Sekki, Seasons' Guide

Sekki, Seasons' Guide

Legendary Creature — Spirit

Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.

Sacrifice eight Spirits: Return Sekki from your graveyard to play.

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Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sekki, Seasons' Guide Discussion

treegnessacul on List of all infinite combos 2.0

1 month ago

Sekki, Seasons' Guide + Pandemonium

Or the better version for a bit more mana

Sekki, Seasons' Guide + Warstorm Surge

Warstorm on the battlefield cast Sekki warstorm trigger -> damage to sekki itself. 8x spirit tokens ETB. Warstorm trigger -> damage to player's face.

Sacrifice 8 spirit tokens. Get sekki back from grave to play.

And the loop goes on and on and on and on and...

seshiro_of_the_orochi on Any cards like thing in ...

9 months ago

There is Sekki, Seasons' Guide . Also the vivid lands can make good use of their counters ( Vivid Meadow and the like).

seshiro_of_the_orochi on

1 year ago

I have some ideas you might like.

Bident of Thassa is good to have another way of forcing opposing creatures into attacking you.

Kami of False Hope is great with Karador and your many soulshift creatures

Sekki, Seasons' Guide can produce lots of tokens and is basically immortal with enough hymnes.

Kodama of the Center Tree is a potentially recurring beatstick that gives you a little value as a failcase.

Promised Kannushi maybe? Not a spirit, but great recursion.

Weekend_Magic_NC on Creature Feature

1 year ago

_Delta_ I cut Myojin of Infinite Rage , Carnage Tyrant , Splendid Reclamation , Sekki, Seasons' Guide , Ramunap Excavator , Garruk's Horde , and Praetor's Counsel . I have a sneaky suspicion that you suggested quite a few of those because of the "land destruction" flavor which really doesn't fit the overall theme of the deck. I can see cutting the mana-dorks...but I might add in Arbor Elf .

_Delta_ on Creature Feature

1 year ago

Hello, I thought I would lend a hand as much as I can for now. I will try to help more later tonight when i'm done with school/work. These cards below represent what I think you should cut, unfortunately however I don't have the time to write out in detail why I think all of these 13 cards should be cut currently, but I'm sure you can figure out some and I can try to explain these choices more later if need be.

Myojin of Infinite Rage , Carnage Tyrant , Yeva, Nature's Herald , Splendid Reclamation , Sekki, Seasons' Guide , Ramunap Excavator , Garruk's Horde , Lifeline , Zhur-Taa Druid , Praetor's Counsel , Radha, Heir to Keld , Leyline of Lifeforce , and Loaming Shaman .

As I have said, I will try to be of help later on when I can, but I do hope for now some of this is of help to you!

Funkydiscogod on Degenerate Targets for GPG

1 year ago

I thought about something like this earlier, and I had a few ideas:

Bomat Courier: A friend of God-Pharaoh's Gift from old standard seems like it would still be ok in modern.

Insolent Neonate: Not only stocks the graveyard in the early game, but comes back as a 4/4 Menace.

Stinkweed Imp: Stocks the graveyard with Dredge, then reanimates as a 4/4 Flying, Deathtouch.

Vector Asp: the option to give it infect for the alternate win is worth consideration. The threat of 4 poison counters can be serious. Otherwise, it can beat down like normal.

Plaxcaster Frogling: comes back as a 7/7 you can pay 2 to shroud itself or other critters.

Sekki, Seasons' Guide: Due to the wording on his ability, preventing damage and making tokens isn't dependent on there being any +1/+1 counters on him. So, he comes back as a 12/12 that shrinks down to an indestructible 4/4 that creates tokens instead of taking damage.

Clockwork Beetle: Can slow down aggressive decks in the early game by sitting on the battlefield as a blocker, then come back as a 6/6, if you don't have any better targets to Eternalize.

Ouroboros_47 on Scion_of_Darkness

1 year ago

Hey thanks for telling me about that ability for Sekki, Seasons' Guide that helps a ton.

Funkydiscogod on infect...

1 year ago

I feel like Pandemonium is probably better suited to a deck that also uses Sekki, Seasons' Guide for the infinite damage combo.'ll end up on the battlefield too late to do much good, unless you run some of the more expensive infect critters, and a more control-type shell.

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