Dungrove Elder


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Promo Set (000) Rare

Combos Browse all

Dungrove Elder

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Price & Acquistion Set Price Alerts



Dungrove Elder Discussion

Cantplaypiano on Land Deck

3 weeks ago

Growing Rites of Itlimoc  Flip should get you far if you need one "really nice" land. Beacon of Creation, Primal Bellow, and possibly Overrun might also be good (although if your lands are meant to become creatures then Overrun is harder to work in.)

Dungrove Elder and Dauntless Dourbark are solid too.

This all keeps it under reasonable financial control, otherwise I'd suggest Crucible of Worlds, Exploration, Burgeoning, and Azusa, Lost but Seeking. Perhaps later. :-)

RenagadeJedi on I Speak For The Trees

1 month ago

Dungrove Elder it's about $3-4 but it is very good.

RyH110 on Mono Green Stompy

2 months ago

6ixer there aren't very many cards that care about devotion to green besides Aspect of Hydra that keep the deck aggressive. Dungrove Elder can be incredibly powerful though in many situations.

6ixer on $70 Competitive Mono-Green Aggro

3 months ago

I don't know how much any of the cards I'm about to talk about are but I know when I went into my first modern tournament with my old standard deck after tweaking it was a solid deck and was fun as hell for me. Did it top 8 hell no... Well it did a few times but it's not like that

Dungrove Elder > Leatherback Baloth

The only thing baloth has going for it is the 4/5 on turn two. Dungrove has hex proof and honestly can easily match a goyf. In a turn or two and gets bigger. Strangleroot geist you already play but he's just all around good and he's comes back lol. Vengevine is always good if you have a fair and reasonable amount of creatures to revive him. Garruk primal hunter is just great in standard I used to have a dungrove elder and by the time I played garruk made a 3/3. Next turn draw cards from dungrove's power and usually after that you had more that enough to win.

Rancor is always nice but again I don't know the $$$

6ixer on R/G breach

3 months ago

Oh trust me blood moon crossed my mind and the thing is sense my main objective is to shove an emrakul into play.... Should I cut Dungrove Elder for Wurmcoil Engine because even if I breach it I still get value and the end of my turn.

Further more I know how prevalent bolt and anger are do I need to play them?? Am I concerned about a LITTLE early pressure?

I'm playing 4 of each manamorphos and explore because well why not both draw and one lets you play and extra but I know scape shift doesn't play full set or both so is it too much?? Keep in mind I'm trying to stray from shift I wanted to do red green differently ideas welcome

ellie-is on Mono-Green Gods

3 months ago

I'd say it's excessive, yeah. By that point you won't really need the extra strength anymore.

If you go the Stompy route, you should remove the Titans and the Carnage Tyrants as well, as the high mana cost doesn't really go well with Stompy's playstyle. They don't ever run mana dorks, though personally, and this is my own opinion, I think with all the 3-drops you have, a mana dork is a great idea so you can always get them out on turn 2. That said, what is usually done is to run less 3-drops, and more 2-drops (specifically, Strangleroot Geist and Avatar of the Resolute).

I think it wouldn't hurt you to cut Harmonize, even though I personally love the card. The draw is nice, you're often losing a turn for it when you'd probably rather just have something you can play instead.

As for the Birds of Paradise dilema: if you decide not to run Utopia Sprawl, they can be nice as they have flying, and with the help of Aspect of Hydra and other buffs could potentially end the game when your other creatures can't, but they're certainly not very budget-friendly. But also as a pro for running them is the fact they can help cast Dismember, another card Stompy often runs at least two of. But if you're not adding dismember and have no other reason for colored mana, Elvish Mystic, Llanowar Elves and Arbor Elf are just fine. (or Noble Hierarch, if money is not a problem, but it will very rarely give you enough of an edge for it to be worth it).

If you end up getting rid of Arbor Elf and Dungrove Elder for whatever reason, one card I really like (but which isn't good for you at the moment as you are reliant on forests) is Hashep Oasis - just something to consider.

And a buff I find really neat is Blossoming Defense, which can be used with or replacing Vines of Vastwood. A single mana spell to protect and buff can some times be more useful than the vines, which require two mana to be at full power, but it's a matter of personal preference.

And finally, though it can be hard finding a spot for them and they're never really used in traditional stompy or devotion lists due to the high mana costs, I like Khalni Hydra (can often be played for free on turn 3 after you play your 3 green mana 3-drops, if you also played creatures on turns 1 and 2) and Primalcrux a lot. And they're both insane with Aspect of Hydra.

GrimVeracity on Mono-Green Gods

3 months ago

I really like the idea of swapping out the Leatherback Baloth for Boggart Ram-Gang and I should also definitely make some room for Aspect of Hydra. I too am scared that I'm going to have too much manna and nothing to do with it, at this point I'm think it would be wise to do away with some of the ramp or at least cut back on it. The reason I put Primeval Titan is to pump up my Dungrove Elder but that may be a little excessive.

Anyways Thank you for the useful advice ellie-is!

DragonGodKing90 on Mono-G Stompy Semi-Budget

4 months ago

"which", not "witch". also, fetchlands don't belong in mono color decks. the loss of life is not worth the "deck thinning". the deck thinning effect is so minimal its practically nonexistent.

let me put it this way. lets say you're on turn 4, about to play your 4th land drop. so you've got 17 lands left in your deck, out of 50. that gives you a 34% chance of drawing a land turn 5. but if that 4th land is a fetch, you go down to 16 lands out of 49 cards left in the deck. thats a 32.6% chance of drawing a land turn 5. so basically, you've just increased your chances of drawing a spell by a whopping 1.4%. thats just not worth the 1 life you paid.

"include", not "inclued". Dryad Militant is the next best 1-drop after Experiment One, so you should max that and cut the Narnam Renegade.

while i can agree that Collected Company doesn't really go in mono G stompy, your reasoning is wrong. a deck thats actually "meant" to use Collected Company rarely gets bad reveals from it. there will usually be very few other noncreatures spells alongside it.

as for Revenge of the Hunted, i probably wouldn't use that either simply due to lack of space, but i just want to point out that if its in your opening hand, you can simply mulligan.

Dungrove Elder may seem nice because it can get "bigger" and has hexproof, but with only 21 lands, on average it will be a 3/3 in more games than it will be a 4/4, and rarely go higher than that. a Steel Leaf Champion is bigger for the same cost, and raises devotion for Aspect of Hydra.

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