merrowMania MTG Encyclopedia

Hello all,

I am merrowMania, aka MerfolkMan. I began my Magic-al journey with a friend's mono-blue merfolk deck, the predecessor/'inspiration' for Them Fishies Will Kill You.

I like to think of myself as a serious Magic player, which, for the most part, is true. That's the Spike in me. I enjoy proving myself through how well I play (regardless of whether I win).

I am also a DCI-certified Rules Adviser. (Edit: the Rules Adviser program was discontinued)

I am also a Melvin, someone who appreciates how all the pieces of Magic fit together to make this great game what it is, both at a card level (like with Primal Command and Firemaw Kavu) and a macroscopic level (like with the rules for Layering). I am the person who reads the competitive rules in his spare time, thereby allowing him to delve as deep into the game as his mind desires.

But Magic is a game to be played with others, particularly friends. I sometimes find myself at odds with them when: I start to make a deck too controlling, I take too long trying to maximize my turns/actions, or I point out how a rule is being ignored or 'correct gameplay' is not enforced. These are some of the things I need to work on and hope to overcome.

If my comments or responses reflect what I have said, I apologize in advance.

You can find me on PucaTrade under the name Merrow ( or browsing the Rules Q&A; here on TappedOut.
(Edit: I am now more likely browsing the cEDH list as it is more discussion-based than answer-based.)

Best T/O Rank: 15 <--This is me being a tad too competitive :P

The following are my Magic Personality Results, in order of accuracy (all still represent me, but some are expressed more than others):

I am Blue/Green
I am Blue/Green

I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
I am Red/Blue
I am Red/Blue
I are both rational and emotional. I value creation and discovery, and feel strongly about what I create. At best, I'm innovative and intuitive. At worst, I'm scattered and unpredictable.
I am Black/Green
I am Black/Green
I am both selfish and instinctive. I value growth and community, as long as they favor my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.

I do not really know where this came from but it is true about me nonetheless:

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Dunadain - From the Comp Rules: 118.5. If an effect sets a players life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total.

February 15, 2017 10:26 p.m.

MagicalHacker - Well, looking through the list of Planeswalkers, I would say that Teferi has the mettle to be Tier 1 ;P
More serious answer: Tezzeret the Seeker might be able to do similar-ish shenanigans to Arcum. JtMS can probably just out-value opponents, then win with High Tide or something (though not being able to flashback High Tide makes him weaker than Jace VP). Jace Beleren is a personal Howling Mine, so he has that going for him. Beleren would probably end of in 2.5 or upper 3, though. Dack Fayden is similar to both Jaces in that he can help out-values opponents. Since he can also play red, he could probably go with a 'Midrange Spellslinger' build, like Mizzix or Melek. However, without the cost reduction/copying, I do not know what he would bring to the table. Probably also a Tier 3 commander because he is value without purpose.

February 12, 2017 11:42 a.m.

Aah, the shit sandwich. Small note, try to have the first loaf be more blatantly a compliment ;P

In the wake of the 'new' mulligan rules, Narset became less consistent. More openers with bulky extra turn spells and whatnot. This is the fundamental reason for her relegation to Tier 2.

Tier 3 does indeed contain a wide range of power levels, but (I believe) it is more a function of being notable better than Tier 4 (which is already the not-completely-terrible section) but not particularly competitive. Because most/a lot of Tier 3 is not 'taken seriously' and/or brewed around, we mostly theorize what the optimal strategy would be.

I hope my rambling answered your question(s). I do not feel like editing my post, so a conversation about any follow-ups would be preferable to preemptively writing out more stuff.

February 11, 2017 3:38 a.m.

We could also rename the banned tag to TierBanned to removed it from the top left.

February 10, 2017 3:25 a.m.

I like how the RELEVANT commanders are now front and center when I navigate to the page. This new order kicks ass :P

February 10, 2017 3:15 a.m.

_person_ - Well, I suck at looking at decklists :P I even went back to look again before posting and still managed to miss the two rituals. Maybe I was looking at the R's?

Other things to consider are Flusterstorm, Frantic Search, and Necropotence (and THIS time I KNOW these are not in the list). While Necro clashes a bit with your reanimator plan, it works well with your Doomsday plan.

February 8, 2017 3 p.m.

_person_ - The list looks decent. Out of curiosity, why were things like Gush, Yawgmoth's Will, and Ad Nauseam not included? Also, you could shave the land count to incorporate Rituals to accelerate your kill speed.

February 8, 2017 1:35 a.m.


Them Fishies Will Kill You

Casual merrowMania


The Bones To Build Your Tribal Deck

Casual merrowMania

SCORE: 245 | 70 COMMENTS | 31972 VIEWS | IN 251 FOLDERS

The Conjuring, OBEY!: Unleashed

Casual merrowMania


The Conjuring, OBEY!: Unleashed v3

Casual merrowMania


Angel to the Face v23

Commander / EDH merrowMania


The UnTappening Has Come v23

Commander / EDH merrowMania


Death, Decay, and Corpses v20

Commander / EDH merrowMania


Finished Decks 120
Prototype Decks 31
Drafts 0
Playing since Gatecrash
Points 1129
Avg. deck rating 17.81
T/O Rank 172
Helper Rank None yet
Favorite formats Pre-release, Commander / EDH, Limited
Good Card Suggestions 68
Venues Critical Hit Games, Dream Wizards
Last activity 1 week
Joined 3 years