Moldgraf Scavenger


Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Moldgraf Scavenger

Creature — Fungus

Delirium — Moldgraf Scavengers gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Moldgraf Scavenger Discussion

Nathanaiel on BiG Rock

1 month ago

no worries :) what are your thoughts on some of the other delirium creatures? I understand that Moldgraf Scavenger is effectively a worse Tarmogoyf, but do you think a Gnarlwood Dryad or Ishkanah, Grafwidow may be worth a shot?

Xica on What are some cheap creatures ...

2 months ago

There is Quirion Dryad & Deeproot Champion as its second playset.

(Scute Mob, Dragonmaster Outcast, Death's Shadow, Serra Ascendant, Jace's Phantasm...)

White has Jotun Grunt, which can act as a weird hybrid of goyf and ooze, and is devastating against decks that utilize their graveyard.And there is Moldgraf Scavenger, and Exemplar of Strength (which is miles better in a deck that runs things like Quillspike or Nest of Scarabs).There is plenty to choose from.

shroom_dude on TrueTribal

6 months ago

Do you want big graveyard or small graveyard in the cube at

big graveyard: Putrid Imp, Stitch Together, Boneyard Wurm, Grizzly Fate, Werebear, Centaur Chieftain, Metamorphic Wurm, Treacherous Vampire, Nemesis of Mortals, Tooth Collector, Moldgraf Scavenger, Obsessive Skinner, Undergrowth Scavenger, Nezumi Graverobber, plus a lot of recursion

Small graveyard: Gurmag Angler, Hooting Mandrills, Necrogenesis, Murderous Cut, Sultai Scavenger, Psychatog

All in all it's better to either use the graveyard or let it sit there to avoid nonbos

ArcticJohn on Jund Them All

6 months ago

Hi Chasmolinker, thanks for the suggestion, to use/abuse of Moldgraf Scavenger you would probably have to take the delve creatures out of the deck, because i have a lot of matches were my graveyard gets emptied really early, it is good because you can play it turn 2 as long you have the mana, but being 4 toughness means it dies to most of the removal available in red Flame Slash and Galvanic Blast, while Gurmag Angler because of it's 5 toughness doesn't.

Also you would have to dedicate more slots in the deck to the delirium strategy and i'm not really aware of more cards that could be good for that, there is certainly room to build a delirium deck, but it would mean changing a lot this one, and for now i'm quite happy with what i have till now.

Any way, it is always good to have this kind of cards in your pool in case you want to change the playstyle of the deck.

Once again, thanks for the suggestions and if you try out the deck let me know how you did and maybe give some more help! ;)

Chasmolinker on Jund Them All

6 months ago

I might build this and set it aside for the day someone says, "Do you play Pauper?" +1

How do you like Moldgraf Scavenger? I used it in my JUND Midrange (100% Competitve) deck before I bought into Tarmogoyf. It did OK.
It might be tough to keep delirium with all of the delving though.

APPLE01DOJ on Slimy Green Aggro

8 months ago

I appreciate the comments and I think there are some great suggestions as well. I think people are focusing way too much on Delirium. It's literally on 1 card and the card is still good without it. Now I plan to make a Delirium deck with Moldgraf Scavenger and Soul Swallower at a later time. (I'd love some help when I do.) however the reason behind this deck is I saw Old-Growth Dryads and Gnarlwood Dryad and said I want to build a deck around those 2 cards.

Thrun, the Last Troll is an awesome card. I didn't throw him in for budget reasons initially but I already own one so I'll add in him to the SB soon as I get a free slot. I've been testing out some of the new cards to see how they stand up.

Picklez, the aim of the deck is to swing hard in the early game. You want to win before most other decks stabilize. The late game is left to Predator Ooze, which beyond Lilly and a perfectly timed Dismember most decks can't answer. Wolfbriar Elemental and Permeating Mass are also end game tools against midrange and Control. I had Leatherback Baloth and Courser of Kruphix in here initially to play the midrange game but after testing the deck the strictly aggro tools worked far better.

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