Manic Scribe

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Manic Scribe

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her grabveyard.

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Manic Scribe Discussion

MonsterHatchGames on Jill (Bant Mill)

1 day ago

Ideas Unbound for Sphinx's Tutelage, Delirium on Manic Scribe, and searching for your best cards.

Fataliny on Get Out!

1 week ago

I absolutely love your well thought out response. Thank you :D

I have a few of those cards in my maybe board as I think I might work them in, but I'm not sure how. And on your, and my husbands recommendation I've gotten rid of Pilfered Plans lol I liked it at first :P I'm on the fence with Tome Scour but if I get rid of it then it will probably be for the Manic Scribe which looks awesome! I hadn't seen it before and it could fit perfectly, much like the Bitter Ordeal. Zomgah that works so nicely with uh...everything?

It reads "for each permanent put into the graveyard this turn" it doesn't specify from the battlefield (though I re-upped the Damnation to 2 again anyway), so I may be wrong but if not then that with Glimpse the Unthinkable would be a nice finisher.

JimmyInferno on Get Out!

1 week ago

Good ol' mill decks! My only suggestions would be, based on fraying sanity, run a one of Traumatize that way if you do get a fraying sanity out, it's a 1 card win.

If you're feeling like going more creature based, then Manic Scribe is actually a suurprising killer card.

if you want more mill, Ashiok, Nightmare Weaver can be really punishing to your enemies.

Mind Grind is a dope finisher, especially against decks that run a low amount of lands like elves.

Surgical Extraction and/or Extirpate are also incredible. Mill the threat or counter it, then remove all of them.

With the damnation in sideboard, i'd probs run 2, maybe even 3 depending on your local meta. But a sneaky as card that goes well with awesome combos is Bitter Ordeal

I'd honestly cut flight,, pilfered plans, and the tome scour. And perhaps put in SOME counter spells - remember not to be too hard on the counters as you are a mill deck first - in places like this, if you have enough control over the board, you could use Quash or something like this.

I hope I helped! Any more tips or such, message! My first modern deck was a mill deck and it's awesome fun

ThoughtShift on Fraying Sanity Mill

4 weeks ago

@ steve991

Hello, thanks for your input! I too have been having much success with Engulf the Shore in my mono blue control deck Mono-Blue Control. So much that I considered giving a go at yet another mono blue deck! I was keeping Engulf the Shore in mind while building this but I discovered that it's effectiveness is just a bit less impressive in this kind of deck. Mainly because there are only 10 island cards in the deck as opposed to 25 or so that were in the other deck. That means that most of the time, your Engulfs won't be bouncing enough things that you want to deal with when you want them dealt with.

This deck is utilizing the desert mechanics with cards like Ipnu Rivulet for additional milling and Scavenger Grounds to deal with things like Commit to stop them from getting their library back as well as stopping all the considerable amount of powerful graveyard cards in Standard. Mirrorpool is great for copying a Startled Awake late game and hitting for a massive 26 cards (52 with Fraying Sanity!). Aether Hub goes well with Glimmer of Genius to power our Minister of Inquiries. I could possibly at one point try sideboarding a few of them if there are decks with tons of 1 and 2 toughness creatures. Which brings me to my next point of creatures. We really don't want to be bouncing our Manic Scribes and Minister of Inquiries as they'll be blocking decently and doing tons of mill work.

As to why we're running Walking Ballista, there's actually quite a few reasons why. The most important reason is value, value, value. This guy does such a great job at filling a curve because he can be played as a 2-drop, 4-drop, 6-drop, etc and is always going to land with some impact. The flexibility doesn't stop there, he's colorless so mana and land types don't matter while casting him. He's also a great mana-sink card, a card that allows us to pour mana into something every turn to ensure no wasted value, and is good at any point in the game whether it be early on to block and ping something to protect our life total, mid game to act as a removal spell or get him out with a few counters when we don't have anything else going on also giving our opponent a threat to worry about that they pretty much need to deal with, or late game where he comes in with 3+ counters and is a big threat to our opponent. Also, another important reason is that having him in our graveyard helps fuel delirium for Manic Scribe as acting as artifact and creature (card types we otherwise don't have a ton of). With all these things working for it I thought it would be an essential inclusion as the last 2 slots in this 60.

I agree about Jace, Unraveler of Secrets which is why he's a one of in the sideboard! I think he's great in the mirror and against any kind of grindy control deck where he gives us value over the scale of a late game. He's not so great against faster more aggro decks and the 5cmc cost is a bit much against a lot of the current standard meta just to be able to bounce something or scry draw when he hits the field. Otherwise, he's a great planeswalker but I just think 1-of in the sideboard is the correct number for him unless you have a control heavy meta.

Thanks so much for your input! :)

-Dustin

hwagner on Jace Mill

1 month ago

For FNM I would play 4 Archive Trap since there are a lot of fetchlands in modern , also it works well with Ghost Quarter!! Mesmeric Orb is really good also and can work well with Manic Scribe to help yourself turn on delirium! Also i would suggest some creature removal like Dismember. And I can also suggest Sphinx's Tutelage over Jace's Erasure

Pygmyrhino990 on

1 month ago

okay, I run mill as one of my main decks, and here is what I see is wrong with it:

  • There is not enough mill spells. Yes I see mind funeral and snap caster, but in reality this does not work as an effective strategy. Check out my mill deck for Ideas on my profile. Super fast turn 5/6 Dimir Mill

  • Damnation has little place in a mill deck. you're better off playing creature control such as unsummon, negate, and other counterspells that counter creatures.

  • Get rid of damnation for creature mill. Creature mill may not be the fastest, but it not only allows for strong blockers, but provides an extra mill outlet. After running mill for a year, instants and sorceries do not cut it. Consider Hedron Crab, Consuming Aberration, Manic Scribe and then have creatures that benefit from mill such as Wight of Precinct Six and Jace's Phantasm.

  • Mill actually kills the opponent. Once an opponent cannot draw, they automatically lose the game.

  • WHY AREN'T YOU RUNNING Fraying Sanity

  • Traumatize is a shit card (unless you have fraying) so cut it down to 1, or none. At 5 mana to hardcast it doesn't mill as much as other 5 mana mill spells could.

  • If you are running a mill deck and people recognise mill, torment of hailfire just becomes a damage outlet meaning they don't mill, and are left at a lower amount of life, which as mill players we don't care about because we don't deal damage

  • Jace, Memory Adept is a god tier mill pWalker

  • Tome Scour is a good cheap mill spell as well.

Talonisnthavingit on Help with Inalla ETB

1 month ago

Dualcaster Mage could be nice for this deck. If you ahve four mana open, you can copy an instant or sorcery twice. Another okay card could be Manic Scribe, which would be better if your going for mill and had more evenly distributed card types, but it's worth a thought. If you want more control cards, theirs Simic Manipulator, which helps you gain control of creatures (Although mostly creatures with five or lower power unless you copy/gain control of a bigger creature). Unless you want a more subtle approach, in which case Sower of Temptation could work better since you'd get two creatures right away (Although they'll go away once the assigned sower leaves the field). I'd recommend Treasure Mage, but it'd only be able to search for two more cards than the Trophy Mage already in the deck, and is probably far more expensive. The only other card that I'd highly recommend is Docent of Perfection  Flip, which will buff your wizards quite a bite if you get three or more, plus it'll make a few small ones when you cast instants and such.

grizzlby on Bant Fog 'n Mill

1 month ago

My main reason to not include Manic Scribe is that while the delirium is great, it's difficult to get there from this deck without going out of your way for it. I also don't really want to be using any Unsummons on my own guys if I have them in the deck. If the mana base is flexible enough I may use something like Blessed Alliance, Farm, or Cast Out for spot removal that Sweltering Suns can't take care of.

Thank you for the suggestions, though! I'm still testing this online to find a more optimal build.

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