Rageblood Shaman

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Rageblood Shaman

Creature — Minotaur Shaman

Trample

Other Minotaur creatures you control get +1/+1 and have trample.

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Rageblood Shaman Discussion

Lame_Duck on A Bunch of Bulls Hit

5 hours ago

Oh right, yeah, I didn't look at the multi-colour ones. Neheb, the Worthy is certainly powerful but it's a card that naturally pushes you to try to be aggressive and dump your hand as quickly as possible and the fact that there's only a single good aggressive 1-mana Minotaur in Gnarled Scarhide would be a real problem for that strategy. There are some decent 2-drops and things like Bloodrage Brawler and Minotaur Explorer would help turn on Neheb but in general I would be very wary of creatures that naturally 2-for-1 yourself and still just die to Lightning Bolt.

There might well be a Neheb deck that you could build that's a bit slower and more controlling and tries to team him up with Felhide Petrifier and Rageblood Shaman since first strike, deathtouch and trample are a pretty potent combination of abilities, probably with a bunch of removal and discard in the 1- and 2- drop slots but, like you said, that's a different deck than this one.

Memphismaymagic5 on Mittens

1 month ago

Seems like a fun deck! But why no playset of Rageblood Shaman? It is probably the most important card of the deck and you could easily switch it with 2 Neheb, the Worthy. Neheb is a legendary creature so 4 copies might be too much, and the +1/+1 of rageblood feels more stable than the conditional +2/+0 that Neheb grants.

In black/red, you have a lot of good non-creature options. You already play the most important one (bolt), but also consider Terminate and/or Fatal Push. Fatal Push is awesome, but requires fetches so you can trigger revolt yourself, so you might want to add Bloodstained Mire. Fetches are probably the best lands in modern, so they are great for your deck in general and triggering Fatal Push is just a nice extra. Only problem with fetchlands is that they are not so cheap.

Other good options are Mutavault and Cavern of Souls. Especially cavern works well in a tribal deck like this one, but they come with a high price tag. For the sideboard, you can consider Inquisition of Kozilek and Thoughtseize.

SuperBacon12 on Minotaur Swing!

3 months ago

You should really cut the Felhide Brawlers for 1 copy of Boros Reckoner, 1 more Rageblood Shaman, and maybe another copy of Neheb, the Worthy.

TallGreg on Minotaur Swing!

3 months ago

definitely put in Felhide Brawler and swap your Lightning Strikes for better bolts, Incinerate and Lash Out are strictly better versions of Lightning Strike and Searing Blaze is even better.

The Fanatic of Mogis might as well be a quality 3 drop, extra copies of Rageblood Shaman and Boros Reckoner seem like obvious swaps.

I also thing 3 Kragma Warcallers is probably too much, a land or discard spell would go a long way to help your curve and consistency

ColFrogfoot on Minotaurs Dealing 29 Damage on Turn 3?

3 months ago

@MrPlague Haha thanks. Although it is 29, you probably just missed that Heartless Summoning gives our creatures -1/-1 and Rageblood Shaman doesn't buff itself. :)

DeckedGuru on Neheb Help Please?

3 months ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

Argy on Dredgar

5 months ago

I keep my Minotaur deck private but I thought you may be interested in the deck list, just to see another approach.

It's called Herd Mentality

Creature
4x Felhide Brawler
3x Felhide Petrifier
3x Felhide Spiritbinder
3x Kragma Butcher
3x Kragma Warcaller
2x Mogis, God of Slaughter
3x Oracle of Bones
3x Rageblood Shaman
3x Ragemonger

Land
4x Bloodfell Caves
6x Mountain
3x Rogue's Passage
5x Swamp
4x Temple of Malice
2x Urborg, Tomb of Yawgmoth

Sorcery
3x Flurry of Horns

Enchantment
3x Impact Tremors

Artifact
3x Cobbled Wings

Sideboard
4x Hero's Downfall
4x Silence the Believers
4x Thoughtseize
3x Whip of Erebos

Flying, Deathtouch Minotaurs. Ouch.

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