Reduce in Stature

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Related Questions

Reduce in Stature

Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

Reduce in Stature Discussion

vorpalaxe on Tree of Perdition Combo Deck

1 year ago

Geth's Verdict will do the last damage.. seems like you need to do two damage with Reduce in Stature though.. they just printed a black lightning helix... just a thought.. i like Duress in my black decks personally. also, i like Phyrexian Arena more than Beseech the Queen. that is also coming from my experience playing mono black.

Kyln on Make your friends (╯°□°)╯︵ ┻━┻

1 year ago

Ok, so Mindmelter is only in there to push the last few points of damage in. I was running a Slither Blade instead for a while, but it did not work well when I used Illusory Wrappings or Reduce in Stature on the tree so I decided to swap Slither Blade out for Mindmelter. The best way to kill your opponent tho is Bump in the Night.

Yeti_Confetti on

2 years ago

2040364 Good call, I like that much better than Reduce in Stature. Thank you.

TheProxyCentral on Marchesa, I guess

3 years ago

Hey, I found you through your comment on AlexRuzhyo deck, so I figured I should take a look and try and help as I can.

First of all, I gotta ask: How's Tibalt, the Fiend-Blooded doing for you? It's a weird one, but I always hope someone pulls something crazy off with him! :)

I made my deck as budget as could be - about 50 to 60$ paid for the cards I didn't own, including a few foils - so it might be of interest for you to check some of my synergies. You can check them out here

Then, to the tips:

  • Most important of all < 30 lands is impossible for a reliable commander deck. At least for a Marchesa deck, definitely. You need to run at least 34, and even so, I would recommend 36 to 38 still depending on a few mana rocks and a lower end of the curve.

  • I'd definitely cut the following: Endless One, Hanweir Watchkeep  Flip, Kozilek's Channeler, Leaden Myr, Oblivion Sower, Opaline Unicorn, Shivan Dragon, Dolmen Gate, Ruby Medallion, Reduce in Stature, Chant of the Skifsang and Deathstroke. For all of these there is a much better, not to expensive alternative, or they simply do not fit the strategy (see Endless One for instance: if it dies with Marchesa on the field, it will come back a 0/0 and die again). 7 of those should make way for lands according to your colour needs. As for the rest, I'll leave you some suggetions so you can pick and choose those that fit your style better if you want to change things around.

  • Imprisoned in the Moon: I understand that your enchantments were meant to deal with generals, most ot the time. This is a strict improvement to that, and they will not be able to use most sac outlets later to redirect the general to the Command Zone, since it will become a land. Either they have a way to sack it right away, or they will have to deal with the enchantment.

  • Unspeakable Symbol: It's recursion anytime you want, it protects Marchesa as well, and allows you to have a way to actively lower your life total enabling dethrone. A must include in any Marchesa deck IMO.

  • Lightning Greaves + Swiftfoot Boots are auto includes in almost any commander deck. In here they keep Marchesa out of sight the turn she comes in, and allow her to attack with dethrone, gaining her counter and, this way, further protection.

  • Flayer of the Hatebound: Is one of the biggest recursive threats you can have in Marchesa. It won't stop coming back and it will take over most games in a friendly playgroup. Even in competitive tables, it will do a lot of damage and require your opponents to throw a lot of resources to get rid of it.

  • Greed + Phyrexian Reclamation : There will be times you need to lower your life total, these allow you to do it at anytime you want, giving you fair advantage for that life loss.

  • Grave Betrayal is a huge warning. No opponent will attack when they feel a trade might happen, since that would only give you an additional creature, and the +1/+1 counter will make it stay on your field for a long time. One of my personal favourites in the Marchesa deck.

  • You'll probably need to lower your curve a bit, so you might wanna look into some utility cheap creatures like Mausoleum Wanderer which in conjuction with Marchesa and Unspeakable Symbol might turn into a recursive hard counterspell, Carrion Feeder which fits the strategy and works as a sac outlet whenever you need it, the same can be said for Viscera Seer and Oona's Blackguard that will enforce the bit of discard you already run. Depending on how much sacrifice you rely on Blood Artist and Zulaport Cutthroat might be worthy inclusions too. At 3 CMC Pyreheart Wolf is often a game ender, and it pretty much doesn't die and Grim Haruspex provides you incremental card draw.

  • If you need removal, look into Attrition, Murder, Murderous Cut, Nekrataal, Shriekmaw, or the new Unlicensed Disintegration or Noxious Gearhulk, the choice is yours depending on your preferences or expected threats from your opponents. The good thing about removal in the form of creatures is that Marchesa can get them back most of the time, and Attrition being a sac outlet is a way of speeding and forcing that recursion on your terms, as well. From this pool I'd take Attrition + Noxious Gearhulk and maybe Unlicensed Disintegration

  • As you play a few mana dorks, if you want some fixing, look into Burnished Hart, if you can abuse some effect by recurring it with Marchesa, it's an incremental advantage you should consider instead of fragile options that just are what they are, and don't give you anything else on the long term, neither contribute to the general gameplan.

  • Finally, these might be above your budget and are not absolutely must-haves because they don't win on their own, but still I gotta note them because they're really strong: Glen Elendra Archmage is perfect here since +1/+1 counters cancel -1/-1 counters and that makes it as durable as can be as both a flying threat and a counterspell. Drana, Liberator of Malakir gives you an incrementally better board state while making everything virtually indestructible with Marchesa on the field, Baleful Strix is a jack of all trades - strict improvement to your Fathom Feeder

I don't think there's much point in throwing more cards onto the pool, since you'll have a lot to figure and test from what I already wrote, but if you need any further advice feel free to get in touch! Most important of all right now is to fix that mana base! :)

I hope I could help both building a better deck and making you enjoy it better when you play it!

Murphy77 on Tree-skaideka-frog-ia (Jank Combos)

3 years ago

I played around with similar ideas and found that Triskaidekaphobia is most often superfluous with win-cons coming from Tree of Perdition combining with Turn to Frog, Reduce in Stature, Collective Brutality, Alms of the Vein and Tainted Remedy. Tree decks are certainly great fun to play - and even seem to win more than 50% of games. You might want to have a look at Tree of Doom and other similar decks - there are a few out there.

Murphy77 on

3 years ago

You chain Turn to Frog to the activation of Tree of Perdition's effect. Turn to Frog can't negate an effect that has already been activated, but Tree of Perdition is reduced to a 1/1 creature before it's effect activates. I know - rulings sometimes don't seem to make sense - but it does work that way. The alternative of Reduce in Stature is not limited by constraints of timing, but your Tree of Perdition remains a 0/2 creature. With Turn to Frog, your Tree of Perdition can go from a 1/1 creature to a 0/20 creature in the next turn. Tap it again after playing Tainted Remedy for a game-ender. While you opponent is on 1 or 2 life, Alms of the Vein, Collective Brutality, or even Retreat to Hagra can win the game.

Icilio on Tree of Ribbit

3 years ago

Based on all of this lovely feedback, I'll swap out the retreat for a pair of Reduce in Stature.

Thanks for all you input, truly.

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