|Commander / EDH||Legal|
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Creature — Minotaur Shaman
Other Minotaur creatures you control get +1/+1 and have trample.
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Rageblood Shaman Discussion
3 weeks ago
If you want Minotaur Tribal, then you should definitely consider Kragma Warcaller, Rageblood Shaman, Ragemonger, Felhide Petrifier, and Didgeridoo. Maybe you can consider Heartless Summoning for cheaper creatures at a minor cost to power/toughness.
3 weeks ago
NuclearSmiles Felhide Petrifier has been a card I've considered but never really tested out. It seems underwhelming in comparison to the +1/+1 trample, and +2/+0 First strike abilities of Rageblood Shaman and Neheb, the Worthy respectively. It also has poor synergy with Fanatic of Mogis and doesn't work as well with Ragemonger as the previously listed lords.
3 weeks ago
Colten, the problem with Tron is it relies heavily on massive threats that are big and extremely hard to remove in combat. Here's an example. This deck placed 1st at SCG Modern in New Holland.
And what's the problem with this deck? FIVE creatures. Sure, six Walkers too. But you can only have one of each out at a time.
Compare that to this thing. 24 creatures.
This deck will get creatures out more frequently. In many cases, quantity can vastly outweigh quality. Just look at literally any Zombie token deck. 2/2s aren't that impressive but if you've got 10 or 20 or even 200+ of them suddenly you are nearly unstoppable short of boardwipes. And yes, I have a Golgari Zombie Token deck that can pump out 200+ tokens in a single turn using a combination of Liliana, the Last Hope, Endless Ranks of the Dead, and Doubling Season.
My point is, it doesn't matter if your opponent has 2 or 3 big creatures out. If you've got 10, they won't be able to stop you. And, respectfully, I don't care if you have a 100/100 Indestructible / Hexproof monster. If I block with a 1/1 Spirit, I prevented that damage. Trample is vastly underused, IMO.
Shift gears into running removal and you're looking at an even harder time. I've stomped an Elf deck with a Minotaur Tribal that runs a playset of Terminate, Dreadbore, and 3x Unlicensed Disintegration while the spine of the deck is a playset of Felhide Petrifier, Rageblood Shaman, and Neheb, the Worthy along with other staples such as Lord of Shatterskull Pass (When he's Level 6 with Felhide out, bad things happen), Anaba Shaman (Felhide makes him a sharpshooter) and Kragma Warcaller for bonus points. I'm currently redesigning for Angrath and more aggressive disruption.
I've also got a Mono-Black Demon Tribal that's decimated many decks because it forces sacrificing passively. That is to say, creatures such as Indulgent Tormentor and Blighted Fen make it so my creatures and lands also sit in as removal plugs.
Sometimes cheap removal and an army of low-grade creatures is more effective than one single big cannon.
A tank can fire once and it may be devastating, but a constant barrage of shotguns is just as deadly.
Going wide is always a legit option. That's why Abzan works. That's why tokens works.
Never underestimate the power of overwhelming forces.
5 months ago
What is the goal of this deck? As in, how does it win, what is it trying to do? Right now, you have a few artifacts, a few minotaurs, a few zombies, and some others as creatures - maybe try and make it a bit more based on something specific, have one or two types of creatures.
If you go for full minotaur, you could use Rageblood Shaman, and a lot of minotaurs are black, so if you added black and maybe removed blue - I don't see much blue used - you could add Ragemonger. This deck has some pretty budget minotaurs that you could use.
If you decide on artifacts, keep Chief of the Foundry and Filigree Familiar, you can probably take out Snare Thopter. Cryptolith Fragment Flip is alright, just for mana and chip damage. Throne of the God-Pharaoh is fine, but I don't see it being too useful, since you likely wont have many creatures. Crypt of the Eternals could be replaced, since it's just mana exchange and not actual mana, except colorless. Hangarback Walker is fun, if you have a way to buff it, and Memnite is good too. Tomb of the Spirit Dragon would work well for an artifact deck. This deck has some ideas you could look at, but isn't super budget.
All in all, make your deck more simple, because right now it's a mix of ideas rather than having a set win condition.
6 months ago
Hello! Thanks for your suggestions! I had not noticed that the medallions weren't legal in this format, so I've made some adjustments. Instead of those two I'm running Inspiring Statuary. Not only will it make my creatures cheaper, but i'm running plenty of artifacts in this deck to help cast spells! Also I had no idea Rageblood Shaman existed, thanks for opening my eyes. This deck is looking much better.
6 months ago
Hey friend! The Medallions are technically not Modern legal, so if I were you I'd just put in Rakdos Signets or something of the sort. Don't forget Gnarled Scarhide as the best 1-drop in Minotaurs, Rageblood Shaman as another lord, Burning-Fist Minotaur as a great 2-drop, and cut some lands with such a reduced curve in exchange for more Ragemongers.
I'd actually be tempted to try Tron lands like Urza's Tower with the Signet to power out all kinds of shenanigans. At least it's cool in theory.
Hope that helps! Hit me up if I can be of service.
6 months ago
my first deck, was in theros. i had oppened a pack and in the pack Kragma Warcaller and Rageblood Shaman. i loved minotaurs a LOT. Sigh... them memories. The best deck in my heart. I still have this deck and whenever i feel anxiety or bored, i shuffle it xD