|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Creature — Human Wizard
When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her grabveyard.
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Manic Scribe Discussion
3 days ago
Snapcaster Mage is best if you can reliably recur an Instant or Sorcery that can just win you the game when it resolves. In this case, it would be better late game to draw another direct mill card, or at least a body that doesn't immediately die to Goblin Chainwhirler. Another disappointment is that you can't use Snapcaster to recast Archive Trap with Flash for free.
If you have Delirium, Manic Scribe mills the opponent for 6 cards before their next draw step and puts a 0/3 body on the board. The Scribe is a more reliable draw and play at pretty much every stage of the game for this deck, as opposed to a trump card you hold until the number of cards in the opponent's library < the number of cards you can mill the turn you cast Snapcaster.
5 days ago
6ixer Snapcaster Mage in not a bad card in mill, but there are better options, like Manic Scribe . If u cast her on turn 2 she mills 3 card for sure, she is a good wall with her stats and with delirium she can be a serious problem for your opponent if he don't remove her. Snapcaster Mageis strong only late game, because early you probably have not good spells in your graveyard. In my opinion Snapcaster Mage is too situational.
1 month ago
cool concept but was wondering why you didnt go for U/B mill has it is clearly superior? I dont really understand the green splash
add list: Manic Scribe extra mill, Archive Trap extra mill 2, Mesmeric Orb GOOD MILL, Visions of Beyond 1 mana drawn 3 is unfair. maybe go for more control to mill? because in your current list agro destroy you card like Profane Memento are pretty cute but Echoing Truth Spell Pierce and Unsummon are more consistent. To replace Brainstorm go for Serum Visions or Opt or Sleight of Hand for sideboard Natural State is a staple in most green deck Fog could be usefull too
remove list: man.. you love having no maximum hand size lol but seriously Spellbook, Graceful Adept are awfull card, Meloku the Clouded Mirror is 5 mana that's a lot for a 2/4 flyer that bounce your own land
if your interested in a U/B mill deck ub mill
1 month ago
Backinthefrey I appreciate your advice, in fact i decided to add 1x of Mind Funeral and it works well! But i think that Manic Scribe is a really strong card, i will be happy if my opponent waste a Lightning Bolt on my Manic Scribe instead of my face. She is a good blocker too, versus burn she can for example block Goblin Guide. I know i have a lot of 2 drops and not many 3 drop, but at turn 3 I can play for example, a 1 drop and a 2 drop. For example: TURN 1: Darkslick Shores and Hedron Crab TURN 2: land and Manic Scribe or another 2 drop like Glimpse the Unthinkable, Mesmeric Orb) TURN 3: land, a 2 drop and a removal like Fatal Push, an Inquisition of Kozilek or a Thought Scour. I can also play an Ensnaring Bridge or the Mind Funeral.
Let me know what you think about this :)
1 month ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
2 months ago
I think the weakest cards in the deck are probably Dreadwaters and Chant of the Skifsang. Rather than waiting until turn 5 or 7 for Dreadwaters to be as good as Tome Scour or Mind Sculpt, I'd want recurring mill triggers from a creature. Hedron Crab is the go-to option, but Manic Scribe could be built around too. As for the Chant, you could use a Commit, Anchor to the Aether, or something to that effect to put threats onto an opponent's library and immediately mill them. If you're worried about cards you don't want in graveyards, Surgical Extraction is a tech option. I'd definitely mainboard Visions of Beyond over Divination since it will almost always give you more resources for less mana. An interesting alternative is Skyscribing since it forces the opponent to draw from their thinning deck while interacting favorably with Sphinx's Tutelage. Finally, I'd look at including some Ghost Quarters. The card is just good in general, but it really gets nasty with Archive Trap.
2 months ago
Thoughts on Fraying Sanity? Manic Scribe is also a good mill card. Mill decks tend to be an 'all in' form of strategy, so I'd recommend more pieces focusing on it. You won't be winning by having the opponent go to 0 life often ever. Good luck with the deck!
2 months ago
Darth_Savage Your advices are good, Darkness is very good. Manic Scribe in my opinion is a beautiful card, can active delirium with Mesmeric Orb , and if you are not able to active delirium she can block lots of creatures in early.Mind Funeral is a "high risk" card, of course you can mill 20 cards with one Mind Funeral, but you can also spend 3 mana for milling 5 cards.