Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Printings View all
|2012 Core Set (M12)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dungrove Elder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Dungrove Elder Discussion
1 month ago
I'm curious as to what people's opinion on which ramp is better in mono-green:
The pilgrimage will definitely help boost the Dungrove Elder . However, since this is devotion based deck, maybe the utopia sprawl is preferred?
2 months ago
I guess you could use both, but you're right, Castle Garenbrig will not do anything in the vast majority of games with this deck (unless you are using Ghalta or Scooze, and even then it would rarely be of use). I just stuck one in since it has very little drawback and I'm not entirely set on the rest of the deck yet.
As for Hashep Oasis , I did forget about this card since I never used it in my modern version (it's rarely used there). Like most, my (1-2) non-forest lands were always Treetop Villages. I used Dungrove Elder a good amount of the time in the past as well, so I didn't like playing non-forests. Thanks for reminding me about the card. I'll probably throw 2 in to start and see just how much they help (or hurt). A lot depends on just how fast the other aggro decks are, as I already don't like to devote sideboard slots to lifegain in this deck and if I happen to draw 1-2 as my starting lands (when I'm NOT the beatdown) it could really hurt. I imagine it's probably going to be correct to play some number of them, though.
5 months ago
I totally agree with the horizon lands just waiting to afford them xP I'm also trying to mental math before buying to try and figure out exact numbers. I'm not convinced that I need a full play set, but I'm also not sure if I need more than one play set xP
Also with my desire to add horizon lands the basic forest count will be diluted, drastically redusing Dungrove Elder 's strength.
Hope that makes sense.
5 months ago
When I used to play the build Dungrove Elder was pretty solid
Also horizen lands or Hashep Oasis has potential here
6 months ago
Snowmen1 those are all excellent suggestions. However, those are all cards I've had in the deck at the past, but taken out for one reason or another. Dryad Militant was replaced by Hexdrinker , as it provides pressure in the mid to late game, but I could see putting her back in. Dismember used to to be in side, but my LGS meta is dominated by control decks, hense the Shapers' Sanctuary that might get replaced by Veil of Summer . Dungrove Elder was way to slow. In every game I played, he was never bigger than a 5/5, but usually sat around 4/4, and only provides 1 devotion. The simple answer for Coco is that it's just to slow,and I was always hitting too many non-creatures with it.
6 months ago
Hey this looks really solid for a stompy deck, you may want to consider Dryad Militant in the main or side, it it a pretty good body and just so happens to shut off some value that some decks try to play, though I can see an argument to simply not include it. Also you may want to play some creature removal, I think there is always going to be like 1 threat that just outclasses your creatures or has some crippling ability, even though you are playing green. Try Dismember . Also with all of the forests you are playing, you should play Dungrove Elder . Assuming you play only forests during a game, it gets to the same power as a Leatherback Baloth by the time either would get a chance to attack, only the elder has has hexproof, and it grows. Additionally, I am not a big fan of Shapers' Sanctuary , It's nice to get down on turn one, but drawing it late game sucks. If you notice, all of your creatures are below 3 mana, so I would say try Collected Company , which is good, especially if you end up playing more creatures that have hate built into them in the deck and sideboard. Aside from that, structure is good, plan is good, and its a solid list. Good luck on the deck!
7 months ago
Oh damn thats though to hear, luckily (hopefully) green beasts are the only companions youll ever need in modern! And yes collector ouphe will definitely have affinity players sigh: "oof".
I see what youre saying about militant and ill keep that in mind as well, maybe she and hexdrinker will go hand-in-hand in sideboard and mainboard? (im mostly avoiding Spending sideboard slots on creatures that ill just take in & out of main, but who knows).
It'll be a journey of experimenting anyways as im gonna test the effiency of the three 3drops, namely Groundbreaker , Dungrove Elder and Leatherback Baloth , so thats why im keeping an eye out for hexdrinker.
Are you active on this site? I'd love to discuss more sometimes in future spoilers or when ive got to play this in a larger meta.
7 months ago
I am glad to hear, to be frank i havent played very much except against my friends, but i am planning to go to the local tavern this autumn in style of green might.
To keep it short though if you would like a clearer answer:
-Try creature for creature, non-creature for non-creature when sideboarding.
-mix around with the 1drop slot
-mix around with the non-creature slots
Outside of that i encourage you to experiment!