as you can. Oath of Nissa, Anticipate and Glimmer of Genius are the main choices here, but you may go some Evolving Wilds too. Maybe not necessary with attunes, Aether Hub and Botanical Sanctum, though. Negate, Disallow, Horribly Awry and Void Shatter are (now) staples in more control builds.

Longtusk Cub remains an interesting two drop and Rogue Refiner a 3-drop.

Still, don't know what could really bring this deck out without a splash to black or red... Harnessed Lightning, Fatal Push, Incendiary Flow and To the Slaughter are powerful in this meta.

Would love to see this build taking shape in two colors!

Sentient_Being on BAAN!!!

1 day ago

This deck doesn't really fit together well, as there's baral, with all of the counter spells, and then Dovin Baan comes along with not letting activated abilities of creatures, and not untapping as the final ability. Overall, it COULD work, but there are some parts of it that don't string together as well. The deck also is a bit pricy for its content...take out the Prairie Streams, as they don't really add to the content of your deck. You also may consider taking out the Glimmer of Genius, Negate, Baral, Chief of Compliance and Revolutionary Rebuff, as they are for a counter deck, while yours seems to be removal/life gain/trolling.

JerichoDarkstar on Amonkhet Spoilers and Speculation.

2 days ago

Okay, so I have few ideas about how Oracle's Vault can be good without knowing anything else in Amonkhet. For now, this idea would fall under Sultai Control, which isn't very competitive in current Standard. But, it's an idea.

Use some combination of Winding Constrictor, Skyship Plunderer, or Maulfist Revolutionary to get 3 Brick Counters on Oracle's Vault quicker.

Use cards like Anticipate, Glimmer of Genius, or other cards that Scry to set up which card is on top of your deck.

When your opponent plays something you want to counter, tap Oracle's Vault to cast the top card you've set up to be Torrential Gearhulk, Negate, Disallow, etc.

Obviously, this is a "neat" concept, but unsustainable in the current meta. I would hope that something else in AKH would give a deck like this better options because I would love to see it work.

Thehyperduck on The Revolting Fog

2 days ago

Update 26/3

I queued up the current list at my LGS and went 3-1-0 getting one draw because of Slowplay on opponents half.

Sram's Expertise is so good. I can't stress enough how much. And watching the face your opponents make as you drop a Visions or a tower with 3 blockers is hilarious. Definitely gonna keep trying it.

Dynavolt Tower count upped to 4 because obvious reasons.

2-1 vs Vampire Aggro. Removals and fogs were enough to slide me to an easy victory. 2nd game i didnt draw any tower, glimmer or visions and eventually ran out of fogs and died.3rd my opponent was stuck on black mana.

2-0 vs Aggro. Jund version with Snakes, Rishkar, Gearhulks etc, similar to some pro-players list. Ballistas were main problem. Heart of Kiran got removed with Harnessed Lightning or Negate. Everything else died to fumigate.

2-0 Vs some eldrazi emerge brew. Was solid But didnt match up good vs fogs. Distended Mindbenders got sided in in the 2nd game But only grabbed a Glimmer of Genius.

1-1 vs Aggro burn. First match he burned me down with me getting him to 2 and he topdecking shock. 2nd game I countered most of his things and he eventually died to towers. 3rd was timed out.

Still going strong! Any suggestions?

Firebones675 on

3 days ago

I think it's looking better. Also if you can get your hands on some, Reflector Mage is both extremely cheap and great for slowing your opponents down. (I had so much fun abusing them in standard before it got banned there) I could see them working out here.

Looking at your curve about half of your deck has a converted mana cost of two. Might be better to cut a few of them and spread out a bit more. Even something like replacing Cleric of the Forward Order for the mages could work.

Might also be nice to see if there is anything else for 4 mana to try to bridge the gap to your high end spells. Cryptic Command is strong but it isn't exactly budget. Into the Roil or Glimmer of Genius are both super cheap, maybe taking out a couple Palace Familiars for them? They don't necessarily be the specific cards i'm suggesting (just wanted to mention a couple that i've found pull their own weight), but by spreading out your mana you can better ensure you will have relevant cards at each stage of the game. You still need chep things for the early game, but these are ones that are better later.

Stephencliffe on BR (Rakdos) No Creatures (no capes)

4 days ago

You might think about splashing blue for cards like Glimmer of Genius and Anticipate, as well as some counter-magic. Tower decks want to pillow-fort their way into the late game, you can't really do that without casting more than one spell per turn. So you need lots of card draw. Yahenni's Expertise is also worth considering.

Firebones675 on Tap Tap Zap Zap

5 days ago

Hi, Mizz asked me to take another look.

I personally like this iteration of the deck better than how it was before. (i'm not saying the old version was bad, don't get me wrong I just think you get more bang for your buck this way).

You also don't have to feel a need to make it exactly the same as in the decklist. If you want to experiment with swapping in some cards you already have, it would allow you to tune the deck to fit your playstyle.

Baral for instance, isn't in the channelfireball list as he was printed after that particular deck list was made, but i think he adds a lot to the list.

Another potential change you could make is swapping out Shock for Galvanic Bombardment. It would give you the ability to hit players/planeswalkers but make it harder to take down larger creatures. I'm honestly not sure which of the two is better but it could be a consideration.

I would try to get your hands on a 3rd Anticipate. I've found it to be a great card in my standard control deck (and casting it for 1 mana with baral in play feels so good). Same thing with Glimmer of Genius. If you get a chance to get a 3rd or 4th copy the card is great. It would also help you dig toward's your win conditions

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