Sekki, Seasons' Guide

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Tokens

Sekki, Seasons' Guide

Legendary Creature — Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.

Sacrifice eight Spirits: Return Sekki from your graveyard to play.

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Sekki, Seasons' Guide Discussion

Thorbogl on Grenzo - Flip It or Whiff It

5 hours ago

whenever i see grenzo builds i automaticly think that it's a shame one can't play stuff like Wheel of Sun and Moon or Sekki, Seasons' Guide due to color identity restictions, but anyway, love grenzo!

easy +1

ThallionDarkshine on We're Gonna Need a LOT of Dice

1 month ago

Rooolandd:

I do like the idea of Command Beacon, and I've been considering going up to 36 lands for a while. Probably in the next update I'll cut something for that, since it seems like a great effect to have, especially on a land.

elgosu1337:

Currently I'm running Hornet Queen over Avenger of Zendikar because I don't have all that many fliers, so getting 5 flying blockers could be very relevant. However, I haven't been seeing as many dragon decks in my meta lately, so I could see making the swap.

I'm not a huge fan of Wild Beastmaster, since it doesn't give trample, and honestly I don't actually have that many creatures out most of the time. I could see running Pathbreaker Ibex because it gives trample, but for now I'm sticking with Dragon Throne of Tarkir because it can pump your team the turn you play it (although it takes a ton of mana).

I like the idea of Sekki, Seasons' Guide in theory, but I feel like in practice it would just leave too many decisions up to my opponents, and after they durdle around not letting it make that many tokens, just die to a board wipe. If anything, I think I would run Pentavus as another expensive token generator.

Edric, Spymaster of Trest was in a previous version of the deck, and didn't do enough in my opinion. Since then, I have cut even more token generators, so I think it isn't quite good enough.

Unfortunately, Sakashima the Impostor is a bit out of my price range, and even if it was, I feel like developing an extra Ezuri would just be a huge overextension. If anything, I might consider running Vizier of Many Faces as my clone effect, simply because I have it on hand.

I really like your suggestions on things to cut. Praetor's Counsel feels like it just costs too much mana for what it does, and Magus of the Library definitely is clunky a lot of the time. Maybe if the magus had a slightly easier cost I would consider keeping it in. Those two will definitely be coming out of the deck in a future update. I do, however, think that Tezzeret's Gambit is worth it. The card draw is helpful, and I feel that proliferating is very powerful. Until I find another decent piece of card draw or two, I think it will stay in to help with that aspect of the deck.

elgosu1337 on We're Gonna Need a LOT of Dice

1 month ago

Pathbreaker Ibex and Wild Beastmaster should help pump the whole team and push damage through. Avenger of Zendikar should give more tokens than Hornet Queen. Sekki, Seasons' Guide could even be worth it as an unkillable spirit generator in this deck. Edric, Spymaster of Trest could help with card draw. Maybe Sakashima the Impostor as a second copy of Ezuri or Rashmi or something? I feel like Praetor's Counsel and Tezzeret's Gambit are droppable. Magus of the Library seems a bit clunky.

dippinthewic on Avenging Kami

3 months ago

One recommendation that I have for this deck (I use a Kami spirit deck as well) would be to add Warstorm Surge.

Warstorm Surge + Sekki, Seasons' Guide goes infinite.

Play Warstorm Surge first, then when Sekki, Seasons' Guide comes in, deal the 8 damage to itself you get 8 spirits (1/1), deal those 8 damage to opponent. Then sac those 8 spirits to return Sekki to play from the graveyard and repeat the process :)

ThallionDarkshine on My edit on Ezuri

4 months ago

First off, you've got 2 of Verdant Confluence in your deck.

I'm not sure if the Doubling Cube combo really fits well in the deck. You don't really have enough mana to justify doubling, and Filigree Sages doesn't even work well with anything besides the cube.

In addition, some of your token generation (admittedly all ones you classified as weak) doesn't feel very impactful for its cost. Hornet Nest is an ok rattlesnake card, but you don't have any way to ensure that it generates tokens. Sekki, Seasons' Guide doesn't really feel like it does enough to justify its huge mana cost. Followed Footsteps is a really cool card, but it feels like it would too often just be 5 mana to do nothing, since you need to wait a whole turn cycle before it does anything, and gets 2-for-1ed incredibly easily. I'm also not sure if you have enough instants/sorceries to justify Docent of Perfection  Flip.

There are a bunch of great token generators that synergize very nicely with your deck. Cultivator of Blades gives a repeatable Overrun-style effect (albeit without trample) and brings with it some tokens to pump. Whirler Rogue lets you tap the tokens it creates to make your stuff unblockable. They may not exactly fit well with your deck, but I've found Awakening Zone and From Beyond to be incredibly effective token producers.

You suggested to replace Mosswort Bridge from the precon, but I feel that that's a big mistake. With Ezuri, you can easily meet its condition, and not only does it let you play the card for free, but also at instant speed. Imagine flashing in a Consecrated Sphinx in response to a wheel, or maybe Edric, Spymaster of Trest after your opponent decides not to block your team. Another great land for this deck is Rogue's Passage, giving you another unblockable effect on a land.

For more inspiration, check out my Ezuri deck (We're Gonna Need a LOT of Dice).

Psych0Mantiz on Spirit Tribal

6 months ago

Ya i like Sekki, Seasons' Guide see how it can really trigger off.

TheDeckMaker2300 on O-Kagichi, Vengeful Spirits

6 months ago

Here's some spirits I can point out

Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more

You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29

Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.

Karador, Ghost Chieftain ex main spirit tribal commander now can be the Lieutenant for this heck he's basically in a way Gisa and Geralf but for spirits

Kira, Great Glass-Spinner basicly a double dip on Drogskol Captain but problem is you have to shoot your abilities twice on your creatures to buff them.

Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.

You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team

Eidolon of Countless Battles from the number of spirit tokens you make this is cute.

Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.

Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game

Bounteous Kirin talk about life gain.

Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits

He Who Hungers...why...just why is this not in your deck? This is Coercion on a stick and it recurs a spirit when it dies (to hand) and you got token making.

Hokori, Dust Drinker plus bouncing it with Spectral Shepherd at the end step before you turn then casting it again and other spells and leaving at less 1 and a blue = cute

Elder Pine of Jukai you need lands you can dig to them with this plus combos with Loam Dweller

Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board

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