|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|Portal Three Kingdoms (PTK)||Rare|
Combos Browse all
Riding the Dilu Horse
Target creature gets +2/+2 and gains horsemanship. (This effect does not end at end of turn)
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Riding the Dilu Horse Discussion
2 months ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
9 months ago
True that Riding the Dilu Horse is one use, in so much as it's a sorcery and goes straight to the graveyard, but the effect doesn't go away at the end of the turn. It gives Omnath horsemanship until he leaves play, and that's what makes it a good card. Still, it is susceptible to the 2 for 1 effect I mentioned above and that's why I'm on the fence about adding it.
Opponents do try to keep Omnath off the battlefield for obvious reasons, but it's not Omnath I'm wanting to protect, with all the mana I'm generating, bringing him back out isn't really an issue. I tried going all in on the pillow fort plan with Omnath, but finally realized that it's not Omnath himself that I need to protect, but the mana he's hoarding. To that end, and the reason I don't have Lightning Greaves or Swiftfoot Boots in the deck, is to run cards like Yeva, Nature's Herald, Mirrorpool, Winding Canyons, Yavimaya Hollow, Savage Summoning and Vedalken Orrery in order to safeguard the mana. I do also have some pillow fort in the deck with Whispersilk Cloak, which unlike Lightning Greaves serves a dual purpose, as well as Heroic Intervention which can be flashed in when needed against either targeted removal or board wipes. The aforementioned Bear Umbra is also there to protect Omnath, as well as Akroma's Memorial and Sword of Feast and Famine each of which protect against two colors.
I can bring Riding the Dilu Horse back with Eternal Witness if all the stars line up, but that's very situational. I'm not really sold on the card, which is why I don't have one yet, but I do think it's a good card.
9 months ago
Riding the Dilu Horse isn't that good, because you can only use it once unless you have spells that can return it. Enchantments with trample is better in the long run. If you're afraid to lose your commander. Which you shouldn't be, because he's going to die anyway at some point. You could always put in cards like Darksteel Plate, Lightning Greaves. Which by they should be a standard in any EDH deck.
But regarding Riding the Dilu Horse it's your money and you decide if you want to spent that on it. I would just like to remind you that there are far cheaper dnd better cards out there.
9 months ago
Thanks for the suggestions, bushido_man96 and Wasteyourtime. I've ordered an Exploration and it should be here in a couple of days. I do have a Gaea's Touch that I'll consider adding if I need more of this effect. As far as Burgeoning goes, it would be good early in the game, but later in the game the guys in my group would just stop playing lands until they could deal with it.
Alright, here's a question for any of you guys that are following the progress of this deck. For a good while now, I've been considering adding Riding the Dilu Horse to the deck, but before sinking that much money into the card, I need to make sure I'm going to keep it in the deck.
The card is good, no question, but even though it's a sorcery, it plays like an aura. Here's the thing, I don't usually like to run offensive auras due to the 2 for 1 effect. In other words, if someone sacks Omnath, the aura goes with it. The exceptions in this deck are Rancor, which comes right back and can be replayed for just one mana, and Bear Umbra, which trades itself for Omnath when Omnath gets the boot. I guess Vow of Wildness should also be considered with offensive auras, but since it is also a defensive aura, the versatility gives it the okay.
So what do you guys think, should I get a Riding the Dilu Horse, or is my desire for a flavor win by having Omnath riding a horse to victory overshadowing my better sense?
1 year ago
Have you considered Riding the Dilu Horse..? Might lead to a OHKO with the right set up.
1 year ago
All these suggestions should be self-explanatory as to why they benefit a Uril edh. Depending on your play group you might want to look into the white counter spells. Also if your going to be running so much acceleration, you could drop your land count down to 30. My Uril runs on 28 lands, but it took me a long time to get my deck right. Play test a ton and adapt as needed to your playgroup. Good luck and let me know if there is a specific question about the reasoning behind anything I've suggested.
1 year ago
I do have a list of cards that can protect your commander (MagicalHacker - List of All Protecting Cards), but as for cards that make her unblockable, cards in her colors that can do that (including previously mentioned cards here) are as follows:
- Trailblazer's Boots
- Hot Soup
- Prowler's Helm
- Whispersilk Cloak
- Alpha Authority
- Canopy Cover
- Riding the Dilu Horse
I think those are the best options for making Hapatra unblockable.