Living Plane

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition III Rare
Legends Rare

Combos Browse all

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

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Living Plane Discussion

LeoSushi on Sek'Kuar, The Meat Master

2 days ago

Living Plane... Mic drop

miampizza on Karametra, God of Harvests

2 days ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

Winterblast on Janky Lands.dec

3 days ago

I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!

With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.

Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.

Groceryboy_Jr on JLK's "Tim" Deck

1 week ago

Toss in a Living Plane and potentially shut everyone down.

ibstudent2200 on Ghave: Grinding Toward Victory

1 month ago

Why are you playing Kozilek, Butcher of Truth? There's no denying that it's powerful, but it doesn't seem to fit the rest of the deck.

I'm not a huge fan of Living Plane, since it seems risky unless you have the other combo pieces.

What are your thoughts on including indestructible lands (Darksteel Citadel and Cascading Cataracts), since you have mass land destruction?

RedJokr on Trades and Ish

1 month ago

You spent forever trying to get Living Plane.

-Logician on Gaddock Teeg Competitive Hatebear Combo

1 month ago

Emzed smh not sure how I made that mistake with Worldly Tutor. Definitely unlike me to mistake the rules text of a card I commonly play with, and I am very embarrassed about that. :P

I think I would not be interested in adding Natural Order. If I were interested in adding another poop card that I can't cast with teeg out, I'd be looking at Chord of Calling before Natural Order due to its ability to really just get whatever. Living Plane and Birthing Pod is already feeling clunky enough, let alone the occasional awkward Pattern of Rebirth draw here and there.

I really don't have time to be aiming for Mentor of the Meek. On turn 1, I need a dork or Sylvan Safekeeper / Mother of Runes, sometimes Land Tax. I just cast Gaddock Teeg indisputably on turn 2 to cut of Chord of Calling, Green Sun's Zenith, fast mana into a four-drop+ noncreature spell etc. To give you some idea. I once played against a Daretti, Scrap Savant deck. You're probably thinking, "Wow. He can't even cast his commander... LOL." I underestimated his hand when he went turn 1 mountain pass. I declined to throw teeg out there immediately, and I payed the price because he sandbagged the Mana Vault and slammed a turn 2 Daretti. Rip. I lost that game really hard. Anyway, from now on, I just cast teeg on turn 2 because it's necessary in my meta. On turn 3, I need to cast a hatebear. Beit Thalia, Mindcensor, or Linvala, doesn't matter. I just need to keep cutting my opponents' lines of play off as much as possible or else I can be sure that they'll squeeze their way out from under me. To toss a Mentor of the Meek out there on turn 3 is asking for trouble. If I'm not going to cast it on turn 3, then when? It's not getting any better. In the first 5 turns of the game, every single mana is precious. I'm not going to drag this out. I'm prepared to invest every last mana I have in this early-mid game on hate. I simply just can't play Mentor.

Now Earthcraft is a pretty good idea. I happen to have given one away to a good friend of mine as a birthday gift... gotta find another one. I wish Earthcraft was all fuzzy rainbows and christmas fun, but alas, I only have 12 basics and that number isn't rising. There's a solid chance, from my experience, that I play through the first few turns and not even see basic lands. That would be pretty shitty. This is one I'll have to think about for a little while.

Let's say I was using Grafted Wargear and I draw into it as well as Academy Rector. Sweet, so let's combo off. I equip it to my rector, then equip it to another creature. When it becomes unattached, I sacrifice rector and put pattern on the newly equipped creature. I transfer the wargear to another creature, and the patterned creature dies. Now the sac-fodder count = 1. I get boonweaver, which gets back the pattern. I move the wargear to him, which sacs whatever was equipped. Sac-fodder count = 2. Move the wargear off the boonweaver to another creature to sac the boonweaver. Pattern gets me a karmic guide, which gets back boonweaver. I move the wargear to boonweaver. Sac-fodder count = 3. Move the wargear to karmic guide. Pattern gets Reveillark. Move Wargear to reveillark saccing karmic guide. Move the wargear off of Reveillark to sac it. Gets back Karmic Guide and Boonweaver. Equip to boonweaver and now we're up to a sac fodder count of 4. Move the wargear to karmic guide. Pattern gets saffi. Move to saffi, hold priority on the sac trigger and sac saffi to karmic guide. Karmic GUide comes back in and reanimates Reveillark. Move to Reveillark saccing karmic guide, then move the wargear off Reveillark to a FIFTH sac fodder creature to get back karmic guide and saffi... this is getting crazy. To get to this point I need five random creatures to sacrifice. Seems not good enough. Not to mention this is all sorcery speed sacing. :/ Demonmail Hauberk isn't much better, and it's a 4-drop noncreature spell, so definitely no.

I've tried playing stoneforge mystic before. I was using jitte, sofi, soff, and skullclamp. The whole package as a whole just wasn't an effective gameplan. I found the strategy to be slow and didn't put a harness on the game-state like most other strategies did.

Emzed on Gaddock Teeg Competitive Hatebear Combo

1 month ago

Okay, i overlooked that you don't have a win condition in creature form, such as Triskelion or Acidic Slime. It's easier for decks with access to black cards like Blood Artist. Nevertheless, it's possible under the right circumstances:
With Protean Hulk or Boonweaver Giant plus Mirror Entity serving as a sac outlet, you are able to assemble Reveillark, Karmic Guide and Saffi Eriksdotter. At this point, you have access to any creature in your deck. If Academy Rector is still available, you can now simply go for Living Plane plus Elesh Norn, Grand Cenobite (just get rid of Living Plane again before you let the next Mirror Entity trigger resolve).
If the Rector is exiled however, you need one of the following cards to win: Strip Mine (combines with Sun Titan or Renegade Rallier to kill all the lands, Qasali Pridemage or Angel of Serenity deal with other mana scources), Beast Within (You need mana for this: Sylvan Safekeeper can sacrifice lands, then Titan/Rallier return them untapped to generate mana. Now use Eternal Witness plus Beast Within to blow up the world and clean up the tokens with Fiend Hunter), Horizon Canopy/Scattered Groves (generate mana with Sylvan Safekeeper like before. Canopy can be reused with Titan/Rallier to draw the deck, whereas Groves requires Eternal Witness. With your deck in hand and a nice amount of mana, you simply loop Reveillark until you run out of Mirror Entity activations, then cast Blasting Station and win that way).

On a different note, i noticed you are running Dosan the Falling Leaf, but not Grand Abolisher. Is that a conscious choice or was the Abolisher simply not on your radar?

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