Creature — Minotaur Shaman
Other Minotaur creatures you control get +1/+1 and have trample.
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Rageblood Shaman Discussion
2 days ago
Seems like a fun deck! But why no playset of Rageblood Shaman? It is probably the most important card of the deck and you could easily switch it with 2 Neheb, the Worthy. Neheb is a legendary creature so 4 copies might be too much, and the +1/+1 of rageblood feels more stable than the conditional +2/+0 that Neheb grants.
In black/red, you have a lot of good non-creature options. You already play the most important one (bolt), but also consider Terminate and/or Fatal Push. Fatal Push is awesome, but requires fetches so you can trigger revolt yourself, so you might want to add Bloodstained Mire. Fetches are probably the best lands in modern, so they are great for your deck in general and triggering Fatal Push is just a nice extra. Only problem with fetchlands is that they are not so cheap.
Other good options are Mutavault and Cavern of Souls. Especially cavern works well in a tribal deck like this one, but they come with a high price tag. For the sideboard, you can consider Inquisition of Kozilek and Thoughtseize.
1 month ago
1 month ago
I also thing 3 Kragma Warcallers is probably too much, a land or discard spell would go a long way to help your curve and consistency
1 month ago
1 month ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.
3 months ago
I keep my Minotaur deck private but I thought you may be interested in the deck list, just to see another approach.
It's called Herd Mentality
3x Flurry of Horns
3x Impact Tremors
3x Cobbled Wings
Flying, Deathtouch Minotaurs. Ouch.
5 months ago
Because of Boros Reckoner, white appears in your "Card cost" outer circle, which makes white look like a splash color. You can go to Edit > scroll down below featured card: Rageblood Shaman (on the right half), input Exclude color: WHITE. It will remove white from the color icon, so it doesn't appear like a splash color for this deck. Not necessary, but helps the deck appear as in the listings.
It's optional, but makes it look prettier in the listings so you might get more viewings each deckcycle.
Thanks for the amazing deck share (and entertaining wordplay game)
9 months ago
Looks like a pretty fun deck! Though if you're really looking for minotaur tribal, you might want to put in more lords. You currently only have a single Rageblood Shaman and two Kragma Warcaller, but more copies of those cards can take your entire minotaur army over the top.