|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
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All lands are 1/1 creatures that are still lands.
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Living Plane Discussion
2 days ago
p0megranates: Yeah, I heard they could have just not triggered it; but its true it really discourages the go-wide plan. Also probably good against midrange stuff, in general. I'm trying The Tabernacle at Pendrell Vale as my anti go-wide card, since it's tutorable and really good with Living Plane. I guess I still might try Defense of the Heart to see how I like it...
Not sure what to do about Samut, the deck is a super terrible matchup for hatebears. We only have Linvala, Elesh Norn, Thalia Heretic Cathar, and Hushwing Gryf to fight their combos; and Samut herself is pretty big. I don't know if Elspeth works on Samut since Samut doesn't have power > 3, although you would get blockers, if he can't find a way to put trample on Samut.
1 week ago
I just wanna say, although this is a budget deck, if you really want to steal lands, Living Plane will let you.
2 weeks ago
4 weeks ago
Why are you playing Altar of Dementia? With Blood Artist in the deck and Living Plane as a backup win, the mill plan seems super unnecessary. Or is the plan to mill yourself? Because that also seems unnecessary.
1 month ago
Hi, nice list here. I am in the process of optimizing my own wizardball deck with another commander featuring Paradox Engine, but this looks more tuned so it's a good source of inspiration.
I saw you dropped Teferi, Mage of Zhalfir from the list (it's still in the description. What prompted that change?
I see that you use Galecaster Colossus. I love the effect but I couldn't bring myself to include it on the basis of its high CMC. How has it performed for you in testing?
Last but not least: the Elesh Norn, Grand Cenobite inclusion. Is wizard beats a natural plan B and Living Plane a plan C for the deck? How confident are you that these two belong in the deck? It feels somewhat debtable without a way to cheat Elesh into play.
1 month ago
I no longer have the dryad.
My binder is way out dated. My deckbox list (link on binder page) is 95% updated (always trading and building), but have lots unlisted (like extra C17).
I will look at your lists to see if I have enough trades on you wish list.
1 month ago
Ahhh, I am so sorry but I forgot about the most relevant card you outlined yourself, which is Gaddock Teeg. Hell yeah, I need to reconsider this boy again - thanks for reminding me! Though it will be tough to decide what to put out out for him. But one thing is sure, it really hits teferi very hard and helps against new spicy deck teck like Reverent Silence (god - why have I even told my friends about that card when I play 33 enchantments!) but it's actually a pretty solid card for tasigur as this deck getss hit pretty hard by Back to basic and Blood Moon.
Initially I was playing Gaddock Teeg but put him out because he doesn't prevent people from playing. He only prevents people from winning (myself included) I.e. he hits Aetherflux Reservoir, Paradox Engine (hurts myself), Ad Nauseam, Living Plane (hurts myself), Teferi, Temporal Archmage, Chain Veil.
It is a bit awkward to play him because you will then commit for the long game and will have to kill him yourself before you can play Paradox Engine. I could consider him against Trinisphere and then I also consider to put in Thorn of Amethyst but don't really know what to put out except for Trinisphere. So I guess this will be either one or the other. It depends on my meta I guess. Will have to think about which card impacts my meta more.
1 month ago
As for the other suggestions here are my thoughts on them:
Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).
Kamahl, Fist of Krosa: same as elesh
Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.
Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.
Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.
All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)
Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.