Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

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Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Starter 1999 (S99) Rare
Urza's Saga (USG) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Whirlwind occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Whirlwind Discussion

Rasaru on High Risk, Higher Reward

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Profet93 on High Risk, Higher Reward

2 months ago

I dont see any equipment in your list? Yes, some of these suggestions are not budget but I figured you should be aware of them should you wish to make some upgrades for the future.

Predator, Flagship - Too expensive

Emerald Medallion - You have lots of 1 drops which wont benefit from it. Its an ok card, but rarely used in green decks for good reason

Burgeoning - Not enough lands to abuse IMO

Prodigious Growth - Enchantments are 2 for 1. Either they kill it in response to enchanting, or they kill it down the line. If you REALLY want an enchantment, then add Bear Umbra. Even though they can kill in response, it at least has armor so that if it does get enchanted and they try to remove it, you are good for 1 time. Untapping lands is always nice

Colossal Majesty - Replace with any of the card draw I mentioned

Clip Wings - Unless you have lots of flying in the meta, cut. Very weak.

Jungle Basin - Just bad

Desert Twister - Too expensive. If you need permanent removal, add song of the dryads. Although its $, its cheaper and can mess with commanders. I also dont want to make you feel you NEED to change a lot of your deck, so twister can stay if you wish. Removal is always nice, and needed in green.

Tranquility - Limited

Whirlwind - Limited

Journey of Discovery - Better ramp out there

Nature's Spiral - Eternal Witness, Regrowth is strictly better

Overrun - Worse version of overwhelming stampede, redundancy is not needed IMO

Gaea's Bounty - Better ramp out there

Rude Awakening/sylvan awakening is really fun with cradle (out of budget but you have psedu cradle). With rude awakening, you can make all your lands creatures and use psuedo cradle for mana.

I wont comment on the creatures yet as most are fine and want to hear your thoughts on this first

slashdotdash on Green stompy

4 months ago

This is not bad at all. I have a couple of suggestions off the top of my mind though...

-----Organization-----

First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:

1xArbor Elf

1xBeast Within

1xShared Summons

You can then add tags by using #Category after a card. For example:

1xArbor Elf #Ramp

This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.

I recommend these categories;

  • Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
  • Draw (At least 12)
  • Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
  • Sweepers (Boardwipes, Green doesn't really have many it's okay)
  • Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
  • Lands (Obviously. Aim for 34-37. This deck wants 34-36)

The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.

Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;

1x Thorn Mammoth #Removal #Big_Boi

Onto my Card Suggestions:

-----Suggestions-----

Onto the cards I would suggest cutting:

-----Cuts-----

  • Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
  • Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
  • New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
  • Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
  • I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
  • Staff of Nin is very slow and could be something like Garruk's Packleader instead.

-----Conclusion-----

All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.

It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.

Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)

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