|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Creature — Human Wizard
When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her grabveyard.
Manic Scribe Discussion
1 week ago
- Ok so for starters your SB (sideboard) is for games after the 1st game, you want cards that help you solve problems in the match up you are against. For example Crypt Incursion is good against decks that want creatures in their graveyard.
- Shelldock Isle is an amazing card
- Fatal Push push is great when you have cards like Arid Mesa . Its one mana kill a dude. In more causel games it doesn't solve with big dudes. Murder is a card I use a lot in casual play just due to the fact it kills anything. Doom Blade is also good, as well as Hero's Downfall . - Visions of Beyond is a 4 of in every competitive mill deck. However, those decks are a lot faster. 1 mana draw a card is like a worse version of blue. If you have issues getting that card's up side cut it for opt.
- Ashiok, Dream Render helps you mill faster so i might consider putting 2 in the main deck.
- Unmoored Ego its a nice card, My only probelm with it is you want them to just deck themselves. Thats 3 mana 4 cards at best. Its not very effective. Mind Funeral mills more, plus its 4 less lands so they wont be able to get land drops as easily which makes casting spells harder.
- Wall of Lost Thoughts helps keep you alive which is always nice.
- Manic Scribe is a great card as well.
- Being its casuel this card is soooooo tilting Consuming Aberration Its so much fun I might even consider running 3. You are a 22-24 land deck which means you should be able to cast it often enough, and when you do it can be game winning.
- Sphinx's Tutelage can also help your deck.
- Traumatize is funny as well. There is a fish that does the same thing i cant rememebr its name.
- Increasing Confusion Reoccurring Nightmare are also fun.
- Another way to approach this deck is cards like Trepanation Blade + Tormented Soul and Paranoid Delusions and Whispering Madness . It can be a fun deck to play with.
2 weeks ago
- ok So i have a UW version I can share with you Trap Mill
- The UB version is probably better Here is what I would do: 4x Hedron Crab (fetchlands make it to good) and probably 4x Manic Scribe That is it for creatures other than maybe Snapcaster Mage (archeive trap has an alternitive cost so you may pay 0 mana to flash it back).
- 4x Archive Trap Glimpse the Unthinkable Visions of Beyond , 3x Surgical Extraction (Modern loves its graveyard) Fatal Push (every deck needs removal and this helps so much), 1x Crypt Incursion life is nice, and its graveyard hate at instant speed.
- Mesmeric Orb it is symmetric but things in your graveyard isnt the worst. Ensnaring Bridge stops people from attacking you which is amazing
- Search for Azcanta Flip also really helps and flips easy which lets you filter, dont run more than 2
- Field of Ruin helps you its also forced search!
- 6 fetchlands, 2 Watery Grave , 3x Shelldock Isle , 3 basics (more islands), 3x Darkslick Shores
- Other tempting adds: Mission Briefing Murderous Cut Collective Brutality
- I also like Scheming Symmetry
3 weeks ago
Given no context I found these in under 30 minutes
Izoni, Thousand-Eyed , Hatchery Spider , Mausoleum Secrets , Molderhulk , Alesha, Who Smiles at Death , Apprentice Necromancer , Mindwrack Demon , Manic Scribe , Inexorable Blob , To the Slaughter , Epicenter , Kirtar's Wrath , Putrid Imp , Stitch Together , Shower of Coals , Repentant Vampire , Wayward Angel , Bloodbond March , Blood for Bones , Brawn , Charnelhoard Wurm , Charnel Troll , Circular Logic , Corrupted Grafstone , Corpseweft , Countervailing Winds , Crackling Drake , Crop Sigil , Dance of the Manse , Disciple of the Ring , Tasigur's Cruelty , Tasigur, the Golden Fang , Treasure Cruise , Sibsig Muckdraggers , Rite of Undoing , Empty the Pits , Magmatic Sinkhole , Murderous Cut , Logic Knot , Necropolis Fiend
1 month ago
Hi PastorSinnerxr, thx for liking the deck! Thus far it has been fair to me. Mill can be a tier 1.5 deck if the meta is right and right now I think it has some really good matchups. My worst matchups before sideboarding are: Burn, Vengevine, Hardend scales affinity and other hyper aggro decks. The best matchups are the combo ones like: Urza/sword, Ascendency, Neoform-combo and Amulet Titan. Midrange like Jund or Bant are I guess 60/40 before sideboarding and after 50/50 since their sideboards are stronger. Control is almost a free walk in the park during game 1 since they are mostly focussed on creature removal and not counterspells. After sideboarding it can be a little bit trickier, it really depends on if they run Leyline of Sanctity
A lot of times I wish I had more Crypt Incursion and Set Adrift but with Scheming Symmetry this gets mitigated and there is a copy in the SB for both. It also got a little bit better after the printing of Drown in the Loch .
The deck is a niche strategy and there are a lot of flex slots so feel free to experiment with lists. All the mill cards though are a must ofcourse but there are lists that run Manic Scribe so that's also not set in stone. Search for Azcanta Flip can also be a good card if you have a control heavy meta. It synergises fairly with Mission Briefing and gives you a strong late game.
The reason for not playing Snapcaster Mage is not a budget one. Mission Briefing is strictly better in Mill because it does the same but differently. Snapcaster gives a spell Flashback and because the chosen spell doesn't have a flasback cost it get's the original mana-cost. Because of this Snapcaster is not compatible with Archive Trap , wich is your strongest mill spell. The briefing lets you cast Archive trap for it's alternative cost if the conditions are met, thats why you rather run briefing. The body is also not relevant for the deck since your win-con is milling. Running no "beatsticks" makes Ensnaring Bridge completely "free" in return to.
Lastly I did take a look at your Sweet Symmetry deck and it's an interesting brew for sure. A friend of mine plays a similliar list but without white and it's mainly focussed on picking apart decks. Leaving them without any win-con after removing every treath from hand or board. I would try to fit in Narset, Parter of Veils and/or Ashiok, Dream Render , Teferi, Time Raveler also seems like a proper inclusion. Teferi and Ahsiok seem pretty solid in particular. Collective Brutality is also a powerfull inclusion for your list since it synergises so well with Ensnaring Bridge . It gives you lodes of options and more reasons to play 4 Snapcaster Mage s since you have so many cheap instants. Definitly a cool list and worthwile to tinker with for sure.
Thanks for taking interest and I hope I answered you questions to content, feel free if you have any more.
2 months ago
SentinelElf2711 So the problem with Manic Scribe is that it will just never net you enough value. You play it on T2, but you’re unlikely to have anywhere near enough card types in your own grave by then. You might be able to turn on Delirium on your T3, but more realistically T4 (or even later, the number of cards you’re running that help with Delirium are super-low).
In the world of mill, you want to have won the game by 4, or have secured some way to play a 5th turn... so this guys only helping (best case) to mill 6 cards total in those first 4 turns that matter. I just don’t see him generating enough of a dent in the opponents deck to be worth it personally.
Mind Funeral can be risky, but i’ve found payoff. Against hyper aggressive decks, they generally run very few lands and lots of fetches to thin this further - this often means a big hit where you can make huge gains in chewing through their deck (averaging 13-15+ cards). Against slower decks that run more lands, you obviously catch less, and average closer to 8-9, which isn’t great (though still better than scribe). This doesn’t matter so much anyway as slower games tend to work in our favour regardless, so it’s less of an issue. The only deck where Funeral sucks is against Prime-time nonsense- they run enough lands to make Funeral get low (~8-9) hits, but they’e fast enough to win quickly also.
2 months ago
wallisface The problem with Mind Funeral is the "randomness" of the card, you can mill 20 cards, but what if you mill only 7? With 3 mana is too risky in my opinion. Manic Scribe Provides you a bit of mill and a decent defence agnist aggro early game. Thought Scour is not a bad card, but in the deck we already have Visions of Beyond . Anyways thank you for the advice,maybe I'll give a try to Thought Scour cause it works well with Scheming Symmetry .
2 months ago
This deck is looking very good, and very close to what is being played in the more serious competitive scenes. I’d say you don’t need to change anything other than Manic Scribe ... almost any mill spell will net you more value, Mind Funeral seems like a better fit, or Thought Scour .
You’re right to avoid Fraying Sanity ... the text looks inviting but it’s a trash card that’ll just make the deck clumsy. Running a single copy is usually viable, but running any more than 1 just ends up creating the risk of drawing more than 1.. and drawing a second copy is the same as missing out on a draw entirely. There’s a reason 90% of competitive mill avoids this card, and those that do use it, just use 1.
Anyway, awesome looking deck! +1!
3 months ago
Multiplayer mill is almost impossible, and you have A LOT going on here, but there are a few things that can help. I think you'll find Mindcrank will do a lot of milling for you as opponents hit each other. It's a very passive permanent, so for very little mana-cost you get a lot of effect. It's also part of a 3-card infinite mill combo, which I'm sure you can find with a google search if you're interested and not already aware.
Some decks and players hate mill more than others. Having something to shut them down when they get too zealous will be helpful: Haunting Echoes . Along similar lines, Surgical Extraction and/or Extirpate can be very useful in shutting down many aggro threats.
In my humble opinion, the best mill creatures are Hedron Crab and Manic Scribe . Manic Scribe requires a bit of strategy when brewing, though - you really want to make sure you've got as many card types as possible, and even amounts. Both capitalize on the use of fetch-lands - even if it has to be a Terramorphic Expanse. They also like lands with Cycling and sac abilities. I'd say Jace's Phantasm is a solid #3, but it doesn't mill on it's own, so it's kind of 'meh.'
Speaking of lands with sac abilities, I emphatically suggest Buried Ruin and maybe even Bojuka Bog - up to 2x of each. While I'm on lands, if you can swing the bucks, Urborg, Tomb of Yawgmoth is pretty great. I think you can cut Padeem, Consul of Innovation just by adding 2x Buried Ruin.
I suggest you cut creatures that draw you cards in favor of group hug spells like Howling Mine , Temple Bell , and Font of Mythos . Opponents think you're helping them, but really you're just nice-milling them. If you add Jace's Erasure or Sphinx's Tutelage , they're even better, still.
Fraying Sanity is pretty good, so good call on a full set.
You should have 24 lands here in a 60 card deck like this.
Manic Scribe occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%