Radiant Flames


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Promo Set Rare

Combos Browse all

Radiant Flames


Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -28%

1.36 TIX $2.21 Foil


Radiant Flames Discussion

DarkAngel367 on AER - Grixis Control

20 hours ago

Here is the lint to the decklist.

Differences Mainboard:

Taken Out:

-1 Radiant Flames

-1 Void Shatter

Put In:

+1 Yahenni's Expertise

+1 Disallow

Differences Sideboard:

Took Out:

-1 Ceremonious Rejection

-2 Dispel

-1 Release the Gremlins

-1 Weaver of Lightning

-1 Transgress the Mind

-1 Yahenni's Expertise

-2 Thing in the Ice  Flip

Put In:

+3 Fatal Push : Really good against Mardu vehicles, kills Heart of Kiran easily of you can't negate it, also decent against danger noodles Winding Constrictor.

+1 Collective Brutality : Really good card against aggro, usually kill a dude and gain some life.

+1 Ruinous Path : Added second path because I kinda hate Gideon, Ally of Zendikar

+2 Radiant Flames : One of these replaces the Yahenni's Expertise that I mainboard in my version. The other one replaces the weaver of lightning, I just found the extra board wipe more useful.

+1 Ob Nixilis Reignited : Useful against control matchups, also really good against any midrange-y deck like B/G counters.

+1 Lost Legacy : Kills Saheeli combo.

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

@Trap7x, Baral, Chief of Compliance is a interesting thing some games he does absolutely nothing, and other games a turn two Baral into a turn three Thing in the Ice  Flip and half price Harnessed Lightning gives my control deck the stronger boardstate. In control mirrors, where I see his value the most, he gets killed instantly by Dynavolt Tower or whatever lingering burn the other player has. I'm definitely leaning towards removing him.

Shielded Aether Thief is great on paper but in practice it's irrelevant. A turn two flash block that deters attacking for one maybe two turns before a G/R Energy Aggro deck has a Bristling Hydra with five power, and against Mardu F*** Vehicles or G/B Snake the issues are the same. I dropped my playset of Shielded Aether Thief for 3 Thing in the Ice  Flips and one more land (yeah I started my first event running 23 lands with control - don't judge, I already admitted I was a dunce).

That all being said, I feel like my best options are dropping 2 Baral, Chief of Compliances and 3 Galvanic Bombardments and adding 2 lands and 3 Harsh Scrutinys. The only issue now is where to fit in 2-3 Radiant Flames and how to edit the manabase so it fits the deck better. Drop 1 Unlicensed Disintegration and 1 Negate (or 1 Disallow?) for 2 Radiant Flames? With that I'm looking at 7 counters, 7 card draw, 8 single target removal, and 2 board wipe (5 if you count Thing in the Ice  Flip). 7 creatures from 9 creatures and 26 land from 24 land. How does that sound?

Trap7x on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

Pretty sure Walking Ballista counts as a 0 CMC. Honestly cutting black to smooth your mana was going to be my initial recommendation, and is probably still a strong move for the consistency of the deck but i do like some of the options in black, and cutting it would make the Radiant Flames inclusion worse. Despite that it looks less flexible i like Harsh Scrutiny better as hand disruption, a lot of creature heavy decks and its a proactive turn 1 play that can hit Winding Constrictor Veteran Motorist Walking Ballista and even Servant of the Conduit if the hand your looking at looks desperate for mana. IDK about Baral, Chief of Compliance i am not playing him in my esper list but i run fewer counters mainboard let me shamelessly plug http://tappedout.net/mtg-decks/18-02-17-esper-control/ his value probably largely depends on how often he stay on the board, if you get 2 counter triggers off him he may be worth the inclusion, but if you have to play him and sac him as a blocker next turn or hes getting removed most games he may be on the chopping block. maybe cut Baral, Chief of Compliance and 1 Evolving Wilds for 2 more dual lands and a 1 of Crackdown Construct. sure its synergy with Wandering Fumarole is a bit gimmicky but its can just win a game....... fine fine fine i guess Shielded Aether Thief is a little less ridiculous, flash so you can hold up mana for counter magic into their turn, produces energy for Aether Hub and Harnessed Lightning and can use any excess energy made by those cards, might be better than Baral, Chief of Compliance but the differences are going to be really situational.

C4rnif3X on Jeskai Turns

3 days ago

@foxinsox I was running Aether Hub but it left me with some awkward mana at the start sometimes.. Plus this deck doesn't take advantage of it to good. I am kind of in a dilemma with the delirium since I up'ed my sorcery count.. Incendiary Flow takes care of some of the big guns which i'm not ready to drop (IE Scrapheap Scrounger). So I need to play around with some numbers to get some more instants.

I put Shock in the SB for more of the aggressive decks, but Radiant Flames has been working really well.

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

3 days ago

@Trap7x, Honestly I have not even considered the loss of advantage due to single target burn being my current priority, but what you say makes a lot of sense. However, since I'm not in white, Fumigate is not an option, and I hate relying on two black for Yahenni's Expertise even though I love the card. With that in mind, taking things out for implements or Servo Schematic does not feel ideal for the current state of the deck, which takes away the viability of Incendiary Sabotage, so despite my efforts to ignore it, Radiant Flames is suddenly seeming the most viable option since it only needs three color components to do the same job.

As for the spot removal, Harsh Scrutiny was not even on my radar; I had never even heard of it. Now it seems like something I have to get my hands on. However, how would this compare to Transgress the Mind? I feel like the unlimited removal of creatures is great (Harsh Scrutiny), and the scry is potent since I'm running fewer lands than I likely should be. In contrast, Transgress the Mind offers any card type with the limit of needing a CMC 3 or greater. Against gearhulks, this is fantastic, but versus Heart of Kiran or Winding Constrictor it seems weak. How would the CMC requirement act with respect to Walking Ballista? (I'll look up the interaction in a minute, but confirmation here would be nice.) Either way, I definitely see the value of three of the pre-ETB effects exiles versus three Galvanic Bombardments.

Gonti, Lord of Luxury seems like a fun sideboard to keep things interesting, and I'll watch his price (which I knew around release but not now) and whenever I like it, either in the next five minutes or the next five months, I'll pick two up for the SB.

I only see one issue - I was rotating out of grixis. Now suddenly I'm tempted back into the full three colors or at least a more solidified three rather than the one black required for Unlicensed Disintegration. Is this just a good time to leave Baral, Chief of Compliance in the past and run two more land? But should that be an Island and a Swamp, or a Mountain swapped for either? Is this the time to pick up some Sunken Hollows? Should it be a fourth Aether Hub and fourth Evolving Wilds? Or is my land state fine already? Before I make any actions, I'd love some advice there.

So, overall, I'll pick up some Radiant Flames and soon-ish I'll decide on either Transgress the Mind or Harsh Scrutiny once I decide my manabase. Thank you for your advice!

foxinsox on Jeskai Turns

3 days ago

I really like the idea! Perhaps a few Radiant Flames for earlier removal? They could replace one or two of the immolating glare for a firmer removal tactic for the weenies.

Matthewp741 on UR Counter Burn

5 days ago

I have Wild Slash and Lightning Strike to deal with small creatures. I'm only playing black so I can cast Radiant Flames for 3. I'm not sure about playing more Cruises, because I'm already pretty heavy on delve with Dig. Thanks for the suggestions though!

Hydrax on Naya Dragonlords (5-0 FNM)

6 days ago

DeckDestroyer, I have indeed played against those decks, not in this particular FNM but in earlier events.

Affinity wasn't too much of a problem, I just sided in Radiant Flames which takes care of a lot of early creatures like Signal Pest, Steel Overseer, Memnite etc. Naturalize helped as well, and combined with Lightning Bolt and Path to Exile in the main board, I had plenty of removal to stop any scary creature(s). Dragon Broodmother tokens provided all the defense I needed.

Tron can get a little problematic, but with all the ramp this deck has, I'd say it runs at roughly the same speed as most Tron decks. There's no inherent advantage one has over the other. Just ramp hard, play your creatures and beat them down before they start playing Karns or Ulamogs.

In the future I'd like to have an answer for Tron decks in the sideboard, I was considering Blood Moon to mess with their lands or Crumble to Dust on one of their Tron lands to ruin their combo.

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