Arena

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Promo Set (000) Rare

Combos Browse all

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Arena Discussion

Dwarfinside on Black Devotion

4 weeks ago

Thank you for the input, 7H30F7.

I was torn about which Lili to use. Reason for no Lili of the Veil is because I don't have any cards I want to discard so I wouldn't be getting any advantage from her plus 1. I also just flat out really like how Lili the Last Hope has been performing in modern and thought it would be a useful way to get a Gary or an Obliterator back from the GY if needed. No Nykthos because I don't have any mana dumps for it (other than dread shade?) and I need my black sources early game at all costs.

I like the add 1 Phyrexian Arena minus 1 Dread Shade plan. I'm gonna do that.

Kitesail Freebooter is also a very good idea, I'll probably drop 2 Gatekeeper of Malakir for 2 Booters. Good call. Dark Confidant has not been fantastic in modern for a while I feel, plus getting plenty of card advantage from Phyrexian Arena already (especially with 4 now in the MB).

And yes, when I first laid eyes on Arena I immediately thought of Phyrexian Obliterator and felt I needed to make this deck. Glad you like.

Thanks again for the well thought out suggestions, I'll be sure to post how it performs at my LGS.

7H30F7 on Black Devotion

4 weeks ago

Out of curiosity, why no Liliana of the Veil or Nykthos, Shrine to Nyx ?

I would also consider bumping up to 4 Phyrexian Arena and taking out the Dread Shade . I've found card advantage to be really useful, though this might not be the case in modern as I haven't played Black Devotion against many meta modern decks.

In terms of creatures, I wouldn't underestimate the power of some creatures that have more general mana in their mana costs, such as Kitesail Freebooter or Dark Confidant .

I've actually never thought about using Arena with Phyrexian Obliterator . I'll check it out for myself as well.

Whitehamma on Enough with the heads - Red Green

1 month ago

NinetyFish thank you for the compliment.

yea i don't know last fnm was the only time i used Arena there probably isn't any room for a non mana producing land in modern ha. Basically i was hoping the ramp in the deck would be enough, and added it for nostalgic reasons, but it could be removed.

3 Blood Moon s would definitely be better. I could probably take out a Primordial Hydra , Red Sun's Zenith or Lightning Bolt

NinetyFish on Enough with the heads - Red Green

1 month ago

Really sweet, really creative deck! I'd be really excited to play against this deck. That singleton Arena worries me a bit; is there room in modern for a non-mana producing land?

I'd also personally be really interested in adding another Blood Moon to hate out Tron and greedy manabases, but I have no idea what I would cut for it.

Awesome deck!

Whitehamma on There's one, set for stun (Help Wanted)

1 month ago

If you are going to use Arbor Elf you might drop the Rootbound Crag s for Cinder Glade its also a mountain forest like Stomping Ground .

For ramp i like the arbor elf, you might add Utopia Sprawl it is just a very good ramp. Turn 2 you have 5 mana.

Oh before i forget on the land front. Dude .. dude... Arena

Whitehamma on Wurm Tribal-Mono Green cEDH

1 month ago

LVL_666 hey im computer stupid ha, ill learn thank you.

Gargos, Vicious Watcher i actually love this card. I had him in my Red Green Modern Hydra deck for a while, but decided to make a different deck with him. Its mono green Modern Hydra Fight deck. also gave me an excuse to use use Arena .

Yea its all good ha. I did update the wurm deck, its even more tribal than before, what is your thoughts? I did put Beast Within , and a shitload of tutors.

Side note. I haven't lost a game with the updated deck yet. One game i even started with 0 lands and won by the 10th turn. Of course small pool, obviously need to go on mtgo or to the game store. Played against Jodah, Archmage Eternal , Muldrotha, the Gravetide , Golos, Tireless Pilgrim , and Atraxa, Praetors' Voice .

Jodah, Archmage Eternal - beat by using Hall of Gemstone and a 25/25 Omnath, Locus of Mana

Muldrotha, the Gravetide - turned all the lands into creatures used Lure & Engulfing Slagwurm

Golos, Tireless Pilgrim - Lands into creatures Omnath, Locus of Mana & Kusari-Gama & Alluring Scent

Atraxa, Praetors' Voice - just buffed everything up with Finale of Devastation , tutored God-Eternal Rhonas , and Overwhelming Stampede

GeminiSpartanX on

4 months ago

Needs more Arena in the manabase!

[email protected]_only on Her Royal Fluffness

7 months ago

Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.

Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.

Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.

Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.

Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)

Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.

Weatherseed Treefolk is fragile, but returns to hand when killed.

Phytotitan is even more fragile, but returns for free

Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.

Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm

Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.

Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)

Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.

Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.

Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach

Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.

Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.

Woodfall Primus is a solid (abet later game) removal that returns to work again.

World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.

Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.

Cloudthresher acts a a Squall for 4, with a 7/7 reach attached to it.

Tornado Elemental will usually act as a mini Whirlwind , and comes in as a 6/6 Thorn Elemental . not cheap mana-wise, but typically less than $.50

Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.

Vorapede is a undying buggy with vigilance for 3 when your general is out

Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.

Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.

Spearbreaker Behemoth can act as a duribility booster by giving indistructibility

Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.

Ulvenwald Observer is a solid card-draw engine for the deck when things die

Nessian Game Warden lets you sift through your deck based on forests in play

Ripjaw Raptor lets you draw off of combat (and even more off Arena )

Silverglade Elemental is a 4/4 Wood Elves with your general in play.

Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.

Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.

Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.

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