Creature — Eldrazi
Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
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Drownyard Behemoth Discussion
1 month ago
3 months ago
More eldrazis to choose from here (we'll they need to be flipped first. Except for a couple.)
Emrakul, the Promised EndGisela, the Broken Blade & Bruna, the Fading Light combined.Docent of Perfection FlipHanweir Garrison & Hanweir Battlements combined.Shrill Howler FlipVoldaren Pariah FlipTangleclaw Werewolf FlipConduit of Storms FlipExtricator of SinCurious Homunculus FlipEmrakul's InfluenceGrizzled Angler FlipUlvenwald Captive FlipKessig Prowler FlipMidnight Scavengers & Graf Rats combinedVildin-Pack Outcast FlipDecimator of the ProvincesDistended MindbenderEternal ScourgeElder Deep-FiendAbundant MawDrownyard BehemothVexing ScuttlerMockery of NatureCryptolith Fragment FlipLashweed LurkerIt of the Horrid SwarmAnd finally Wretched Gryff
Oh and I would advised Karona, False God as the commander instead
7 months ago
Sorry Dude, not to rain on your parade, but some of your cards are not in your commander's colour identity;
And i'm not certain, but i'm fairly sure all the Myr that produce coloured mana are also a no-go. Unless, of course, your playgroup is ok with it, as EDH is a casual format.
7 months ago
Jace's Sanctum really isn't needed; especially when Rashmi's ability lets you cast things for free. If everything goes swimmingly, the next turn you cast something it is potentially a card with CMC 6 or less! Drownyard Behemoth is also another one to axe. You can thin the deck from all these big dudes and have one that at least tutors, or a card that lets you take another turn. Orbs of Warding is also not going to help you too much.
And always remember her ability triggers on your opponents turn too!
9 months ago
So, a new player looking into Mono-Blue Eldrazi-tron- its a great start for modern.
The most important question to consider is not just how you make things more powerful, but what style of deck you want to play. Do you enjoy rushing an opponent before they can react- the aggro archetype - sitting back with a hand full of spells stopping your opponent until they run out of cards and you cast something that slowly beats them- control - or enjoy a more mixed midrange strategy where you aim to cast efficient creatures and work well where your opponent is weak. The possibilities in modern are so varied and the choices of card preference so personal (outside of a hyper competitive environment) that it is more a question of what you enjoy and feel like doing than what is possible.
The core cards for mono blue tron are traditionally Remand, Repeal, Into the Roil and similar in order to stall, Expedition Map to secure lands, Academy Ruins and Mindslaver as a victory condition alondside big, scary colourless creatures, using All Is Dust and Ugin, the Spirit Dragon to clear out resistance.
Mono Blue Eldrazi-Tron is a pretty good example of what competitive lists look like- basicaly everything expensive in there has budget alternatives- however, we're looking for a fun casual deck that isn't super expensive, and presumably functions like this one.
So where to start- in a casual environment it is anything goes, just pick some cards that are fun and rock out, with whatever you find to bridge the gaps. In a medium-competitive environment you'll mostly want four copies of any key card to make it reliable, and around 6-7 cards you build your strategy round, with the rest of the deck supporting it. If you're looking at tournament play I'd reccomend playing a bunch at FNMs or online wherever first.
Personally I'd consider building a midrange deck based around Eldrazi Temple with Blight Herder Oblivion Sower, Reality Smasher Wretched Gryff aiming to drop 3-5 cost powerful threats turns 3-4 before capping out with Bane of Bala Ged and Deepfathom Skulker. To that effect Eldrazi Skyspawner, Ruination Guide, Grizzled Angler Flip would all have a place, with the ever present Mana Leak and Remove Soul to help disrupt my opponent.
To that end, I'd reccomend looking at replacing the smaller creatures like Salvage Drone, Warden of Geometries, Mist Intruder, Cultivator Drone with spells to stall your opponent and look through your deck for lands, like Expedition Map, Chromatic Sphere.
For mana prodicing creaures- they're great in casual games or if you can protect them- in more comptetive play you'll see more stuff like Mind Stone or Sylvan Caryatid as they're harder to kill or 1 mana Elvish Mystic manadorks to cast something before they're removed.
All told, run some playtests, look at what other people are running on here, try it out and most of all have fun.(also, if you are secretly a casual control player, Zur's Weirding is hilarious. Just saying)