Zendikar Incarnate

Zendikar Incarnate

Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Magic Origins (ORI) Uncommon

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Zendikar Incarnate Discussion

Podkomorka on Pauper EDH Deck Compendium

5 months ago

Decks added:

MindAblaze on Windgrace

5 months ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

aenoch on Advantages for having lands deck

6 months ago

I play casual mtg with my friends and I wanna build a aggro Naya deck built around advantages for having lands on my battlefield, with cards like Zendikar Incarnate and Ground Assault. Landfall is a great keyword ability for this deck and I already saw every card with this effect, but I want to know more cards that would combine with this strategy.

Ruffigan on Survive and overwhelm

8 months ago

So I tested two games (against Gray Merchant of Asphodel , Zendikar Incarnate , and Laboratory Maniac ) and the deck didn't win either game but it did make 14 tokens in the second game. My takeaway was that it took a little bit of time to get the devotion needed to produce a not insignificant amount of tokens (by the time there was 4-5 devotion on the field the other decks had enough creatures that the tokens couldn't attack them without buffs) and that a lot of the creatures were kind of just warm bodies on the field: they weren't big enough to attack into other creatures or had abilities that weren't relevant in the two games I played. Overall the deck did its thing well but in the first game got destroyed Gary and the second game had a lot of tokens but not enough to get through defenders to do deal lethal damage.

TinkererEDH on ComicKoS Lord Windgrace Landfall

11 months ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

ToolmasterOfBrainerd on Lands

1 year ago

What are you doing bro? Zendikar Incarnate is draft bulk.

Could Anger of the Gods be good in the mainboard?

livingrock on Mina Denn You Think I Am

1 year ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

IAmTheWraith on The Deckwatch [Home Base]

1 year ago

Coming in just a sec Daedalus19876!

What are your opinions on pEDH? Looking to make another brew with something like Zendikar Incarnate , just looking to see what everyone's feels are for the format.

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