Living Plane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

Profet93 on Titania, Perfection of Argoth

2 months ago

Ravaonna +1

Living Plane/Nature's Revolt - For shits, giggles and much more.

I agree with ThyNemesis regarding Splendid Reclamation. Even if you don't sac your lands until you want to win, it can recur your fetchlands to help you ramp. Or you think you might win and this is a good backup to get back lands incase shit hits the fan.

Conduit of Worlds - Recursion

Collector Ouphe - Artifact hate

Lands to consider....

Mirrorpool - Not necessary but fun!

Cryptic Caves - Draw. Goes well with oracle of mul daya

Castle Garenbrig - Ramp

Field of the Dead - With all your lands and fetches, this should be very easy to trigger. Token army of the dead!

Yavimaya, Cradle of Growth - Not necessary but works well with dark depths, ancient tomb and cradle.

jsnrice on Anikthea, Hand of Erebos Enchants EDH 8

6 months ago

Combos:

Heliod, Sun-Crowned + Walking Ballista = infinite damage Living Plane + Doomwake Giant = all opponents lands are destroyed (does not target)

Crow_Umbra on [Retired] Sacrificial Symposium

11 months ago

Thank you Poly_raptor! I'm still getting play-test reps in to get a feel for consistency and all that. Definitely feels strong to say the least. I've played aristocrats decks before, so am more familiar with those elements of the deck. This is my 2nd attempt at something Landfall related, after making a concept build for Thalia and The Gitrog Monster

In regards to the combos, I'm trying to find that sweet spot of them requiring about 3 cards to be streamlined enough to reliably pull off, but not super busted that my friends can't interact with them. I also want to make sure they're not super convoluted for me to remember and assemble haha.

In regards to Abundance, I think it could definitely have a place in a deck like this. I imagine most Zimone and Dina lists will be running additional draw engines that explicitly state "draw a card", so having 1 that doesn't state it won't really hurt. Also, I think her first ability trigger might be more of a focus for decks that will care more about life gain & life loss. Abundance def seems like it will be helpful for keeping Landfall triggers humming, and to dig for those 3 bounce lands for combo enabling.

Living Plane seems like it has a lot of fun potential, but is definitely out of my price range hahaha. I think Field of the Dead will likely be part of some future upgrades for my list as I continue to refine it. For now Curse of the Restless Dead is kinda like my budget alternative, since I can enchant myself with it lol.

Poly_raptor on [Retired] Sacrificial Symposium

11 months ago

Nice build, I’m working on a similar one.

What are your thoughts on Abundance, the downside is you lose the card draw as it says put into hand but it does let you get the land to out into play if you have none in hand.

I must say i like the kodama combos, I hadnt thought of that. Ive gone for more of a combo around Living Plane effects with Intruder Alarm and Field of the Dead

+1 form me :)

Profet93 on Yedora, Grave Gardener [Primer]

1 year ago

I'm a bit confused on how the combos work but I have a basic understanding if I'm not mistaken. Have you considered Living Plane or is that out of ur budget? I see no mention of budget in the description.

Kogla, the Titan Ape + Ewit + Rude awakening = Infinite mana

You only have 2 targets for Urza saga, sol ring and z orb. Is it really worth it?

I wish green hand a non-flying damage pinger. That way, with Yavimaya + Land animation enchantments, you could destroy their landbase, although thats a bit convuluted/much.

Gidgetimer on Will this create token lands …

1 year ago

Type changing effects are not copyable values, the Helm of the Host copy will just be a land. If you animate the land somehow else, Living Plane or Living Terrain and effects like either all work, then you will be able to populate it.

AstroAA on Bant enchantmentz

1 year ago

I would cut the number of lands in your deck to around ~33 to ~35. You can substitute these with enchantments like Utopia Sprawl, Wild Growth, and Carpet of Flowers.

Additionally, you specifically ask for "controlling enchantments". I myself run a Sythis, Harvest's Hand deck that is based on shutting the entire board down, so you can check my deck for inspiration. I run stuff like Suppression Field, Stony Silence, Root Maze, Ground Seal, and other cards like Kataki, War's Wage, Null Rod, Collector Ouphe, and Linvala, Keeper of Silence. My deck wins through locking my opponents by preventing them from being able to play/use lands with Elesh Norn, Grand Cenobite and Living Plane.

If you need any other help, feel free to ask.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 years ago

aisthetikos Yeah, I really wish I picked up a Living Plane a couple years ago; would much rather run it over Nature's Revolt as it's both cheaper mana-wise and makes our opponent's creatures 1/1's instead of 2/2's.

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