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|Champions of Kamigawa (CHK)||Rare|
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Kodama of the North Tree
Legendary Creature — Spirit
Trample; shroud (This permanent can't be the target of spells or abilities.)
Commander Recommendations Start Commander Deck
Kodama of the North Tree Discussion
3 months ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
5 months ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
2 years ago
No problem, and thank you for the suggestions! I already have Yeva, Nature's Herald in the deck, so that's taken care of, and Akroma's Memorial and Champion's Helm are unfortunately out of my budget. I like the suggestions of Heliod, God of the Sun and Nylea, God of the Hunt, but I do already have a quasi-vigilance granter in Masako the Humorless (note that her ability allows creatures to block even after using tap abilities, not just attacking) and two trample granters in Dragon Throne of Tarkir and Kamahl, Fist of Krosa, so I'll probably just stick with those.
Rune-Tail, Kitsune Ascendant is a pretty sweet card, but I really only have Dragonlord Dromoka, Bow of Nylea, and Swords to Plowshares for lifegain in this deck, so I have a hard time seeing myself flipping this. Thoughts?
However, I forgot how incredible Odric, Lunarch Marshal could be! Although I already have quasi-vigilance, trample, and deathtouch granters for my whole board, it would be great to have a way to share first strike, flying, hexproof, indestructible, lifelink, menace, and reach among all of my creatures. So many sick keywords! I have replaced Kodama of the North Tree with Odric, Lunarch Marshal.
2 years ago
I'd also like to mention a commander you didn't include in your original post, I've always been interested in building a spirit tribal manned by Kodama of the Center Tree; there are actually a decent amount of green spirits and it definitely wouldn't be a competitive deck, but I feel like it would be viable and fun to play. There are also Kodama of the North Tree and Kodama of the South Tree and they could also be used but I always like the Center Tree the most as a spirit commander.
2 years ago
Rellos is correct. You want something closer to 40 creatures if you are going to utilize Myael effectivel without scry effects. Look at Mycoid Shepherd, Paleoloth, Meglonoth, Woolly Thoctar, Angel of Serenity, Bogardan Hellkite, Caller of the Pack, Nylea, God of the Hunt, Surrak, the Hunt Caller, Enlisted Wurm, Cliffrunner Behemoth, Deadbridge Goliath, Avatar of Might, Kodama of the North Tree, Myojin of Life's Web, Panglacial Wurm, Silvos, Rogue Elemental, Spearbreaker Behemoth, Weatherseed Treefolk, and Heliod, God of the Sun.
3 years ago
These are all the Green commanders I could find that weren't in your list:
Anthousa, Setessan Hero, Arashi, the Sky Asunder, Autumn Willow, Ayumi, the Last Visitor, Baru, Fist of Krosa, Bounteous Kirin, Eladamri, Lord of Leaves, Glissa Sunseeker, Hua Tuo, Honored Physician, Iname, Life Aspect, Isao, Enlightened Bushi, Iwamori of the Open Fist, Jedit Ojanen of Efrava, Jugan, the Rising Star, Kaysa, Kodama of the Center Tree, Kodama of the North Tree, Lady Zhurong, Warrior Queen, Masumaro, First to Live, Melira, Sylvok Outcast, Meng Huo, Barbarian King, Mirri, Cat Warrior, Myojin of Life's Web, Nemata, Grove Guardian, Polukranos, World Eater, Reki, the History of Kamigawa, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Sasaya, Orochi Ascendant, Seton, Krosan Protector, Shisato, Whispering Hunter, Shizuko, Caller of Autumn, Silvos, Rogue Elemental, Sosuke, Son of Seshiro, Surrak, the Hunt Caller, Verdeloth the Ancient, Yisan, the Wanderer Bard, and Zuo Ci, the Mocking Sage.
3 years ago
Almost got it in three hours, I'm only like 20 minutes late.
Assuming a 6 tier system:
To be moved from T5 to T6: (Rationale: french-vanilla, overcosted with no pay-off, or just vitually no effect on the game.)
Akuta, Born of Ash, Anthousa, Setessan Hero, Baron Sengir, Bartel Runeaxe, Boris Devilboon, Cho-Manno, Revolutionary, Arcades Sabboth, Atogatog, Chromium, Circu, Dimir Lobotomist, Cloudhoof Kirin, Commander Greven il-Vec, Crovax the Cursed, Dakkon Blackblade, Daughter of Autumn, Gabriel Angelfire, Gallowbraid, Gosta Dirk, Grandmother Sengir, Haakon, Stromgald Scourge, Halfdane, Hazduhr the Abbot, Hivis of the Scale, Huang Zhong, Shu General, Hunding Gjornersen, Ihsan's Shade, Irini Sengir, Ishi-Ishi, Akki Crackshot, Iwamori of the Open Fist, Jacques le Vert, Kei Takahashi, Kentaro, the Smiling Cat, Lady Caleria, Liu Bei, Lord of Shu, Livonya Silone, Lord Magnus, Ma Chao, Western Warrior, Marhault Elsdragon, Morinfen, Myojin of Cleansing Fire, Myojin of Life's Web, Orim, Samite Healer, Palladia-Mors, Pang Tong, "Young Phoenix", Pavel Maliki, Princess Lucrezia, Purraj of Urborg, Rashida Scalebane, Rashka the Slayer, Reveka, Wizard Savant, Riven Turnbull, Rohgahh of Kher Keep, Shimatsu the Bloodcloaked, Sima Yi, Wei Field Marshal, Soraya the Falconer, Spirit of the Night, Stangg, Taniwha, Tarox Bladewing, Telim'Tor, Tuknir Deathlock, Tuktuk the Explorer, Ur-Drago, Vaevictis Asmadi, Veldrane of Sengir, Xun Yu, Wei Advisor, Yukora, the Prisoner, Zhang Liao, Hero of Hefei, Zhao Zilong, Tiger General, Zhou Yu, Chief Commander, Zuberi, Golden Feather.
(I left out Ramirez DePietro because I just didn't have the heart to be the one to demote him. I mean, come on, he's a pirate. Pirates should get their own tier...)
Moved from T4 to T5: (Rationale: mediocre voltron stats w/ limited defensive or evasion abilities, effects that don't have a strong effect on the game.)
Arashi, the Sky Asunder, Adamaro, First to Desire, Alexi, Zephyr Mage, Atalya, Samite Master, Autumn Willow, Ayumi, the Last Visitor, Balthor the Stout, Bounteous Kirin, Cabal Patriarch, Cao Ren, Wei Commander, Chandra, Fire of Kaladesh Flip, Commander Eesha, Daghatar the Adamant, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Eron the Relentless, Fumiko the Lowblood, Geist of Saint Traft, Gerrard Capashen, Ghost Council of Orzhova, He Who Hungers, Heidar, Rimewind Master, Higure, the Still Wind, Iizuka the Ruthless, Iname as One, Iname, Life Aspect, Isao, Enlightened Bushi, Infernal Kirin, Jareth, Leonine Titan, Jedit Ojanen of Efrava, Jiwari, the Earth Aflame, Kamahl, Pit Fighter, Karona, False God, Kami of the Crescent Moon, Kaysa, Kazuul, Tyrant of the Cliffs, Kiyomaro, First to Stand, Kiku, Night's Flower, Kodama of the North Tree, Kumano, Master Yamabushi, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Lady Evangela, Lady Sun, Latulla, Keldon Overseer, Linessa, Zephyr Mage, Llawan, Cephalid Empress, Lovisa Coldeyes, Masako the Humorless, Masumaro, First to Live, Munda, Ambush Leader, Ob Nixilis, the Fallen, Oyobi, Who Split the Heavens, Oriss, Samite Guardian, Pianna, Nomad Captain, Pharika, God of Affliction, Polukranos, World Eater, Radiant, Archangel, Ragnar, Rakdos the Defiler, Rayne, Academy Chancellor, Rorix Bladewing, Ruhan of the Fomori, Sensei Golden-Tail, Shauku, Endbringer, Shisato, Whispering Hunter, Silvos, Rogue Elemental, Slobad, Goblin Tinkerer, Sosuke, Son of Seshiro, Squee, Goblin Nabob, Starke of Rath, Sun Ce, Young Conquerer, Sunastian Falconer, Tahngarth, Talruum Hero, Tajic, Blade of the Legion, Takeno, Samurai General, Thriss, Nantuko Primus, Tymaret, the Murder King, Vhati il-Dal, Vorosh, the Hunter, Zhang Fei, Fierce Warrior, Zurgo Bellstriker.
Moved from T4 to T6: (Rationale: a combination of the last two. These guys really didn't belong in T4 in the first place.)
Guan Yu, Sainted Warrior, Hakim, Loreweaver, Hikari, Twilight Guardian, Kodama of the Center Tree, Kuro, Pitlord, Kongming, "Sleeping Dragon", Maga, Traitor to Mortals, Mannichi, the Fevered Dream, Meng Huo, Barbarian King, Nagao, Bound by Honor, Obzedat, Ghost Council, Patron of the Nezumi, Patron of the Kitsune, Tivadar of Thorn, Zhang He, Wei General, Zuo Ci, the Mocking Sage.
Moved from T3 to T4: (Rationale: Just basing this off of my experience with the commanders and the synergies available to them. Trying to split into Good Tier and Average Tier. Priorities for Good Tier: commanders that have built in methods of dodging removal and disruption (e.g. Thrun, the Last Troll), and commanders who's strategies quick swing the board out of proportion if left unchecked (e.g. Rakdos, Lord of Riots).)
Adun Oakenshield, Akroma, Angel of Fury, Anafenza, Kin-Tree Spirit, Angus Mackenzie, Anowon, the Ruin Sage, Athreos, God of Passage, Balthor the Defiled, Baru, Fist of Krosa, Borborygmos Enraged, Bosh, Iron Golem, Crovax, Ascendant Hero, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Silumgar, Dralnu, Lich Lord, Drana, Kalastria Bloodchief, Endrek Sahr, Master Breeder, Erebos, God of the Dead, Ertai, Wizard Adept, Feldon of the Third Path, Gahiji, Honored One, Garza Zol, Plague Queen, Godo, Bandit Warlord, Heliod, God of the Sun, Homura, Human Ascendant, Iname, Death Aspect, Isperia, Supreme Judge, Jace, Vryn's Prodigy Flip, Jenara, Asura of War, Jin-Gitaxias, Core Augur, Jolrael, Empress of Beasts, Jori En, Ruin Diver, Kaervek the Merciless, Kalemne, Disciple of Iroas, Kalitas, Traitor of Ghet, Karrthus, Tyrant of Jund, Kaseto, Orochi Archmage, Keranos, God of Storms, Kodama of the South Tree, Kolaghan, the Storm's Fury, Kothophed, Soul Hoarder, Kozilek, the Great Distortion, Kresh the Bloodbraided, Lavinia of the Tenth, Lazav, Dimir Mastermind, Liliana, Heretical Healer Flip, Lin Sivvi, Defiant Hero, Mangara of Corondor, Marrow-Gnawer, Mayael the Anima, Mirri the Cursed, Mogis, God of Slaughter, Molimo, Maro-Sorcerer, Nahiri, the Lithomancer, Nin, the Pain Artist, Nissa, Vastwood Seer Flip, Niv-Mizzet, Dracogenius, Norin the Wary, Nylea, God of the Hunt, Ob Nixilis of the Black Oath, Olivia Voldaren, Patron of the Akki, Patron of the Orochi, Pia and Kiran Nalaar, Radha, Heir to Keld, Reki, the History of Kamigawa, Sapling of Colfenor, Skullbriar, the Walking Grave, Surrak Dragonclaw, Surrak, the Hunt Caller, Sygg, River Cutthroat, Tariel, Reckoner of Souls, Thalia, Guardian of Thraben, Thraximundar, Thromok the Insatiable, Toshiro Umezawa, Trostani, Selesnya's Voice, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Ulasht, the Hate Seed, Urabrask the Hidden, Varolz, the Scar-Striped, Vendilion Clique, Venser, Shaper Savant, Visara the Dreadful, Vorinclex, Voice of Hunger, Wrexial, the Risen Deep, Xira Arien, Yasova Dragonclaw, Yeva, Nature's Herald, Yisan, the Wanderer Bard, Zada, Hedron Grinder, Zo-Zu the Punisher, Zurgo Helmsmasher.
Sorry for the lack of spoilers. They don't seem to work on my browser, and I don't want to just type in code and hope for the best.
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