Mana Cylix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Common
Planeshift (PLS) Uncommon

Combos Browse all

Mana Cylix

Artifact

{{1}}, Tap: Add one mana of any color to your mana pool.

Mana Cylix Discussion

Sigong on Zurgo YeetSmasher

1 month ago

Also Prophetic Prism might be a good replacement for Mana Cylix , for 1 extra you draw a card.

McToters on Feather, Jank Redeemed

1 month ago

TwinStags Hey! Thanks for making the effort for posting! I have been contemplating the Aetherflux Reservoir . It definitely fits in the deck. I currently have it in my Izzet spellslinger deck, but I think it makes more sense to put it in here. I'll debate on purchasing a second one if I think I need it in both decks. I love the Aria of Flame rec! I've seen the card before and now I'm adding it to my Maybeboard until I get my hands on it. Thanks!

To be honest, I have only played around 5 games with this deck so I'm still int he very early stages of figuring out what gets targeted, what works/what doesn't work, etc. So for now I'm keeping Guttersnipe and Electrostatic Field unless people just target them like crazy.

I agree with you on Assemble the Legion . It was mainly a filler card for some token generation when I first built this deck since I didn't already own Young Pyromancer or Vanguard of Brimaz yet. So it can definitely come out now for something more sleek.

And last but not least, Solar Blaze lol. I have it in as a filler board wipe atm. Obviously not great and doesn't synergize with the deck. That will be one of the first cards out. I actually plan on taking a bunch out: Assemble the Legion , Solar Blaze , Surreal Memoir , Pyre Hound , probably Chandra, Fire Artisan , and Mana Cylix for more mana rocks, Aria of Flame, Land Tax and another board wipe.

mrdehring on Punishment of Prossh- EDH

6 months ago

Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.

For mana sources Ashnod's Altar and Phyrexian Altar are great in your deck.

You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.

Viscera Seer is a great sac outlet.

Skullclamp is a great source of card draw, especially in this style of deck.

Since you are making tokens... Ezuri's Predation and Sprout Swarm might be fun. Primal Vigor is another Doubling Season type of effect. My personal favorite in token decks is Eldrazi Monument

As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:

Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.

Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.

Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.

Goblin Bushwhacker one time effect, then not much. This wants to be a Craterhoof Behemoth or at least an End-Raze Forerunners .

Kalonian Behemoth big creatures are big, but not sure it does much in your deck. Gets some Lightning Greaves or Swiftfoot Boots and build your own.

Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.

Riftsweeper I don't think this works the way you think it does.

Ulvenwald Hydra and Zendikar Incarnate , these are better served in a lands deck

Autumn's Veil situational based on your groups meta.

Tainted Strike you better make sure to kill them with the only poison you are running

Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.

Explore up the land count to make this matter.

Mana Cylix run better fixing so you don't need to filter your mana.

Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.

SynergyBuild on BMH: The Inverted Brainchild (Melek Superstorm)

9 months ago

Really, unless you can win instantly after casting Enter the Infinite (Lotus Petal into Rite of Flame into Desperate Ritual into Seething Song into Mana Crypt into Mana Vault into Sol Ring into Zealous Conscripts+Kiki-Jiki, Mirror Breaker, etc.) don't run it.

Leyline of Anticipation, Metallurgic Summonings, Omniscience, Stolen Strategy, Sunbird's Invocation, Swarm Intelligence, Mirari, Sentinel Tower, Swiftfoot Boots, Vedalken Orrery, Arcane Melee, Enhanced Surveillance, Jace's Sanctum, The Mirari Conjecture, Traumatize, Rise from the Tides, Crystal Shard, Expedition Map, Erratic Portal, Mana Cylix, Beacon Bolt, Stolen Identity, Laboratory Maniac, Melek, Izzet Paragon, Nivix Guildmage, Galvanoth, Echo Mage, Archaeomancer, Battle Hymn, and Fury Storm need to go, they don't do nearly enough.

Up next on the chopping board are every extra turn spell and every 'copy' effect, whether copying a creature/permanent or spell. It needs to go. Past in Flames is about all like that that is necessary. I feel Inner Fire is particularly bad... there are more cards to consider dropping think Jace's Sanctum, the Electromancer and Baral, but for now, their okay.

Yume72 on Beware MY Child's Wrath! My Gawd!!

10 months ago

Either a Mycosynth Lattice or some cards like Mana Cylix. Either would work for your colorless mana fix.

PhyrexianScience on Blue/Green Tron

2 years ago

Crop Rotation and Realm Seekers are unfortunately not legal for Modern.

The thing with Tron is that you generally want to be casting big threats without relying too heavily on coloured mana lands. Splitting resources into getting both lands that produce coloured mana and a lot of colourless mana is never optimal. You're gonna have time casting your big guys like Prime Speaker Zegana and Overbeing of Myth if your lands tap for colourless.

So, the most optimal way for a Tron deck to get coloured mana is through artifacts. These are spells to cast with your Urza lands early in the game to get a foothold while devoting all your land searching to the colourless Tron lands. Spells like Chromatic Sphere, and possibly Chromatic Star should you be willing to shell out $20 for the set allow for quick, cheap fixing and what's better is that they replace themselves in your hand. As for more permanent fixing, Prophetic Prism is a great card to have, as it replaces itself and one more mana allows it to stick around. Mana Cylix, Prismatic Lens, and Simic Signet are other good fixing options.

Another benefit to having mostly artifacts in Green Tron is that you can run Ancient Stirrings, but at $5 a pop (another $20 for the set) it's far from budget. Sylvan Scrying is a really good fixing option in the realm of Sorceries, as you can grab any land you want.

Now you need some threats. Birthing Hulk is a great regenerating threat that gives you blockers to defend yourself while he gets in. Deepfathom Skulker can be a great way to grab some more cards and make your other threats sure to get in some damage. Steel Hellkite can really be devastating to our opponent, especially if they play aggro and fail to stabilize in time.

X spells, like Condescend, Repeal and Spell Burst are good. Rite of Replication has the possibility of closing out games, but watch out for Maelstrom Pulse.

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