Riverwheel Aerialists

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Riverwheel Aerialists

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Hardhitta7 on

7 years ago

I would be dumb not to take such a great suggestion! Doorkeeper and Fogwalker were only in for defense so I could have something to protect my life while I sit back and counter everything! What better defense then a creature that doesn't take combat damage?

Same with Guard Gomazoa. Defiantly better than Silent Observer and cheaper to play!

I'm gonna drop Mistfire Adept and Riverwheel Aerialists and add an extra of both Multiform Wonder and Aethersquall Ancient. Man they make an awesome combo! 3 7 drops might make the curve to steep but I don't really wanna drop my Goliath Sphinx. I don't think I'll have any problems though because I have so many other cheap creatures!

And I appreciate the suggestions more then you know! I didn't know those card existed until you told me!

I mainly focus on black, red, and white. Blue is fun to play though. People get so aggravated when they can do absolutely nothing!

Gorgosaurusrex on You Will Be Judged

7 years ago

If it's for casual play then Counterspell would definitely be your best bet. If you want to stick to modern then Mana Leak and Remand are definitely the best choices.

I'd also use cheaper cards like Unsummon and Vapor Snag over Claustrophobia and Dampening Pulse.

Skywise Teachings and Riverwheel Aerialists are kinda weird in this deck... Have you thought about running 4 Delver of Secrets  Flip? It'd be a great fit in this deck if you cut down on the number of enchantments and run more counterspells plus Unsummon/Vapor Snag. Plus Delver is a super cheap card for how good it is.

Dual lands would really help consistency, and you have a ton of options depending on your budget - Watery Grave, Dismal Backwater, Choked Estuary, Sunken Hollow, Temple of Deceit, Dimir Guildgate, Darkslick Shores, Drowned Catacomb, Jwar Isle Refuge, Submerged Boneyard and Frost Marsh are all modern legal.

Transgress the Mind is probably better than Appetite for Brains. You could also use Duress or Despise instead of Thoughtseize or Inquisition of Kozilek depending on budget.

tardisauce on Prowess/Rebound/Surge

8 years ago

When it comes to prowess, you want to be able to cast a lot of cheap noncreature spells, and then swing in for massive damage. You should consider some fliers like Cunning Breezedancer Riverwheel Aerialists Jeskai Windscout or Lotus Path Djinn. If you're going for a more aggro build, consider taking out an Archangel of Tithes or Seeker of the Way to make room. For more control, you could definitely use more counterspells. Stratus Dancer is a good one. Card draw is always nice to have as well, so some things to consider are Coastal Discovery Dragonlord's Prerogative Enhanced Awareness Treasure Cruise or, if you want to pay a little less mana, Refocus Defiant Strike or Angelic Gift.

Your mana color ratio is a little off, so you might want to fix that. Some other cards that are just generally useful here are Bone to Ash Contradict Profound Journey Jhessian Thief Jace, Vryn's Prodigy  Flip and Ojutai's Command. I'm not sure if surge works well here, but prowess is a solid mechanic and I think this deck could definitely win some games.

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