Destructor Dragon

Destructor Dragon

Creature — Dragon

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Fate Reforged (FRF) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Destructor Dragon Discussion

Magnanimous on Why Does WotC Continue to ...

1 month ago

sergiodelrio, I'm pretty sure I was thinking of Gemrazer, which I misread. Still, the Harmonize color pie break that was so egregious years ago makes no sense today as green has some of the best card draw and card advantage tools, even surpassing blue when used in creature heavy decks. My main problem lies in their interpretation of the color pie, which I feel is boring and heavily supports planeswalker and creature heavy strategies while also managing to make white even weaker and black and red boring.

I don't keep up with standard, so I was basing that statement off of my misreading of Gemrazer, but I still dislike the spot GB has as the premier color combo for permanent removal when WB seems like the natural choice for permanent removal and RB just seems like it has slightly worse options when both those colors have philosophies of destruction. Anyway, here are some examples of green permanent destruction in Pioneer: Bramblecrush, Destructor Dragon, Display of Dominance, Nessian Demolok, and Sylvan Primordial.

BMHKain on Omnath, who Mana Breaks for us all.

4 months ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (WeiƟ)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

TypicalTimmy on Omnath #1 Artifacts/Enchantments/Flying Creatures Matters ...

5 months ago

If you want colorless removal, you have a few options.

Green has Deathtouch, so you can combo Thornbite Staff and Pathway Arrows . Equip both on to something with Deathtouch and tap the creature using Pathway Arrows to deal 1 damage and kill the target. Then, Thornbite Staff triggers and untaps the creature.

Since you're in mono-green, you can ramp into the Eldrazi with Annihilator.

There is also Destructor Dragon , who is rather unique for green, also Acidic Slime .


As for synergy, I'd say:

sherenga on Poached Dinosaur Eggs: Atla Palani Infinite Combo

8 months ago

It's important to include cards like Destructor Dragon and Perilous Myr , if at least one opponent have hexproof himself, via Shalai, Voice of Plenty or another permanent, like an enchantment, for example. Besides the hexproof problem, Destructor Dragon can get rid of every non-creature permanent your opponents might have, so, it's an excellent addition. Overall, very nice idea of a fun combo deck, I'm building myself one with the two cards I mentioned above.

BMHKain on Best Mono-G CMDR for "Impurity" ...

10 months ago

@SP3CTR3_chelts: Hmm... That could be a good use of a Filler for now. Now for why I threw those things in there: Mox Amber is based upon real-life amber; Fossilized Tree Resin; some even include some kind of prehistoric creature w/ it's form still intact; though I completely understand why WotC wanted to do it this way; it is well cherished by those who collect jewelry. Also, Yes, I understand Nurturing Peatland is a Land, but the philosophy behind it just might work still: Peat is decayed plant matter; dead, but still friendly nevertheless. Regardless, it can even be used in a process that can take several thousand years or more to evolve to a stone-like mass (Given no fire occurs during that time.) after all this time. Both of these kinds of process' involves an idea of Evolution; a concept of PROGRESS; isn't the only one w/ that luxury. As for fliers, Birds of Paradise has actual Bird Wings, & can produce mana In a pinch. Also, Destructor Dragon hates anyone w/ even an Arrowhead. You think you can kill a dragon w/ this kind of weapon? All it's going to do is get pissed off, & kill you as the "Reach" User instead. Ironic, since this Dragon serves Dragonlord Atarka ; which is even MORE ironic as Temur in the Current Timeline has basically the exact same Watermark Base; but the most ironic part of all is that Omnath, Locus of the Roil IS now! I don't think I can put a number on that any further! DX

Moving on: How the heck can a card even exist for Manifest when Inverter of Truth just straight out exiles your library FACE-DOWN, & replaces it w/ a Graveyard this deck doesn't truly need (It is Exile Zone Dependent.). But, you might be on to something though; but how the heck can I even force a whole Exile Zone that's face-down, to Face up? I'm actually interested about these kinds of notions...

I guess what you're saying is that in recorded MTG Multiverse history, even when there was only nature & no city at all, The Ten Paruns of the Original Guildpact was the only root of such history? Honestly, I wonder if there are 10 before the Original Guildpact was even a thought yet. In case there is no such idea, Razia will be a part of the cEDH Boros Community Deck's name.

I was, uh, referring to the Feedback part; I, mean, my "Obsessive Moaning" brought this to fruition. Any idea on that?

Finally, don't worry, you're not missing out on anything at all now; the current saga ruined itself w/ a feature Beys had in place of a sleepout; which at least gave the benefit of the doubt; not so when your bey just separates into the very parts the bey was built upon in the first place. I miss the benefit of the doubt; & a protagonist w/ Left Spin; not a villain w/ Left Spin. It doesn't matter anyway; the show sucks now, & even TAKARA TOMY needs to have a letter written to them about how such a new feature ruined the franchise for life.

I'll shut it about Beyblade though. I think I said enough anyway...

Ripwater on Meren of Clan Nel Toth: Dig up her Bones

1 year ago

Frank_Glascock I think Control_Train has a very very nice framework for us to build on. I like the whole toolbox aspect of the deck and always trying to find a solution to what we encounter.

Destructor Dragon I've cut today as well and put Massacre Wurm in a 6 for a 6 drop. Sounds about right. If I need an effect like the Dragon I'll probably go for Woodfall Primus because it destroys something on entering the battlefield.

The Silhana Wayfinder I've cut 2 weeks ago, super mediocre. And I run the same creatures as you do: Sheoldred, Kokusho and Mindslicer. All very very good creatures in my opinion.

Sylvan Wayfinder I ran from the start, protecting meren at the cost of one land is super fine in my opinion :)

The list of instants and sorceries and enchantments what you swapped I kinda understand. Even tho I do see the value of Casualties of War and Mausoleum Secrets but If I had a imperial seal I would probably run it over Mausoleum as well :)

I agree with you with dismember being the weakest spotremoval, that's why I've cut it as well. I might try out the Sylvan Library again as well. I got it in my binder.

Sol Ring I havent really missed and Lightning Greaves I havent seen yet since I've added it too the deck. I think it will do it's work like it normally does.

I understand the prowling serpopard :) I have the same, more and more people are playing control in our meta, so I might add him too the deck again. Or maybe even better, add a Cavern of Souls just so meren can't be countered. This way I dont have to use another spot in my deck. And meren can get everything that's being countered back from the grave I guess...

Frank_Glascock on Meren of Clan Nel Toth: Dig up her Bones

1 year ago

Ripwater, thanks for the reply. I always look forward with much anticipation to your input.

Everytime I try to move away from Control_Train's list I end up putting back in his card's that I cut.

The creatures he is playing that I am not are Destructor Dragon , Massacre Girl and Silhana Wayfinder .

Those spots are occupied by Kokusho, the Evening Star , Mindslicer and Sheoldred, Whispering One .

Silhana Wayfinder is subpar. We have discussed my view that Destructor Dragon is overcosted. I agree with your theory that Massacre Girl would threaten Meren so I am hesitant to play her. I like having Kukusho and Sheoldred to help close out games. Am I wrong that Control_Train's list lacks any closers?

He has played Mindslicer in the past. The theory behind this card's inclusion is solid. We should be able to play top deck much better than our opponents by utilizing the graveyard. It is a nice inclusion for our Birthing Pod chain. How has it performed for you?

Is Sylvan Safekeeper a recent addition? I thought for sure you were not playing this card as of last week.

Pattern of Rebirth , Dismember , Mausoleum Secrets , Casualties of War , and Final Parting were replaced by Birthing Pod , Sylvan Library , Survival of the Fittest a Imperial Seal and Guardian Project in my list.

I only have reservations concerning Casulties of War. The three tutors (or tutor engines) I am playing have proven to be superior to his across all formats. Sylvan Library is a green staple, and is an extremely strong early turn play. You made a convincing argument in defense of Guardian Project. Dismember seems like the weakest of the removal spells.

I cut Sol Ring but it was like pulling teeth and may make way back into the deck. I tutor for Sylvan Safekeeper frequently and the deck tutors creatures easier than artifacts. Still, Lightning Greaves should be in my list. Safekeeper is the superior card in my opinion but this deck has to have Meren on board. Has Lightning Greaves been effective for you?

As a side note, it does not seem Control_Train reinserts cards he cuts. I wish I could say the same. I put Prowling Serpopard back into the deck. Chalk it up to an irrational fear of blue countermagic. No attempts at justification will be made for its inclusion.

Ripwater on Meren of Clan Nel Toth: Dig up her Bones

1 year ago

Frank_Glascock I think those are some proper swaps :) Like I said before Garruk, Apex Predator is somewhat of a pet card thats why I run it. Destructor Dragon you should reconsider cause it can destroy lands, Vindictive Lich is something I want to try out and see if it works.

Necrotic Ooze is somewhat of an auto include, since it's a backup for your sac outlets / things like Sakura-Tribe Elder .

I don't think Pitiless Plunderer is worth the spot. My list runs 10+ tutors, most of the time the first card I go for is Sakura-Tribe Elder . The same reason I don't want to run Awakening Zone I literally don't need the mana. The only thing that would make me pick Awakening Zone over Pitiless Plunderer is the fact that it makes creatures and thus more synergy with Meren.

Victimize I'm currently trying out since it's a back up for meren if I can't keep her on the field. I have many ways of getting stuff in my grave. A simple Victimize can get a Sheoldred back on the table....in Theory...

Krav was a bit of a hard cut. It was a card I actually had quite some time on the table and often he did not performed that much tbh... I think he shines more in a token deck than he does in meren. Cause if you play him mostly for the sac outlet then I think Birthing Pod is better. Talking about birthing Pod, it won me the game last wednesday cause I was able to get all my pieces out of my deck :)

I'm now trying to find a spot for Massacre Wurm . I have it in my binder and was playing (same wednesday) against Krenko and found out that I have ways to deal with krenko, but not with all the tokes he makes :)

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