Kalonian Behemoth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare

Combos Browse all

Kalonian Behemoth

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Kalonian Behemoth Discussion

lagotripha on Endless Tide

1 month ago

The big question is, 'how competitive'.

First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.

In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.

If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.

Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .

If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.

[email protected]_only on Her Royal Fluffness

7 months ago

Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.

Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.

Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.

Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.

Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)

Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.

Weatherseed Treefolk is fragile, but returns to hand when killed.

Phytotitan is even more fragile, but returns for free

Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.

Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm

Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.

Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)

Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.

Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.

Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach

Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.

Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.

Woodfall Primus is a solid (abet later game) removal that returns to work again.

World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.

Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.

Cloudthresher acts a a Squall for 4, with a 7/7 reach attached to it.

Tornado Elemental will usually act as a mini Whirlwind , and comes in as a 6/6 Thorn Elemental . not cheap mana-wise, but typically less than $.50

Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.

Vorapede is a undying buggy with vigilance for 3 when your general is out

Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.

Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.

Spearbreaker Behemoth can act as a duribility booster by giving indistructibility

Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.

Ulvenwald Observer is a solid card-draw engine for the deck when things die

Nessian Game Warden lets you sift through your deck based on forests in play

Ripjaw Raptor lets you draw off of combat (and even more off Arena )

Silverglade Elemental is a 4/4 Wood Elves with your general in play.

Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.

Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.

Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.

mrdehring on Punishment of Prossh- EDH

8 months ago

Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.

For mana sources Ashnod's Altar and Phyrexian Altar are great in your deck.

You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.

Viscera Seer is a great sac outlet.

Skullclamp is a great source of card draw, especially in this style of deck.

Since you are making tokens... Ezuri's Predation and Sprout Swarm might be fun. Primal Vigor is another Doubling Season type of effect. My personal favorite in token decks is Eldrazi Monument

As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:

Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.

Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.

Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.

Goblin Bushwhacker one time effect, then not much. This wants to be a Craterhoof Behemoth or at least an End-Raze Forerunners .

Kalonian Behemoth big creatures are big, but not sure it does much in your deck. Gets some Lightning Greaves or Swiftfoot Boots and build your own.

Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.

Riftsweeper I don't think this works the way you think it does.

Ulvenwald Hydra and Zendikar Incarnate , these are better served in a lands deck

Autumn's Veil situational based on your groups meta.

Tainted Strike you better make sure to kill them with the only poison you are running

Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.

Explore up the land count to make this matter.

Mana Cylix run better fixing so you don't need to filter your mana.

Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.

Brainifyer on Kruphix and his budget ramp!

2 years ago

Think about replacing Nature's Lore with Rampant Growth, which costs ten times less money. Also, Pathrazer isn't great for 11 mana. Maybe replace with some big green thing like Sylvan Primordial,Giant Adephage, Kalonian Behemoth, Tornado Elemental, Sekki, Seasons' Guide, Regal Force, Archetype of Endurance etc.

greyninja on Might Makes Right!

3 years ago

I love ; so automatic +1 from me!

There's some budget upgrades you could do here, like Feral Hydra for Ivy Elemental, and Kalonian Behemoth for Enormous Baloth. Forgotten Ancient might fit in well with the +1/+1 theme

Primal Rage seems redundant, considering your commander.

I'd also put in some more ramp like Nature's Lore, Rampant Growth, Farseek, Cultivate, Kodama's Reach, etc

Feel free to check out the decks on my profile if you're looking for ideas in these colors

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