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Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Radiant Flames Discussion
17 hours ago
Maybe add some removal and counterspells? Magma Spray, Supreme Will and the like? I'd take out Fleeting Memories and Trail of Evidence for those. Also, I don't think you need so many finishers, maybe take out Breaker of Armies for Sweltering Suns or Radiant Flames.
23 hours ago
Wow, great feedback, thanks Eilel and a big, special thanks to multimedia for the very coherent and well thought out advice. I really appreciate the card suggestions and appreciate even more helping to hammer out a more cohesive strategy.
I like the idea of threat > threat > Splendid Reclamation especially on the play G1 or G-d forbid, post board on the play G2 and the limited playtesting I've done with Ramunap Excavator has been pretty disastrous; my feeling is that each of the top meta decks get too much value off killing what would be a lynchpin of the deck with cards they're running in the main - usually I would get one land then it would be eaten up by Harnessed Lightning Abrade Radiant Flames or Sweltering Suns.
It sounds like we've got a great direction / build around in Hour + Reclamation + Omnath + Anointed, and I feel like a healthy board state is the key to getting these resolved, although I'm going to playtest the hell out of the suggestions (After work, man, ya'll got me so distracted my minds going down a million possibilities and I need to be hacking code for work!) and get an update up.
I do think going spray > abrade > excavator will just get eaten up.
In terms of matchups our core is one of the few cores I think has the potential to out value Hour of Devastation as you still get some value from the damage from Omnath, Locus of Rage, a fistfull of mana, and a turn of you're opponent being tapped out. This is the spot where I'd like to slam the Ulamog, the Ceaseless Hunger. I like the ability to go bigger than whatever I'm facing. I'll probably move it to the board, and/or replace with Desolation Twin and another Anointed Procession - last night in testing Twin was dropping like a rock - 3 10/10s, 4 10/10s next to 2/3/4/5 5/5 Elementals absolutely destroyed the top end Ulamogs and Bolases that were looking to go bigger than me.
There will definitely be at least 1 or 2 more Omnath's in my next iteration. He's just soooo gooood.
6 days ago
Hello fellow deck builders. I have been playing a Colossus deck this standard season with a few HOU additions. It has performed really well overall and is super fun to play. Lots of fun decisions throughout a game and a wins a good bit so that is always fun too.
That said, the bane of this deck has been W/U monument. While Abrade helps a lot, the deck is fast, can go wide and has so many ways to stop sweepers. In my build I opted for Radiant Flames over Sweltering Suns because the double red was scary in a grixis build, but Radiant Flames is TERRIBLE against Spell Queller. My question is would it be better to risk the double red of Sweltering Suns or just go big with Hour of Devastation since Spell Queller can't hit it? Thanks in advance and feel free to offer other suggestions. There is always room for improvement! Happy Brewing!
Here is the deck:Colossus of Devastation
1 week ago
2 weeks ago
That's why Fatal Push is a gem card! I would say, if you're running Push and the energy package, the ideal setup would be:
and sideboarded Magma Sprays, Radiant Flames, the rest of the Abrades, and Hour of Devastation. It's important to have so many answers for early Heart of Kiran and also stuff like Lord of the Accursed and Diregraf Colossus.
It shouldn't be hard to configure the mana for this thanks to the singleton mana requirements.
2 weeks ago
Go down the Radiant Flames for a playset of Fatal Push for the early 1 for 1 trade.Maybe add a couple of Hour of Devastation for pesky planeswalker on turn 4-5Add more lands majority of your deck is a 3 drop and no real 1 drop yet.
Depends on the meta I guess.
2 weeks ago
Assuming you're going heavy blue for counterspells (i.e. Need double blue for things like Disallow) red is the better choice. Black has slightly more value at 2 mana (Grasp of Darkness deals with 4 toughness creatures while Abrade handles only 3) but red is easier on mana, gives you access to better sweepers (Radiant Flames > yahenni's expertise) and some relevant answers to problem creatures like Magma Spray.
However I think a couple Fatal Push are worthwhile regardless. Otherwise I think you're looking at:
4 Abrade (especially if you don't run push)
2 weeks ago
(P.S: I know this could go in the spec thread, but I figured it would be way too long for a comment @_@)
Ixalan is going to be a really weird set. I expect the prices will be much higher than we're used to, because it won't have Masterpieces OR double-sided cards to drive standard rare prices down, AND because it rotates four sets on release, making null a lot of popular decks like Zombies.
It's been a LONG time since we had a rotation, so I'm already looking ahead to see what kind of big standard players are rotating, and which cards might be their replacement (and thus go up in price). I'm specifically looking at TYPES of cards that slot into many different decks; I'm not trying to predict the metagame, just assuming there will be decks that want X kind of creature, X kind of removal spell. Here's what I've got.
BIG ROTATERS: Creatures
Ulamog, the Ceaseless Hunger This, along with other big Eldrazi like World Breaker, will probably have the biggest shockwaves for standard decks going forward. Both ramp and cheat-creatures-into-play (/reanimate) decks lose their best payoffs. As a result, I'm keeping an eye on big demons like Razaketh, the Foulblooded and Herald of Anguish, other big impact permanents like Nicol Bolas, God-Pharaoh and Overwhelming Splendor , and the Gearhulks.
Oof! Two colors lose their best one drops that create card advantage. These are all-stars in aggressive creature lists like Vehicles and Zombies, but have also contributed to a format where a t1 play gives you a huge advantage. I expect 2 things to happen: one-drop proactive action, like perhaps Reason / Believe or Narnam Renegade, gets better; and the two-drop becomes more important. HOWEVER:
These two drop engines are also leaving, meaning the two drop slot in midrange decks will likely be filled by mana dorks (as they are now), or perhaps two drops like Hapatra, Vizier of Poisons or Glint-Sleeve Siphoner. Might be a good idea to pick up some Channeler Initiates.
There's a lot of valuable creatures rotating, including Kalitas, Traitor of Ghet, but none generate quite as much value as this one. TT is creature decks' #1 way to not run out of gas and stay ahead of control decks. While no creature will probably reach parity with its insane snowball potential, I think cards like Glint-Sleeve Siphoner or Vizier of the Menagerie may see more play as a way for creature decks to stay up on cards. I have some hopes about Reason / Believe in this spot, too.
The last big impact creature that's rotating. This frees up the 5 drop slot in white decks quite a bit, but sadly nothing really matches her surprise stabilizing/aggressive power. This gives a big boost to Glorybringer. It also may boost Crested Sunmare, which does a fairly good stabilizing impression if you have one trigger on endstep. Also keep an eye on Angel of Sanctions!
BIG ROTATERS: Planeswalkers
OK, she's not as big as I'd like her to be, but I do think that at $3 Samut, the Tested is a reasonable pick up. Red/green/x creature decks will be hurting for planeswalkers, and all she takes is 1 good creature with trample or a combat damage trigger. But don't forget Chandra, Torch of Defiance! I expect her to get MUCH better after rotation, when she doesn't have to compete for mainboard space against Arlinn OR...
So the token walkers rotate, meaning 4-mana creatures and planeswalkers just got better, and you no longer have to ask yourself if your 4 or 5 drop can compete with an enemy Gid, AOZ. I think this is a win for Hazoret the Fervent along with Chandra, and I'm keeping an eye on 3-4 drops in Ixalan.
The twin 5-drop walkers both offered midrange control decks recurring card advantage. I don't know what might replace them, but I know decks will be looking for ways to stabilize and rebuild a hand after spending turns on removal.
I don't know what to do with this because she was probably too powerful to begin with, but this makes aggro slightly better, x/1's better, and replacement ways for midrange to close out a game (without her ultimate) better.
BIG ROTATERS: Removal
2-mana B/W Removal
Grasp of Darkness, Immolating Glare, Blessed Alliance and Declaration in Stone all rotate, and I seriously doubt Ixalan will cover those holes on release. My biggest prediction is that Abrade and Harnessed Lightning get a HUGE upgrade from these rotating, and red will be the color of choice for midrange and control supporting colors.
See above, except Cast Out is now premium against decks that present multiple kinds of threats, so I would continue picking those up. Never / Return and Unlicensed Disintegration also get more relevant.
Look into getting some Sweltering Suns as the best 3-mana wipe, and Yahenni's Expertise maybe, though I just see a trend of black control getting nerfed. Also, without the above exile effects or Flaying Tendrils, both Scrapheap Scrounger and its foil Magma Spray get more relevant.
I also think Hour of Devastation may get better as red moves into a more controlling support color and maybe kicks out black and white.
TAKEAWAYS / TL;DR
In preparing for rotation, I'm going to be picking up the following cards for cheap whenever I can:
Cast Out ($1)
And in Ixalan, I'll be looking out for cheap B/W removal, big creatures with an ETB or activated ability payoff, and 3-4 drop card advantage creatures. These cards may fill holes that deck archetypes will have after rotation.
Agree or disagree with my analysis? Think of any other cards that might be contenders in a brand new standard? Let me know!