Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Baloth Woodcrasher occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Baloth Woodcrasher Discussion
1 day ago
I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.
I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.
Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.
Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.
Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.
Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.
Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.
Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.
Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.
Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.
Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.
Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.
There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.
Sorry for the wall of text, but I don’t like giving my input without the thought behind it.
Anyway, what do you think?
5 months ago
so ive worked more on this deck and it seems to play best when i bounce/play a lot of creatures early on in games to overwhelm my opponents before boardwipes and such can play out. i realize this deck is over half creatures which im told is too many but with the abilities of my commander it seemed to make more sense playing creatures with the abilities/effects im after instead of running artifacts and enchantments. one thing im trying to find still is win cons after the fact, im runng things that get big off landfall triggers like Baloth Woodcrasher and have looked into just pumping my creatures with Primal Forcemage , Goldnight Commander / Good-Fortune Unicorn but dont know if its enough to win against good decks so any and all advice is greatly appreciated.
Commander / EDH*
SCORE: 3 | 1 COMMENT | 236 VIEWS | IN 1 FOLDER
6 months ago
Easy switch outs to me:
Acidic Slime - you have plenty of destroy enchantment or artifact things.
Verdant Force - meh with what you're doing
Turntimber Sower - also kinda meh
Baloth Woodcrasher - no trample, would be chumped all day long
Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.
Second Harvest - too situational
Deathreap Ritual - seems very situational
Zendikar Incarnate - can grow fast, no trample or other evasion
Scute Mob - dangerously fast growing - no trample or other evasion
Crop Rotation - search for a land card, put on battlefield
Sylvan Scrying - search for a land card, put in hand
Reap and Sow - destroy target land and or search for a land
Tempt with Discovery - search for a land and for as many lands as opponents search for
10 months ago
cute idea but i think people will get wise to this after a game or 2 and enchantment removal/ Pithing Needle will shut you down.
I'd suggest implementing a Landfall theme to help support a heavy land count:
Grazing Gladehart , Undergrowth Champion , Lotus Cobra , Embodiment of Insight , Baloth Woodcrasher , Avenger of Zendikar , Murasa Ranger , Oran-Rief Hydra , Turntimber Basilisk , Jaddi Offshoot , Territorial Baloth , Snapping Gnarlid , Snapping Creeper , Scythe Leopard , Rampaging Baloths
11 months ago
Welcome to MTG! Great deck name, btw.
- replace Acidic Slime with Thrashing Brontodon
- replace Avenger of Zendikar with Carnage Tyrant
- replace Baloth Woodcrasher with Rampaging Baloths
You can find more ideas here: Ugly Frog
1 year ago
While The Mending of Dominaria sounds really good I feel like its just going to get removed before it gets its second lore counter. I will still try it out though, I will probably cut Greenwarden of Murasa .
I like Baloth Woodcrasher more than Undergrowth Champion just because Baloth gets trample and it tends to just be a wincon when I get 10+ landfalls in a turn (which happens a lot). I just don't want Undergrowth to get chumped over and over.
I was thinking about running some manlands but I don't like that they enter tapped. I usually avoid that condition if I can. But I will definitely think about it.
1 year ago
You may want The Mending of Dominaria in this deck. It allows you to recycle your cards and is a great way to get the lands out.