Drownyard Behemoth


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Drownyard Behemoth

Creature — Eldrazi

Flash (You may cast this spell any time you could cast an instant.)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

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Drownyard Behemoth Discussion

SecondRate on Drone Deviod

2 months ago

- For as creature heavy as this deck is, you have them for your first line of defense and offense, having Aether Meltdown and Dampening Pulse isnt necessary to staying protected. Cutting them out frees up important room for mana ramp cards to get more creatures out faster.

- Needlebite Trap, really only good if youre going up a lifegain deck, and if thats your reason for running it you might as well just sideboard it and only put it in the deck when you need it.

- Drownyard Behemoth a very steep casting cost for a 5/7 that only has hexproof for one turn, which it probably wont even be targeted on. Even the emerge cost is steep.

- Vexing Scuttler another high casting eldrazi that does little in return. Youre better off hoping to drawing another instant/sorcery than having to spend 3 mana on this creature just to bounce one back to your hand.

- Grizzled Angler  Flip a decent early game blocker, but its transforming mills your own deck and depends on I feel youve lost a creature. For 3 mana why not cast a Dominator Drone? Its giving you more damage than the Anglers fish side because it hits the board a turn earlier. Id cut just one Grizzled Angler  Flip for now, its transformed Ability could be a good way to clear your opponents board of blockers, but you wouldnt need to of him in the field so.

Like I said, the ingest interaction can be a really good source of utility effects for an eldrazi deck, but you either need to focus more on this idea, or cut some of those cards so you have more room for aggro/ramp. Youre too creature heavy right now, and not enough ramp. For the most part your noncreature spells look fine, save the possible cuts I mentioned.
you should take the creatures you have picked out right now, and categorize them based on what they offer you during a game. Go through each stack of these and compare which creatures in their categories beat out each other. For example, Dominator Drone drops down for 3 mana and is dealing 2 dmg of the bat, not to mention its swinging for 3 dmg when you attack. Reaver Drone guarentees no Damage, is only swinging for 2 when you attack, can be chump blocked with a 1/1, and shoots you in the foot if you dont have another creature out.

Unicornsareevil on U/B Emergevoke

4 months ago

really like the deck but have some suggestions.Firstly Serum Visions in this deck would be better than Opt because your digging for key pieces and setting up your next turns. Opt is better in control decks were you can dig at instant speed for an answer. Secondly Filigree Familiar as cool as he is seems a little pointless. If you cast him and then emerge with him all you've really done is gained two life and cycled a card. You seems to have the best evoke and emerge creatures but might want more emerge/less evoke creatures to get a 50/50 split. Maybe add Drownyard Behemoth since it has flash and that would mean you wouldn't have to rely on the leyline. Also I think that Inquisition of Kozilek and Negate are probably the best spells for the deck. Since your a stompy combo deck your main threats will be control and over combo decks. I'd still keep push and leak in the side but they're best against aggro.

NobleGhost117 on Eldrazi exile

8 months ago

Alright, okay. Sit down, buckle in because as someone who loves Eldrazi there's a few suggestions that you may just love for this deck.

If this deck is based around exiling your opponent's stuff (be it library or on the field), then mana ramping into big eldrazi to finish off the game, you're gonna want a rather focused deck. Things like Drownyard Behemoth aren't great because, in order for you to reduce it's cost to something practical, you either need to sacrifice your big finishers OR one or two mana dorks. Neither of these are great. Instead there's a very interesting finisher in Ulamog's Despoiler. It costs less mana for a larger creature that will beat your opponents down faster.

The other problem with the current concept is your average converted mana cost for your stuff. Right now it's 5.70. To put that in perspective, on average to cast something in your deck you're going to need 6 mana. Even if you have a few mana dorks on the field, you won't have a noteworthy field presence until at least turn 4. What you're gonna want to do is add lower cost creatures and remove some higher cost ones that don't really impact the game immediately. I'll break down specifics below:

Blisterpod: Great early blocker that turns into mana. 10/10 would include in ramp.

Eldrazi Skyspawner: Same as above, except you get the mana right away AND you get a flier.

Fathom Feeder: Holy crap is this guy value. A 1/1 deathtoucher that ingests. Your opponents are damned if they block, damned if they don't. Not to mention he's late game card draw with ingest. Absolute favorite low-cost eldrazi right there.

Sludge Crawler: A cheap ingester that is pumpable late game. Easy include

Wasteland Strangler: Stat-wise this guy kinda sucks, but if you ingested a card earlier in the game, he turns into a 3/2 for 3 mana that is also a potential kill-spell on a stick. Brain blast.

Oblivion Sower: This guy is no joke. He's a mid-cost eldrazi that will not only exile your opponent's top few cards, he will also potentially ramp into more mana that will help you cast even more big things.

Finally there's a few non-creatures I want to talk about. You have From Beyond for constant mana-ramp, as well as tutoring for an Eldrazi card. A good 1- or 2-of in the deck. For more control cards, you have Transgress the Mind for hand-hate and Titan's Presence for easy removal if you have a large eldrazi in your hand. Remember that anything with Devoid is considered colorless, so you could reveal a Dread Defiler and it would still be fine.

Hope this helped, and I'm sorry if I came off as angry or rude. I really love the deck concept :)

myronrocks on UG Benefactor

9 months ago

djnewellmit-- thanks for the comment and +1!

Interesting feedback. A quick note: no live play testing has been conducted. I plan to do so with the current list more or less as is and see what's up.

The goal of the deck is to chain emerge Elder Deep-Fiend and Decimator of the Provinces back and forth off of each other.

All creatures are at least initial sac targets, including eldrazi and manadorks.

Most cards here are trying assist toward the plan to have eldrazi available in hand and on the battlefield already by turn four and every (or most) turn thereafter.

Aid from the cowl exists to replenish sanctum from sac, flip sac material, or dig cards (oath /from beyond).

Aetherwind Basker can't emerge. Though Drownyard Behemoth might be interesting.

Glimmer costs four so isn't hittable by TK. Nor is it hit with oath, benefaction, or aid from the cowl. If I were to dip into card draw it'd be for Pull from Tomorrow.

Nissa is cool.

So is Lifecrafter's Bestiary.

But I don't know how they fit at this time without more testing.

Agree with your final comments regarding manadorks. I kept servants because they get two activations and that seems to be enough until they are eaten by eldrazi. I swapped channeler early on because I felt it was a lightning rod typically targeting itself with -1/-1s making it even the slightest more vulnerable. Druid of the Cowl gets the nod for getting out of Shock range. I do agree though that this mix of dorks needs work along with likely many other things about the deck.

As I say this is a draft until further testing. Thanks again for the comment!

DeadBoyInDrag on UB Emerge

10 months ago

You need more one drops. I'm not sure what Contaminated Ground does for this deck, and you should try out Drownyard Behemoth. Cool deck though keep up the good work +1

EddCrawley on World's End

1 year ago

Sorry Dude, not to rain on your parade, but some of your cards are not in your commander's colour identity;

Abundant Maw

Decimator of the Provinces

Distended Mindbender

Drownyard Behemoth

It of the Horrid Swarm

Mockery of Nature

Wretched Gryff

Orzhov Basilica

And i'm not certain, but i'm fairly sure all the Myr that produce coloured mana are also a no-go. Unless, of course, your playgroup is ok with it, as EDH is a casual format.

n0bunga on

1 year ago

Jace's Sanctum really isn't needed; especially when Rashmi's ability lets you cast things for free. If everything goes swimmingly, the next turn you cast something it is potentially a card with CMC 6 or less! Drownyard Behemoth is also another one to axe. You can thin the deck from all these big dudes and have one that at least tutors, or a card that lets you take another turn. Orbs of Warding is also not going to help you too much.

And always remember her ability triggers on your opponents turn too!

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