Living Plane

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Rare

Combos Browse all

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

Living Plane Discussion

Profet93 on Mono Green Control - Azusa EDH

6 days ago

Why are you running multiple "look at top of library and put 1 on hand/battlefield and the rest grave/bottom library?"

I feel like they aren't impactful enough. Why not just add in more card draw, is this so that you are more relevant during the early game and keep your CMC low? Why not just add more card draw since you seem low on that?

Also a fun idea, not saying to put in the deck but would be funny..... Gaea's Cradle + Living Plane / endbringer!

+1

GhostChieftain on Looking To Build 5 Color ...

3 weeks ago

How is vandalblast force proof?? You are still casting a spell, just with an alternate casting cost. Shattering spree is force proof because of replicate and storm spells are force proof, but as far as I know overloaded things can be countered as usual.

Living Plane and Nature's Revolt make for some juicy combos with Cursed Totem or Linvala, Keeper of Silence to stop all land/creature based mana production and they combo with Toxic Deluge or any other small board wipe to kill all lands and Elesh Norn, Grand Cenobite to kill opponent's lands and make yours some beefy bois.

Imo the best way to stop cEDH decks from comboing off is to have good draw so you can keep a full grip and low cmc interaction so you can goozle them when they are part way into their combo. Make sure you have cheap counterspells like Swan Song and Flusterstorm , creature removal like Swords to Plowshares and Path to Exile , and Nature's Claim and Natural State to kill artifacts/enchants at instant speed. Silence is also pretty primo for stopping an opponent from winning sometimes and can let you force through with your win.

DragonSliver09 on R/G Combo No One Seems ...

3 weeks ago

Profet93: "you wouldn't play this if they could blow up your lands and you couldn't blow up theirs".

2 things wrong with that. the first part, "if they could blow up your lands". you don't know whats in their hand, so you don't know if they could blow up your lands. the second part, "and you couldn't blow up theirs". thats what i've been saying this whole time. do you really want a dead card in hand? i sure don't. i'd rather have a card thats useful on its own. you're proposing a 6 mana combo with 2 cards that are near useless on their own. so please stop repeating yourself. you keep saying "you wouldn't play Living Plane unless you also have the burn spell" like you think it proves your point, but it actually proves mine.

BlackSirius on R/G Combo No One Seems ...

3 weeks ago

DragonSliver09 the last part you're saying that they can beat you to the punch right? Meaning it becomes a "who can blow up lands?" the quickest game. You become vulnerable using Living Plane , but using Jolrael, Empress of Beast only makes target oppenent vulnerable, so your lands are safe with or without the burn spell. Makes me wonder why Living Plane is so dang expensive.

DragonSliver09 on R/G Combo No One Seems ...

3 weeks ago

Profet93: you're not saying anything i dont already know. you're missing my entire point. until you draw that burn spell, Living Plane is a dead card in hand because you wouldn't want to cast it and risk having your lands be destroyed. but what if you never draw that burn spell? then you're just SOL. but in response to your question, Electrickery itself is an instant they might use.

DragonSliver09 on R/G Combo No One Seems ...

3 weeks ago

Profet93: what do you mean you don't see how? if you play Living Plane by itself, it opens up your lands to being destroyed. thats how. its only good if you play the burn spell in the same turn. until then, it would sit in your hand as a dead card.

DragonSliver09 on R/G Combo No One Seems ...

3 weeks ago

you could, but that assumes you draw your burn spell to finish the combo in the first place. until then, Living Plane would be a dead card in my opinion.

jolrael is a "bit" better for this particular interaction, but its still a 5 mana creature in Lightning Bolt range.

Profet93 on R/G Combo No One Seems ...

3 weeks ago

Because it costs a lot of cards/resources...

You should look into Living Plane + Electrickery does the same thing much more easily.

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