Dungrove Elder

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Promo Set (000) Rare

Combos Browse all

Dungrove Elder

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Price & Acquistion Set Price Alerts

M12

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Dungrove Elder Discussion

deepon on Go Big Green

3 days ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

Baryshnikov on Help me improve this Mono-G ...

4 days ago

So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:

-$50-90

-Wants to play Garruk, Primal Hunter

-Modern-legal, but geared towards casual play

-Wants to stay Mono-Green

So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!

Creatures (23)

1 Avenger of Zendikar

4 Dungrove Elder

4 Lotus Cobra

4 Primeval Titan

4 Sakura-Tribe Elder

4 Scythe Leopard

2 Verdant Sun's Avatar

Planeswalkers (2)

2 Garruk, Primal Hunter

Spells (9)

4 Beast Within

1 Beastmaster Ascension

4 Explore

Lands (26)

4 Evolving Wilds

20 Forest

SkullOfPoison on Molimo Fun Budget Friendly EDH List!

1 week ago

some good cards you might want while you upgrade your deck is Boundless Realms, Dungrove Elder, and Skyshroud Claim

Nereid on Modern Stompy [In Progress]

1 week ago

xyr0s I see what you mean with Dungrove Elder, I really should replace that. About the +1/+1, should I just let Avatar of the Resolute stay as what it is? A 2CMC 3/2 creature? Would it be a good idea to replace Servant of the Scale with Strangleroot Geist? That way it won't conflict with the other 1CMC ramp, and it has a chance to have a +1/+1 before Avatar of the Resolute enters.

xyr0s on Modern Stompy [In Progress]

2 weeks ago

Not sure that I like this deck. It's bit of stompy... and a bit of ramp... and an inkling of something-with-counters. But the parts do not play all that well together, I suspect. You might get a hand of ramp (2 lands, Arbor Elf, and Utopia Sprawl), and then get the cheap creatures that go well with stompy - a pair of Kalonian Tuskers. That's not really great, even though it's playable. It had been better to get a pile of stompies, or a couple of huge creatures you could ramp into.

Dungrove Elder is going to disappoint. You only have 20 forests, and no way of ramping them into play. That means - in averages - that forest number 4 could be quite far away (it could take up to 5 turns, and attacking with a 4/4 hexproof in turn 6 is not really a game changer), and Dungrove Elder is not really worth playing as a 3/3.

The +1/+1 counter-creatures might simply never meet. And if they do, you might have an Arbor Elf on your opening hand, which you'd rather play turn 1... or which will be an almost dead card at any time later. Oh, but if you want to play with that kind of ramp, try out Garruk Wildspeaker. It's can be played on turn 2 (if you have the rest of your ramp set-up, and then give you a token, or untap lands for even more early spamming of creatures.

Anyway, I think you have to make up your mind, if you want to play stompy, ramp, or something with +1/+1 counters.

Gody322 on Budget Lands (About $16!)

2 weeks ago

I was playing Dungrove Elder at first, but they are about 5 to 6 dollars so I cut them. I was playing Viridian Emissary rather than Wood Elves because you can play if about a turn earlier and Search for Tomorrow almost does the same thing but I think has a better up side. Thank you for the suggestions DarkHamlet, Dungrove Elder I agree is amazing if you have that extra 15 dollars or so. (:

DarkHamlet on Budget Lands (About $16!)

3 weeks ago

Azusa, Lost but Seeking is great here but nonbudget.Wood Elves is good addition.Dungrove Elder would be solid here too.

thetanman91 on Mono STOMP

3 weeks ago

MagicMat, that makes perfect sense, thanks for the break down. I'll move Thrun, the Last Troll and Dungrove Elder to the SB. In place, should I add in 2 more Kalonian Tusker or 2 Scavenging Ooze?

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