Zendikar Incarnate

Zendikar Incarnate

Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control.

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Set Rarity
Commander 2018 (C18) Uncommon
Magic Origins (ORI) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zendikar Incarnate occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Zendikar Incarnate Discussion

MindAblaze on Landfall

3 days ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

aenoch on Advantages for having lands deck

3 weeks ago

I play casual mtg with my friends and I wanna build a aggro Naya deck built around advantages for having lands on my battlefield, with cards like Zendikar Incarnate and Ground Assault. Landfall is a great keyword ability for this deck and I already saw every card with this effect, but I want to know more cards that would combine with this strategy.

Ruffigan on Survive and overwhelm

3 months ago

So I tested two games (against Gray Merchant of Asphodel , Zendikar Incarnate , and Laboratory Maniac ) and the deck didn't win either game but it did make 14 tokens in the second game. My takeaway was that it took a little bit of time to get the devotion needed to produce a not insignificant amount of tokens (by the time there was 4-5 devotion on the field the other decks had enough creatures that the tokens couldn't attack them without buffs) and that a lot of the creatures were kind of just warm bodies on the field: they weren't big enough to attack into other creatures or had abilities that weren't relevant in the two games I played. Overall the deck did its thing well but in the first game got destroyed Gary and the second game had a lot of tokens but not enough to get through defenders to do deal lethal damage.

TinkererEDH on ComicKoS Lord Windgrace Landfall

6 months ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

ToolmasterOfBrainerd on Lands

9 months ago

What are you doing bro? Zendikar Incarnate is draft bulk.

Could Anger of the Gods be good in the mainboard?

livingrock on Mina and Denn Landfall

1 year ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

IAmTheWraith on The Deckwatch [Home Base]

1 year ago

Coming in just a sec Daedalus19876!

What are your opinions on pEDH? Looking to make another brew with something like Zendikar Incarnate , just looking to see what everyone's feels are for the format.

mrdehring on Punishment of Prossh- EDH

1 year ago

Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.

For mana sources Ashnod's Altar and Phyrexian Altar are great in your deck.

You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.

Viscera Seer is a great sac outlet.

Skullclamp is a great source of card draw, especially in this style of deck.

Since you are making tokens... Ezuri's Predation and Sprout Swarm might be fun. Primal Vigor is another Doubling Season type of effect. My personal favorite in token decks is Eldrazi Monument

As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:

Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.

Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.

Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.

Goblin Bushwhacker one time effect, then not much. This wants to be a Craterhoof Behemoth or at least an End-Raze Forerunners .

Kalonian Behemoth big creatures are big, but not sure it does much in your deck. Gets some Lightning Greaves or Swiftfoot Boots and build your own.

Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.

Riftsweeper I don't think this works the way you think it does.

Ulvenwald Hydra and Zendikar Incarnate , these are better served in a lands deck

Autumn's Veil situational based on your groups meta.

Tainted Strike you better make sure to kill them with the only poison you are running

Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.

Explore up the land count to make this matter.

Mana Cylix run better fixing so you don't need to filter your mana.

Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.

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