|Commander / EDH||Legal|
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Creature — Dragon
When Destructor Dragon dies, destroy target noncreature permanent.
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Destructor Dragon Discussion
1 day ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
4 days ago
If this is the case then the answer is no!
To cite the Comprehensive rules:
700.4. The term dies means “is put into a graveyard from the battlefield.”
Seeing as Destructor Dragon goes straight from the library to the graveyard, according to the rules, it did not die.
5 days ago
BUT: If Scion of the Ur-Dragon is you commander and you put it into the command zone instead of the graveyard, the ability will NOT trigger, because it didn't die.
And because it kinda sounds like you read Destructor Dragon as an enter-the-battlefield ability: If you make Scion of the Ur-Dragon into a copy of dragon with an etb ability (eg Bogardan Hellkite), this ability will not trigger, because the Ur-Dragon never changed zones.
5 days ago
Please link to cards in your question.
If Scion becomes a copy of Destructor Dragon, and it dies, you may destroy target noncreature permanent.
1 month ago
If we're upgrading the land package soon, here's what we gonna do. Firstly, shocklands will be important, but you can start with prioritizing red and black ones. Blood Crypt, Steam Vents, Sacred Foundry, Stomping Ground, Watery Grave, Godless Shrine, Overgrown Tomb... Then you can pick up Hallowed Fountain, Temple Garden, and Breeding Pool later. You'll also want to consider dropping the guildgates/Maze's End. From here, the Khans fetchlands will be worthy of inclusion: Wooded Foothills, Bloodstained Mire, Polluted Delta, Flooded Strand, and Windswept Heath. These are the cheaper fetchlands. Sidenote: Cascading Cataracts, Cavern of Souls... They're probably good inclusions. This will be a start for your mana base.
The transformation from Scion to Ur will also lessen the power of the following dragons: Dragon Mage, Dragon Tyrant, Nicol Bolas, Quicksilver Dragon, Scourge of Kher Ridges, Skithiryx, the Blight Dragon.
From here, you can try out Keiga, the Tide Star, Kokusho, the Evening Star, Thundermaw Hellkite, maybe Scourge of Valkas, Deathbringer Regent, Destructor Dragon, Dragonlord Silumgar, Glorybringer, Ojutai, Soul of Winter, Thunderbreak Regent... Those are just a start. Lots of potential there. Also, Crucible of Fire, Dragonspeaker Shaman, Dragonstorm lol, Dragonlord's Servant...
2 months ago
Low impact cards:
Abzan Advantage Giving an opponent the choice is always bad
Ainok Guide 2 Mana does nothing
Shields of Velis Vel If you play more dragons then you don't have to turn everything into dragons
Dromoka Captain 3 Mana for a 1/1 that doesn't help the board
Joraga Auxiliary Bad mana sink is bad
Longshot Squad Should have enough fliers
Sol Ring Should have put a ring on it
Talisman of Unity Painland knockoff
Selesnya Signet Getting the fix
Mind Stone Draw never hurt anyone(except black)
Hedron Archive Go bigger
Everflowing Chalice Sometimes big isn't enough
Fellwar Stone Someone should have what you need
Dromoka Monument At least it can dragon
Llanowar Elves The Classic
Fyndhorn Elves The Sequel
Elvish Mystic The Remake
Avacyn's Pilgrim The easy fix
Rishkar, Peema Renegade Everything is a mana dork
Gyre Sage Lots of mana
Hardened Scales Add ASAP
Sunscorch Regent Value town counters
Destructor Dragon Bad Acidic Slime
Eternal Dragon Good early and late game
Jugan, the Rising Star More counters
Steel Hellkite Removal on a stick
Gavony Township Pump the team
Frontier Siege Free mana or fights
Encroaching Wastes Bad wasteland is better than no wasteland
Mosswort Bridge Building bridges
Command Tower The EDH land
Sea Gate Wreckage Comeback king
Llanowar Reborn Some value
Oran-Rief, the Vastwood Lots of value
2 months ago
3 months ago
Before I answer that, Id want to hear from you what kind of deck do you want to be. You have a lot of cards like Traitorous Blood or Sparkmage's Gambit that are at their decks that win quickly and tend to be aggressive with creatures, whereas some of your cards like Destructor Dragon tend to be slower and not have much of an impact early and only show up in longer matches where you grind out the game until you start casting high cmc spells. To over simplify, do you want to try to make a deck designed to pressure your opponent and win before they can mount a defense, or would you rather stop all their threats, and slow the game down enough that you can start casting splashy spells? Somewhere in the middle? There isnt a right or wrong answer, but figuring it out might help figure out what kinds of cards youd want in the deck.