|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Rare|
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Sekki, Seasons' Guide
Legendary Creature — Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.
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Sekki, Seasons' Guide Discussion
1 month ago
Ya i like Sekki, Seasons' Guide see how it can really trigger off.
1 month ago
Here's some spirits I can point out
Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more
You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29
Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.
Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.
You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team
Eidolon of Countless Battles from the number of spirit tokens you make this is cute.
Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.
Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game
Bounteous Kirin talk about life gain.
Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits
Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board
3 months ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
3 months ago
Well, I don't imagine you ever actually cast Sekki, Seasons' Guide. I imagined you'd loot him into your graveyard, and reanimate him. Many decks will include uncastable cards for the purpose of cheating the cost, so it's not an unreasonable suggestion.
If you want to get tron more often, what about Tolaria West as a search? It can also fetch Walkers, Endless One, and Ballista as needed.
3 months ago
What's your opinion on Pentavus? You can play it, remove all its counters for 5 1/1's, then reanimate it as a 9/9. So many options, because you can either pay to turn it into 10 flying 1/1's and one 4/4, or a single 14/14. You can make critters, block, and then sacrifice to put the counter back on him.
What about Sekki, Seasons' Guide? He would reanimate as a 12/12, but that's not the real attraction...his token making ability doesn't actually require him to have any +1/+1 counters on him, so he cannot be killed through damage, and he'll just keep making tokens. He could (for example) attack into a Wurmcoil Engine all day, churn out 6 1/1's every time, never die, and the opponent would never gain any life.
4 months ago
Think about replacing Nature's Lore with Rampant Growth, which costs ten times less money. Also, Pathrazer isn't great for 11 mana. Maybe replace with some big green thing like Sylvan Primordial,Giant Adephage, Kalonian Behemoth, Tornado Elemental, Sekki, Seasons' Guide, Regal Force, Archetype of Endurance etc.
4 months ago
Following up to this:
Cold-Eyed Selkie, Blue Sun's Zenith and Bident of Thassa all slot well into the deck and provide reliable draw. Archaeomancer and Eternal Witness provide prudent access to the wide variety of noncreature spells you'll be using to turn Kraj on. Ugin's Insight is a card that I will admit I have a bit of bias for, but it still provides excellent filtering for itself in the overwhelming majority of situations. This deck would enjoy scrying away "win more" cards like Crowned Ceratok enough that I believe you could also make use of Lifecrafter's Bestiary and even Aqueous Form, especially if you're copying enemy abilities that want Kraj to attack.
And above all else, Sekki, Seasons' Guide, because memes.
5 months ago
As the previous poster suggests, it might be worthwhile to use token creatures to power up Ezuri very quickly. There are a couple options that seem most applicable to your deck, including:- Avenger of Zendikar- Chasm Skulker- Hangarback Walker- Hooded Hydra
Other options might include, to name a few: Acorn Harvest, AEther Mutation, Animation Module, Awakening Zone, Beacon of Creation, Caller of the Claw, Howl of the Night Pack, Homarid Spawning Bed, Genesis Chamber, Grizzly Fate, Kessig Cagebreakers, Master of Waves, Rise from the Tides, Sprout Swarm, Wolfbriar Elemental, Snake Basket, Sekki, Seasons' Guide.
These are mostly was to dump tokens into play en masse to most quickly generate experience from Ezuri, as well as establishing board presence more quickly.
Cool deck, though!