Grip of the Roil


Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Oath of the Gatewatch Uncommon

Combos Browse all

Grip of the Roil


Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during it's controller's next untap step.

Draw a card.

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Grip of the Roil Discussion

Singularity6 on Don't Kill, Mill!

2 days ago

I'm thinking about taking out Oath of Jace and maybe 1x Jori En, Ruin Diver in favor of 4 x Grip of the Roil. My reasoning is that Grip of the Roil would 1) Tap down an opposing creature. 2) Draw a card. 3) Be synergistic with Baral, Chief of Compliance, Jori En, Ruin Diver, and Thing in the Ice  Flip. 4) Is an instant.

The only downside is 3 x Oath of Jace gets me 9 cards deep into my deck while 4x Grip of the Roil only gets me 4 cards deep. Can someone comment on their thoughts about this? Thanks.

Miracles-and-Charms-of-Alara on Mono Blue Affinity

6 days ago

Seems like a good replacement for Grip of the Roil. I like it! Now, I just need to find a replacement for Lupine Prototype.

dcs619 on Mono Blue Brains

2 months ago

Playing this deck a lot in casual to get a feel for it. It does well for slower decks, but against aggro you really need a Engulf the Shore or Grip of the Roil to start in hand. 3 lands to start is kindof a must too.

DanaBarrosReincarnate on Mono Blue Control... Fast Enough for standard?

3 months ago

not sure this will be of any help to you, but i've been messing around w/ a couple control decks lately & you might be able to glean some ideas off of them:

deck 1:

deck 2:

the first is a mono-blue energy control deck. The engine is Dynavolt Tower plus Glimmer of Genius with some spirit synergy sprinkled in. I love the IDEA of both Baral & thingy  Flip, but w/ the emergence of Fatal Push, they seem less effective overall. the rest is similar to what you already have, tho i think i focused heavier on counters rather than bounces, which i'm not 100% on tbh

second deck is an Izzet Fevered deck based around Fevered Visions (duh), & (mostly) instant-speed draw&burn cards. i kno yr running mono-blue, but figured maybe you could get some ideas abt alternative blue spells to use in yr own. for instance, Grip of the Roil, in my experience, is a killer card w/ that surge cost, & i kno Docent of Perfection  Flip is high-cost but i wanna say 80% of the games i've played w/ this deck i've managed to flip him by turn 6, which is fucking DEVASTATING for the opponent & hilarious 4u. also, again, i kno yr running mono blue, but i'd at least CONSIDER splashing red for Fevered Visions bc the combo of every-turn card draw + bouncing their permanents = they're almost always gonna take dmg. unless of course they're aggro, then you sideboard the fevah out for more blockers (Niblis of Frost, much like docent  Flip, has performed extremely well for me in most scenarios)

hope this helps!!!

GamingInTheDark on Mono Blue Control... Fast Enough for standard?

3 months ago

I have been playing this deck at FNM and gone 3-1, 3-0, and 2-1. Some changes I made were as follows.



PlagueRats on Cataclysmic Displacement - Control

5 months ago

@Maadscientist17 ya, so Pressure Point over Anticipate, I really think Pressure Point is better here. This strategy is all about tapping creatures and drawing cards. If games go right Pressure Point feels more like Part the Waterveil then Anticipate. The mana base is the deciding factor, there's more White mana then Blue available so this way you can cast Pressure Point and Grip of the Roil with four lands and expect to have drawn a fifth land and one of the eight Cataclysmic Gearhulk or Fumigate for next turn.

The best is Pressure Point against Vehicles - Smuggler's Copter They have to waste a turn and a card making the creature that crews the Vehicle. Then you play an easy instant speed two drop and they can't attack and you draw an extra card. It works out because the whole deck continues in that way and eventually you wipe the board.

I've found card selection isn't that important, since there is a very good distributed balance of card types. This isn't really a combo deck, it's really more about drawing a balance of four card types more then specific cards. You need lands (26 cards), a couple cards that deal with a creature and/or draw cards (20 cards), a boardwipe (12 cards), and a threat or two (16 cards).

Wonky.wombat. on Mono Blue Spirits ($25)

6 months ago

Maybe replace two Uninvited Geist  Flip and two Island with four Mausoleum Wanderer and replace Chilling Grasp with Grip of the Roil, as that replaces itself. Maybe also add some Void Shatter to completely get rid of something.

Neotrup on Can you use tap spells ...

6 months ago

When the active player passes priority to go from the start of combat step to the declare attackers step. This will make it tapped down so that it cannot attack. If you wait to see which creatures are attacking, it will be too late to stop them from attacking, but you can still cast Grip of the Roil to tap down a vigilance creature so it can't block on your turn, or just to draw a card.

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