Arena

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Promo Set (000) Rare

Combos Browse all

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

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Arena Discussion

illagong on Lands Matter

1 day ago

As always, generic black tutors and green creature/land tutors will add consistency. Sylvan Scrying, Pir's Whim, Green Sun's Zenith, Realms Uncharted, Chord of Calling, Worldly Tutor

How much of a focus do you want on lands themselves? There's a lot of utility such as cycling lands, Cabal Coffers + Urborg, Tomb of Yawgmoth, Maze of Ith / Thaumatic Compass  Flip, Strip Mine (and variants), Arena, Glacial Chasm, Mirrorpool, or Petrified Field. My Gitrog deck uses 8+ ways to untap lands to reuse specific utility lands. Green creatures/planeswalkers and Deserted Temple.

The Mina and Denn deck I play has a heavier focus on creatures/landfall. In addition to the commander, Ghost Town can bounce itself, and lands such as the panoramas or Warped Landscape can provide a landfall on demand but still provide mana until you want that trigger.

Signets are still worth playing, even in a land deck. Some generic green value/ramp in the form of Tireless Tracker, Oracle of Mul Daya / Courser of Kruphix, Kodama's Reach, and a mana dork (or seven) is always good.

For ramp, I'd swap out: Budoka Gardener, Grazing Gladehart, Retreat to Hagra, Retreat to Kazandu, Far Wanderings

I'd rather have a complete boardwipe than a conditional one, most of the time. Massacre Wurm, Night Incarnate

The weakest landfall options are Rampaging Baloths and Zendikar's Roil.

The deck is bit top heavy, consider dropping some of the higher cost cards. Silklash Spider, Soul of Innistrad, Vaevictis Asmadi, the Dire, Whiptongue Hydra, Rise of the Dark Realms

I'd only play two of the Golgari Rot Farm cycle.

rofldiekatz on

1 week ago

Hey carpecanum and thank you for your suggestions! Since my commander offers first strike (to all the minotaurs) I don't feel the need to include Flaming Sword since it only benefits the deck in combat phase. Arena looks like a really interesting card but having the opponent choose the creature by himself limits the use of the card (1/1 tokens etc.) plus having to tap 3 Mana and Arena itself seems just like a too expensive cost to destroy one "random" creature. If I decide to add more deathtouch-stuff it could possibly jump into the deck though. Fire Whip looks interesting but since it's an enchantment it is quite limited. I'd prefer Viridian Longbow in this case. Thank you for your suggestions however. I'm gonna add them to the Maybeboard!

Unlife on Death to the Touch

1 week ago

I’ll be honest, I was just messing around trying to find a new jund commander. It’s either this or lands, but I’ll try to keep updating the decklist at least.

bogtrog those are both things I did not consider, I’ll defiently add them in. Probably cut Basilisk Collar and Quietus Spike for them

gwumbelbehr it’s an unfinished deck based on a quick look through gatherer. Memorial and muse both need a spot and I love Angel's Trumpet, never seen it before and now I need it for this deck. I may throw an Arena in but I’m not as interested in fight cards. Paradox Engine is nice but it’s also gonna paint a huge target on an uncompetative deck. Any ideas what to cut for muse, memorial and trumpet?

Gleeock garruk is already in there but I think another planeswalker could help. Any ideas which? I’m trying to have ones that make Deathtouch creatures or maybe give creatures Deathtouch

As a general question, should I add some mass doublestrike effects? First strike and Deathtouch is deadly

carpecanum on

2 weeks ago

Flaming Sword, Arena and Fire Whip are great with Deathtouch.

carpecanum on In His Belly

4 weeks ago

Predatory Urge (I see it in your maybe board), Magebane Armor (fighting is non-combat), Ulvenwald Tracker, Sprouting Phytohydra and Arena.

Deadbridge Goliath could be killed by attack/fighting then used for counters from the graveyard.

Thopter Assembly gives you an airforce and 5 weenies to attack your boss with every other turn.

Blanchwood Armor

Lemur16 on Xenagos

1 month ago

Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders

And if u want to play BIG COCK DECK then u need

zAzen7977 on TWIN LILIANA CONTROL (Mono-Black Devotion)

2 months ago

DrkNinja, I took your advice and added Stony Silence to the sideboard, thanks. It seems too effective to pass up.

And thanks for the suggestions reptarjesus, but I think Arena is a little too slow in my meta, and I really want to hit that 4th black mana by turn four. I run into the same problem with Nykthos, Shrine to Nyx. I really like Gifted Aetherborn and Geralf's Messenger, but I'm going for more control in this build. I've traded creatures for removal and planeswalkers.

reptarjesus on TWIN LILIANA CONTROL (Mono-Black Devotion)

2 months ago

My friend runs a deck very similar so I have some suggestions that I've seen do work in his deck. One Arena, it plus Obliterator is ridiculous. And with Urborg you can get it to be a swamp too. Gifted Aetherborn is a stud with deathtouch and lifelink, arena works great with him too. Geralf's Messenger is a great body and keeps putting pressure on your opponent because it's so hard to get rid of and keeps dealing damage.

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