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Creature — Dragon
When Destructor Dragon dies, destroy target noncreature permanent.
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Destructor Dragon Discussion
4 weeks ago
Before I answer that, Id want to hear from you what kind of deck do you want to be. You have a lot of cards like Traitorous Blood or Sparkmage's Gambit that are at their decks that win quickly and tend to be aggressive with creatures, whereas some of your cards like Destructor Dragon tend to be slower and not have much of an impact early and only show up in longer matches where you grind out the game until you start casting high cmc spells. To over simplify, do you want to try to make a deck designed to pressure your opponent and win before they can mount a defense, or would you rather stop all their threats, and slow the game down enough that you can start casting splashy spells? Somewhere in the middle? There isnt a right or wrong answer, but figuring it out might help figure out what kinds of cards youd want in the deck.
1 month ago
Ramp: Karametra's Acolyte. Yeah. also Gyre Sage can ramp pretty efficiently, as can Somberwald Sage. And she's expensive, but Selvala, Heart of the Wilds is insane. Seeker of Skybreak can get you a second activation of any of them. Land search can be accomplished with Frontier Guide, Journeyer's Kite, Sword of the Animist, or Burnished Hart. Or Nissa's Renewal, Cultivate, Kodama's Reach and the like.
For big creatures, I'm partial to Hydra Broodmaster. Heroes' Bane can also get out of hand quickly. For giggles, I also play Mossbridge Troll, Spearbreaker Behemoth, Paleoloth, & Archetype of Endurance. Craterhoof Behemoth is really good - and pricey.
I like Quest for Renewal / Awakening in mono-green for shenanigans on other peoples' turns. Yeva, Nature's Herald gives your creatures flash. And don't forget about fliers - you probably want Spidersilk Armor and maybe Destructor Dragon. Champion of Lambholt can get your damage through, especially if you've got something to produce tokens (nuts with Animation Module). If you have a lot of +1/+1 counters, like in a Hydra build, I've been using Longshot Squad and Tuskguard Captain to add to the fun. Bow of Nylea also has a lot of utility, and Hardened Scales is a must in a counter-heavy build.
Hope that gives you some ideas!
2 months ago
okay so the deck has a higher top end then the decks mentioned (well most of them) and accelerated to that top end much faster, but at its core its an big aggro/ramp deck. so the best way to win games is to pick a goal and only play cards that achieve or Synergize with that goal. the rest should be removed.
if you want specific answers for specific decks with limited uses like Tainted Remedy, Hoard-Smelter Dragon, or Destructor Dragon thats what the SIDEBOARD is for ... but they arnt cards you want mainboard, (and arguably aren't cards you want at all, but are good examples)
however the way you phrase your sentences and the types of cards you want to push make me feel you want to play less of a dragon ramp deck ... and more of a dragon control deck. (card draw, counterspells and removal, with only 5-10 creatures) maybe drop green and play grixis dragon control?
2 months ago
Mirrorwing Dragon deters an opponent from targeting it, increasing the removal aimed at your other creatures. (and sees non-existant standard play)
Thunderbreak Regent adds its target=bolt ability to every dragon you control, luring your opponents to target it rather then your bigger more costly dragons .. and the damage stacks up fast (especially in a deck that wants to attack) (and saw heavy standard play, and id suggest atleast 2)
decks (reguardless of budget) tend to be greatly improved by multiple copies of the same card (even legendarys) for consistency.
Hellkite Charger is best when you can combo it with cards like Savage Ventmaw or Nature's Will to attack more then once, and just like with Flameblast Dragon (probably the first dragon i played) its ability comes at the cost of playing more dragons.
Destructor Dragon is interesting, but also for its cost almost any dragon is better, it dying will usually just be Naturalize and otherwise is a basic dragon.... Steel Hellkite is a bit more useful as it can hit multiple things (including creatures) multiple times but requires mana investment.
Sepulchral Primordial is still an odd choice as it only grabs an opponents creature, and without much removal and mainly creatures with evasion, its rarely going to hit anything of value ... maybe play Bladewing the Risen so you can revive your dragons instead.
also with the normal (non-dragonlord) versions of slimugar, kolighan etc their ability stacks for each dragon that attacks so Kolaghan, the Storm's Fury has the potential to haste in an double or triple the power of all your creatures.
2 months ago
Well you need to decide on 3 colors. 4 is usually doing too much. If you are playing ramp, you need to cut the small creatures that do not help you ramp. Dragon Egg, Dragon Hatchling, and Magus of the Library need to go and be replaced by creatures and enchantments that help you ramp. I would also look ti cut some of the dragons in the middle of your curve. I do not think Boltwing Marauder is good in this deck. He would maybe fit in more of a mid range shell -- but he does not do much in a list that wants to count to 8-9 mana asap and slap down a big dragon. That Boltwing Marauder will not impact the board state much in comparison and could be better replaced by further support. You also have some cards in here that feel awkward in a dragon list -- mainly the elementals. They aren't bad cards in a ramp deck -- but they could be better utilized in a shell that would better abuse their abilities. There also also some dragons that might be better sideboard material than mainboard (Destructor Dragon, and Hoard-Smelter Dragon).
2 months ago
also i highly suggest between 2-3 Haven of the Spirit Dragon
2 months ago
okay so first, drop cards like Tower of Fortunes, Wave of Vitriol, Languish, Blasphemous Act, Hunted Dragon, Malfegor, Dragon Hatchling, Omnath, Locus of Rage, Destructor Dragon, Hellkite Hatchling and possibly Wood Elves.
and while i realize this is casual, any changes toward dual lands, will help your manabase, especially toward getting the double black without sacrificing your ability to get double or triple red ex. Darigaaz's Caldera/Savage Lands/other uncommon duals even Cinder Glade/Smoldering Marsh.
but the above suggestions are mainly to suggest a change in the mentality of the deck, and streamline it ... why deal 13 damage to each creature when you can just destroy non-dragons? why use a mainboard slot for cards that only have uses in some matchups? why slow yourself down trying to prepare for everything?
3 months ago
Certainly, here are some cards I would consider cutting:
Surrak Dragonclaw - It's nice flavor but meh otherwise. Most of your stuff has flying anyway so trample isn't really needed. Granted the anti-control tech is nice, but with 4 people in a game the blue mage can only counter so much. Your call.
Aftershock - Again, pretty slow. This one you could keep in though because it is pretty flexible.
I would cut one of your redundant artifact destroyers, you have quite a few. Probably Viashino Heretic just because he's slower than your other options and you need all the speed you can get in a budget deck.
Brutal Expulsion - Too much mana for what it does, even off an Intet flip I don't think it's worth it. I think you would be better off running a cheap counter that's easier to hold up like Swan Song or Stubborn Denial.
Yavimaya Elder - Don't get me wrong this is a good card. But since you care more about etb effects and don't run Birthing Pod this one might be cut-worthy. Also he's over a dollar so it will make space budget-wise.
Good luck! Try stuff out, see what you like. Just make sure you don't run your average cmc up too high trying to fit in all the good stuff ;)