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|Battle for Zendikar||Rare|
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Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Radiant Flames Discussion
17 hours ago
SK1LLSHOT I don't know anything about these rush/zoo decks, but if I were playing against it, an early Radiant Flames and maybe follow up Fumigate seems to be the silver bullet here. I completely destroyed a mono-white humans deck this way, with just 2 cards. They had no sideboard options against it in .
In however, you have Heroic Intervention. Thoughts? I'm starting to brew in these colours and not sure how they usually build sideboards.
18 hours ago
I played a similar deck a few weeks back at FNM and really think it needs the 4th Dynavolt Tower in the main deck. Getting two towers in play at the same time is amazing so I feel the change is worthwhile. Another thing to consider is a 4th Anticipate in the main. Anticipate is so good when you need to find an answer on the cheap while still triggering your towers.
If I was to remove anything from your main, it would be the 2x Radiant Flames. I'm currently playing Temur Tower and much prefer the card in the sideboard.
23 hours ago
Hey! So I have played a few games with a few different things with the sideboard and the deck is a blast. So far I am 4-2. Here are my changes: I agree with Pia not being that good. I switched her out with Bomat Courier. Sometimes it is a really good idea to reroll your hand and Bomat helps with that if I end up with really bad draws. Another change is switching out Radiant Flames with Unlicensed Disintegration. The extra bit of black mana is easy to achieve and you deal more face damage against artifacts. Pretty Legit. This deck is an absolute blast.
1 day ago
Personally Reclamation Sage has never been an issue for me. For starters people usually only play 1-2 copies. Add to that Fevered Visions usually draws the immediate hate if they have it in hand. I tend to play it first over Sphinx's Tutelage if I have both, at least against any green or white decks. And even then our card filtering should allow us to find another should it be removed. Pore Over the Pages has performed very well, helps to rack up the mill count, holds up Fog mana, and is a good choice for discard if you have to play an early Cathartic Reunion or Oath of Jace. Radiant Flames used to be in an older version of the deck but most problematic creatures in the meta now can just be Fogged, with the exception of Kambal, Consul of Allocation who requires an answer, but even he isn't very popular.
2 days ago
Last night went great - 2/0, 2/0, 1/2 - 3rd place out of 6
The first match was against a Nightmare deck, but by the time he got his bigger cards out it was too late.
Match 2 was versus a Blue's Clues deck. I was able to control and fog my way to a victory, although one of the games was close.
As far as the changes go, bringing Radiant Flames in to replace Harnessed Lightning was a great idea because RF performed admirably, especially against the Servos. I only got to play Woodweaver's Puzzleknot once last night, but that was about how often I was able to play Dazzling Reflection so I think I'll keep the puzzleknots in. I may throw a couple Repel the Abominable back in just to have more fogs. Running a full set of Negate might need to happen too.
5 days ago
Thehyperduck: Dazzling Reflection got a little bit of play but didn't do anything spectacular. I'm gonna keep it in for now but I may swap it out depending on how it performs next time. Suggestions to replace it?
Verado: Consulate Surveillance worked great. I usually had a bunch of energy to feed it and was able to fog effectively, especially with a Dynavolt Tower or two in play. A wider board definitely used up my energy quickly, but that's what Fumigate is for.
1 week ago
Looks like a good start but i think it could be a bit more focused. Sorry if ends up being a bit long but I hope it helps!
Let me start by asking how you envision yourself winning. At the moment it seems as though you're trying to do a lot at once.
Starting with Dynavolt Tower this is a viable win condition. The one problem here is that i'm worried it's activated ability won't trigger very often. A lot of dedicated tower decks can easily run 20-25+ instants and sorceries (more on this in a bit. I also linked you a sample decklist). To be fair your creatures do generate energy but it is something to keep in mind. Tower is pretty energy intensive you do want to keep your energy production in mind.
Next I want to talk about your playstyle a bit (what main archetype you fall into). At the moment you are straddling the line a bit. You seem to leaning a bit towards control (which is what I would personally do with energy in standard) with cards like your counterspells but at the same time you only have 7 counterspells you don't have much to interact with your opponent besides that. If they have a threat resolve against you, it's relatively difficult for you to deal with it.
Within blue/green it's a bit difficult which is why the most popular color combination for tower decks is blue/green/red (The deck often goes by the name Temur Tower) If you were to move into these three colors (which is very doable between your 4 of attunes, and adding lands like Aether Hub or Spirebluff Canal. If you decide to not go all in on having spells Servant of the Conduit is also a consideration) you would have access to more ways to interact, namely Harnessed Lightning, Radiant Flames, and Galvanic Bombardment. Even if you decide to stick to blue green you will need cards like these in order to deal with your opponents creatures (though they will likely not be as effective)
While we're on the topic of Temur Tower, let me show you what a sample deck might look like. So I can explain why I think the deck has done well.
This is a very controlling deck (my specialty). It runs relatively few win conditions because it knows that between the counter spells and removal it can buy enough time to draw into and play a something that will take over the game (mainly tower or Torrential Gearhulk). It's also worth noting that it runs a pretty high instant and sorcery count. Even things like Glimmer of Genius and Anticipate fuel your tower with energy while digging for more spells. I'm not saying that this is the only way to build around energy but a deck like this does get significantly more value out of tower than yours does, and I think is a bit more reliable.
Let me jump back to your deck for a bit. As I mentioned you run a pretty high creature count. While they do provide energy, i think a few f them should be replaced with removal spells of some sort as they will still provide energy with tower in play, and interact with your opponent. Having ways to dig through your deck like Glimmer of Genius is also nice.
Also i'm personally not a fan of the cards in your maybe board. I don't think any of them are quite where you want to be. For most of them, i think there are better ways to get energy and think you should move more towards instants/sorceries anyways. (If you want to know what i have against any of them in particular, feel free to ask and i can explain my reasoning)
Anyways, here's a quick recap of the big things i'd consider.
1) Switch into a three color deck
2) Add more removal/interaction
3) If you want to get more out of your towers, shift into a more controlling deck with an emphasis on your instants and sorceries
If you want me to into more detail about any of this feel free to ask and once again sorry if this was a bit long.