Living Plane


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Rare

Combos Browse all

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

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Living Plane Discussion

somedumbjerk on Anafenza Hatebears

9 hours ago

rockingcheerio absolutely! Just be careful, one more Mana and one more power could blow up in your face. Living Plane is super expensive now, but is a better card.

rockingcheerio on Anafenza Hatebears

19 hours ago

somedumbjerk also, i was curious if you can replace Living Plane with something like Nature's Revolt, which i think does the same thing (just a little worse). Thanks for taking the time to answer questions!

mmcgeach on Sisay Stax

1 month ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

Sgtpopnfreash on Get off my Land (and yours)

1 month ago

Elesh Norn, Grand Cenobite is like the best card to go with Living Plane

meowndabout on Sisay Stax

1 month ago

mmcgeach Back with more questions :)



Spacebeest on Tempo Teneb - MTG Muddstah

1 month ago

WoW i really like your take on Teneb Blakkat!

There are a few interactions that ive never Though of or seen before in your deck, like razaketh with life or the loop with LRW and animate death.

The only weakness i see is that all ur combos use the graveyard. Maybe Elesh Norn, Grand Cenobite with Living Plane or sth comparable could work to prevent being shut down by heavy grave hate?

Is it ment for 1v1? Otherwise Maybe Burgeoning would get u more landa then Exploration or is there Some interaction with exploration im missing?

Also No Survival of the Fittest?

Though I cant think of many ways to make Teneb any faster, So i dont really get why this would be a 75% deck other then Teneb not being a top tier commander.

mmcgeach on Sisay Stax

1 month ago

Heya meowndabout, that's a totally reasonable question.

Mostly, you win by casting Elesh Norn, Grand Cenobite and then just hitting people with your little dudes that are now much bigger. You can also cast Kamahl, Fist of Krosa and then use Gaea's Cradle and Nykthos, Shrine to Nyx to active his ability 2 or 3 times in a turn. You can kill people with that. These are the most common ways to win. You usually set up a bunch of stax cards and bears, making it hard for your opponents to do anything, then you beat them to death.

Next most common win condition is Elesh Norn or Linvala, Keeper of Silence + Living Plane + Null Rod and your opponents just concede to that.

Then probably Shaman of Forgotten Ways.

And last Brisela, Voice of Nightmares + Gaddock Teeg (also + Sylvan Safekeeper to prevent an opponent using something like Shriekmaw to break the lock).

ghostfire86 on Meren, Ritual Sacrifice

1 month ago

So I've been playing the newest build of my Meren deck for a few months now and I must say that it is stronger than ever, but the consistency is still not fine tuned. The board interaction is also just not where I want it to be, while dropping combo for the win due to set up taking to long.

The easy fix for the main win condition is Tooth and Nail to drop Triskelion and Mikaeus, the Unhallowed.

Board interaction for control purposes I am leaning towards using Living Plane and Night of Souls' Betrayal to effectively remove all lands from the board and keep them off the field. Smallpox I think would also aid in this endeavor. Veteran Explorer is a card for consideration towards this, but I just don't like giving the enemy resources.

A more Stax build would also work well with Attrition to spot check pesky creatures and have more board control, but there is surplus of black and black splashed decks that I've seen played lately. I actually have Nether Void and The Abyss in another deck of mine, and both would go a long way towards helping this build I think.

Has anyone usedDire Fleet Ravager in a Meren EDH yet? I'm curious about its potential.

Necrotic Ooze has just not held up its potential so far so Im considering taking it and Phyrexian Devourer out of the deck completely.

Thoughts and Questions?

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